ShadowDragon
07-04-2010, 10:54 PM
I know this game was mensioned on the old forums, but I don't know how much it has been discussed on the newer ones, and given that a new expansion was just released today, I think it could use a bit of shameless plugging.
For those that don't know, Dragon Tavern is, for all intents and purposes, a grinder in the purest form. What sets it apart from other grinders out there, of which there are many, is it's uniqueness and originality. For example, you won't be choosing from such classes as warrior, mage, cleric or thief, nor will you be playing a singular class as you do in sryth. Instead you'll choose from original classes such as Sky Guard, Inquisitor and Bone Lord. There are 24 classes to choose from split evenly amongst 3 realms. Sky Guards, from the Mountain Kingdoms, are lance-wielding, armored warriors who ride on the back of highly-trained flying mounts such as giant eagles, gryphons or dragons. Inquisitors, hailing from the Steel Empire, wield various magically imbued melee weapons, backed with a ranged weapon, generally crossbow or chakrum, and protected by magical brands, marks and seals burned or tattooed into their body. They also draw power from various rituals and artifacts. Bone lords, from the Deadlands, are towering suits of bone and metal-reinforced armor piloted by humans who have partially fused themselves into their necromantic creations. They wield a heavy chain weapon on one arm, everything from meathooks to deadly blades, and a large claw on the other. They're supported by runes and glyphs drawn on the armor for protection, repairs and regeneration. Each class has it's own set of armaments, protection and support gear, as you may have discerned. Unfortunately it must be pointed out that all of this is in concept only, there is no adventuring as in sryth, no kingdoms to explore or quests to embark upon, you're an adventurer in the sense that you go out into the wilds, kill monsters and drag heavy bags of gold and loot back to the tavern where you bank them and upgrade your gear or skills. So if you can't conceptualize your character or aren't interested in pure grinding, this won't be the game for you.
Exploration is simple, you click on an explore link, fighting monsters, finding loot, traps, or well ... nothing. You can find sublocations which are kind of like dungeons, but essentially they're just another explore link with limited attempts, different monsters, and tough bosses that can have multiple wounds. Combat is simple, handled by a 100 sided die. At the beginning of combat you have an overall success chance based on your level versus the monsters level. This success chance is modified by skills, your gear, any bonuses you have against that monster type, etc, leaving you with an overall success chance. The 1d100 is then rolled, and if you roll below your success chance, you inflict a wound on the monster, if you roll above it the monster inflicts a wound on you, similar to sryth. Most monsters have only one wound as opposed to your large stack of them, but regular bosses I've seen up to 5 wounds, and once you get up into the elite areas at level 50, most monsters have 2 wounds, there are bosses outside of the dungeons which can have up to 6, and the dungeon bosses gain up to 15 wounds. The game gets really challenging then. If you die, you are sent back to the tavern, dropping all your loot and gold and gainin experience debt, which is equal to half of your total level up cost. Half of any experience earned from then on goes toward paying off that debt.
I had intended to explain the new expansion in detail, but I fear I've rambled on for long enough, so for those of you still with me, suffice it to say that essentially it's a remort path. You choose from 14 immortal paths which upgrade your class, several immortal powers, of which you gain one each remort, and immortal skills during your play on said immortal path. It adds a new level of depth to the game, and make syour character much more powerful.
For those interested in playing, I'll shamelessly post my referal link below:
http://www.dragontavern.com/?ref=junker-mezmerizing-20
If you use this link, you get 25 free credits right off the bat, added to your account at the daily update. Granted it does give me 20% of each purchase in credits you make, which is to say you'll receive all of the credits you purchased but I get 20% of the total amount as free credits, so it's up to you weather or not you use it. Enjoy.
For those that don't know, Dragon Tavern is, for all intents and purposes, a grinder in the purest form. What sets it apart from other grinders out there, of which there are many, is it's uniqueness and originality. For example, you won't be choosing from such classes as warrior, mage, cleric or thief, nor will you be playing a singular class as you do in sryth. Instead you'll choose from original classes such as Sky Guard, Inquisitor and Bone Lord. There are 24 classes to choose from split evenly amongst 3 realms. Sky Guards, from the Mountain Kingdoms, are lance-wielding, armored warriors who ride on the back of highly-trained flying mounts such as giant eagles, gryphons or dragons. Inquisitors, hailing from the Steel Empire, wield various magically imbued melee weapons, backed with a ranged weapon, generally crossbow or chakrum, and protected by magical brands, marks and seals burned or tattooed into their body. They also draw power from various rituals and artifacts. Bone lords, from the Deadlands, are towering suits of bone and metal-reinforced armor piloted by humans who have partially fused themselves into their necromantic creations. They wield a heavy chain weapon on one arm, everything from meathooks to deadly blades, and a large claw on the other. They're supported by runes and glyphs drawn on the armor for protection, repairs and regeneration. Each class has it's own set of armaments, protection and support gear, as you may have discerned. Unfortunately it must be pointed out that all of this is in concept only, there is no adventuring as in sryth, no kingdoms to explore or quests to embark upon, you're an adventurer in the sense that you go out into the wilds, kill monsters and drag heavy bags of gold and loot back to the tavern where you bank them and upgrade your gear or skills. So if you can't conceptualize your character or aren't interested in pure grinding, this won't be the game for you.
Exploration is simple, you click on an explore link, fighting monsters, finding loot, traps, or well ... nothing. You can find sublocations which are kind of like dungeons, but essentially they're just another explore link with limited attempts, different monsters, and tough bosses that can have multiple wounds. Combat is simple, handled by a 100 sided die. At the beginning of combat you have an overall success chance based on your level versus the monsters level. This success chance is modified by skills, your gear, any bonuses you have against that monster type, etc, leaving you with an overall success chance. The 1d100 is then rolled, and if you roll below your success chance, you inflict a wound on the monster, if you roll above it the monster inflicts a wound on you, similar to sryth. Most monsters have only one wound as opposed to your large stack of them, but regular bosses I've seen up to 5 wounds, and once you get up into the elite areas at level 50, most monsters have 2 wounds, there are bosses outside of the dungeons which can have up to 6, and the dungeon bosses gain up to 15 wounds. The game gets really challenging then. If you die, you are sent back to the tavern, dropping all your loot and gold and gainin experience debt, which is equal to half of your total level up cost. Half of any experience earned from then on goes toward paying off that debt.
I had intended to explain the new expansion in detail, but I fear I've rambled on for long enough, so for those of you still with me, suffice it to say that essentially it's a remort path. You choose from 14 immortal paths which upgrade your class, several immortal powers, of which you gain one each remort, and immortal skills during your play on said immortal path. It adds a new level of depth to the game, and make syour character much more powerful.
For those interested in playing, I'll shamelessly post my referal link below:
http://www.dragontavern.com/?ref=junker-mezmerizing-20
If you use this link, you get 25 free credits right off the bat, added to your account at the daily update. Granted it does give me 20% of each purchase in credits you make, which is to say you'll receive all of the credits you purchased but I get 20% of the total amount as free credits, so it's up to you weather or not you use it. Enjoy.