View Full Version : Axepath Cemetery
scout1idf
07-02-2009, 11:02 PM
Since we have a section for replayables, I thought maybe individual threads for all of them would be in order.
thingirl
07-03-2009, 12:07 AM
After you defeat Jurath-Creyn, you approach his coffin and get some random items and 150-300 gold. if you get 250 gold or more, you get the Creyn Blade, a weapon that gives you +10 MR Vs. undead
And there's the Hall of Seven Ghouls. The first time you complete it you get a Hideous Spider Statue which, you can give to the Guild Master in the Adventurer's Guild to get a "refund" of your 8 AT entry fee
Axepath is one of my favourite replayables (after Tarn, of course).
Joddelle
07-03-2009, 03:57 PM
Don't forget to take the side-trip just before the crypt for some awesome lootz!
zmflavius
07-03-2009, 04:00 PM
Axepath can be annoying if you're a free player, so be sure to get creyn's blade as quickly as possible. As an AG, you can use rotbane sword to speed up getting creyn's blade.
thingirl
07-03-2009, 06:04 PM
And after you get Creyn, return Rotbane to Tallys and go buy a QS.
Joddelle
07-04-2009, 01:34 AM
And after you get Creyn, return Rotbane to Tallys and go buy a QS.
I disagree. Wait on the QS and buy the best shield you can, and used your pumped MR to fight your way though the undead of Tarkhald crypt, Proving grounds III, and Runeskin
Then get the quickstone
scout1idf
07-04-2009, 05:50 AM
On my way to the crypt, I hid behind a tombstone and watched this.....
http://srythforum.com/picture.php?albumid=9&pictureid=27
Thank the All-Fathers my SP is 183, I almost died laughing........
thingirl
07-04-2009, 11:50 AM
I disagree. Wait on the QS and buy the best shield you can, and used your pumped MR to fight your way though the undead of Tarkhald crypt, Proving grounds III, and Runeskin
Then get the quickstone
Joddelle, I get what your saying about Tarkhald crypt. But I like knowing that if i come across a really nasty monster in any PG that I have my QS heals to save my skin. Plus, it IS possible to get the ice shield before you get Creyn.
Joddelle
07-04-2009, 09:51 PM
Joddelle, I get what your saying about Tarkhald crypt. But I like knowing that if i come across a really nasty monster in any PG that I have my QS heals to save my skin. Plus, it IS possible to get the ice shield before you get Creyn.
Good points both. I still stand by my statement.
Taleria
07-16-2009, 10:23 PM
Axepath is one of my favourite replayables (after Tarn, of course).
Axepath is actually my least favorite replayable. Too many long battles. I enjoy Tarn, and my next favorite is actually the Jadefang Lair. It gives decent exp every time, and I like the free healing spots. I wish the ice troll cave had those.
zmflavius
07-17-2009, 04:33 PM
ARRRGGGHHH!!!!!
XP +64 You've been awarded a total of 64 Experience...
64 xp applied to general...
XP +8 You've been awarded 8 Experience...
8 xp applied to All Skills and Powers...
spencer
07-17-2009, 05:42 PM
ARRRGGGHHH!!!!!
XP +64 You've been awarded a total of 64 Experience...
64 xp applied to general...
XP +8 You've been awarded 8 Experience...
8 xp applied to All Skills and Powers...
I think that is worthy of a second ARRRRGGGHHH!!!!!
thingirl
07-17-2009, 09:19 PM
And a third AAAAAAAAARRRRRRGGGGGGGGGGGGGHHHHHHHH!!!!!!!:mad:
(it happened to me too.)
Chareos
07-19-2009, 06:52 PM
I have done Axepath twice today and got that reward both times!!!!
SiannaDey
08-03-2009, 01:42 AM
I dont mind it if I get the 256 xp for the 7 lords...
what I hate is when I only get 128 for the 7 lords...then I want the 192/48 bonus...twice I got the 128 and the 64/8 combo.....that just blew!!!!:confused:
cddanforth
08-26-2009, 05:33 PM
Hey all, I was wondering if the SP are scaled along with the enemy MR. Also, i was kinda curious if there's a good way to tell whether or not i'm strong enough for any particular scalable adventure. I'm thinking along the lines of having at least as much SP as the toughest enemy or some other formula. Thanks in advance!
-cddanforth
shadowblack
08-26-2009, 05:40 PM
No, Stamina is not scaled, only MR.
thingirl
08-26-2009, 06:24 PM
If the toughes enemy is more than 15+, then you should probally come back later. If it's a scaled scenario, most of them shouldn't be done untill you have 100+ SP.
If the enemy is:
3+ - 6+, then you only need to have about half of their SP.
7+ - 12+, then you should have ~= SP.
13+ - 15+, then you should have ~ enemy SP*1.25
16+ - 18+, come back later. If you're going to fight anyway, then ~ enemy SP*1.5
This is only an approxamation, others can and hopefully will improve on this.
cddanforth
08-26-2009, 09:37 PM
Ah thanks a bunch! that definately helps. I'm getting a decent feel for what I can handle in the regular game, but the scalable element kinda threw me.
zmflavius
09-07-2009, 09:57 PM
XP +64 You've been awarded a total of 64 Experience...
64 xp applied to general...
XP +8 You've been awarded 8 Experience...
8 xp applied to All Skills and Powers...
Does anyone else think that this reward needs to be removed?
shadowblack
09-07-2009, 09:59 PM
Yes! I hate it!
Elrond
09-07-2009, 10:19 PM
XP +64 You've been awarded a total of 64 Experience...
64 xp applied to general...
XP +8 You've been awarded 8 Experience...
8 xp applied to All Skills and Powers...
Does anyone else think that this reward needs to be removed?
Good luck trying to convince the GM to remove it. I for one tried and failed miserably :(
racey
09-07-2009, 10:36 PM
Good luck trying to convince the GM to remove it. I for one tried and failed miserably :(
I tried several (3 different emails) times to have this xp reward removed/raised. Suprisingly enough the GM did not respond to any of the emails.
Elrond
09-07-2009, 10:40 PM
I tried several (3 different emails) times to have this xp reward removed/raised. Suprisingly enough the GM did not respond to any of the emails.
The GM is great in interaction with players; but when it comes to ideas he doesn't like or that aren't good, he can pull the silencer pretty effectively. My last similar idea was proposing something more concrete in return for my excess gold as I didn't want to just gamble it!
scout1idf
10-04-2009, 06:33 PM
XP +64 You've been awarded a total of 64 Experience...
64 xp applied to general...
XP +8 You've been awarded 8 Experience...
8 xp applied to All Skills and Powers...
Is this all Axepath has to offer??????
That's all it seems to offer me anymore!
thingirl
10-04-2009, 06:34 PM
I think I got one higher that yesterday. Still, sympathy repp.
EDIT: Bla, bla, bla 'You have given out too much repp today" bla, bla, bla. That's what I get for being kind.
scout1idf
10-04-2009, 06:38 PM
.......EDIT: Bla, bla, bla 'You have given out too much repp today" bla, bla, bla. That's what I get for being kind.
Been there, done that.
Thanks anyhow.....
Young Ned
10-08-2009, 02:11 AM
Could the original poster or a helpful mod fix the spelling of "Cemetery" in the title of this thread? It grates on me every time I read this thread...
spencer
10-08-2009, 02:44 AM
I got a 48/192 reward today, but that was the first one like that in Axepath in some time.
Young Ned
10-08-2009, 02:51 AM
Could the original poster or a helpful mod fix the spelling of "Cemetery" in the title of this thread? It grates on me every time I read this thread...
I see someone already did. Thanks, whoever you are! :)
wetheril
10-08-2009, 03:00 AM
Could the original poster or a helpful mod fix the spelling of "Cemetery" in the title of this thread? It grates on me every time I read this thread...
Now I'm really curious as to what the original title of the thread was. (has short-term memory) :p But I also don't read this thread much.
Young Ned
10-08-2009, 03:09 AM
"Cemetery" was misspelled as "Cemetary" (a instead of e).
wetheril
10-08-2009, 03:30 AM
"Cemetery" was misspelled as "Cemetary" (a instead of e).
Ah, okay thanks. At least the spelling doesn't appear to be a bad word. :)
Just looked up "Cemetary" and it doesn't seem to be a "mispelling" so to say; according to Wikipedia:
Cemetary spelled with an "a" is the King's English which is paramount in Great Britian. It's not as much of a mis-spelling as it is a regional difference
Though someone with knowledge in etymology could probably confirm if that is indeed the case.
scout1idf
10-08-2009, 05:05 AM
From my coachman destination list........
* Travel to Ashlyre...
* Travel to Axepath Cemetary...
* Travel to Deepwell...
* Travel to Dragonhill Fields...
* Travel to Durnsig...
* Travel to Goblinclaw Inn...
* Travel to Graldok...
* Travel to Hawklor...
* Travel to Kolnia...
* Travel to Mirgspil...
* Travel to Port Hallik...
* Travel to Sevenhorn...
* Travel to Talinus...
* Travel to Tarn...
* Travel to The Bat Cave...
* Travel to Trithik...
* Travel to Tryndmoor...
* Travel to Westmere...
* Travel to Yir-Tanon...
* Go back...
That's where I got it from. The GM's English.
In my opinion, it should be changed back to reflect the "in game spelling". Just my opinion........
Oldschool
10-08-2009, 05:33 AM
From my coachman destination list........
* Travel to Axepath Cemetary...
That's where I got it from. The GM's English.
In my opinion, it should be changed back to reflect the "in game spelling". Just my opinion........
Good point and I was actually composing the above myself along with the following from the in game location,
A perpetual mist, grey and thick, swirls over the cursed ground of Axepath Cemetery. The strange calls of unfamiliar birds echo throughout the dead and decaying trees that form an almost impenetrable wall around the forsaken graveyard.
From the southern end of the cemetery your eyes wander over the field of cracked stones and toppled monuments, coming at last to rest upon the shadowy spectre of a crumbling tomb rising out of the mist on the far side.
http://www.sryth.com/images/misc-spacer.gif
GM's Note: The Axepath Cemetery is a special, combat-intensive scaled scenario that can be played more than once. The object is to make your way through the graveyard and reach the tomb. The horrors that await you on the cursed ground of Axepath are beyond imagination! All the enemies you will face in this scenario have been scaled to provide equal difficulty and maximum rewards to adventurers of all skill levels. Please be careful in there! In fact, I recommend you go back the way you came at once.http://www.sryth.com/images/misc-spacer.gif
Once I read Wetheril's post the alternate UK spelling made sense.
I should've allowed for the GM's English spelling over American spelling, however the above is a bit confusing especially since cemetary is a common American misspelling.
Either way, I'm changing it back.
EDIT: It's been changed back.
Oldschool
10-08-2009, 05:49 AM
Ah, okay thanks. At least the spelling doesn't appear to be a bad word. :)
Just looked up "Cemetary" and it doesn't seem to be a "mispelling" so to say; according to Wikipedia:
Cemetary spelled with an "a" is the King's English which is paramount in Great Britian. It's not as much of a mis-spelling as it is a regional differenceThough someone with knowledge in etymology could probably confirm if that is indeed the case.
Good point Wetheril. That, a native speaker or a combination thereof - Dooli and Badstench spring immediately to mind as native speakers. Actually either may have a knowledge of etymology. Definitely two members that I'd want on my side of the Scrabble table along with Young Ned for a third.
scout1idf
10-08-2009, 06:01 AM
Thanks and rep'd......
I know that I'm not a good speller, that's why I usually copy & paste stuff.....
Doolipalally
10-09-2009, 02:25 PM
Ah, okay thanks. At least the spelling doesn't appear to be a bad word. :)
Just looked up "Cemetary" and it doesn't seem to be a "mispelling" so to say; according to Wikipedia:
Cemetery spelled with an "e" is Old English. Cemetary spelled with an "a" is the King's English which is paramount in Great Britian. It's not as much of a mis-spelling as it is a regional difference
Though someone with knowledge in etymology could probably confirm if that is indeed the case.
Good point Wetheril. That, a native speaker or a combination thereof - Dooli and Badstench spring immediately to mind as native speakers. Actually either may have a knowledge of etymology. Definitely two members that I'd want on my side of the Scrabble table along with Young Ned for a third.
I'm coming in here as a native speaker rather than an etymology expert. :)
I was baffled by the idea that 'cemetary' is the UK spelling, because I've never seen it or used it. I checked with the Oxford English Dictionary and it agrees with me: 'cemetery' is the correct spelling, 'cemetary' is a mis-spelling.
The comment on Wikipedia reads oddly to me in any case, as the phrase 'the King's English' isn't used here much and doesn't really mean anything (especially as right now it should be 'the Queen's English' anyway!) Plus whoever wrote that mis-spelled 'Britain', which doesn't inspire confidence.
I always assumed that when the GM created the list of destinations for the coachman he just mis-spelled that one, given that, as Oldschool points out, he uses the normal correct spelling in the actual location.
(If anyone does actually want to know the etymology, the OED said it comes from the Latin 'coemeterium', or Greek 'koimeterion', both of which originally meant 'dormitory' and come from the Greek word meaning 'to sleep'.)
wetheril
10-09-2009, 04:48 PM
Thank you, Dooli, for your input. While I consider Wikipedia to be a great source of information and at times, quite accurate, it is still good to take what's said with a grain of salt. And it's entirely possible the GM made a spelling error as well.
Repped for your confirmation. :)
Young Ned
10-10-2009, 05:34 AM
Interesting. I had never heard that "cemetary" was an accepted British spelling, so I was going to apologize for attempting to correct it until I saw Dooli's post. Thanks for setting it straight, Dooli! :cool:
Now I want to go correct that Wikipedia page. In fact, I think I will!
Edit: Done. :D
Oldschool
10-10-2009, 07:41 PM
All things considered I was going to edit it to just "Axepath" but someone correctly corrected ;) the spelling so I'll leave it.
Reps to Dooli for the feedback and Young Ned for correcting the wiki page.
smv1973
10-11-2009, 12:59 AM
All things considered I was going to edit it to just "Axepath" but someone correctly corrected ;) the spelling so I'll leave it.
Reps to Dooli for the feedback and Young Ned for correcting the wiki page.
I fixed the spelling. If you want me to change it back to the way it was or remove the cemetery part let me know. Or you can do it if you want to make any changes Oldschool.
Joddelle
10-11-2009, 02:00 AM
I think the list in your residences is simply a typo. Cemetery is spelled correctly everywhere else in the game that I've seen. I like the current (correct) spelling for this thread title.
My not-so-humble two-and-three-quarters cents.
Young Ned
10-11-2009, 02:19 AM
That's why I've always assumed it was a typo, too, Joddelle.
Oldschool
10-11-2009, 05:51 AM
I fixed the spelling. If you want me to change it back to the way it was or remove the cemetery part let me know. Or you can do it if you want to make any changes Oldschool.
No it's cool and now correct - lol. Just wondering has anyone "pinged" the GM regarding the coachman's spelling? Boy it sure is hard to get good help these days. ;)
Actually until Young Ned pointed it out I didn't even realize the spelling difference.
spencer
10-17-2009, 02:11 AM
I do believe that this is my lucky day :)
+768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to All Skills and Powers...
Tazar Yoot
10-18-2009, 07:02 PM
Any suggestions for taking on the final battle of axepath I'm dieing at what I think is the final boss. My stats are MR 58 SP 77. Using restoration (lv 30) doesn't seem to do much much good in combat and I can't use it between fights.
Joddelle
10-18-2009, 07:10 PM
Really, you should wait until you get your SP up near 100 before trying to finish Axepath.
And:
I see you're AG, so I suggest buying the Rotsbane sword from Tallys. It costs 72 AT, but once you've run through Axepath and get the The Creyn Blade, you can turn it in and use the AT to buy your quickstone.
Hint: Stop at the arch, go back and save, and then run through that gauntlet up to Lord Creyn over and over with Rotsbane until The Creyn Blade drops, quitting without saving if you don't get it. It can take an infuriating number of trys.
smv1973
10-18-2009, 07:12 PM
Any suggestions for taking on the final battle of axepath I'm dieing at what I think is the final boss. My stats are MR 58 SP 77. Using restoration (lv 30) doesn't seem to do much much good in combat and I can't use it between fights.
If you have 72 AT you can buy Rotbane Sword from Tallys and that has a +14 vs undead. That weapon will help.
wetheril
10-18-2009, 07:44 PM
Any suggestions for taking on the final battle of axepath I'm dieing at what I think is the final boss. My stats are MR 58 SP 77. Using restoration (lv 30) doesn't seem to do much much good in combat and I can't use it between fights.
I second Joddelle's advice. Also, Restoration is better used in-between combats, rather than while you're in combat. Restoration tends to heal less in general when you use it inside a battle.
Edit: When you pass the arch, it is not possible to heal yourself between combats, so the only good healing options you'll have will be Kepbekk elixirs and leaves (which are limited in quantity).
thingirl
10-18-2009, 07:44 PM
Also, don't be afraid to use a kepbekk elixor. That's how Layla did it. Now she has Creyn.
cddanforth
10-19-2009, 03:16 AM
He tends to resist Destruction, so leveling up Gating (which he doesn't resist), and using the amulet of storms made the fight much easier for me. I waited until I was above 100 SP though as others have said, which I would also recommend.
Best of luck!
Elrond
10-19-2009, 03:28 AM
Lol ... I sold my Creyn Blade as soon as the Fence was made available in Trithik. I hated that blade!
wetheril
10-19-2009, 03:31 AM
Why do you hate it, Elrond?
Oldschool
10-19-2009, 03:31 AM
Well once Triela's Staff is obtained the Creyn is pretty much relegated to another once glorious dust collector for most folk.
Elrond
10-19-2009, 03:35 AM
Why do you hate it, Elrond?
It is just me being (roleplaying) me! I thought that it was bad luck, cursed, and in someway connected to Stoneskin fever, which I attracted in Axepath Cemetery (with an 'e') ;) .
Doolipalally
10-19-2009, 05:41 AM
I can relate to that! I've never been able to bring myself to bother with the hassle of trying to get the Creyn early on with any of my characters. They've all done just fine with the Hale Blade till they got their SSL, and ignored Axepath for as long as possible!
zmflavius
10-19-2009, 01:33 PM
Heh, when I was a non-AG player, I thought of Creyn Blade on the same level as the Holy Grail, since for me, it was the Holy Grail of free players. Now, it's sitting in my residence.
thingirl
10-19-2009, 01:58 PM
Alanne: "Same here. I didn't even buy Hale until Zumryn opened his Battle Grounds. But, now I use Triela's Staff. However, I was grinding for Creyn early on."
Layla: "I got Creyn, I got Creyn, I got Creyn..."
As you can tell, the girls have very different views on that sword.
spencer
10-19-2009, 02:52 PM
It is just me being (roleplaying) me! I thought that it was bad luck, cursed, and in someway connected to Stoneskin fever, which I attracted in Axepath Cemetery (with an 'e') ;) .
I feel a similar manner about staves...or is it staffs :p Staves are not for warriors, nor is Necromancy, so I never use Trielra's staff or Necromancy...I am still trying to rationalize how Necromancy fits in with the "paladin (from old A D & D)" that I want to play
thingirl
10-19-2009, 02:53 PM
You need to have Necromancy so that you can defeat all the undead that the evil necroamcers throw at you.
spencer
10-19-2009, 03:50 PM
You need to have Necromancy so that you can defeat all the undead that the evil necroamcers throw at you.
That is kind of how I rationalize it...I envision my character as "turning" them, like clerics and paladins can in the A D & D rules
cddanforth
10-19-2009, 05:29 PM
Like others have said you could go along the lines of, the better you understand the ways of your enemy, the better equiped you are to defeat them :)
Oldschool
10-19-2009, 08:19 PM
Considering the GM's D&D roots and my own I'd like to see that expanded more along D&D lines. It would be a way to bring alignment more into play.
wetheril
10-23-2009, 02:18 PM
I believe this is the very first time I've ever gotten this reward!
You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to All Skills and Powers...
Thank you very much Axepath and all its denizens!
spencer
10-23-2009, 06:15 PM
I believe this is the very first time I've ever gotten this reward!
You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to All Skills and Powers...
Thank you very much Axepath and all its denizens!
Congrats and repped :)
thingirl
10-26-2009, 12:58 AM
I got 702 gold from random gold drops + trinkets + Lord Creyn's tomb. I know, because I had 8, and now I have 710.
wetheril
11-06-2009, 06:11 PM
I love the skeletons!
XP +768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to All Skills and Powers...
* Please continue...
wetheril
11-07-2009, 05:24 PM
And another one from Axepath! :eek:
XP +768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to All Skills and Powers...
SiannaDey
11-26-2009, 06:53 AM
So...Sianna Dey was fighting the Crowned Ghoul and was debating to use a BoP to finish him off...decided against it....rolled a '1' and died! ...aarrggh...
Then She has to do it all over again, come back and finish the Lord Creyn plus the 7 ghoul lords...and for that:....
the much appreciated 256xp reward.....but then I get this on top of that for all my troubles:
XP +768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to All Skills and Powers...
Please continue...
so I am very pleased to have had to make a second run at it to finish.
PS: I lucked out and lost no runes of life when she died!
Taleria
11-27-2009, 02:50 PM
...i was kinda curious if there's a good way to tell whether or not i'm strong enough for any particular scalable adventure. I'm thinking along the lines of having at least as much SP as the toughest enemy or some other formula. Thanks in advance!
Well, I'm no good with numbers, but what I did was just see if I could get through the toughest enemies with Quick Combat. I don't start grinding until I get my QS. It's just far too tedious otherwise.
It can be hard to come up with a set formula because some of the bosses have nasty specials that can fire multiple times if unlucky. You can definitely get through all current replayables with 150 SP, but I'm not too sure about figures for each scenario individually. I know Tarn and the ice cave can be rather difficult with QC below 150 SP. Jadefang might need 125 SP or so. Axepath and Yir-Tanon can be done with SP over a hundred. But this is just one player's experience, and figures may be less if you fight manually.
Though someone with knowledge in etymology could probably confirm if that is indeed the case.
Every time I see etymology, I think of "entomology." Haha.
Congrats, Sianna. :) I like blessings in disguise.
wetheril
11-27-2009, 06:40 PM
cddanforth does bring up a good point; I don't think there's a formula so to say, that simplifies what's recommended for scaled replayable scenarios. IMHO, the difficulty of the scaled scenario depends on not only the frequency of special attacks (as Taleria mentioned), but also on enemy SP. The more SP an enemy has, the more combat rounds you'll have to fight.
In general, I would agree with most of what Taleria says. Axepath Cemetery is not all that difficult once you have a weapon that lowers Undead MR, and have 90+ SP. Yir-Tanon may be more difficult, since enemy SP values are higher on average--IIRC, all enemies in the torchlit chamber have 100+ SP. For Tarn and the Cave of the Ice Troll, I agree that 150+ SP sounds about right for using QC. High NV (35+) is also recommended if you don't want to end up back-tracking too much.
Every time I see etymology, I think of "entomology." Haha.
LOL. Which is quite a bit different. ;) I used to work in an entomology lab as an undergraduate, and the graduate student there would bring all sorts of interesting insects back from the field. Watching a monarch butterfly come out of a cocoon was one of the most amazing things I've ever seen. :)
Taleria
11-28-2009, 11:21 AM
Hmmm, I've never tried Yir-Tanon with 100 SP since the changes where the endgame was tweaked. I always just healed on the page after killing the skeletons and then carried on. Maybe that one should be upped to a minimum of 125 SP as well. Of course, the leader can be difficult even with 150 SP, so that one does have some luck involved. Thankfully, there's a "Flee" option.
A few caveats with the ice cave: The ice ogre has a nasty special, so QCing can sometimes be a mistake. And if you run from the troll, the scenario automatically ends. I was quite peeved on finding that out. I'd assumed I'd go to the entrance of the cave. So try not to run from him.
As for Tarn, the halgiroms can be tough if you hit a streak of pitiful rolls. The problem is that running from them necessitates a long trek back to their buildings, so running or using resources like Blessings is player preference. Personally, I try not to waste QS heals or temporary items on them, but am not averse to using the Wand or Finger if I'm desperate.
thingirl
11-30-2009, 03:41 PM
If you flee from the troll, you can quit and not have to wait a day.
scout1idf
12-06-2009, 04:47 AM
It's been a long time since Scout got this......
XP +768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to All Skills and Powers...
racey
12-08-2009, 01:32 PM
XP +768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to All Skills and Powers...
Thanks to Jurth and to your bone boys!
racey
12-09-2009, 02:05 AM
Second time today...
XP +768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to All Skills and Powers...
Thanks again Boneyard!
SiannaDey
01-06-2010, 11:34 PM
Seems to me that the XP rewards are still nice at the Boneyard....but recently the items have been inferior,inferior,inferior. If I do find an unmatched item in a blue moon...it is something padded or leather ..... uggggh
Young Ned
01-08-2010, 09:41 PM
That's one nice thing about going AG... once you have a quickstone, you never see an inferior item again. That doesn't help you, though, sorry...
scout1idf
03-09-2010, 06:43 AM
XP +192 You've been awarded a total of 192 Experience...
192 xp applied to general...
XP +48 You've been awarded 48 Experience...
48 xp applied to All Skills and Powers...
You've been awarded a total of 3 rare and valuable Battle Markers! Be sure to SAVE YOUR GAME right away!
ITEM You've acquired: Battle Marker (x3)
Nice reward, even nicer to get 3 BM from Axepath......
shadowblack
03-09-2010, 11:09 AM
XP +768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to All Skills and Powers...
* Please continue...
I had forgotten such a reward exists...
thingirl
03-13-2010, 11:08 PM
:):) XP +192 You've been awarded a total of 192 Experience...
192 xp applied to general...
XP +48 You've been awarded 48 Experience...
48 xp applied to All Skills and Powers...
You've been awarded a total of 2 rare and valuable Battle Markers! Be sure to SAVE YOUR GAME right away!
ITEM You've acquired: Battle Marker (x2)
Needle
03-25-2010, 04:46 AM
:)
XP +192 You've been awarded a total of 192 Experience...
192 xp applied to general...
XP +48 You've been awarded 48 Experience...
48 xp applied to All Skills and Powers...
You've been awarded a rare and valuable Battle Marker! Be sure to SAVE YOUR GAME right away!
ITEM You've acquired: Battle Marker
scout1idf
04-26-2010, 07:12 PM
Scout's 2nd Axepath run today.....
XP +768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to All Skills and Powers...
Meduwyn
04-28-2010, 07:02 PM
Scout's 2nd Axepath run today.....
Didn't even know that you COULD get that much xp out of Axepath :o
Have a rep.
scout1idf
04-29-2010, 12:51 AM
Didn't even know that you COULD get that much xp out of Axepath :o
Have a rep.
It's rare...
Axepath Rewards (http://sryth.wikia.com/wiki/Axepath#Rewards)
Snake
04-30-2010, 12:07 AM
I mostly run it for the equipment items that range from sturdy to unmatched to sell in Graldok.
thingirl
04-30-2010, 12:43 AM
Ehh, once you get past 200k or so, Gold doesn't hold much value past being a really big number.
Oh, and a tip for getting more Gold: Pick up everything, and if/when you get over encumbered, you can drop common weapons and such. Then go to Mirgspil to sell your stuff with a true value of 250 or less. Then if you have anything with a true value of 500-1500, sell it at Graldok. Higher than that, sell it at Gryphooks in Tryndmoor (armor) or Myezaril in Blade Square (weapons) or store it in your residence.
Snake
04-30-2010, 12:56 AM
thanks for the tip
Snake
05-03-2010, 10:07 PM
XP +768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to All Skills and Powers...
Wow I finally got this reward
SiannaDey
06-03-2010, 02:41 AM
this is only the 2nd or 3rd time ever from Axepath:
XP +768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to All Skills and Powers...
Please continue...
and I found and extremely rare Aldvarian Artifact on the same run too.....12 more BattleMarkers!
sweetness n joy
texlaw1992
06-03-2010, 04:28 AM
The most I've ever had from Axepath is 128/32.
SiannaDey
06-15-2010, 01:17 AM
you will have your day Im sure!!!
keep the faith...and put Lord Creyn to the blade!!:)
scout1idf
07-23-2010, 04:37 PM
XP +64 You've been awarded a total of 64 Experience...
64 xp applied to general...
XP +8 You've been awarded 8 Experience...
8 xp applied to All Skills and Powers...
You've been awarded a rare and valuable Battle Marker! Be sure to SAVE YOUR GAME right away!
ITEM You've acquired: Battle Marker
That sucks but at least I got the BM that will win the next raffle..:rolleyes:
Taleria
08-19-2010, 07:54 AM
Don't know if this has been reported, but I got four Markers from Axepath today. Thought the wiki said the most was three. If others have gotten more, the info might be wrong.
texlaw1992
08-19-2010, 08:30 AM
I actually got 6 BMs a few days ago, much to my great surprise.
Still never more than 128/32, though it's been showing up more often lately (hate the 64/8).
Meduwyn
01-25-2011, 12:17 PM
At long last...
XP +768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to All Skills and Powers...
You've been awarded a rare and valuable Battle Marker! Be sure to SAVE YOUR GAME right away!
ITEM You've acquired: Battle Marker
texlaw1992
01-25-2011, 11:46 PM
If we wind up needing a significant amount of gold to renovate our residences, I might even start grinding Axepath again. I still think (OS' statistics perhaps to the contrary) that you get more decent drops in Axepath than anywhere else. You can also get through an Axepath run in 5 minutes or so - a big time-saver.
Oldschool
01-26-2011, 12:40 AM
Actually no statistics involved unless you're referring to my posts in Scarbrow's loot probabilities thread. More of a guesstimated eyeballing it, lol.
Actually I agree with you Tex - overall Axepath is probably the "best". However I think on a per item basis Moonpath and Jadefang give "better" items per number of items. Although since I've been tracking the data I'm not as sure.
texlaw1992
01-30-2011, 02:21 AM
I don't know why I never noticed it earlier, but when you "visit your coachman," the location is listed as "Axepath CemetAry" instead of "Axepath CemetEry."
I dropped the GM a note - I'm sure it'll be fixed shortly.
scout1idf
01-30-2011, 03:16 AM
I don't know why I never noticed it earlier, but when you "visit your coachman," the location is listed as "Axepath CemetAry" instead of "Axepath CemetEry."
I dropped the GM a note - I'm sure it'll be fixed shortly.
We had this debate before.
I can't remember if it was here or the old forum.
thingirl
01-30-2011, 04:18 AM
We have, and on this Forum. Click the white arrow on a blue background next to YN's name to go to the post and the start of the debate.
Could the original poster or a helpful mod fix the spelling of "Cemetery" in the title of this thread? It grates on me every time I read this thread...
texlaw1992
01-30-2011, 06:39 AM
The previous discussion referred to the title of the thread. I'm referring to the typo in-game. Still unfixed as of this post.
Tetracapillactomist
01-30-2011, 08:33 AM
There were quite a few small typos in the game when I played through with my main (September - November 2010; I saved records of them as they were reported). The GM having acknowledged them, I assume they were corrected (though I have no time, nor much inclination to run alts and check for changes in the text). I recall one typo or inconsistency involving a character's name which repeatedly alternated between its two versions (Purtwyn / Purwyn ? - one occurs ~6 times, the other ~8 ?... I had made a wiki edit mentioning the exact instances and section numbers, because the character is referenced in the quest guide).
I guess things take time... He doesn't work alone, and there is a clear task distribution based on the type of report; as I recall (I'd have to dig among full system backups, as the netbook in use at that time is now defunct, and its hard drive was at fault - but I am reasonably certain), typo reports are not handled by the GM himself.
In any case, I'd send in my reports (including an easy to identify and easy to locate portion of the game's text, with the errata indicated by symbols, and the exact word - or issue (if the error is more than a simple typo in a single word) - mentioned in the "Subject" field, and leave the matter in his hands.
Does this work? Well, he knows of them. Is there a better method? Probably (there is always a better way, but the GM expressed no particular preference to me on that subject).
(What's this post worth? More than the paper it's not printed on, less than a MasterCard...:) Right now I'm so tired, I do not care. If this is in any way useful, so much the better. If not, talk to me once I regain cosciousness. :))
demojan777
01-30-2011, 10:46 AM
Nothing is amiss, Tysa is like another country that uses English and they spell the word as "cemetary" there, like the difference between Americans spelling "color" and British spelling "colour" and Antarcticans spelling "cuoulourre". :p
The ironic thing is, I recently corrected someone's spelling on here and never even noticed this about Axepath Cemet[a/e]ry until I read Texlaw's post above, so I feel all like smart and stuff (<-sarcasm).
Doolipalally
01-30-2011, 01:07 PM
Nothing is amiss, Tysa is like another country that uses English and they spell the word as "cemetary" there, like the difference between Americans spelling "color" and British spelling "colour"
Yeah, but since nowhere on this planet spells it 'cemetary' it does jar a bit to those of us who are pedantically-minded. I mean, it would get a bit freaky if we suddenly discovered that Tysians had their own spelling for all sorts of things and we had to read about akses, skelletons and roons.
(Apologies to anyone using a screen reader, the misspellings in the previous sentence probably won't be apparent :))
Oldschool
01-30-2011, 02:18 PM
Perhaps our coach driver and Alanne played hooky together when they should've been studying spelling. Just kidding TG. ;)
To no one in particular - a tip/reminder re: typos/reports in general. If using the ingame reporting feature it's best to use it from the game section in question as it lists it on the report. It's actually the "page number" which appears in the center of the page which could also be listed in emails.
When I've reported typos I've done it from the section mentioning the typo then copying/pasting a short (yeah hard for me as it grates against my nature :rolleyes:) snippet that includes the typo.
texlaw1992
01-30-2011, 06:39 PM
Just so you know Tetracap, the GM does work alone. I'm not sure if you meant that the players work with him to note typos and so forth.
The Axepath Cemetery scenario itself uses the correct spelling of cemetery throughout, which is why the typo with respect to our coachman is so annoying now that I've noticed it. Still not fixed, but I'm sure the GM will get around to it eventually.
scout1idf
01-30-2011, 10:47 PM
Considering how long Axepath has been around and how many reports have probably been sent, I doubt if the GM will ever fix it.
Personally, I would rather see him move forward with new stuff and finishing loose ends than to back up and fix some typos.....
thingirl
01-31-2011, 04:00 AM
Perhaps our coach driver and Alanne played hooky together when they should've been studying spelling. Just kidding TG. ;)
LOL! That is what I luv about this forum ;). People can say stuff like that and know the person they're poking fun at will laugh. :) (Seriously..... The cat think I'm crazy because I can't stop laughing. :D)
Tetracapillactomist
01-31-2011, 04:22 AM
Just so you know Tetracap, the GM does work alone. I'm not sure if you meant that the players work with him to note typos and so forth.
(I feel ill at ease about this... but here it is, dug up from the backup archives...)
On Mon, Nov 1, 2010 at 7:47 AM, Sryth Gamemaster <gamemaster@sryth.com> wrote:
- Hide quoted text -
Hi, certainly. I looked back and saw your messages regarding the
"abandon adventure" issue you reported. I will look into the abandon
adventure option and see what may be causing the problem you've
reported. Did this happen only during that one adventure you mentioned?
Let me know the details of the ATs you mentioned as well.
Most of the in-game reports are sent directly to me, except for the typo
and suggestion reports as they are usually handled by another person and
forwarded to me as necessary. I see from the submission logs that you've
made quite a few typo reports and for that I thank you. I very much
appreciate the reports as they're a big help in finding and fixing
typos, mistakes, etc.
Again, let me know the details of ATs and also let me know if you have
any questions on anything.
As always, all the best, and thanks for playing and supporting Sryth!
gamemaster@sryth.com
@OS: you're right about the the "section number" (page) - I forgot to specify that; but you don't need to send the report straight from the page where you found the mistake(s), as long as you know and enter the correct section number in its field. That being said, it is easier and quicker to report something instantly, from the page containing the error, which is my preference as well, unless it's an ambiguous syntactical morsel, or something that may have several solutions, in which case I rather take my time. I save such passages to a file (highlighting the things I question) and include the section number, ready for a delayed report.
scout1idf
02-03-2011, 05:10 PM
For some reason, Axepath is my favorite grind spot, but the last 5 trips there all I get in the end is....
XP +64 You've been awarded a total of 64 Experience...
64 xp applied to general...
XP +8 You've been awarded 8 Experience...
8 xp applied to All Skills and Powers...... it's starting to loose it's appeal!:mad:
Tetracapillactomist
02-03-2011, 05:37 PM
I agree, it's a cozy, loverly sort of place... ;)
All those wobbly, rattly, barky friends prancing, skipping, out to greet you and hugging the living lights out of you! Why, the thought alone makes me nostalgic... :)
All that aside, the lowest reward - and even the second lowest (96 GXP/16 AS&P) - never gets less than a grimaced sigh out of me (never more than a curse...:))...
But five in a row?! Either there's sometin' iffy and buggy, or you just had the nastiest, rottenest bit of ill luck that I've never myself experienced there! If that were to continue for another pair of runs, I know I'd start thinking about asking our Master to perhaps tweak the numbers instead of our whiskers... ;)
Seriously, Scout, I commiserate - that would make me grumbly too - what do those bag'o'bones' have against you all suddenly-like?
scout1idf
02-03-2011, 06:13 PM
Scout just finished another run and got...
XP +128 You've been awarded a total of 128 Experience...
128 xp applied to general...
XP +32 You've been awarded 32 Experience...
32 xp applied to All Skills and Powers...
Beats getting the minimum!!!
Tetracapillactomist
02-03-2011, 06:36 PM
Phew! Well, at least we know it's not a bug!
And yer wicked-ill spell is broken. :)
(And since I'm familiar with your site - watched some sick Pink Flyd clips while there, that I've not seen for a long time :eek::):
what manner of soup or stew could we make of those "aromatic" old bones dripping with age-tenderised flesh, you think? :D:p;))
texlaw1992
02-26-2011, 02:24 AM
While I'll never get the max xp award, I think I got the max gold award after defeating Jurth Creyn:
Gold - 300
Edit: Oh well, guess not, but still my best so far.
scout1idf
02-26-2011, 07:20 AM
While I'll never get the max xp award, I think I got the max gold award after defeating Jurth Creyn:
Gold - 300
Scout has gotten over 300 gold before. Somewhere around 375 I think...
Oldschool
02-26-2011, 01:57 PM
Not disputing you Scout but I think think the wiki states a 1 to 3 hundred range.
Off to Google......
Yep, maybe that needs edited.
Truthfully I seldom pay attention to the gold payout. :rolleyes:
http://sryth.wikia.com/wiki/Axepath_Cemetery#Rewards
Edit: Or are you referring to gold total from the final encounter (i.e. including trinkets, etc...)?
scout1idf
02-26-2011, 04:32 PM
....Edit: Or are you referring to gold total from the final encounter (i.e. including trinkets, etc...)?
The gold reward that gets you the sword.
I was watching what everyone was getting when Arabel was having trouble getting the sword.
If I remember correctly, Scout got that large sum of gold around the time she was trying and failing...
texlaw1992
02-27-2011, 03:31 AM
On my sixth Axepath run of the day (refilling the gold coffers):
+768 xp general and
+128 xp to AS&P!
Didn't think I'd ever get the max in anything besides the CHR.
Meduwyn
02-27-2011, 11:35 AM
On my sixth Axepath run of the day (refilling the gold coffers):
+768 xp general and
+128 xp to AS&P!
Didn't think I'd ever get the max in anything besides the CHR.
Congrats, Tex! You don't see that one often. Rep'ped! :D
texlaw1992
03-13-2011, 04:07 PM
My last artifact run (picking up no. 12):
+768 xp and +128 xp to AS&P!
Twice in two weeks - hope it keeps going!
Edit: Third time in three weeks! +768 xp and +128 xp to AS&P!
Edit: Fourth time tonight!
spencer
07-12-2011, 02:23 AM
XP +768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to ALL Skills & Powers...
You've been awarded a total of 2 rare and valuable Battle Markers! Be sure to SAVE YOUR GAME right away!
ITEM You've acquired: Battle Marker (x2) [ view ]
Please continue...
:D:D:D
Tetracapillactomist
07-12-2011, 02:42 AM
Indeed, for the first time possibly (?), after nearly a yar of countless visits:
XP +768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to ALL Skills & Powers...
:D:D:D indeed! ;)
Blackcrowe
07-17-2011, 10:34 PM
Snap!
XP +768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to ALL Skills & Powers...
Are these getting more frequent perhaps...thats my second this week.
Tetracapillactomist
07-17-2011, 11:18 PM
Definitely... Though I haven't seen another since...
But it's high time they occurred! I was beginning to think them a bloody lie, or some myth!
Happy for it! Congrats, BC! And since in my excitement over getting that reward I seem to have forgot: conga to you too, Spencer!
scout1idf
08-14-2011, 11:13 PM
For Scout....
XP +768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to ALL Skills & Powers...
Raestloz
08-17-2011, 05:19 AM
How do the game calculate "one hour"? Is the one hour calculated during offline time too or is it one hour of online time? I saved last night and this morning the outermost areas hasn't reset
Drashika
08-17-2011, 05:26 AM
Did you run through the entire thing? If not, then it won't reset until you do.
Raestloz
08-17-2011, 05:54 AM
But the wiki said either it resets 60 minutes after I went through the gate or 60 minutes after I killed the boss?
Drashika
08-17-2011, 06:08 AM
After you kill the boss. Though, you should save before you enter the archway. After you defeat the boss, if you get anything less than 250 gold, restart it. You get a cool weapon if you find 250+ in his tomb.
Raestloz
08-17-2011, 06:25 AM
Eh, it'll take a long time I guess, my SP is 64 and NV is 14, with only 42 Necromancy I don't think I can survive his minions lol
The lord himself, maybe, but his minions? Eh... :/
Scarbrow
08-17-2011, 06:26 AM
Raestloz, did you exit the cemetery? For how you say "the outermost areas" it seems you're still in there. The enemies don't "respawn". You finish the scenario (either by dying, defeating the boss, or fleeing) and then it resets on its entirety.
In fact, you seem to be there now, with one of your characters. If you're in, either it has reset, or you haven't left.
Anyway, just tested with a test character. It still resets 60 minutes after entering.
EDIT: Oh, and to answer your question: All game timers are in "real world time" no matter if you're online or offline. However, you still need to get out of the Cemetery and back in. So if you saved inside Axepath, the enemies won't have reset.
Raestloz
08-17-2011, 06:36 AM
Eh, no. I saved at the gates, I thought when it says "60 minutes after entering" it means "no matter what happens, after 60 minutes it's back to the gates"
So, I'm certain it's been 60 minutes since I "entered", if I leave now, will it instantly reset? Or is it "60 minutes after feeling"?
Doolipalally
08-17-2011, 06:49 AM
It's 60 minutes after leaving the cemetery. If you try and leave without completing the scenario you get a warning that you won't be able to re-enter for the next hour.
Scarbrow
08-17-2011, 07:00 AM
I'm afraid you're wrong, Dooli. When I tested, I exited the graveyard and tried to enter it immediately, it said 50 minutes (since I spent ~10 minutes inside, testing). In this case, the game text is misleading.
@Raestloz
That's certainly what will happen.
Doolipalally
08-17-2011, 07:15 AM
Ah, right. Thanks for the correction. It's been a while since I looked at it.
So the question still stands: if you spend an hour or more inside, without finishing the scenario, and then leave, can you re-enter immediately?
Raestloz
08-17-2011, 07:19 AM
Lol I find it the hard way, if you spend 60 minutes inside you can re-enter again immediately, I'm fighting the fanged skeleton now.
Nice to know the mechanics did not lie: it's truly "60 minutes after you enter"
scout1idf
08-17-2011, 07:20 AM
It's 60 minutes after leaving the cemetery. If you try and leave without completing the scenario you get a warning that you won't be able to re-enter for the next hour.
I'm afraid you're wrong, Dooli. When I tested, I exited the graveyard and tried to enter it immediately, it said 50 minutes (since I spent ~10 minutes inside, testing). In this case, the game text is misleading.
@Raestloz
That's certainly what will happen.
That's odd Scarbrow.
I just ran Scout through, took about 4 minutes, then left. When he tried to re enter, the timer said......
GM's Note: This scenario will reset and be replayable by SCOUT in approximately 60 minute(s).
If the timer starts when you enter it should have been 56 minutes.
EDIT:
It's now 3 minutes later and I'm getting.....
GM's Note: This scenario will reset and be replayable by SCOUT in approximately 57 minute(s).
Scarbrow
08-17-2011, 09:17 AM
Argh! Darn!
If I read my own words... from the wiki (http://sryth.wikia.com/wiki/Axepath):
The wait time until reset is 60 minutes from when you start if you leave before killing Lord Creyn, or a full 60 minutes if you complete it by killing him.
Is it not clear enough? I'm changing it to
It is a scaled replayable scenario with a timer of 60 minutes. The timer is set at the start of the scenario, and leaving the cemetery does not reset it (so if you leave you have to wait to enter again). If you complete the adventure by killing Lord Creyn, the timer is set again to 60 minutes.
Better now?
Raestloz
08-17-2011, 02:12 PM
Hmmm... How about this:
Axepath Cemetery is replayable scenario with 60 minutes reset timer, which starts once you enter, and resets back to 60 minutes the moment you beat the boss. Leaving the area will not affect the timer, although you can't re-enter the area before the timer is over. If you spend 60 minutes in the area you can leave and immediately re-enter
Kinda long eh...
Tetracapillactomist
08-17-2011, 03:16 PM
Hmmm... How about this:
Axepath Cemetery is replayable scenario with 60 minutes reset timer, which starts once you enter, and resets back to 60 minutes the moment you beat the boss. Leaving the area will not affect the timer, although you can't re-enter the area before the timer is over. If you spend 60 minutes in the area you can leave and immediately re-enter
Kinda long eh...
Made doubly so by you. :D I think I got it the first time. :p :D
Only kidding. :)
Anyway, I see the facts there, but fail to see the point. :)
On a related note, The Ruined City of Tarn's timer only starts once the scenario is finished.
And just before my hiatus from MPs due to hurt feelings, I managed to end a Xarakk fight in The Ruins of Tarramyre, only to have another start right away, to my utter astonishment (slight delight?)...
And so, shrugging a nonchalant 'what the hell,' I had that one completed as a solo event... :) Wonders never cease. :D
(I was thinking of getting back on that MP circuit and meting out some more TDs, leave more KBs up for grabs. :) Yes, I am barking mad - and I don't care! :D)
Anyhoo... interesting. :) Unfortunately, I tend to run through Axepath in three minutes or so, five if feeling lethargic, so sixty minutes does seem looong to me, and if I run the gamut of frequented replayables, sometimes including Zumryn's offerings, and there's nothing left but clocks counting, I develop a restless mind syndrome and hop along some place else... :)
At times Zen, at others Zero... patience. ;)
But on a serious and helpful note, Raestloz (and don't let my post throw you off the saddle - I play with words and ideas irresponsibly, and am not toying with you, do not misinterpret the above) - did you gain access to other grinding spots yet? Do you need some advice or guidance?
Can you access the Bat Cave? If you haven't yet, you should do the line of quests that opens up Jadefang Lair for you - or is some of that AG only... (I never gave myself a chance to play Sryth as a 'non-AG,' past the first two days following my initial sign-in, so I know precious little about the limitations...
You know what? I'll grab the link to the replayables' Wiki page, since that one lists all the available grinding spots (perhaps even including the newest one, The Hall of Ruins, by now, haven't checked), and through internal links, it provides far more useful information than I could, in a single post, especially in my current 'hyper' mood. :) A moment then...
Here it is:
Grinding (replayable scenarios) (http://sryth.wikia.com/wiki/Replayable_Scenarios)
Tetracapillactomist
08-17-2011, 03:28 PM
All right, I forced patience on myself, and read some of the preceding posts... :o :rolleyes: :D
With your stats, including 12 NV, retreat to the gates, rest and save.
Then proceed further. It will take you longer, obviously - same as it did take me long, in the early days...
(Now, I'll pause and go back to the very beginning of this thread, or this particular discussion... that damned restless mind syndrome, which I just made up... :))
Phew... so it's about syntax and semantics... :)
Hmm... First, the facts: "at the gates" is same as 'inside the cemetery' - only SAFE point. If you leave without completing the scenario, the time of entry is the point of reference. If you do complete it (by defeating Lord Creyn), the time of completion becomes the new point of reference.
I don't see an issue with the original wording of the Wiki guide, but if if improvement in precision is sought, I wonder whether I'm in the right frame of mind. Still...
Timer for this scenario resets after 60 minutes.
If you attempt to leave the cemetery prior to having completed the scenario (by defeating Lord Creyn), you'll receive a warning letting you know that you won't be able to re-enter before the 60 minutes have elapsed, counting down from the moment you entered and reached the SAFE point at the gates of Axepath.
If you choose not to exit the scenario following that prompt, and have already saved your game at the gates, the event will remain live, foes will not respawn, and your last save at the SAFE point (at the gates of Axepath) remains valid indefinitely, even past being logged out (whether by yourself or by the game, automatically, after an extended period of inactivity).
In this way, you're able to continue your progress at any time.
If your stay at the cemetery has been longer than 60 minutes past your time of entering the event, and you choose to leave without completing it, you will be able to re-enter immediately, due to the fact that the timer continues to count down as long as Creyn has not yet been defeated (at which point it resets).
If you complete the scenario by defeating Cryen, the game grants you the random experience reward, then automatically ejects you from the event (warning you to save your progress immediately), and restarts the 60-minute timer, after the elapse of which you will be allowed to access it again.
(Even longer... And you worried your version was long. :) Well, you want thorough or succinct? ;) If you want the latter, leave Scarbrow's version.
Though I might go ahead and add this anyway. Then others can delete it, or undo the edit, as they see fit. For now, I just abused my own impatient hyperactivity, so I'll leave it be. :)
I'll have to return to this later.)
Raestloz
08-18-2011, 03:53 AM
Hmmm... It is pretty long, but I see no harm in long lines. After all, while no information is better than wrong information, decent information is better than no information ;)
The fact should help new players who don't really get the mechanics (or just anyone who wants to make sure), although I guess many won't find wall-of-text-style information that attractive :/
On a side note, no, I haven't accessed any other grinding spots yet. In fact, I don't know where they are, since there are so many options in "TRAVEL" lol
Tetracapillactomist
08-18-2011, 08:27 AM
Hmmm... It is pretty long, but I see no harm in long lines. After all, while no information is better than wrong information, decent information is better than no information ;)
The fact should help new players who don't really get the mechanics (or just anyone who wants to make sure), although I guess many won't find wall-of-text-style information that attractive :/
On a side note, no, I haven't accessed any other grinding spots yet. In fact, I don't know where they are, since there are so many options in "TRAVEL" lol
Never fear, Raestloz, here they are again, all collected, just click on the link, it will take you to the general 'grinding' page on the Wiki - and by clicking on the scenarios' names, you'll be taken to their respective page, where you'll see any restrictions that may apply, fees, prerequisites, difficulty levels.
Also their location, frequency, etc.:
Grinding (replayable scenarios) (http://sryth.wikia.com/wiki/Replayable_Scenarios)
Oh, and good points about my description - I agree. :)
I'll give it some time, sleep on it, and approach it with a (hopefully) fresh mind, when ready. I know it can be improved - and if I'm unable, I might post it 'spoilered,' accompanied by a note that'll say something like 'very detailed description - caveat lector: may cause dizziness or seizures even without blinking lights.' :) Well, something less silly.
Raestloz
08-19-2011, 02:00 PM
Being Free, I guess I'll have to stick with Axepath :/ since most of the grinding areas need AG membership to access
Btw, do you think with that 64 SP I should try to face Creyn anyway?
thingirl
08-19-2011, 06:20 PM
Yes, go for it!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I think my non AGs defeated him without the awesome weapon you get for upwards of 250 gold at like 50-60 SP :p Do The Caves of Westworld first, though, to get 2 Healing elixirs.
Get through each click of the continue in link, retreat, save, and then go on. Disarm the arch, retreat, save. Go back in. Get something ot eat, because you'll be here a while :). Repeat going in and defeating as much as you can. On the screen where you click ot battle Creyn, use 1 Elixir and try to defeat him.
Once you do defeat him.... If you don't get 250 gold, you can quit and try again, or just go with it. DO NOT do the Hall of 7 Ghouls. You cannon complete it. Remember though, you can't buy more Keppbek elixirs. But if you quit without saving, you can get it back. If you do get 250+, you'll get the Creyn Blade. Save immidatly, do not even THINK about doing the Hall of 7 Ghouls. Save. THis blade will make Axepath 10 times more easy. :)
As for other spots.... You probably can't do them yet, but they are...
the Ruins of Yir-Tannon (Central Tysa > Tallinus> Nearby locations > Tannonwood)
Jadefand Lair (NW Tysa, Old North Wood, explore the wood until ou find it, then go save. [If you meet a man talking about stones, accept, but only take the silver stones. THey give the best reward].)
and the Bone Horde Challenge at Zumryn's Battle Grounds. (SE Tysa> Westmere> go to the tavern > teleprot > pay the fee one-time >save at the camp > go in > look at the challenges >click on BHC)
You can actually do at least some of BHC. In fact, I'd recommend doing BHC in addition to Axepath.
I'm not sure if the Hall of Ruin is non-AG or not. But you are certainly not able to complete that.
(LOL!!! OS, TC, y'all are starting to rub off on me :p. *duck and run* :))
Tetracapillactomist
08-20-2011, 10:52 AM
Can't anyone write short posts any more?!...
Do my eyes deceive me, or do I see aright?! Does the name above that post say "Thingirl?!"
:D:D:D
Aww! Look! You're growing!
And so are your posts!!! :D
[DUCK NOW, TC, you halfwit! There's an ice cream bowl headed for your head! And an arrow for your... Go prone, go prone, you daftie!]
Ducks ahoy! :D (Well, it's good to keep those reflexes sharp with imps and drakes about the place! ;))
But yes, that's the ticket!
Go step by step, Raestloz, save after each successful encounter! Trekking back and forth between the gates of Axepath and the point where you left off will test your patience, but it's worth it!
Good thing is, if your brave goes splat, you reload at the gate, just prior to the fight that sent you sprawling in the graveyard's rich dirt, not much time lost - and not forced to wait 60 minutes for the next run either, of course!
Do the same - rest, replenish, not save, as that's not possible - at the Ice Caves, trekking back to its entrance, once you get round to grinding for the Glittering Ice Shield!
(Wot?! That's not a long post!...)
:D
Elrond
08-20-2011, 11:37 AM
Being Free, I guess I'll have to stick with Axepath :/ since most of the grinding areas need AG membership to access
Btw, do you think with that 64 SP I should try to face Creyn anyway?
From experience, 64 SP is too low for the last 8 fights. But other variables are how high your best offense power is? And how high is restoration? And how much NvR do you have?
Tetracapillactomist
08-20-2011, 12:41 PM
Too low for sailing through whistling in the wind, perhaps, not too low for getting through. Done it too - early days were meagre days, and at the time I too chose hardcore hardship for my hapless hero.
Though I don't know the level of my powers (;)) at that time, Restoration and Necromancy were both above level 30, certainly. Maybe as high as 40 or above.
You die, you load, get up, head into the fray, try again - rinse and repeat till your cerebral washer starts smokin'. Then do it three more times, just in case the next one's the winner. ;) Then three more times, if still awake. :)
Kiding - not that difficult. If it is, collect experience till both Resto and Necro can be raised to 50.
Few things that are difficult are impossible. Some things that seem impossible, are impossible. This isn't one of those. :)
"Should you try?" No. Just do it. :)
Bottom line is: why shouldn't you try? Save as TG said, after the arch check, and enter. What do you stand to lose? Now, with Runes of Life, Marks of Death done away... and with a save at he gates? Nothing... time. Two minutes per attempt? Five?
Good luck, Raestloz - nothing ventured, nothing gained. :)
Raestloz
08-21-2011, 03:38 AM
Thanks guys, people here are a lot nicer than I expected, some other foreign game forums have members with more anger than a pissed dragon and less patience than a troubled teen
My SP is 65, my NvR is 14, MR at 58, and my power is only Necromancy at level 43
Does kepbekk elixir refill nvr too?
Edit:
On second thought, perhaps 14 NvR and 65 SP is indeed too low to engage creyn? I mean, what with 185 sp and all. I usually end a 35 SP enemy within 2 rounds (which means roughly 12 rounds for creyn alone), the problem is whether 2 elixirs are enough to withstand the battering
Oldschool
08-21-2011, 03:45 AM
No and there are a very limited amount (more so for non AG) of them and leaves in the games so my advice would be to hold on to 'em and use 'em very sparingly.
Here's the wiki page detailing which quests give them and leaves.
http://sryth.wikia.com/wiki/Category:Kepbekk_items_quests
And there are links on the page to the individual pages for leaves/elixirs.
Elrond
08-21-2011, 03:45 AM
The elixirs refill NvR; but it is advisable not to use the elixirs. The elixirs you get from the game are the only ones you'll get. There is no way to replenish elixirs; yet there are ways to beat Axepath without them.
Necromancy lvl 43 is nice; but I don't see Axepath doable with only 14 NvR for a non-AG account. I think you need to grind and get better armor. But that is my opinion only!
Good luck :)
Tetracapillactomist
08-21-2011, 03:48 AM
No, unfortunately, so use NV sparingly.
(But first, about your comment: hah! :D Well, true - you'll not get flamed here for asking for help. :) You're welcome.)
I say do as suggested: before entering the archway, definitely go back to the gates, rest, then save.
Then make your attempt. If you're slain, it'll reload, you lost nothing but a couple of minutes. Can't go wrong that way. ;)
Good luck! Now go! Try it! :)
[edit] Ninja'd... Twice?! Pffft... I'm off, not needed, got other places to be then. :) K-elixirs refill NV reserve? Hmm... I really haven't used them much, I guess - used some in LoO's trapped temple chasing after the Bowl of Blood's gems, but of course, there the NV pool would stay depleted... sigh OK, defer on this to father - thanks, Elrond. :)
Oldschool
08-21-2011, 03:48 AM
They refill SP not NR. Leaves a small amount - not sure if a range is even established but the wiki should say. Elixirs do a full heal.
The good thing about 'em is they can be used from the combat screen (the dropdown menu).
Edit: 2-8 SP restored for a leaf.
Raestloz
08-21-2011, 03:51 AM
Didn't expect to get the answers that quick haha
Yeah, I'll try goblinclaw inn and gralbalak quest before trying creyn. 14 nvr is indeed too low
Tetracapillactomist
08-21-2011, 03:57 AM
Oh, and the reason TG advised the use of one Kepbekk elixir on this occasion, is because she considered that sacrificing one was worth getting the Creyn blade.
I agree.
And if Raestloz' character gets slain, and the game reloads to the gate, he gets the elixir back, can try again.
Look at Raestloz' stats: you don't thing one elixir is warranted?
Tetracapillactomist
08-21-2011, 04:01 AM
Didn't expect to get the answers that quick haha
Yeah, I'll try goblinclaw inn and gralbalak quest before trying creyn. 14 nvr is indeed too low
Just try it... What's the worry? If you can't get through it, really and truly, after 2, 3, 4, 5 - whatever number of attempts, you can always leave the cemetery, unharmed, no losses.
Guys, what's with all this fretting? Are you getting ol... ah, sorry, father, Oldschool... didn't mean to rub it in.
;) :p
Elrond
08-21-2011, 04:03 AM
Just try it... What's the worry? If you can't get through it, really and truly, after 2, 3, 4, 5 - whatever number of attempts, you can always leave the cemetery, unharmed, no losses.
Guys, what's with all this fretting? Are you getting ol... ah, sorry, father, Oldschool... didn't mean to rub it in.
;) :p
Nothing to do with age, Tetra! It is just that there are different ways people play the game. I don't like to keep hitting my head against a wall without a reasonable chance of that wall breaking ;) And if the time is better spend on another adventure, why not? :)
Oldschool
08-21-2011, 04:14 AM
I just wanted to make the point that they're limited - more so for a non AG.
And by sparingly I mean to complete one run stuff which I would say the Creyn qualifies.
And one run content is more limited for a non AG so the opportunity to use them in that manner would be as well.
Tetracapillactomist
08-21-2011, 04:28 AM
All supporting points. Which is why I'd suggest Raestloz to try it. :)
But more importantly, with a save before entering Creyn's cript: no loss. :)
If he fails, game reloads - he's still got his elixir. Succeeds, gets 250+ gold tokens in the sarcophagus? Bingo! He's got the blade. If he had to use the elixir in the process of obtaining it (very likely) - it's worth it.
Well, in any case, Raestloz, it's up to you. :) Good luck. Just enjoy the game. :)
Raestloz
08-21-2011, 11:10 AM
Well, I thought "what the hell, I'm already here" and decided to go for it
Much to my surprise, with the right amount of favor from Lady Luck (or whatever sryth equivalent of her is) Creyn managed to deal a whopping amount of exactly 28 damage to me for the whole ordeal.
I got only 193 gold. Dang. I quit and tried to play again right back, but within 3 seconds the free version is full
Oh well, I'll try again tomorrow, or whenever I can, this victory boosts my confidence a lot :)
Tetracapillactomist
08-21-2011, 02:27 PM
Aww... don't know whether to say yay! or bugger!
Congrats on the victory! And worked out so perfectly for you too, with so little damage that you needed no Restoration! Wha'r I tell you? ;) Confidence counts. :)
But shodding gold amount! Then, log-in problems as well... Too bad, good start! :) Better luck next time round! It will happen. :)
summermoon2
08-21-2011, 08:47 PM
The best I usually get is 128/32.
*XP *+768. You've been awarded a total of 768 Experience...
768*xp*applied*to*general...
*XP *+128 *You've been awarded 128 Experience...
128 xp applied to ALL Skills & Powers...
Please continue...
Tetracapillactomist
08-22-2011, 03:58 AM
Well, you do seem to be raking it in today. :)
Congrats, Summermoon, good show!
Raestloz
08-22-2011, 04:41 AM
I'd like to ask something:
1. After I kill creyn and everything is said and done, does the game automatically save my progress?
2. If I kill creyn, and everything is said and done, and I reload my game (before killing him) do I have to wait for another 60 minutes as per the rule?
I plan to kill myself via something if I don't get the blade, as quitting the game does not yield a predictable result
thingirl
08-22-2011, 04:52 AM
1. No, the game NEVER auto-saves. To save your game, you have to go to a safe spot and click save.
2. When you die or quit, everything since your last save is erased. So if you die after killing him AND your last save is in the gates, you're good.
Re: dieing instead of quitting: Take Creyn's offer to go into the Hall of 7 Ghouls. You'll die on the first or second ghoul. :)
Tetracapillactomist
08-22-2011, 04:54 AM
Short and quick, to the point:
1. No (only if you save at the gates, or elsewhere - so don't save and don't worry about that)
2. No again. You're back at the gates, ready to go at it again! That's the beauty of it, and the reason I encouraged you. :)
But: "quitting the game does not yield a predictable result?"
What do you mean, what happened? :(
[edit] Darn! Ninja'd again! I thought you were asleep! :)
But: you have a great point! (A great big rep for that! :))
Raestloz:
1. when you don't get the 250 gold and the Creyn blade, go fight the 7 ghouls! You'll die, the game will reload you automatically to the gate, so you won't have to quit, and therefore won't run the risk of being locked out by a filled server!
2. when you do finally find the 250+ gold, and the Creyn blade, do not go fight the 7 ghouls, click instead on the option that lets you leave the crypt!
Drashika
08-22-2011, 04:59 AM
1. No, the game NEVER auto-saves. To save your game, you have to go to a safe spot and click save.
That's not quite true. After each of the proving grounds adventures...
Tetracapillactomist
08-22-2011, 05:13 AM
Picky, are we, Drashika?... :)
Well, actually: the gave does not save your progress, Drashika. :)
Only makes a record of whether you have won or lost your chapter for the sake of the final AT reward. That's all.
If you quit without saving, you can indeed replay the same chapter of the Proving Grounds again, but if you lost, that loss is recorded, and your AT reward might be diminished because of it.
:p
Raestloz
08-22-2011, 06:16 AM
Blimey! I actually forgot about the ghouls! Yes, I'd say it's sufficient to commit suicide :)
2nd run: 192 gold. Eh, gotta try again for the 3rd time
Tetracapillactomist
08-22-2011, 06:25 AM
Might take 4 to 6 runs, but not much beyond that, I hope. :)
Still, now, thanks to TG's bwilliant idea that I also missed (:o), you needn't log off any more, the playground's yours indefinitely, till you succeed.
And succeed you will, sooner rather than later! :)
Scarbrow
08-22-2011, 10:13 AM
Well, actually: the gave does not save your progress, Drashika. :)
Only makes a record of whether you have won or lost your chapter for the sake of the final AT reward. That's all.
If you quit without saving, you can indeed replay the same chapter of the Proving Grounds again, but if you lost, that loss is recorded, and your AT reward might be diminished because of it.
:p
In fact, your game is completely saved (with all status), but only if you win the scenario. If you lose, you are restored to your last saved game and only the loss of the PG is recorded.
To test it, just do something that would otherwise be wiped if you don't save (take an item out of storage, change equipment, or buy a raffle token at the Well of Blades) and then do a PG scenario (best done with a test character). If you win, your character is saved... along with everything else. If you try to quit and reload, you'll still have that item, equipment change, or even confirmed events that are not confirmed until saved, like raffle tokens.
EDIT: Just tested the above. But I think I also tested it when I wrote the PG (http://sryth.wikia.com/wiki/PG) wiki page, and then your game was saved no matter what. Although I might not have tested the "losing" option then, I've certainly tested both now. Updating wiki...
Tetracapillactomist
08-22-2011, 10:32 AM
Thanks for the update.
While I'm eating my words, pull up a chair, have some - they're tasty!
Drashika
08-22-2011, 10:54 AM
In fact, your game is completely saved (with all status), but only if you win the scenario. If you lose, you are restored to your last saved game and only the loss of the PG is recorded.
To test it, just do something that would otherwise be wiped if you don't save (take an item out of storage, change equipment, or buy a raffle token at the Well of Blades) and then do a PG scenario (best done with a test character). If you win, your character is saved... along with everything else. If you try to quit and reload, you'll still have that item, equipment change, or even confirmed events that are not confirmed until saved, like raffle tokens.
EDIT: Just tested the above. But I think I also tested it when I wrote the PG (http://sryth.wikia.com/wiki/PG) wiki page, and then your game was saved no matter what. Although I might not have tested the "losing" option then, I've certainly tested both now. Updating wiki...
Rep for the assist! Lol
Raestloz
08-22-2011, 10:54 AM
Might take 4 to 6 runs, but not much beyond that, I hope. :)
Still, now, thanks to TG's bwilliant idea that I also missed (:o), you needn't log off any more, the playground's yours indefinitely, till you succeed.
And succeed you will, sooner rather than later! :)
Yeah, I hope so :) at least it IS doable, albeit with a sacrifice, but doable nonetheless
I hope tonight I'll get creyn's blade
Drashika
08-22-2011, 11:05 AM
As many as it takes, the blade is quite worth it (luckily I got mine on my first playthrough).:)
Tetracapillactomist
08-22-2011, 11:20 AM
Yeah, I hope so :) at least it IS doable, albeit with a sacrifice, but doable nonetheless
I hope tonight I'll get creyn's blade
Sacrifice? Do you mean the elixir? Or the time?
Well, with any luck, it won't take you too many tries, and so, hopefully, not too much time. :)
As for the elixir - don't hesitate to use it if in need: if you get the sword, it was worth the sacrifice, if you don't, and need to enter the hall of seven ghouls in order to be slain, letting the game reload at the gates prior to entering Creyn's crypt, obviously time's all you will have lost, which isn't such a bad deal, all in all. ;)
[edit] One thing I'd say, is try to avoid quitting the game right now, if possible. Tried to run the Bonehorde Challenge, and had sickening refresh times, just about unplayable - ended up abandoning, as it wasn't worth the aggravation. Of course, as soon as I 'timed out' and exited, the refresh times improved... (No comment) And combining that with your on again off again luck logging in... Right?... ;)
Drashika
08-23-2011, 05:08 AM
Sacrifice? Do you mean the elixir? Or the time?
Well, with any luck, it won't take you too many tries, and so, hopefully, not too much time. :)
As for the elixir - don't hesitate to use it if in need: if you get the sword, it was worth the sacrifice, if you don't, and need to enter the hall of seven ghouls in order to be slain, letting the game reload at the gates prior to entering Creyn's crypt, obviously time's all you will have lost, which isn't such a bad deal, all in all. ;)
[edit] One thing I'd say, is try to avoid quitting the game right now, if possible. Tried to run the Bonehorde Challenge, and had sickening refresh times, just about unplayable - ended up abandoning, as it wasn't worth the aggravation. Of course, as soon as I 'timed out' and exited, the refresh times improved... (No comment) And combining that with your on again off again luck logging in... Right?... ;)
I think by sacrifice Raestloz meant allowing the character to die if the item wasn't granted. That and time
Tetracapillactomist
08-23-2011, 06:26 AM
That's no sacrifice, Drashika, that's the ideal exit strategy (taking on the Hall of Seven Ghouls, that is) suggested by TG, which avoids Raestloz having to exit the game, and running the risk of not being able to log back in. :)
Time and the Kepbekk elixir, if needed, are sacrifices of sort, though you can't play a game without time, and they say 'nothing ventured, nothing gained.' :)
Anyway, no further questions here, and no more clarification needed at the moment, it seems - I hope you're already swinging that blade, Raestloz. :)
(Actually, I should probably go and check.)
[edit] Can't check from the forum, no character link...
Raestloz
08-27-2011, 05:01 AM
I gave up on creyn for now, the sheer amount of luck needed to get past the hooded skeleton is too much to bear.
While defeating Creyn himself is not difficult (10 Necromancy attacks whittled his health down enough to kill him with only martial arts), I have to conserve NvR for 6 enemies before him (Hooded skeleton being the wordt offender). I've spent the past week trying to get to Creyn, and I've just managed to actually get to him today (yielding 185 gold, dang)
Well, still a good run though, gonna try this again maybe after I try the Murk (and get the nvr necklace), I heard it's available for free
Tetracapillactomist
08-27-2011, 05:12 AM
Sorry to hear, Raestloz, but don't feel bad - it's hard to get there, but you managed! Damned luck has dogging your steps, but that's obviously not you fault or failing!
With a free account, not being able to access Tallys' shop, and make a temporary purchase in the shape of the Rotbane Sword, this thing can be even harder, but you still managed.
Congrats for that! You'll get the sword eventually, and won't even think much then of all these troubles, of that there is no doubt.
Plenty to do, and being so free-form and open-ended: endlessly so. You could never run out of things to do.
And repeating the same thing over and over becomes a drag, so of course you should embark on those adventures, and many more - any you can access, and have a chance to beat! :)
I'll just wish you improved luck, better and better with every step you take. :)
Raestloz
09-01-2011, 06:47 PM
Guess what, baby? Creyn's Blade brother! Creyn's Blade! Oh yeah!
Imma kick some Hooded Skeleton back to their mommy right away! Oh yeah!
128 general xp + 32 specific xp. Could've been better, but it doesn't really matter
used a kepbekk elixir though :/
thingirl
09-01-2011, 06:49 PM
CONGRATS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Don't worry about the elixir too much :). There's only 2 (maybe three) places I'd advise using them in, and the only one that is available to non-AGs is the 1 to get Creyn. :)
Raestloz
09-01-2011, 06:58 PM
Thanks :D did Gralgarak and Murk to boost my NvR to 24 and managed to keep some points to fight Creyn. 14 nVr and 68 SP are indeed too low to survive well enough that I don't have to race my heart with every roll
spencer
09-01-2011, 08:14 PM
Guess what, baby? Creyn's Blade brother! Creyn's Blade! Oh yeah!
Imma kick some Hooded Skeleton back to their mommy right away! Oh yeah!
128 general xp + 32 specific xp. Could've been better, but it doesn't really matter
used a kepbekk elixir though :/
Congrats!! And, as TG already said, don't sweat the kepbekk. They are given to you to use, after all.
Tetracapillactomist
09-01-2011, 11:46 PM
Well there you go brother! :) (Although racing heart at every roll is not bad - makes the game more visceral. Well, maybe too much of it is... too much. ;))
(Only one elixir? ;) Pffft!... More than worth the Blade! :))
Congrats, Raestloz.
Oldschool
09-02-2011, 03:19 AM
Congrats Raestloz!
By jove I think we've established a forum quorum. :)
Raestloz
09-02-2011, 04:03 AM
Yeah, well, I'm the type that saves megalixir because they're so awesome (and limited), and kinda sad when I have to use one
On a side note, Creyn's Blade is truly awesome. I can plow through Axepath with just weaponry. Definitely worth the frustration ;)
Tetracapillactomist
09-02-2011, 06:03 AM
Yeah... no more tinkering with powers and buttons, and running out of NV before you even get near the crypt, right? :)
I'm a pack rat, and a hoarder too, and tend never to use those consumables.
(Unless something hits me in the head, peeves me off or aggravates me, at which point I can just as easily go 'oh, to hell with it: that's what it's for, let's put it to use.' :))
Raestloz
09-08-2011, 03:11 PM
I mean, what? 64 general and 8 specific? Is this Tysa's version of "lighting a cigar with benjamins"?
It's too generous, for lack of a better word.
Tetracapillactomist
09-08-2011, 04:18 PM
Yes, we love that one. :) It's one of our royal favourites for a hearty growl-groan-sigh of resignation to a slight humiliation of futility.
It's a pain in our royal behind, and it reminds us that sometimes we're not much better off than Sisyphus... :)
There's an even more precious one, the Bat Cave - always 64 general XP... same as taking down a band of highwaymen that may comprise as few as 4 brigands, dispatched in 10 seconds tops... but set to a 60-minute timer, as is Axepath.
We are dismayed with these antiquated traditions as well.
(And we can find better-suited words, but sheer modesty prevents us from revelling in their liberal use right now. Ah, what... it blows tar up the ar.. nostrils! :))
Oldschool
09-13-2011, 11:37 PM
Hawk.....
+768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to ALL Skills & Powers...
Raestloz
09-14-2011, 04:53 AM
Wow, how I wish I get to get that one. I usually get the 64 general one :(
Tetracapillactomist
09-14-2011, 06:33 AM
Don't be sad, Raestloz, I do too, and Bat Cave is worse, so is CHR, nearly always much, much less (though it only takes a few seconds, rather than 2, 3, 4 minutes, like Axepath, true) - 32 general XP, that's all - or same amount of specific XP awarded to the most useless things, like bloody Seamanship... Like I get to drink so much seawater in Tysa, that I have any use for it... :mad: :) And have been going at it on and off for nearly a year - when I bother to remember... :) You know how many times I've got AS&P?... Twice, I think... well, once for sure, and it's recorded in the CHR thread. :)
(Meh, don't mind me though, just in a less-then-cheerful mood at the moment. :) 'Anything' is still better than 'nothing,' I suppose. :) It all adds up, if you've got the patience. And if you're in the mood...)
Raestloz
09-15-2011, 04:39 AM
Well, just now I was killed in Axepath
Jerks... I rolled three times, and this is what I got:
You rolled 1. Lost 14
You rolled 1. Lost 14
You rolled 1. Lost 14. Your enemy lays a brutal stroke at you. Lost 11. You've been killed
I mean, what? What bad luck.
Oh, and obtained Extremely rare aldvarian artifact from a skeleton. Can I get battle markers as a free?
Oldschool
09-15-2011, 11:55 AM
No you cannot cash out Aldvarian Artifacts for Battle Markers as a free character no longer as the Westgard Library is now AG only. But as far as I know a free character can still obtain Battle Markers as part of his/her grinding rewards.
scout1idf
11-06-2011, 12:48 AM
Scout..... XP +768 You've been awarded a total of 768 Experience...
768 xp applied to general...
XP +128 You've been awarded 128 Experience...
128 xp applied to ALL Skills & Powers...
myncknm
11-17-2011, 08:17 PM
I just encountered a "skull-shaped grave marker" in the cemetery, at the same place where the scenario forks off into the overgrown hill. I couldn't find anything on the wikia or the forums on it... is this new?
You're standing before a large, skull-shaped grave marker, in the middle of a tangled grove of black, stunted trees. A massive pile of damp earth lies next to gruesome monument. To the right of the heap is a broad, dark opening in the ground.
Moving to the edge of the opening, your eyes fall upon a set of stone steps descending out of sight into the gloom.
shadowblack
11-17-2011, 09:19 PM
That's new. Nice catch!
psychoadept
11-17-2011, 09:34 PM
OOO. *goes to investigate*
The marker is in the section before the overgrown hill. You enter a tomb with an actual map! There are wandering Cloaked Ghouls scaled at 11+. 38 combat XP (roughly).
Towards the end of the passage there's a fork to the west with an iron door (marked by a ?). If you approach it, it swings open on its own. (are there criteria for this? Number of ghouls slain? something else?) It closes behind you, but you can go back through it again no problem.
Next "?":
Suddenly...
As you head south along the corridor, your every sense alert for the first sign of danger, a strange and unnerving sound out of the darkness ahead freezes you in mid-step. The soft, clear, almost melodic voice of a man calls out to you from the shadows.
"Has Creyn sent you? He always was fond of using underlings to see to his bidding. Is someone there? Has Creyn sent you? Who is there? Identify yourself. Speak your name. Who is there?"
The eerie sound of the voice is swiftly replaced by the silence that fills these musty passages. You immediately sense that somewhere in the gloom just ahead, someone or something is awaiting your reply.
The following power(s)/skill(s) may be of use here... learn more
Divination (30+)
* Identify yourself...
* Retreat back along the passage at once...
No XP for Divination: "You immediately sense that by remaining here you place yourself in considerable peril."
If you identify yourself:
You call out and announce your presence, stopping short of offering your name to the unseen presence lurking somewhere in the darkness ahead. The soft, clear voice promptly sounds again, its gentle tone inexplicably filling you with a profound sense of dread.
"Leave here. You are not welcome here. I can no longer control what is about to befall you. Leave! Do you not hear my warning? Leave! Fly to Creyn! Fly to your broken master and fall at his feet! A hound of Jurth Creyn has no place in my presence!"
The voice falls silent and tall, fleshless figure, clad in rusted plate, steps out of the gloom. The armoured skeleton, its bone fingers wrapped tightly around the hilt of a broken sword halts at the edge of your light.
Before you can even contemplate your next move, a horde of staggering, armour-clad corpses stagger out of the darkness behind the skeleton. The seven ghoulish fiends, protecting their lord and master as they did when they walked among the living, swarm forward and attack!
You hurriedly prepare to meet their swift and deadly assault...
Then you fight a series of Ghoul Swordsmen, Ghoul Axemen, and Ghoul Warriors, which seem to be scaled at 8+ or 11+ somewhat randomly. 24 general XP after you've finished them all.
The last ? is a white stone block. if you examine it:
The engraving that adorns the stone block turns out to be single word: jalixir.
You're certain that the word is of ancient Aldvarian origin and that it is a 'word of destruction' -- a powerful, but little understood form of Aldvarian magic.
When used against the foe for which it was created, an Aldvarian word of destruction can produce deadly effects.
You make an effort to remember the word before stepping back from the block.
shadowblack
11-17-2011, 09:53 PM
Nice little addition. Seems to be AG-only.
Attached is a map of the tomb made in excel (with the special locations marked).
psychoadept
11-17-2011, 09:56 PM
Did you find anything other than the stone block?
NM, found it myself.
When you reach Jurth Creyn, you get this message:
"You suddenly recall the Aldvarian 'word of destruction' you saw carved on the white stone block and instinctively realize the deadly utterance was created for use against the very abomination now bearing down on you..."
You have the option to speak the word or not.
If you speak it, this is what happens:
"The word of destruction erupts out of your throat like blood-curdling the roar of some dreadful beast. The effect is immediate.
Lord Jurth Creyn slows his rapid approach and seems to almost recoil as the lingering sound of your voice echoes unnaturally throughout the gloom.
You sense that the word of destruction has weakened and confused the mighty undead lord. Wasting no time, you leap forward and attack your bewildered foe..."
But I honestly can't tell the difference, after that. Is he scaled lower? Fewer SP?
shadowblack
11-17-2011, 10:00 PM
Just the stone block and the 'word of destruction' engraved on it, which reduces Creyn to 9+. I think his Stamina is reduced too, but I'm not sure.
My word was rirekur. Seems like it's random.
The seven undead are scaled at 8+, 9+ or 11+, at random. 24 general XP after defeating them. Fleeing also seems to be random - most required 2 attacks before I could flee, but some required just 1 attack, and the last one required 3 attacks.
psychoadept
11-17-2011, 10:06 PM
Being able to open the door seems to be tied to how many cloaked ghouls you've killed. It took me five.
Also: is it AG-only? The color differentiation on my monitor isn't great, but it didn't look green to me, unlike the overgrown hill.
shadowblack
11-17-2011, 11:00 PM
The option to "Climb down the stairs..." was green, so I assume it is AG-only.
psychoadept
11-17-2011, 11:03 PM
Oh, you're right. I was only looking at the marker itself.
So non-AG people will see the marker and not be able to do anything? Huh...
Added: Just did a second pass with Xaran. Looks like it's the same every time. New random word on the block, etc.
Blackcrowe
11-17-2011, 11:17 PM
Is it my imagination or does the skull marker affect your plate of Iron Dials? Varsil has every dial set to Skull after venturing past the marker....but I'm fairly sure it wasn't like that before.:confused:
psychoadept
11-17-2011, 11:23 PM
Is it my imagination or does the skull marker affect your plate of Iron Dials? Varsil has every dial set to Skull after venturing past the marker....but I'm fairly sure it wasn't like that before.:confused:
Xaran has been through twice, and his dial is normal.
Tetracapillactomist
11-17-2011, 11:24 PM
Is it my imagination or does the skull marker affect your plate of Iron Dials? Varsil has every dial set to Skull after venturing past the marker....but I'm fairly sure it wasn't like that before.:confused:
Huh?... You lost me there, ninja. And got logged off. Don't know about the above... (Always rush through replayables, never pay enough attention...)
Anyway, before I got kicked, I saved my post...
*****
The word is newly generated each time (another RNG - random name generator - same as used to help name new characters - this time, instead of the loathed random number generator).
There are only 5 Cloaked Ghouls in the open section of corridor, fixed atm.
Variably scaled, random combat XP between ~20-odd and 36.
Past the doors, combat rewards were steadily increasing from one foe to the next. (36 combat XP for the first? 57 XP for the last.)
Lord Creyn is weakened by the optional use of the 7-letter randomly generated Aldvarian word of destruction.
Seems both the 'to-hit' value and his SP are lowered. (Creyn has 115 SP after uttering the word).
Combat XP reward for defeating Creyn also seems a touch lower - normally 27 to 30 combat XP was for the first test 26 XP (negligible difference, though 26 might be the upper limit of a fight begun by speaking the word - next test in an hour, to verify Creyn's SP w/out the word, XP reward, etc, then back to using the word to see variations, if any).
This is a way to ease the task of defeating Creyn and obtaining his blade for fledgeling player characters.
~
psychoadept
11-17-2011, 11:28 PM
This is a way to ease the task of defeating Creyn and obtaining his blade for fledgeling player characters.
Could be. These fights aren't any easier than the rest of Axepath, but you'd be able to go back and heal after them, unlike the stretch leading up to Creyn.
I'm curious to know if it's available for new characters or if there's a prereq.
Oldschool
11-18-2011, 02:00 AM
Just logged on well logged on sometime ago and just got to this thread would be more accurate.
Anyhoo..... I've skimmed over the posts and completely avoided the spoilers so pardon me if this is mentioned or obvious (one way or the other) but I'm wondering if any of it's tied to the current Halloween stuff.
I'm guessing no since there's no mention in the Thorn Isle thread but that Ring came to mind when I read this. And nice initiative PA on the wiki page (haven't looked but saw your other post first).
Young Ned
11-18-2011, 04:31 AM
Towards the end of the passage there's a fork to the west with an iron door (marked by a ?). If you approach it, it swings open on its own. (are there criteria for this? Number of ghouls slain? something else?)
Being able to open the door seems to be tied to how many cloaked ghouls you've killed. It took me five.
Five for me, too. And five is all there seem to be; I wandered the halls for a good while without getting any more.
The wording when the door doesn't open is "You step toward the door and examine it closely. There doesn't appear to be any way to open it."
Also: is it AG-only? The color differentiation on my monitor isn't great, but it didn't look green to me, unlike the overgrown hill.
The option to "Climb down the stairs..." was green, so I assume it is AG-only.
Oh, you're right. I was only looking at the marker itself.
So non-AG people will see the marker and not be able to do anything? Huh...
The link for the marker is red, for some reason. Don't know what that means.
The word is newly generated each time (another RNG - random name generator - same as used to help name new characters - this time, instead of the loathed random number generator).
Mine was "xelazen".
There are only 5 Cloaked Ghouls in the open section of corridor, fixed atm.
Variably scaled, random combat XP between ~20-odd and 36.
Not sure what you mean by fixed? Their positions were random. Did you mean their number is fixed at five?
Past the doors, combat rewards were steadily increasing from one foe to the next. (36 combat XP for the first? 57 XP for the last.)
I forgot to record combat XP until the fifth one, which had 44 XP for me. I quit without saving so I could gather more data on another run, though, because I wasn't sure if it was one-time-only content (like the hole in the hill) or repeatable.
Lord Creyn is weakened by the optional use of the 7-letter randomly generated Aldvarian word of destruction.
Seems both the 'to-hit' value and his SP are lowered. (Creyn has 115 SP after uttering the word).
Interesting; he had exactly 100 SP when I defeated him.
Combat XP reward for defeating Creyn also seems a touch lower - normally 27 to 30 combat XP was for the first test 26 XP (negligible difference, though 26 might be the upper limit of a fight begun by speaking the word - next test in an hour, to verify Creyn's SP w/out the word, XP reward, etc, then back to using the word to see variations, if any).
I got 32 combat XP from him after speaking the word, so I doubt that's affected.
I also got a fair amount of foe data for the wiki, but I want to try a few more runs to see what varies and how. I can add the data to the wiki discussion page so people can add their data as well, if anyone's interested.
Tetracapillactomist
11-18-2011, 07:58 AM
Not sure what you mean by fixed? Their positions were random. Did you mean their number is fixed at five?
Oh, right - sorry. That's what I meant. (Their positions seem random, as usual for these wondering foes - and finding them can be a hassle, as usual.)
Also, combat XP was (now more closely checked on subsequent runs) between 19 and 36 XP (so that's kinda confirmed on my end).
I forgot to record combat XP until the fifth one, which had 44 XP for me. I quit without saving so I could gather more data on another run, though, because I wasn't sure if it was one-time-only content (like the hole in the hill) or repeatable.
Repeatable (indefinitely, I'd guess, by the nature of it, and because of its direct link to confronting and defeating Creyn).
Just checking combat XP beyond the door while I'm at it.
Here they are - one run, in order of appearance:
Ghoul Swordsman |82 SP |10 XP
Ghoul Warrior |93 SP | 18 XP
Ghoul Axeman |90 SP |26 XP
Ghoul Warrior| 108 SP| 33 XP
Ghoul Axeman| 70 SP |44 XP
Ghoul Axeman |72 SP |50 XP
Ghoul Axeman |87 SP |57 XP
(MR missing, but I've got too many things equipped - BR Medallion(V), ES Blade (V), whatever else [?]... all foes were 7+ or 6+ to hit for me, but that's meaningless with various bits of equipment offering bonus damage against the undead.)
32 general XP as completion reward for this new section.
*****
Interesting; he had exactly 100 SP when I defeated him.
Creyn stamina after uttering the word: 115 SP, 113 SP.
I counted 'damage inflicted' SP, and there's a range. I guess that stands between 100 and 115 right now.
I got 32 combat XP from him after speaking the word, so I doubt that's affected.
Combat experience: this time 28 XP (26 XP during the previous run).
(But... I always got 27 or 30 before this new content. Consistently. Either one or the other.)
(That's it for now, had no time for any more than this, so far, still can't devote it much attention, but either later, or tomorrow, I'm somewhat looking forward to collect more...)
Young Ned
11-18-2011, 09:08 AM
Ghoul Swordsman |82 SP |10 XP
Ghoul Warrior |93 SP | 18 XP
Ghoul Axeman |90 SP |26 XP
Ghoul Warrior| 108 SP| 33 XP
Ghoul Axeman| 70 SP |44 XP
Ghoul Axeman |72 SP |50 XP
Ghoul Axeman |87 SP |57 XP
(MR missing, but I've got too many things equipped - BR Medallion(V), ES Blade (V), whatever else [?]... all foes were 7+ or 6+ to hit for me, but that's meaningless with various bits of equipment offering bonus damage against the undead.)
I did my first run with no bonuses against undead, so I have data for the "raw" MR values. I was planning to post my data on the wiki discussion page, but if there's interest I can post it here instead.
Creyn stamina after uttering the word: 115 SP, 113 SP.
I counted 'damage inflicted' SP, and there's a range. I guess that stands between 100 and 115 right now.
Ah, yes, damage inflicted can vary quite a lot, because he might have only 2 SP left but you do 20 damage with your final blow. Guess you haven't seen the spreadsheet I posted around here a while back for calculating the exact SP?
Hmm... did some searching and couldn't find it anywhere on this forum or the wiki. Maybe the old forum or the old wiki was where I posted it? I'll be happy to post it somewhere around here; do we have a forum or thread for that sort of thing? Or would the wiki be a better repository for it?
Combat experience: this time 28 XP (26 XP during the previous run).
(But... I always got 27 or 30 before this new content. Consistently. Either one or the other.)
Combat XP is very dependent on your own stats. Generally, the higher your MP and/or SP, the less combat XP you get for any given monster. I haven't been running Axepath very often or paying any attention to my combat XP results before now, so it's possible they did increase the XP results a little. Or that you've changed your equipment in some way that has an effect. I'm figuring the 32 XP I got indicates I had somewhat lower MR/SP than you did; I was using the Hale Blade, so my MR was 193 and my SP was 239.
shadowblack
11-18-2011, 09:15 AM
Combat experience seems to no longer be affected by character stats as much as it was before. At least you no longer get half experience just because you increased your SP by a few points.
Without weapons against undead the 7 undead are 8+, 9+ or 11+ (seems to be random), as I mentioned in a previous post.
Oldschool
11-19-2011, 06:13 AM
Just ran it and nice suprise addition by the GM.
One thing I didn't notice mentioned. If you fail the Divination check you can step back and then return and have another go at it. Doesn't really matter since as has already been posted there's no xp award.
Just wondering if the word of Destruction could be used on the one time foe on the hill. I know he's referred to as an ally (specifically iirc a "confederate") of Creyn.
Oldschool
11-29-2011, 07:50 PM
Where to stick this......
And TC makes a good point about the other Axepath thread remaining since while it's replayable it's a bit unique. The only thing I can think of even close (and it's not really close) is the arch in Tarn since it progressively plays out to a static reward.
Anyhoo.... just ran a grind circuit and normally I alternate Yir-Tanon and Axepath since they're both on the same timer and roughly take or took about the same time. Never got analytical enough to actually time 'em so that's a ballpark estimate on my part.
But now with the new stuff in Axepath I'm thinking it's "longer" enough to warrant running it after Yir-Tanon as a rule since Yir-Tanon can be resetting while you're running Axepath.
Thoughts, opinions....?
Tetracapillactomist
11-30-2011, 03:34 AM
Thanks, OS.
And the answer is yes.
Long answer is:
Yir-Tannon is now significantly quicker than Axepath with The Last Trek Out, the Aldvarian tomb by the skull-shaped grave marker, and the hall of the seven ghouls, so Yir-T could be 6, 8, 10, even 15 minutes into resetting for another run by the time you finish Axepath, depending on your speed and the RNG providing you quickly enough with those 5 foes in the Aldvarian tomb's winding corridors, whose encounter and defeat is needed to open the inner doors beyond which the word of destruction is found.
spencer
11-30-2011, 03:44 PM
In my opinion, you should always do the shorter wait time adventure first, and since you can do Yir-Tanon a little faster, then it can be repeated sooner than if you go the other way. Or, you can go your own way (*starts to sing like Fleetwood Mac (in his head, anyway)*)
scout1idf
11-30-2011, 04:31 PM
In my opinion, you should always do the shorter wait time adventure first, and since you can do Yir-Tanon a little faster, then it can be repeated sooner than if you go the other way. Or, you can go your own way (*starts to sing like Fleetwood Mac (in his head, anyway)*)
Here you go... (http://youtu.be/0GN2kpBoFs4)
Tetracapillactomist
11-30-2011, 04:44 PM
In my opinion, you should always do the shorter wait time adventure first, and since you can do Yir-Tanon a little faster, then it can be repeated sooner than if you go the other way. Or, you can go your own way (*starts to sing like Fleetwood Mac (in his head, anyway)*)
Yeah... I mean no... I mean yeah, you're right, but... ACH!... :-)
Well, if you want to do full replayable circuits occasionally, and repeatedly (2-3 full ones), then you'd be better off starting with the one that has a longer reset time.
At same reset times, if intending to do multiple runs, still better to start with...
No, you're right, Spence, I got confused, I think. :-) My heart and brain often change places and neither does the other one's job too well...
In fact, I do tend to go Pool of Muck, Yir-Tannon, Bat Cave, Jadefang, Axepath, Tarn, then the residence....
Quickest to most time-consuming. Except if the Hall of Ruin, Moonpath are up, they take precedence. And when able to run multiple circuits - time and mood permitting - I fill in with leftover residence tasks, or a drop-by at Shadowglen, an MP raid, some Tar Men, some Wolfkin... (Never really thought much about it, my thinking's almost 'instinctive' often enough, I guess... Hence the poor results? :-) Yeah, but I kept myself alive though, so far, and that wasn't always a foregone conclusion... :-))
Young Ned
12-01-2011, 07:34 AM
In fact, I do tend to go Pool of Muck, Yir-Tannon, Bat Cave, Jadefang, Axepath, Tarn, then the residence....
Quickest to most time-consuming.
Since when is the Bat Cave more time-consuming than Yir-Tanon? I can do the Bat Cave in under two minutes, and Yir-Tanon takes longer than that.
Tetracapillactomist
12-01-2011, 11:40 AM
(Since never?) You're probably right. I don't care for the Bat Cave.
(So I leave it, take Yir-Tanon ahead.)
Yir-Tanon doesn't take longer than two minutes.
Sryth™ - Recent Events
< 1m ago - Sigynna Oiorpata killed Armoured Tzaril Guardian in 17 rounds...
< 1m ago - Shamarah valiantly engaged Spear-wielding Ogre Ghost...
< 1m ago - Sigynna Oiorpata killed 2 Armoured Tzaril Guardians in 12 rounds...
< 1m ago - Dragonian bravely fought Glowing Skeletal Commander...
< 1m ago - Sigynna Oiorpata killed Armoured Tzaril Guardian in 7 rounds...
1m ago - Sigynna Oiorpata fought Armoured Tzaril Guardian...
1m ago - Sacha Scath was recently seen in and around the village of Hawklor...
1m ago - Sigynna Oiorpata killed 2 Tzaril in 5 rounds...
1m ago - Dragonian killed Glowing Skeletal Commander in 45 rounds...
1m ago - Sigynna Oiorpata killed 3 Tzaril in 9 rounds...
1m ago - Dragonian killed Glowing Skeletal Commander in 49 rounds...
2m ago - Dragonian fought Glowing Skeletal Commander...
2m ago - Sigynna Oiorpata killed Tzaril in 5 rounds...
2m ago - Sigynna Oiorpata engaged Tzaril...
2m ago - Shamarah killed Black-armoured Ogre Ghost in 5 rounds...
2m ago - Sigynna Oiorpata killed 3 Tzaril in 8 rounds...
2m ago - Angelique killed Catamarok Warrior (2 of 4) in 3 rounds...
2m ago - Dragonian valiantly battled Glowing Skeletal Commander...
2m ago - Sigynna Oiorpata was seen traveling near Talinus on horseback, reportedly headed for The Ruins of Yir-Tanon.
About 1 1/2 minutes, maybe 2... (I think the Tzaril Leader's right aft' or nearly, those Tzaril Guardians.)
Young Ned
12-02-2011, 08:30 AM
Yir-Tanon doesn't take longer than two minutes.
...
About 1 1/2 minutes, maybe 2... (I think the Tzaril Leader's right aft' or nearly, those Tzaril Guardians.)
Well, you're obviously more familiar with it than I am, then. I can't recall ever getting through it that fast.
Tetracapillactomist
12-02-2011, 12:01 PM
Just pulling your legsses a bit, Ned, I'm afraid. :-) I am rather quick and impatient when intending, or pressed for time, or have a goal in mind, or... not under heart's whether.
So it's not a fair thing to quote my timing. And Bat Cave is undoubtedly quicker than Yir-Tanon, I just don't care for it...
The Bat Cave may take me less than a minute (or barely over one, if feeling mopy)...
Sryth™ - Recent Events
3m ago - Sigynna Oiorpata killed Toalth The Bat Lord in 20 rounds...
3m ago - Sigynna Oiorpata killed Crimson Bat Creature in 10 rounds...
4m ago - Sigynna Oiorpata valiantly engaged Silver Bat Creature...
4m ago - Sigynna Oiorpata killed Grey Bat Creature in 5 rounds...
4m ago - Trolli was recently seen in and around the village of Hawklor...
4m ago - Sigynna Oiorpata killed Black Bat Creature in 6 rounds...
(Speaking of pulling legs... my favourite retort I ever got in reply to that: "grand battement / 'grand batma'!" ;-) Miss the 'riposter' - hurry back.)
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