View Full Version : Post your starting/base stats here
Oldschool
07-18-2009, 03:30 AM
Liked this thread on the old forum so here it is on the new one.
Also here (http://shadowwolf47.proboards.com/index.cgi?board=talk&action=display&thread=1193&page=1) is the link for the original.
Here are my AG characters (copied, edited and pasted).
HAWK
Agility 20 (19 Originally - boosted to 20 via Baleward)
Might 20
Body 20
Aura 20
Mind 20 (19 Originally - boosted to 20 via Elixir of Nine Spirits)
Spirit 20
Luck 20 (19 Originally - boosted to 20 via Elixir of Torrent)
High base rolls are nice in and of themselves especially since you don't have to tweak equipment around as much to compensate, but the real benefit imho is the xp bonus(es) you receive.
30 percent bonuses to everything - including powers.
ESOTERIC
Agility - 20
Body - 20
Might - 19 -- 20 (Elixir of Heroism)
Aura - 19 -- 20 (Elixir of Nine Spirits)
Mind - 20
Spirit - 18 -- 20 (Elixir of Torrent)
Luck - 19 -- 20 (Baleward)
Tried going with the name Enigma or any form of the word but for some reason it wouldn't let me. Settled for Esoteric instead.
After using the Elixir of Torrent all xp bonuses at 30%.
VIRAGO
Agility 19 -- 20 (Baleward)
Body 20
Might 20
Aura 18 -- 20 (Elixir of Torrent)
Mind 19 -- 20 (Elixir of Nine Serpents)
Spirit 20
Luck 19
Bonuses of 30 % to everything including powers.
VOLTAN
Agility - 19 -- 20 (Baleward)
Body - 19 -- 20 (Elixir of Torrent)
Might - 19 -- 20 (Elixir of Heroism)
Aura - 20
Mind - 20
Spirit - 19 -- 20 (Elixir of Heroism)
Luck - 19
Bonus of 30% to everything including powers.
Oldschool
07-18-2009, 10:08 PM
Nearly forgot my non AG characters -- bad handler no biscuit -- so here they are (copied and pasted from the old forum).
QUINCUNX
Just created non-AG character number five Quincunx (original, eh).
Here are his stats:
Agility 19
Body 18
Might 20
Aura 19
Mind 20
Spirit 20
Luck 19
30% bonus to Powers, Arcana, Diplomacy and Lore. 25% to everything else.
Took Arcana, Diplomacy, Unarmed and Thievery from start up - considered Horsemanship briefly then decided against it. Took Restoration and did "Wandering Undead" for Necromancy.
SENARY
Well continuing on my trend of original secondary character names http://s1.images.proboards.com/undecided.gif I've just created number six and named her Senary.
Agility 18
Body 19
Might 20
Aura 19
Mind 20
Spirit 19
Luck 20
30% bonuses to Arcana, Diplomacy and Lore. 25% to everything else including Powers (Magic).
thingirl
07-18-2009, 10:43 PM
I forget the bonouses to skills.
Alanne:
Agility 19
Body 18--- 20 -EoT
Might 18
Aura 20
Mind 19
Spirit 20
Luck 20
Satrted W/ Arcana, Diplo, Thievry, and Unarmmed.
Reha to follow.
Joddelle
07-19-2009, 12:39 AM
Jodelle's stats are:
Agility 19
Body 19
Might 20
Aura 20
Mind 20
Spirit 20
Luck 19
30% to powers, Arcana, Diplomacy, Lore, Seamanship, and Woodsmanship
25% to everything else.
I never used the Elixir of the Torrent because it didn't work for her stats back when I got it and it's no longer important for XP, so I'm saving it in the hope of someday getting a 21 or 22.
Oldschool
07-19-2009, 03:09 AM
I never used the Elixir of the Torrent because it didn't work for her stats back when I got it and it's no longer important for XP, so I'm saving it in the hope of someday getting a 21 or 22.
Repped for patience, optimism and (hopefully) intuition (even though I've used mine the GM seems pretty charitable on workarounds).
psychoadept
07-20-2009, 12:54 AM
I can't remember starting stats, but here's what they've got now (unequipped):
Xaran
Agility 19
Body 19
Might 20
Aura 20
Mind 19
Spirit 19
Luck 20
Amir
Agility 20
Body 19
Might 19
Aura 20
Mind 19
Spirit 20
Luck 20
Vylix
Agility 20
Body 19
Might 20
Aura 19
Mind 19
Spirit 20
Luck 19
They all started with one 18 and boosted it to 20. Amir is the only one I had the patience to get a 30% bonus to powers for; the others I just took the first roll that only had the one 18.
Taleria
07-20-2009, 08:14 AM
Here are my stats. Looks like I have a use for the Elixir of the Torrent after all. It's been a while since I've unequipped everything.
SP: 38/38
NV: 11/11
Agility 19
Body 19
Might 18
Aura 18
Mind 19
Spirit 19
Luck 19
I started with Diplomacy, Horsemanship, Lore, and Arcana, and I chose Divination for my starting power. I have a 25% bonus across the board, for skills and powers. If I ever make another character, and I'm seriously considering it, I'm gonna try for better stats.
Is it worth raising Luck to twenty, or should I go with increasing Aura?
Joddelle
07-20-2009, 01:45 PM
Is it worth raising Luck to twenty, or should I go with increasing Aura?
I'd go with luck. According to a GM answer last year, luck helps in combat, and you can't increase any of your XP bonuses by raising any of those stats to 20.
Lugwy
07-20-2009, 11:05 PM
Sod maxed stats.
Agility: 19
Body: 12
Might: 19
Aura: 20
Mind: 18
Spirit: 14
Luck: 20
Started with: Thievery, Weaponry, Unarmed Combat, Arcana
I sorely regret having Arcana as the last option, since the Sage decided to open his doors for freebies. Also, having a "Store" option to store particularly nifty rolls in case you want to "recall" them would be nice...
Taleria
07-25-2009, 05:38 AM
I'd go with luck. According to a GM answer last year, luck helps in combat, and you can't increase any of your XP bonuses by raising any of those stats to 20.
Thanks for the advice. I started a new character and am following the Character Startup Guide. (http://sryth.wikia.com/wiki/Character_Startup_Guide) Here are my starting stats:
MR: 37/37 SP: 41/41 NV: 12/12
Note that these are the stats with equipment. Too lazy to remove it, and numbers make my brain hurt, so no voluntary subtraction to get the base numbers.
All stats are at nineteen, except Agility, which is twenty. I tried to roll for the thirty percent magic but lost patience and settled for twenty-five percent, so once again, it's twenty-five percent across the board.
Edit: That's wrong. Thievery has a 30% bonus. I noticed it took a little less XP to train it. I was able to get it from level 17, which I started with, to level 20 with 64 specific XP.
Edit 2: Archery, Horsemanship, and Lore also have a 30% bonus.
On starting skills/power, I followed the advice of the guide. It's pretty cool to play a new character after over a year in Sryth. I get to reexperience all the one-time quests and have the perspective of having played a while.
P.S. I did follow your recommendation, by the way, just so you know. :)
psychoadept
07-25-2009, 05:57 PM
For some reason, I've gotten this ridiculous bee in my bonnet about making a character with 30% bonuses to EVERYTHING.
This would take a nearly impossible roll. The likelihood is astronomically small.
If I understand correctly, you would need all 20s or all but one and one 19, unless you have 19s ONLY in abilities that never apply to the same skill:
--Agility and Aura
--Agility and Spirit
--Aura and Body
--Luck and Spirit
--Might and Mind
--Might and Spirit
--Aura and Luck and Might (or any two of those)
If you allow for use of the Elixir it boosts the chances of getting a workable roll considerably, of course.
Afterthought: of course, if I ever got such a roll, I'd probably save it and stick the character on the shelf and go back to playing my regular guys.
Edited to correct for the triad.
Oldschool
07-25-2009, 11:27 PM
Actually my first secondary character, Esoteric, has 30% to everything and has three 19's - Might, Aura and Luck.
You can check the Character Skills (http://www.sryth.com/ci.php?f_c=docs.inc#character_skills) under "docs" on the homepage for the particular stats for each skill. Powers are if I'm not mistaken based on Mind, Aura and Spirit. Then take the averages for each category to figure your bonus or alternatively you can use the XP Calculator. (http://sryth.wikia.com/wiki/XP_Calculator)
psychoadept
07-26-2009, 03:57 PM
Actually my first secondary character, Esoteric, has 30% to everything and has three 19's - Might, Aura and Luck.
Ah, you're right. You could have a 19 in all of those and still not have more than one ability related to any skill/power below 20. I think that's the only triad, though.
majesty
09-23-2009, 09:18 AM
Enya
Agility 19
Body 20
Might 19
Aura 19
Mind 20
Spirit 20
Luck 20
30% to everything except for weaponary (but EoT in mind)
taproot97
09-23-2009, 09:27 AM
charm caster
Agility: 20
Body: 20
Might: 20
Aura: 20
Mind: 20
Spirit: 19
Luck : 18
taproot97
09-23-2009, 09:29 AM
it took me 27.5 minutes (i had a stopwatch on)
Daffanka
09-23-2009, 10:38 AM
Agility 20
Body 20
Might 20
Aura 20
Mind 19
Spirit 20
Luck 19
Agility increased with the Elixir of Torrent.
Agility 19
Body 20
Might 19
Aura 19
Mind 20
Spirit 20
Luck 20
My alt.
My third alt is sitting on all 20s. On the third roll. Yeah. ;)
thingirl
09-23-2009, 01:11 PM
Wow.
@ Magisty: Nice!
@ Taproot: Well worth the time. With the Elixor, that's better than Dad's main (Tharvald). He has all 19s and 20s.
@ Daffanka: Wow.
Layla has all 19s except for Arua (20) and Spirit (18). Second roll.
Joddelle
09-23-2009, 01:31 PM
My third alt is sitting on all 20s. On the third roll. Yeah. ;)
That is... to quote thingirl, "wow!"
I wish the randomizer loved me like that
Daffanka
09-23-2009, 01:53 PM
I had to reroll like crazy for my first character though, so take that with a grain of salt.
And don't get me started on gems and certain bowls!
thingirl
09-23-2009, 01:57 PM
Or pouches and forests?
Daffanka
09-23-2009, 02:40 PM
Got those in about three full explorations. Lady luck is a fickle mistress.
thingirl
09-23-2009, 02:41 PM
Yes, she is. I got the pouches in a little longer than that, but it took me probably about a month to get the bowl. Maybe even 2.
psychoadept
09-24-2009, 12:35 AM
Dang. I've been trying to get a "30 to all" roll on and off since I worked out what it would take. Lucky ducks.
I've gotten all 19s probably a dozen times...
Oldschool
09-24-2009, 12:42 AM
Dang. I've been trying to get a "30 to all" roll on and off since I worked out what it would take. Lucky ducks.
I've gotten all 19s probably a dozen times...
Hard to do indeed, although I've gotten max bonuses for everything with one of my characters it was only after using the Elixir of Torrent. Coming by it naturally is noteworthy indeed, all 2:eek:'s even more so.
Young Ned
09-24-2009, 12:47 AM
I had a hard time deciding which option to choose on the poll. I got lucky with my first character, getting mostly 19s & 20s on his second or third roll, but had to be a very persistent re-roller with the other two characters.
I ended up choosing "very persistent" because that was the case two out of three times. :cool:
psychoadept
09-27-2009, 04:16 PM
Do we know whether increasing a stat later in the game (either temporarily with an item or permanently with the elixir) has an effect on the MR/SP bonus or on base MR/SP?
Joddelle
09-27-2009, 04:24 PM
A permanent bump with the Elixir will change your XP bonus, a temp bump will not.
I haven't noticed if that +/- to MR or SP takes effect - but I suspect not?
psychoadept
09-27-2009, 04:44 PM
A permanent bump with the Elixir will change your XP bonus, a temp bump will not.
I haven't noticed if that +/- to MR or SP takes effect - but I suspect not?
Hmm. And do we know which stat/stats determine base MR/SP (not the bonus)?
shadowblack
09-27-2009, 04:49 PM
Yes, according to the wiki:
Your MR can range between 2 and 28 at the start of the game (excluding bonus points given by your Might, Agility, Mind, & Luck stats).
Your initial stamina can range from 3 to 32 points, and like MR, high scores in Body, Spirit and Luck can give you bonuses.
psychoadept
09-27-2009, 04:56 PM
Yes, according to the wiki:
Your MR can range between 2 and 28 at the start of the game (excluding bonus points given by your Might, Agility, Mind, & Luck stats).
Your initial stamina can range from 3 to 32 points, and like MR, high scores in Body, Spirit and Luck can give you bonuses.
Right, I've read that. But it only gives the stats relevant to the bonus. I've looked in the wiki and the information the GM provided, and can't find anything about how base MR/SP are determined. It's definitely not random, though, because if your stats are higher, then MR/SP (not counting the bonus) are higher.
Joddelle
09-27-2009, 05:35 PM
It is a combination of random and stats, because you can have all 19's/20's and still not have the max MR or SP, though high ability stats certainly figure in.
psychoadept
09-27-2009, 05:41 PM
It is a combination of random and stats, because you can have all 19's/20's and still not have the max MR or SP, though high ability stats certainly figure in.
That's probably it. I will see what else testing reveals.
Next question: does anyone know whether the magic XP penalty is the same as the skill penalties, since the character creation screen doesn't tell you whether you have a penalty if you can't start with magic.
Oldschool
09-27-2009, 07:21 PM
Since if one rolls what would be a negative bonus you don't actually get powers I don't know if there is any way of figuring that.
The xp bonus page on the wiki has some good data on the subject as well as MR/SP if you haven't already checked it.
http://sryth.wikia.com/wiki/XP_Bonus
psychoadept
09-27-2009, 08:14 PM
Since if one rolls what would be a negative bonus you don't actually get powers I don't know if there is any way of figuring that.
The xp bonus page on the wiki has some good data on the subject as well as MR/SP if you haven't already checked it.
http://sryth.wikia.com/wiki/XP_Bonus
I thought it wasn't that you couldn't have powers, but that you just didn't start with one... had to get them the hard way. Is that wrong? Can you not have powers at all?
Joddelle
09-27-2009, 08:16 PM
If you have such low stats and are not AG, then you can not gain powers at all.
If you are AG, you can't get powers until you gain Shadow Magic, and then you can gain others normally (though I imagine you'd have quite a bad XP bonus)
Oldschool
09-27-2009, 08:27 PM
Ahhhh, I stand corrected then - thanks. Actually now that it has been mentioned I remember AG power acquisition after starting without one being mentioned before but I still can't remember anything other than that. Wonder if anyone has actually gone that route even if just testing?
thingirl
09-27-2009, 08:43 PM
It would take a lot of testing to get up to the point where they could to Runeskin.
Joddelle
09-27-2009, 08:52 PM
I usually get to Runeskin on day two or three of a restart.
Though I usually don't do the last two scenarios then because they give AS&P
shadowblack
09-27-2009, 08:54 PM
If you start without powers there are only two ways you can obtain powers:
- increase your stats with the Elixir of Torrent - however this is possible only if you were already very close to having the required stats, since you have increase only one stat, and only with 2 points
- PG V - there's a scenario where you get Shadow Magic for free, plus a lot of Shadow Magic exp
NO, you CAN'T get Shadow Magic from Runeskin because doing so requires you to have certain powers - and since you can't get them if you can't have powers...
Joddelle
09-27-2009, 09:03 PM
I've never tried it, though I suppose I could test it pretty easy, but...
What happens when you do the "Wandering Undead" Startup scenario when you don't have the stats to start with powers?
shadowblack
09-27-2009, 09:06 PM
I think someone said that you don't get the power - but I haven't checked, so I can't be certain.
thingirl
09-27-2009, 09:27 PM
Now that I think I can check. But it would be with a non AG account, and it would have to be tomorrow, because there is no way I can get on to my non AG account on a weekend.
thingirl
10-16-2009, 04:52 PM
Not only is this a double post, but it's also necro threading.
I finnally got around to re-rolling Reha (who I renammed Edanust [ repp to the first person to guess where THAT name came from ;)]). She has straight 19s and a 25% bonous to everything. I'm happy.
Oldschool
10-16-2009, 04:54 PM
Tsunade mirrored or backwards.....
thingirl
10-16-2009, 04:55 PM
That was quick...
Oldschool
10-16-2009, 04:59 PM
Well I had a little "inside" information or perpsective on the issue so to speak...... :D
http://www.srythforum.com/showpost.php?p=3684&postcount=23
Plus I thought I recalled you mentioning that name (once I reversed it) before.
thingirl
10-16-2009, 05:01 PM
:D I'm bad with names. I also considered Arukas, but Edanust sounds better.
zmflavius
10-17-2009, 12:27 AM
:D I'm bad with names. I also considered Arukas, but Edanust sounds better.
Tsunade's apprentice right?
thingirl
10-17-2009, 12:30 AM
Yes. If I was going for a boy, Ekusas. But not (OK, maybe) Oturan.
zmflavius
10-17-2009, 12:36 AM
Yes. If I was going for a boy, Ekusas. But not (OK, maybe) Oturan.
Sasuke is still a traitor...
And I like Naruto much more than him now.
thingirl
10-17-2009, 12:43 AM
Sasuke is still a traitor...
And I like Naruto much more than him now.
So? In my fantasy (AKA my FF that I'm sort of writing) he came back for the girl of his dreams. As for fox boy, yeah, he deserves respect, I guess...
texlaw1992
10-18-2009, 03:27 AM
I made the mistake of not reading the character introduction guide before creating mine, so I did not pick thievery or unarmed combat and missed the intro adventures. Cost me an extra 60k at the adventurer's guild (when I first joined, I thought it said 300k per skill rather than 30k and never thought I'd get thievery).
I've never been able to roll all 19s and 20s - my spirit was 14, might 17 and everything else 18-20. Oh well, fortunately everything's been 20 for some time now.
thingirl
10-18-2009, 01:19 PM
It still effects your XP bonus.
texlaw1992
10-19-2009, 05:36 AM
Obviously I can't do anythng about my inability to get all 19s and 20s in my starting rolls, but is the XP bonus based solely on starting stats? I'd assumed the xp bonus rose as your stats rose through magic and so forth.
Young Ned
10-19-2009, 05:43 AM
Nope, sorry, the XP bonus is determined by your BASE stats, not your modified stats. Only one thing ever changes your base stats once they've been rolled and you've started playing: Elixir of the Torrent will raise one random stat by 2 points (or 1 point, if all your stats are 19+).
texlaw1992
10-19-2009, 06:21 AM
I raised my might to 19 with the elixir, so my only not-so-good bonus must be in spirit, which was a low 14. I'll keep this in mind if I ever run a new character.
Dranikos
10-23-2009, 01:25 AM
Dranikos' Base stats
Agility 20
Body 19
Might 20
Aura 20
Mind 19
Spirit 19
Luck 20
(Actually one of those was an 18, but I no longer remember which, Aura maybe?)
Interestingly Dranikos was the first character I ever rolled (never deleted him and restarted, so he's same as he ever was), but my ancient D&D days said to hold out for the highest I could get. (which was about an hour leaning on that Re-roll button.) I think he came out well. ^_^
thingirl
10-23-2009, 01:27 AM
Farly decant. Layla had all 19s (except for 20 Aura and 18 Spirit) on the second roll. Edanust... Well, let's just say that I like the re-roll option. But, she does have straight 19s.
ValothBranstrommer
10-31-2009, 10:38 PM
Just started a new Character today so I guess I'll share both of my Char's stats.
Valoth: (My 'Mind' was eighteen when I first started.
Agility 19
Body 19
Might 19
Aura 19
Mind 20
Spirit 19
Luck 20
DamienFirepath: My jaw dropped to the floor when I started the character creation and saw this on the opening screen.
Agility 20
Body 20
Might 19
Aura 20
Mind 20
Spirit 20
Luck 20
VB
thingirl
10-31-2009, 10:39 PM
Wow. Those are some nice characters. Repped for the second one.
wetheril
10-31-2009, 10:43 PM
That second-character is very nice! Congrats for the lucky roll, and have fun with the 30% XP bonuses. :)
Thassa
11-01-2009, 02:02 AM
Here's mine.
Khasa
Agility 19
Body 19
Might 20
Aura 18 -- 20 (Elixir of Torrent)
Mind 20
Spirit 19
Luck 18
Bonuses of 30 % to: Powers, Arcana, and Diplomacy.
Bonuses of 25 % to: Archery, Lore, Thievery and Unarmed.
Thassa
Agility 19
Body 19
Might 20
Aura 19
Mind 20
Spirit 19 - 20 Now - Applied the Elixir :).
Luck 20
Bonuses of 30 % to: Arcana, Diplomacy, Lore and Thievery currently, Powers, Sea(wo)manship and Woods when I get the Elixir.
Bonuses of 25 % to: Everything else. :)
And this one I got lucky with only 40 rolls or so. ;)
Elrond
11-01-2009, 02:11 AM
Agility 17
Body 20
Might 16
Aura 18
Mind 19
Spirit 20
Luck 19
Thanks to the Halloween event, now I can see my beginning stats (or am forced to see them)! And I think I wasted my elixir of torrent on luck instead of using it on Aura (which would have given me a 30% xp bonus to all powers!).
Oldschool
02-06-2010, 12:25 AM
Again thought I'd bump one of my favorites up.
Scarbrow
02-07-2010, 09:58 AM
I've never tried it, though I suppose I could test it pretty easy, but...
What happens when you do the "Wandering Undead" Startup scenario when you don't have the stats to start with powers?
Quite belated answer, but you do not get a power.
------------------------------------------------------------------------
Now, about the stats...
Krylinym (my main, now rank #233) was a victim of the learning curve, but since I don't play hard and he has quite a few limited-time bonuses, I can't really restart him. He has 25% to all and 30% to Thievery, MR: 31 SP: 34 NvR: 12 and his stats (below) are shown after an elixir of Torrent, I don't remember the stat.
Then I learned about the XP Bonus and rerolled the other three: Maressea and Rahenra (who stay with me) and a fourth one, Shira, which believe it or not, deleted to be able to play with the creation process when I was documenting the Pregenerated Characters (http://sryth.wikia.com/wiki/Pre-Generated) and the Startup Items (http://sryth.wikia.com/wiki/Category:Startup_Items). Rahenra has 30% to everything, and Maressea and Shira are the same except a 25% to Weaponry. All of them started with MR 32, SP 36 and NvR 12. Since these are the "starting" stats, I still can improve it with the Elixir of Torrent, etc.
Stat|Krylinym|Rahenra |Maressea|Shira
Agility|19|20|19|19
Might|20|19|19|19
Body|17|20 |20|20
Aura|19|19|20|20
Mind|17|20|19|20
Spirit|20|20|20|19
Luck|20|19|20|20
Delta7
02-08-2010, 07:01 AM
Alexander
Might 20
Agility 20
Body 20
Mind 19
Spirit 20
Aura 19
Luck 20
Murphy's law that a roll with 5 20's and 2 19's doesn't give me 30% bonus to powers. At least I can use the EoT before I put any serious points to powers.
I also did not get the max possible starting SP of 40, got 36. I guess 4 sp doesn't matter in the long run but I'm picky. I'm keeping him but I've got one more slot that I can try a few more(hundred) rolls on.
I did a lot of rolling to get this and I noticed that even on very high stat rolls you don't get the max SP of 40 very often, at least I didn't. Max MR of 32 was common even on the less superhuman rolls.
How many of people paid attention to that and not just the exp bonus?
Kael
Agility 20
Body 19
Might
Aura 20
Mind 19
Spirit 19
Luck 19
Kael started with the mac MR 32 and SP 40
Endo
Agility 20
Might 15
Body 19
Aura 20
Mind 19
Spirit 20
Luck 20
Endo also started with the max MR 32 and SP 40 despite his poor might.
I'm really wanting to keep him especially since I learned theres a quest that can raise a stat permanently by 5. But its quite a way into the game and having "only" a 20% bonus to weaponry for a while is drag, although it after looking at the leveling tables and the difficulty of the quest it would probably wouldn't cost that much in the long run before I could upgrade him. Considering you mostly only level swords for the quite a while.
I've still got one more slot and I have to say I'm jealous of Valoth now I'm probably going to waste a couple hours trying to duplicate that. You lucky !@#$%@! getting that kind of a roll on the opening screen must be like one in a bazillion. AT least you weren't completely new to the game and went " Hmm thats cool but I wonder if I can get all 20's" and rerolled.
Delta7
02-08-2010, 08:13 AM
Turns out I did make an error it seems that Alexander did start with the max sp and that it is in fact 36 and comes up more often than I thought
Scarbrow
02-08-2010, 01:58 PM
Delta7,
36 is the maximum starting "bare" SP. Have you seen my 1000 rolls (http://sryth.wikia.com/wiki/Character_Creation/Data)? (I have another thousand, but haven't posted them yet)
Your 40 SP is the result of default equipment (you start with some basic armour)
Oldschool
02-08-2010, 02:07 PM
Delta7,
36 is the maximum starting "bare" SP. Have you seen my 1000 rolls (http://sryth.wikia.com/wiki/Character_Creation/Data)? (I have another thousand, but haven't posted them yet)
Your 40 SP is the result of default equipment (you start with some basic armour)
Just took a gander at that link Scarbrow and all I can say is "repped" (when I recharge).
Needle
02-13-2010, 09:50 PM
I was "persistent until index finger ached and eyes were blurry":
Qubalix
Agility: 20
Might: 20 (19 originally, boosted with Elixir of Heroism)
Body: 20 (19 originally, boosted with Elixir of Heroism)
Aura: 20
Mind: 20
Spirit: 20
Luck: 20 (18 originally, boosted with Elixir of Torrent)
30% in all but Archery, Lore, Thievery, and Weaponry
Raising Luck will take care of the first three, then I'll have to focus on Might or Body...
Edit: After Elixirs, Qubalix has 30% AS&P :D
Oldschool
02-14-2010, 12:01 AM
Nice rolls and Welcome to the Forum Needle.
Needle
02-14-2010, 12:29 AM
Thanks Oldschool! I'm new to the game, but hopefully in a while I'll be able to contribute at least a fraction of the help I'm getting from your's and other's posts.
thingirl
02-14-2010, 12:35 AM
Welcome, Needle. Those stats are better than Alanne's. She has 2 18s and 2 19s, but both 18s were raised to 20, one by the EoT, and one after HttT (Heir to the Throne).
Oldschool
04-07-2010, 05:29 AM
http://www.scattercaw.com/Stuff/thread_necromancer.jpg
:cool::cool::cool:;););):D:D:D
Badstench
04-07-2010, 05:41 AM
Needle... don't feel bad about your starting stats in the least. I recently "denuded" Judge Fury to find his current stats without all the magic parephernalia...
I have 20 in Spirit and Luck. The luck score was gifted through a past potion that lifted the stat from 15
Other than that, all my scores languish with 14's and 15's, and some of these were raised by 1 point from past magic items.
My point is, I don't benefit from the xp percentage bonuses in a lot of abilities, which means my work rate to achieve any particular level has to be harder and take longer.
But I'm in this for the long haul, so whether I've got 14's, 15's or 20's in ability stats doesn't matter to me. I'll eventually get to legendary status in all skills and powers without the percentage bonuses.
This is why I chose an elixir from Talaro that increased my MR and SP, though i would like a few more NV. To put the last thing in perspective, I think I currently rank 3rd on NV total with 92 (+ whatever from the mushrooms)
hopefully in a while I'll be able to contribute at least a fraction of the help I'm getting from your's and other's posts.
New players are joining up every day, and they need help. Players who have been around for a while rely on the likes of you to help new players so us "old timers" don't "burn out" covering old ground time and again. I'm not saying we are arrogant and get sick of the same old questions, but our answers might not sound jaded or incomplete rather than coming from someone fresher.
I hope that makes sense.
Needle
04-07-2010, 06:37 AM
Yep, that makes perfect sense Badstench. Thanks for the reply!
zmflavius
04-07-2010, 02:25 PM
I just thought of another thing.
Wouldn't a good way to remove the "harsh learning curve" be to abolish random stats, give you a set number of "stat points" to distribute and then make everyone equal?
scout1idf
04-07-2010, 05:09 PM
Scout
-STATS|-level
-Agility |-
-Body |-
-Might |-
-Aura |-
-Mind |-
-Spirit |-
-Luck |-
-Skills:
Arcana|- 0%
Archery|- 15%
Diplomacy|- 0%
Horsemanship |-10%
Lore |-10%
Seamanship|- 10%
Thievery|- 20%
Unarmed Combat|- 0%
Weaponry |-15%
Weaponry: Bashing Weapons|- 15%
Weaponry: Hacking Weapons|- 15%
Weaponry: Lances|- 15%
Weaponry: Polearms |-15%
Weaponry: Slashing Weapons|- 15%
Weaponry: Stabbing Weapons|- 15%
Weaponry: Staves |-15%
Weaponry: Troll-Bont|- 15%
Woodsmanship|- 0%
-Powers:
Conjuration|- 0%
Destruction|- 0%
Divination|- 0%
Elementalism|- 0%
Fortification|- 0%
Gating|- 0%
Illusion|- 0%
Necromancy|- 0%
Restoration |-0%
Shadow Magic|- 0%
Telekinesis|- 0%
*************************************
Ulric
-STATS|-level
-Agility |-
-Body |-
-Might |-
-Aura |-
-Mind |-
-Spirit |-
-Luck |-
-Skills:
Arcana |- 25%
Archery |- 30%
Horsemanship |- 30%
Lore |- 30%
Seamanship |- 30%
Thievery |- 30%
Weaponry |- 25%
Weaponry: Bashing Weapons|- 25%
Weaponry: Hacking Weapons|- 25%
Weaponry: Lances |- 25%
Weaponry: Polearms |- 25%
Weaponry: Slashing Weapons|- 25%
Weaponry: Stabbing Weapons|- 25%
Weaponry: Staves |- 25%
Woodsmanship |- 25%
-Powers:
Conjuration|- 25%
Destruction|- 25%
Divination|- 25%
Elementalism|- 25%
Fortification|- 25%
Gating |- 25%
Illusion |- 25%
Necromancy|- 25%
Restoration |- 25%
Telekinesis |- 25%
*************************************
Allura
-STATS|-level
-Agility |-
-Body |-
-Might |-
-Aura |-
-Mind |-
-Spirit |-
-Luck |-
-Skills:
Arcana|- 25%
Archery|- 25%
Diplomacy|- 25%
Horsemanship|- 25%
Lore|- 25%
Seamanship|- 25%
Thievery |-25%
Weaponry|- 20%
Weaponry: Bashing Weapons|- 20%
Weaponry: Hacking Weapons|- 20%
Weaponry: Polearms|- 20%
Weaponry: Slashing Weapons|- 20%
Weaponry: Stabbing Weapons|- 20%
Woodsmanship|- 20%
Powers:
Conjuration|- 25%
Destruction|- 25%
Divination|- 25%
Elementalism|- 25%
Fortification|- 25%
Gating|- 25%
Illusion|- 25%
Necromancy|- 25%
Restoration|- 25%
Telekinesis|- 25%
*************************************
Arabel
-STATS|-level
-Agility |- 19
-Body |- 20
-Might |- 20
-Aura |- 19
-Mind |- 19
-Spirit |- 19
-Luck |- 20
Skills:
Arcana |-25%
Archery |-30%
Diplomacy |-25%
Lore |-30%
Seamanship |-30%
Thievery |-30%
Unarmed Combat|- 25%
Weaponry |-30%
Weaponry: Bashing Weapons |-30%
Weaponry: Hacking Weapons |-30%
Weaponry: Polearms|- 30%
Weaponry: Slashing Weapons |-30%
Weaponry: Stabbing Weapons |-30%
Woodsmanship |-25%
Powers:
Conjuration|- 25%
Destruction|- 25%
Divination |-25%
Elementalism |-25%
Fortification |-25%
Gating |-25%
Illusion |-25%
Necromancy|- 25%
Restoration|- 25%
Telekinesis |-25%
Needle
04-07-2010, 05:18 PM
Wouldn't a good way to remove the "harsh learning curve" be to abolish random stats, give you a set number of "stat points" to distribute and then make everyone equal?
I hear you zm; that type of system is definitely fair while leaving some choice to the player. However, for whatever reason, I find myself more attached to characters when there's a random element involved. Even "first roll, first keep" characters have been dear to my heart (shrug).
One thing I've been interested in a system where you start off not knowing your initial (random?) stats. The early adventuring involves discovering what they are and improving them (i.e., learning your limits by testing/pushing them). As long as there are enough in-game opportunities to put everyone on the same footing (with enough gameplay), then that could eliminate carpal tunnel inducing rerolling of initial stats, eliminate "bad 'characters, and provide some fun early gaming that a player would be invested in.
Oldschool
06-08-2010, 03:37 AM
Shameless double post (via quote) and thread revitalization.
Since Tarlaro's Elixirs are now available again for many of us including all my characters I thought it'd be a good time to revive this thread.
Plus thanks to the second batch of Tarlaro's Elixirs my main Hawk and one of my alts, Esoteric, now have all 20's. And Virago and Voltan are only missing one - both having a 19 in Luck.
And after the first batch of Tarlaro's wares all my characters had 30 percent bonuses across the board.
Liked this thread on the old forum so here it is on the new one.
Also here (http://shadowwolf47.proboards.com/index.cgi?board=talk&action=display&thread=1193&page=1) is the link for the original.
Here are my AG characters (copied, edited and pasted).
HAWK
Agility 20 (19 Originally - boosted to 20 via Baleward)
Might 20
Body 20
Aura 20
Mind 20 (19 Originally - boosted to 20 via Elixir of Nine Spirits)
Spirit 20
Luck 20 (19 Originally - boosted to 20 via Elixir of Torrent)
High base rolls are nice in and of themselves especially since you don't have to tweak equipment around as much to compensate, but the real benefit imho is the xp bonus(es) you receive.
30 percent bonuses to everything - including powers.
ESOTERIC
Agility - 20
Body - 20
Might - 19 -- 20 (Elixir of Heroism)
Aura - 19 -- 20 (Elixir of Nine Spirits)
Mind - 20
Spirit - 18 -- 20 (Elixir of Torrent)
Luck - 19 -- 20 (Baleward)
Tried going with the name Enigma or any form of the word but for some reason it wouldn't let me. Settled for Esoteric instead.
After using the Elixir of Torrent all xp bonuses at 30%.
VIRAGO
Agility 19 -- 20 (Baleward)
Body 20
Might 20
Aura 18 -- 20 (Elixir of Torrent)
Mind 19 -- 20 (Elixir of Nine Serpents)
Spirit 20
Luck 19
Bonuses of 30 % to everything including powers.
VOLTAN
Agility - 19 -- 20 (Baleward)
Body - 19 -- 20 (Elixir of Torrent)
Might - 19 -- 20 (Elixir of Heroism)
Aura - 20
Mind - 20
Spirit - 19 -- 20 (Elixir of Heroism)
Luck - 19
Bonus of 30% to everything including powers.
texlaw1992
06-08-2010, 04:48 AM
I maxed out my mind and aura with the latest elixir (also got +1 SP as well as +4 NV even though the description does not mention +1 SP).
Now 20s in everything except spirit, might and luck. Should have Might 17, Spirit 18 and Luck 19 once all the elixirs become available.
thingirl
06-08-2010, 02:31 PM
Agility - 19
Body - 18 -- 20 (Elixir of Torrent)
Might - 18 -- 20 (Baleward)
Aura - 20
Mind - 19 -- 20 (One of Tarlaro's Elixirs, I forget which one)
Spirit - 20
Luck - 20
DarkJak
08-31-2010, 04:40 AM
After well over 3000 rolls, finally something I'm happy with
Agility - 19
Body - 19
Might - 19
Aura - 20 - Elixir of Torrent
Mind - 20
Spirit - 20
Luck - 20
Any idea when the Elixirs will be available again?
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