Sparahawk
12-23-2011, 03:57 AM
My second character is gonna have better stats look at this!!
Your stats have been determined...
Melee Rating [?] 28 / 32 Superhuman
Stamina Points [?] 32 / 36 Superhuman
Might [?] 20 Superhuman
Agility [?] 20 Superhuman
Body [?] 19 Incredible
Mind [?] 19 Incredible
Spirit [?] 20 Superhuman
Aura [?] 20 Superhuman
Luck [?] 19 Incredible
Avg. Stat: 20 Melee Rating: 32 Stamina Pts: 36
Recommendation: ACCEPT STATS
Stat Bonuses/Penalties to Melee Rating & Stamina Points
Might, Agility, Mind, & Luck give you a +4 bonus to Melee Rating.
Body, Spirit, & Luck give you a +4 bonus to Stamina Points.
Skill Potential (based on stats)
Thievery: 30% Bonus
Weaponry: 30% Bonus
Arcana: 30% Bonus
Seamanship: 30% Bonus
Horsemanship: 30% Bonus
Diplomacy: 30% Bonus
Woodsmanship: 25% Bonus
Archery: 25% Bonus
Unarmed Combat: 25% Bonus
Lore: 25% Bonus
Magic Potential (based on stats)
Your Aura, Mind, and Spirit scores ALLOW you to start with magical abilities (30% Exp Bonus).
Your stats have been determined...
Melee Rating [?] 28 / 32 Superhuman
Stamina Points [?] 32 / 36 Superhuman
Might [?] 20 Superhuman
Agility [?] 20 Superhuman
Body [?] 19 Incredible
Mind [?] 19 Incredible
Spirit [?] 20 Superhuman
Aura [?] 20 Superhuman
Luck [?] 19 Incredible
Avg. Stat: 20 Melee Rating: 32 Stamina Pts: 36
Recommendation: ACCEPT STATS
Stat Bonuses/Penalties to Melee Rating & Stamina Points
Might, Agility, Mind, & Luck give you a +4 bonus to Melee Rating.
Body, Spirit, & Luck give you a +4 bonus to Stamina Points.
Skill Potential (based on stats)
Thievery: 30% Bonus
Weaponry: 30% Bonus
Arcana: 30% Bonus
Seamanship: 30% Bonus
Horsemanship: 30% Bonus
Diplomacy: 30% Bonus
Woodsmanship: 25% Bonus
Archery: 25% Bonus
Unarmed Combat: 25% Bonus
Lore: 25% Bonus
Magic Potential (based on stats)
Your Aura, Mind, and Spirit scores ALLOW you to start with magical abilities (30% Exp Bonus).