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Oldschool
07-22-2009, 08:05 PM
For issues not related to a specific mp scenario.

Here's mine. Just finished Tarramyre getting two of the three bands I needed for Hawk. Came in late and didn't want to risk "stealing" the KB but also hoped to sate my band lust so here is what I did.

Entered with Xarakk at 1 percent and constantly used conjuration so as to not to inflict any damage and not risk getting the KB - I've done this a few times when accidentally entering an mp in that situation but always just long enough to flee. You get the standard conjuration in combat warning and no NR is spent but you can take damage. During this instance I went until I was forced to flee which was at the end of the combat when Xarakk was slain. This was my intention and to hopefully get band number three which I didn't.

A couple questions. Has anyone ever gotten a band or shard drop in Ildraria after exiting on the killing round or can one even do so regardless of combat tactics? Also, would using this type of tactic have a different affect than a "normal" one. I don't think so myself but I'm not sure either.

Thanks in advance.

Oldschool
07-23-2009, 05:01 AM
Just an observation. Is it me or are the mps back in a trough? A while back this was the case then interest seemed to pick up partly due to an influx of "new blood" or so it seemed. Alas it appears that crest has fallen, for now at least. I'm sure most folks would agree that at least part of the reason is all the new content of late especially Zurmyn's and in particular "temple tracking".

Badstench
07-23-2009, 05:19 AM
Doolipalally said this somewhere else, and I tend to agree with her...

I used to visit the various MPs on a regular basis. Sadly, my geographical location puts me in a time zone when not many players are online at the same time as me. With fewer combatants, it takes much longer to kill the baddies, time in which I can earn an equal amount of xp doing replayable scenarios.

I still visit the MPs on the odd ocassion when I'm waiting for other stuff to reset, but this becomes less often as new content is added.

However, I wouldn't like to see the MP's removed. It's nice to know that I have the option of joining a battle if I want to.

Joddelle
07-23-2009, 05:32 AM
I tend to do Redwolf when I stumble into it after picking up the XP from the four wolfkin, and I do Tarramyre whenever I need the onyx bands. Other than that, I mostly avoid the Multi-players.

Now that I have all 10 gems (and all 5 Platinum Star coins, and all 3 Small Etched Stones, and all 3 Tablet Fragments, and...) hmmm, I got a lot of 'complete' incomplete sets of stuff dammit!

Anyway, now that there's no new content availible for the moment, I've been sticking mostly to the replayables.

solitu
07-23-2009, 06:05 AM
Now that I have all 10 gems (and all 5 Platinum Star coins, and all 3 Small Etched Stones, and all 3 Tablet Fragments, and...) hmmm, I got a lot of 'complete' incomplete sets of stuff dammit!

Totally agree. There are too many unresolved adventures, and they are not small ones. I wonder when the GM will slow down the pace a bit and start to deal with them. (Oh please don't pull out more tournaments...)

Badstench
07-24-2009, 06:09 PM
solitu said
Totally agree. There are too many unresolved adventures

If I were of a suspicious nature, I'd think this was a cunning ploy by the gm to keep us forever stretching toward the dangling carrot. It's like reading a book to the bitter end, then finding the last page (and the climactic conclusion) has been ripped out. To satisfy the necessity of an ending, I'll tear the house apart looking for the missing page, or... and get this... go buy another copy! [Please! I don't need smart-alec remarks about going to the library or just reading the last page in the bookstore... this is just an analogy.]

I'm serious! One of the things I'm adamant about seeing before I die is what the fuss is all about concerning the Sword of Merzek. In the meantime, I continue to play, and will continue to play, just as long as there is another carrot to reach for.

Sorry Oldschool... strayed a little bit off-topic here.

Chareos
07-24-2009, 06:43 PM
Maybe I am a cynic too but I have often thought along those lines as well Badstench. If each scenario was played out to the end then some people, (not me I'm an addict lol), might see it as a natural break and finish playing. This way there are always those of us who just HAVE to see things through to the end :-)

By leaving almost all the adventures with unfinished quests you are practically guaranteed that people will continue playing in order to find out what happens in the end. This is especially the case with the amount of players that are maxxed out in one or more skill or power. Why else would you continue playing when all your xp is just doing nothing?

I love the game and don't mind a few cliffhangers to keep me excited for the next installment but please not quite so many :-)

EDIT:- sloppy spelling tut tut :-)

thingirl
07-24-2009, 09:04 PM
I thought Runeskin was done with. But, now I'll have to get out Demonscourge and go "kill" him. Oh, and I agree with Badstench.

solitu
07-25-2009, 02:19 AM
Aw I still love the game very very much! What I mean is... you know, there are many interesting things that remained suspended for so long that we gradually lost our interest, or even forgot about them. (Sometimes even the GM himself forgot about them...) So the undroppable-item list just get longer and longer.

I'm not talking about getting strong weapons / finishing off "big baddies." I'm talking about the numerous twists in numerous quests that are full of potentials but are now looking like... they're just there.

Of course I'd like to see bigger and more epic adventures coming out, but I just feel it's also a pity to have many this-and-that fade away.

Oldschool
07-25-2009, 02:33 AM
Badstench said,

Sorry Oldschool... strayed a little bit off-topic here.




Lol, I almost never do that (he lies) and never for more than a "little bit" (he blatantly lies). ;)

Interesting and I agree with most of the posts. Solitu's fade away reference reminds me of Stoneskin Fever. While I'd like to see it wrapped up or at least this chapter wrapped up (you never really know when something may pop up again like Runeskin which is a good thing) I would NOT like to see it scrapped altogether (short of mechanical/bug issues). Which is what I'm wondering about considering the timing in relation to the GM looking at loose ends and it's lower rate of occurence followed by the quickstone auto rest.

Chareos
07-25-2009, 07:49 AM
Do you mean when the 'demon' attacks you when you were sleeping/resting? That wasn't Runeskin was it? Unfortunately I do not have the legendary necrothreading power that you have so i haven't checked ;-)

Joddelle
07-25-2009, 10:00 AM
there used to be a couple things happening when you slept/rested


Stoneskin fever would make you hack and wheeze and cough.
Also the Elemental Lord Ezerok liked to invade your dreams and interupt your sleep.

shadowblack
07-25-2009, 10:25 AM
And Conjured items would vanish. Now they stay forever (unless you rest by mistake, and even then you might get lucky).

Doolipalally
07-25-2009, 04:33 PM
there used to be a couple things happening when you slept/rested


Stoneskin fever would make you hack and wheeze and cough.
Also the Elemental Lord Ezerok liked to invade your dreams and interupt your sleep.


They still happen. Found out the other day when I needed to hit the rest button to get my NV sorted out after switching weapons.

thingirl
07-25-2009, 05:08 PM
I just tested it, and Lo and behold, I have Stoneskin feaver. (Strange, I don't remember getting it.)

shadowblack
07-25-2009, 05:18 PM
Hardly surprising. You are not told when you get it, so may get it and not find out about it for quite some time. I'll bet that's what happened to you.

thingirl
07-25-2009, 05:26 PM
Yeah, probably.

Joddelle
07-25-2009, 06:50 PM
They still happen. Found out the other day when I needed to hit the rest button to get my NV sorted out after switching weapons.

I never do that anymore - I just step into a building or out of town, and then step back into the safe area.

scout1idf
07-25-2009, 08:39 PM
And Conjured items would vanish. Now they stay forever (unless you rest by mistake, and even then you might get lucky).


Scout has hit the rest button at least a dozen times and Vatyr's Keep is still in his inventory.

If that's just luck, I'd sure like to trade it for finding the ghost lady (more often), I can always conjure another ring......



(http://www.sryth.com/game/ci.php?f_c=pc_inventory.inc&f_task2=detail&f_itemid=186)

Badstench
07-25-2009, 09:17 PM
Shadowblack reported:
And Conjured items would vanish. Now they stay forever
This smells like an unintentional result of something else the gm tinkered with... a bug, in other words.

Has anyone reported it to the gm?

I'm of the opinion (oh, no... here he goes again!) that conjured items should have a limited lifespan.

I've noticed you've had Vatyr's Keep among your equipment for a long time, Scout. I'd forgotten it was a conjured item and assumed I'd missed something during an adventure.

shadowblack
07-25-2009, 10:38 PM
I have TWO copies of Vatyr's keep. Unfortunately there's no way to equip both of them. And yes, I sent the GM a message asking about equipping identical rings, but received no answer. In that message I also asked if we're not supposed to have two identical rings. No answer, unfortunately. Mayube I should put it in the monthly questions...

@scout1idf:
That's just luck. Save before resting, then rest a few times, and after each one quite without saving. You'll see that the results of resting vary (as far a conjured items are concerned).

By the way, what was the thread about?

wolfman10
09-02-2009, 06:07 PM
Hi, does anyone else think that the GM should tweak the rewards for the MP scenarios way upwards? I hadn't done any for a while but then did a few over the last few days. I normally play starting in the afternoons/ early evenings UK time and I recently participated against Xarrakk in a battle that lasted more than 8 hours, although I don't know how much of that was due to it (the scenario) sitting there waiting for someone to participate before I arrived. That, to me is just crazy. I also defeated Ildraria solo yesterday, which took almost four hours and I think I was there for most of that. At the end I got 1536 xp plus what I got for the killing blow. Now, don't get me wrong, I love the idea of the MP's and scoring in relation to the number of players involved, but I do feel that if there are only one or two players involved that the xp rewards are far too low given the amount of time it takes to earn them. What do you guys think? ( I DID think that it was quite amusing though when I killed the demon for 666 points of damage - definitely got the number of THAT beast, huh?!

thingirl
09-02-2009, 06:29 PM
There are 3 views I have, maybe it's because of my split personality :rolleyes:

Hoarder: Yes yes yes, I'll sign a petition to raise the limit, yes, more XP yes.
I don't wanna get in trouble: Well, maybe. I agree that they might be a little low, but it would require a lot of tweaking...
I'm in a bad mood: No. just, No.

I'm gonna go with #2.

Oldschool
09-16-2009, 01:07 AM
Just wondering especially since I've not been playing much of late even more so in the mps about Shadowblack's post in one of the specific mp threads (Talderus, I think).

Has anyone noticed any appreciable increase in the mp bosses stamina?

Considering the recent drop in mp involvement and the history of player complaints (mine included) I would think that an increase in foe SP would NOT have been the next tweak implemented.

Joddelle
09-17-2009, 01:47 AM
What I have noticed recently is that all the MP bosses heal.
I've stopped taking killing blows, and leave the MPs at 1%

Often, I'm the only one there at the end and even an hour later the thing hasn't ended, so I'll go back to see if it's the same battle and it is. Only the boss is at 3 or 5% and not 1% like I left them

thingirl
09-17-2009, 01:49 AM
Huh, I guess they do do something when nobody is around. That might make for more XP, but only if the battle if left alone for a while.

shadowblack
09-25-2009, 09:14 PM
I'm not sure where to put this, but:
What's going on with the MPs?

* The Copper Wood in Thanevale
o There is currently no sign of the great dragon in the Copper Wood...
...7 hour(s) and 53 minute(s) remain...

* Wurmwrit's Farm near Hawklor
o All is peaceful on Wurmwrit's Farm...
...7 hour(s) and 18 minute(s) remain...

I don't think I have EVER seen such long reset times...

thingirl
09-25-2009, 09:17 PM
Well, they can be set for a long as 8 hours. But two at 8 hours at the same time...

Oldschool
09-26-2009, 02:26 AM
Considering the lack of interest maybe the baddies are taking the proverbial ball and going home. ;)

Seriously, nice catch Shadowblack and interesting indeed.

racey
09-28-2009, 08:50 PM
The Blustery Wood near Sageholt
All is peaceful in the Blustery Wood...
...8 hour(s) and 9 minute(s) remain...

The Copper Wood in Thanevale
There is currently no sign of the great dragon in the Copper Wood...
...7 hour(s) and 29 minute(s) remain...

Wurmwrit's Farm near Hawklor
All is peaceful on Wurmwrit's Farm...
...7 hour(s) and 49 minute(s) remain...


Wow!

Rangerlord
10-01-2009, 09:13 PM
With the mp's being more spread out more players take on the challenge at the same time which makes the battle quicker and more interesting then fighting it by yourself for an hour or two. Also back to Jodelle I've come in twice and stolen the reward from you leaving it at 1%. Now that I've seen this I'll leave it alone next time....sorry. But thanks for the easy xp.

Rangerlord
10-01-2009, 09:15 PM
Sorry I spelled Jodelle wrong Joddelle. There.

Joddelle
10-02-2009, 07:11 AM
I purposely leave at 1% because I don't want the Killing Blow. If you watch closely, you'll see Joddelle 'fled from the battle' instead of being 'forced to retreat'

I don't always catch the change from 2% to 1%, but when I do, I leave the fight - anyone that wants the XP is welcome to it.

scout1idf
10-05-2009, 04:03 PM
From the The Curse of Talderus Redborn thread......


.....0 hour(s) and 29 minute(s).......

Adventurer Damage
1. Thordon (smv1973) 22,736
2. Valoth (valoth) 11,297
3. Lancelot (texlaw1992) 4,447
4. Rebel Shell (ghostmo) 3,617
5. Jamie (glowworm) 2,565
6. Gorge (westwindthes) 419

T......0 hour(s) and 24 minute(s).......

Adventurer Damage
1. Altaria (wetheril) 17,681
2. Rommel (rangerlord) 7,790
3. Shadowblack (shadowblack) 3,205
4. Karethi Yarafon (moria369) 1

......0 hour(s) and 10 minute(s)......

Adventurer Damage
1. Bimbo (bibs) 8,716
2. Rebel Shell (ghostmo) 7,285
Congrats Bimbo on the killing blow & on top damage spot.


16,001 SP for the Wolf and done in 10 minutes by 2 players. What is going on with the MP battles?

It appears that they are now based on how many players are involved.
Isn't that what we wanted along time ago?

thingirl
10-05-2009, 05:34 PM
the next battle against xarakk, servant of joloreth will begin in approximately 9 hour(s) and 56 minute(s)...

what the heck!

Oldschool
10-05-2009, 05:47 PM
I'm guessing the long reset times are part and parcel of the tweaks which are allowing the increased number of rounds in mps as well as the lower foe SP which result in uber-short battles.

I won't revisit the topic of the GM keeping xp awards at a limit other than mentioning it and one theory (that I hold to) is that it is to keep the game more viable. Once characters max out some players may "wander off". Although it appears Havoc's AG status is currently in limbo he has made his position clear so let's keep him out of this please.

Back to my point.... The longer reset times have probably been implemented to keep folks from essentially grinding a large amount of general xp via the MP's. Especially since the new mechanics are so attractive and generous.

One question - are the top damage scorers still getting the max or close to the max under the shorter system? I'm guessing so but, IF NOT, that makes the above fodder for the recycle bin. :rolleyes:

thingirl
10-05-2009, 05:49 PM
I wasn't going to accuse Mr. Admin of anything.

Oldschool
10-05-2009, 05:51 PM
I meant the debate whether he was leaving since he maxed out AS&P. That horse has been beat to death already. He stated in one of Badstench's interview pieces he would stay around all the same. That's what I was referring to - maybe I shouldn't have mentioned it at all.

thingirl
10-05-2009, 05:54 PM
Ah. And if you hadn't said that, someone (not me) would start the "OMG! Havoc's leaving us!" thing again. Which we know isn't true.

thingirl
10-05-2009, 05:58 PM
Sorry for the double post, but it's a differant topic.

The min reward also has, I think, been upped. Alanne just got 66 XP for 60 something damage.

shadowblack
10-05-2009, 06:01 PM
The next battle against the great pumpkin beast will begin in approximately 9 hour(s) and 59 minute(s)...

No comment!

Oldschool
10-05-2009, 06:01 PM
Guess this answers my xp awards question,

I got 2,400 exp for the battle. So exp got a big boost like the number of attacks per round.

Further reasoning for the increased wait times if one follows the limited xp theory.

thingirl
10-05-2009, 06:04 PM
If I am awake at 11PM... Well, let's just say I won't be.

Alanne: "Anyone want Punpkin Pie? I'll be one before that giant punpkin is ready again"

Me: "Alanne, if you want some, you'll have to make it yourself. Oh wait, she's already back at Stormedge Palace."

Oldschool
10-05-2009, 06:10 PM
The increased rounds and lower foe SP will take some time (for moi at least) to get used to as I was going for the KB in the last MP I was in and was like &*^% I went too fast and ain't gonna get another shot.

The pumpkin still had enough percentage left for the old system for Hawk to get another shot in. By the time he got "kicked out" the battle was over. Still I like the tweaks overall. The reset times may be problematic especially for those that may have a short window of playing time however.

Hopefully the timers will be staggered every two hours or so to accommodate those folks.

Again the tweaks are a marked improvement and should increase involvement once word gets around - kudos to the GM.

Hastifer
10-05-2009, 06:35 PM
Overall I agree it is an improvement (for sane players, anyway).

For those dedicated to crazed insanity, however, it sucks (but being insane they don't really notice such things). Simeon died twice on the demon, because of which he only got in four shots at the thing (the two non-kill attempts resulted in manually fleeing).

But that is a niche play style, so I won't complain! :) (Just objectively note, if such is possible for the unbalanced)

thingirl
10-05-2009, 06:37 PM
It is not. I will be stuck at 2 bands for the rest of the year.

Hastifer
10-05-2009, 06:44 PM
Simeon agrees, but notice the disclaimer in parenthesis .. i.e. it is an improvement unless your character is insane...

wetheril
10-05-2009, 06:52 PM
Simeon agrees, but notice the disclaimer in parenthesis .. i.e. it is an improvement unless your character is insane...

*laughs* Perhaps the less sane could care to enlighten me on this: is the minimum exp reward unchanged?

...I also noticed one player managed to do 1 damage--and that deserves a rep all on its own.

Hastifer
10-05-2009, 06:56 PM
Thingirl pointed out that she got 66 exp, and Simeon will get his soon enough (he only scored 24 total damage against xarrak).

One question -- what is the new minimum number of rounds? (even conjecture is satisfactory at this point)

Oldschool
10-05-2009, 06:56 PM
Thingirl makes a good point - the downside of the shortened mps and longer resets is for first time players trying to get the Wand of Dragonfire and Finger of Dread as well as for older ones trying to re band the finger.

thingirl
10-05-2009, 06:58 PM
Especially if the old ones are being insane.

Hastifer
10-05-2009, 07:08 PM
Simeon reports that he received 65 experience points for his 24 damage.

It is safe to say that either 64 or 65 is the new minimum. I'll have to do a 1 point total for an upcoming engagement, to see if it hits 64 or lower.

But 65 is the effective minimum, if you're really trying to do damage and survive at all.

thingirl
10-05-2009, 07:12 PM
What is the lowest number of rounds anyone has observed in one battle since the changes took place?

thingirl
10-05-2009, 07:17 PM
That makes sense. And I would bet that the max is 42. Then both the min and the max number of rounds will have been doubled.

Moria369
10-05-2009, 07:18 PM
II'll have to do a 1 point total for an upcoming engagement, to see if it hits 64 or lower.

Done

Special Multiplayer Scenario Experience Bonuses

The Red Wolf of Sageholt

XP +64 You've been awarded a total of 64 Experience...
64 xp applied to general...

:(:o wasn't what I had set out to do...

thingirl
10-05-2009, 07:20 PM
Did you flee or retreat?

wetheril
10-05-2009, 07:20 PM
Done

*laughs* Thank you for that confirmation. And repped, for achieving 1 damage in an MP!

Moria369
10-05-2009, 07:27 PM
Did you flee or retreat?
I ran as fast as my little Gopher Tortoise legs would carry me... the first time I found the open field I died; so I was just trying to find it and then save... but my timing was off - way off! and I got there at the same time he did... yikes!
:o

thingirl
10-05-2009, 07:30 PM
You don't have to attack. And the same thing happened to me when I first found it. (Including dieing.)

Hastifer
10-05-2009, 07:35 PM
Done


I'll rep you too, as soon as I can, thanks! BTW how many rounds did you stay in that combat? You might be eligible for our guild!

wetheril
10-05-2009, 07:38 PM
Simeon reports that he received 65 experience points for his 24 damage.

It is safe to say that either 64 or 65 is the new minimum. I'll have to do a 1 point total for an upcoming engagement, to see if it hits 64 or lower.

But 65 is the effective minimum, if you're really trying to do damage and survive at all.

Thank you for the report all the same! Now, to try something out...

Moria369
10-05-2009, 07:38 PM
You don't have to attack. And the same thing happened to me when I first found it. (Including dieing.)
Of course I 'had' to attack...
what kind of wimp do you think I am :eek:;)...
besides that is what the [FLEE] button is for...

thingirl
10-05-2009, 07:40 PM
Sorry. I meant that you can't be forced to attack him.

Hastifer
10-05-2009, 08:01 PM
Sorry. I meant that you can't be forced to attack him.You sort of can -- I've noticed that you sometimes CAN'T flee until the 2nd or later round...

Which, when you're down to 3 SP on round 1, is scary.

thingirl
10-05-2009, 08:02 PM
Yeah. I've gotten killed in 2 rounds. I think, not sure though, that I've gotten killed in 1 round too.

Oldschool
10-05-2009, 10:13 PM
-------------- IMPORTANT ANNOUNCEMENT -------------------------

Oldschool - handler for Hawk, Esoteric, Virago and Voltan would like to make the following announcement:

In light of the recent and diametric tweaks to the mp scenarios and the possibility of even more severe ones to follow he would like to magnanimously and selflessly volunteer the services of his characters to lead the foray into these new and unknown mp scenarios.

While the unknown danger is great, he feels this selfless sacrifice is the least he could do for his fellow adventurers. However, understanding that most of his colleagues couldn't bear to sit idly by especially when a comrade is in grave and dire danger he feels it would be prudent to limit these companionless chivalrous charges to ten minutes - after that everyone else feel free to join in. ;):cool::D

thingirl
10-05-2009, 10:15 PM
Is one of them live? *goes to check*

EDIT: Nope- but only 2hrs left before the Redwolf. I have no idea what Oldschool just said.

Joddelle
10-05-2009, 10:25 PM
hehe.
How noble and chivalrous of you, brave sir!

Hastifer
10-06-2009, 12:59 PM
I think he's volunteering to see what a solo gets for experience...

thingirl
10-06-2009, 01:07 PM
He's not getting Xarakk, right you madman? :p

smv1973
10-06-2009, 04:21 PM
What is the lowest number of rounds anyone has observed in one battle since the changes took place?

The lowest number of attacks I have got has been 25 in one round vs the Dragon.

shadowblack
10-08-2009, 11:18 AM
Looks like the number of rounds is not the only change. For the first time the Puppy hit me with a special that did 50 (!) damage (or higher - I don't remember the exact number). The frequency of his specials has also increased, making him somewhat dangerous, as befitting an MP boss.

scout1idf
10-08-2009, 03:38 PM
Looks like the number of rounds is not the only change. For the first time the Puppy hit me with a special that did 50 (!) damage (or higher - I don't remember the exact number). The frequency of his specials has also increased, making him somewhat dangerous, as befitting an MP boss.

Last nights battle with the Pumpkin, Scout got killed 3 times. I noticed several 40-60 point hits and just figured it was normal since I hadn't played in a while. I'm guessing it's not normal?

By the way, that was the first time Scout had been killed in a very very very long time. (besides the resent grinding block)

shadowblack
10-08-2009, 04:09 PM
The Pumpkin has always had such high specials. But the WOLF - no (or at least I had never seen them before). In the past it was possible to fight an entire battle against Talderus without having to heal even once! In fact, oftentimes the Savage Wolfkin you encounter when retreating would cause more damage than Talderus himself! I guess that's why the GM changed him and made him stronger.

Rangerlord
10-08-2009, 06:36 PM
It had been quite a long time since I had been killed in any of the MP's too. I like the added rounds and the greater damage it makes the fight more of a fight and less of sitting around clicking. I now have to pay attention to the battle.

Badstench
10-09-2009, 07:21 AM
Hmmm... I've only just noticed the tweaking. It's been a long time since Judge Fury scored a 1000+ damage title with just normal weapon strikes.
Judge Fury, wielding (Soulsmite Mace) dealt 1241 points of damage to Xarakk and escaped the fight unscathed....
I had just got used to utilizing magic attacks, but this is no longer worthwhile.

The balance is out of kilter again. It really needs for the 'hotkey' styled function to appear, which the gm said he would investigate following Joddelle's revelation that she uses one.

Badstench
10-10-2009, 02:39 PM
Well, I haven't seen or heard anyone grumbling about the lengthy time-span between MP battles... perhaps I haven't looked in the appropriate thread?

Regardless, I'm not one of the grumblers.

I like this new manifestation of the MP's: The fights are quick, you need to be a heck of a lot more proactive in managing your SP levels, and the rewards are higher.

And it seems more people are participating again. This is a very good thing!

Okay, so the battles aren't as regular, but with 4 MP's, at least one should become available during anyone's playing time (hopefully).

One drawback is... oh, I mentioned it in the previous post... the disadvantages to magic-users.

Joddelle
10-10-2009, 10:19 PM
I'm not so sure I like the tweaked MP's.

There are things I do like about them, as in they are more challenging, interesting and dangerous. But the huge gaps coupled with the short fights makes it quite likely that none of the four will be available for play during any 4-hour window of opportunity.

Violette needs iron shards, and with only 108 SP when she maximizes MR (which is only 130), she dies every single time - the last battle I managed to get to, she died 8 times and never got through all 30+ rounds even once. The time before that, she managed to get through once by using all three blessings and both QS heals, only to not get a shard.

Very frustrating. I guess I need to bite the bullet and complete Runeskin before getting the Wand of Dragonfire. (Was hoping to kill those 4 Massive Skeletons 'for real' with her.)

Oldschool
10-11-2009, 01:11 AM
Valid points Joddelle. I hadn't even considered the increased number of rounds affecting characters with low(er) SP ability to successfully complete a combat cycle which is required for an mp drop. Nice observation.

In regards to the increased reset times affecting players with limited playing time the easiest solution I can think of would be to stagger those reset times out more.

Overall the tweaks are an improvement. As with most things of this nature, it seems some issues still need to be ironed out.

smv1973
10-11-2009, 01:22 AM
Valid points Joddelle. I hadn't even considered the increased number of rounds affecting characters with low(er) SP ability to successfully complete a combat cycle which is required for an mp drop. Nice observation.

In regards to the increased reset times affecting players with limited playing time the easiest solution I can think of would be to stagger those reset times out more.

Overall the tweaks are an improvement. As with most things of this nature, it seems some issues still need to be ironed out.

The reset timer also is also affecting at least one player who has lots of time to play the game. I am lucky if I am able to take part in one whole battle and maybe one or two part battles. I don't like it when the battles timer reset at 7+ hours.

thingirl
10-11-2009, 01:30 AM
Make that two people with time on their hands. You all know how much goof-off time I have (or make :)). And when I'm multitasking...

scout1idf
10-11-2009, 04:14 AM
The reset timer also is also affecting at least one player who has lots of time to play the game. I am lucky if I am able to take part in one whole battle and maybe one or two part battles. I don't like it when the battles timer reset at 7+ hours.

Currently......


The Ruins of Tarramyre in The Hart Hills

All seems peaceful in the ancient ruins...
...4 hour(s) and 21 minute(s) remain...





The Blustery Wood near Sageholt

All is peaceful in the Blustery Wood...
...2 hour(s) and 56 minute(s) remain...





The Copper Wood in Thanevale

There is currently no sign of the great dragon in the Copper Wood...
...1 hour(s) and 26 minute(s) remain...





Wurmwrit's Farm near Hawklor

All is peaceful on Wurmwrit's Farm...
...4 hour(s) and 36 minute(s) remain...




4 battles over the next 4 1/2 hours with 2 of them starting minutes apart.
As it is, I'll only be able to fight in 1, possibly 2 depending on when I want/need to go to bed. The last 2 are around 4:30 AM for me so I know I won't be in them....

I do like the shorter battles, but the reset times........

wetheril
10-11-2009, 04:25 AM
I agree with Smv and Scout--not fond of the long reset times either. I pretty much camped at Tarramyre waiting for the battle to begin today, since it had been hard to catch one the last couple days with the wait times being so long, and the battles ending so quickly.

(Though, thanks to the glitched battle, I got the fastest exp rewards ever. Not only did I get killing blow exp, that glitched battled yield 768 xp. Not bad for a one-round battle, all things considered!)

Beowulf
10-11-2009, 04:35 AM
I think I was one round too late on that one; Tsuki, what DID you do that time? Rep'd for either the anomaly or being that good.

Personally, I think the long reset times could, even with shorter and less dramatic/painful-at-times battles (1hr solo with new demonscourge good times...), make the mps more like a special event rather than an ordinary grind. Which is fine if that's the direction management's headed towards, and it's not for me to stress like or dislike.

That being said, I dislike that, since the mps were a fun and unique element to sryth, and being the closest thing to community aside from hanging on the forums, is a highpoint. The long reset times could even be detrimental; if mp drama was threatening the community when mps were more frequent even...

Edit...Someone say something smart so I can rep...

wetheril
10-11-2009, 04:43 AM
I think I was one round too late on that one; Tsuki, what DID you do that time?

While Rangerlord and Judge Fury were competing with each other, Altaria suddenly sprang from her hiding spot and seized the moment to stab Xarrak in the eye. ;)

To be serious...that was not a brag. It was a bug, but I just happened to benefit significantly from it at the time, and I'm not complaining.

Joddelle
10-11-2009, 04:46 AM
Edit...Someone say something smart so I can rep...Something smart.

Uh, yeah... Seriously, I don't mind either the shorter battles or the longer reset times, together they make multiplayers more of a nice surprise when you find you can get into one.

But when you need to get into one to recharge onyx bands or collect iron shards, the combination is very aggravating.

Elrond
10-12-2009, 05:50 PM
* The Ruins of Tarramyre in The Hart Hills
o All seems peaceful in the ancient ruins...
...7 hour(s) and 37 minute(s) remain...

* The Blustery Wood near Sageholt
o All is peaceful in the Blustery Wood...
...6 hour(s) and 17 minute(s) remain...

* The Copper Wood in Thanevale
o There is currently no sign of the great dragon in the Copper Wood...
...6 hour(s) and 42 minute(s) remain...

* Wurmwrit's Farm near Hawklor
o All is peaceful on Wurmwrit's Farm...
...8 hour(s) and 12 minute(s) remain...

Moria369
10-12-2009, 06:05 PM
* The Ruins of Tarramyre in The Hart Hills
o All seems peaceful in the ancient ruins...
...7 hour(s) and 37 minute(s) remain...

* The Blustery Wood near Sageholt
o All is peaceful in the Blustery Wood...
...6 hour(s) and 17 minute(s) remain...

* The Copper Wood in Thanevale
o There is currently no sign of the great dragon in the Copper Wood...
...6 hour(s) and 42 minute(s) remain...

* Wurmwrit's Farm near Hawklor
o All is peaceful on Wurmwrit's Farm...
...8 hour(s) and 12 minute(s) remain...

LoL - hope all you 'Big Boyz' (and 'Tough Galz') have fast horses... you are going to have to cover a Lot of ground to get to all the battles this evening!

scout1idf
10-12-2009, 06:09 PM
* The Ruins of Tarramyre in The Hart Hills
o All seems peaceful in the ancient ruins...
...7 hour(s) and 37 minute(s) remain...

* The Blustery Wood near Sageholt
o All is peaceful in the Blustery Wood...
...6 hour(s) and 17 minute(s) remain...

* The Copper Wood in Thanevale
o There is currently no sign of the great dragon in the Copper Wood...
...6 hour(s) and 42 minute(s) remain...

* Wurmwrit's Farm near Hawklor
o All is peaceful on Wurmwrit's Farm...
...8 hour(s) and 12 minute(s) remain...

I don't like the grouping of the battles. All within a 2 hour window then you have to wait many hours for another "group".

If they could be on a static reset timer where there could be some battle every 2 to 3 hours (the timer runs from start time to start time) I think more people could play in them.

As with this grouping, I'll be at work when they are playable and the next group will probably be ready after I go to bed, so that leaves me out today.

Maybe tomorrow.......

scout1idf
10-12-2009, 06:12 PM
LoL - hope all you 'Big Boyz' (and 'Tough Galz') have fast horses... you are going to have to cover a Lot of ground to get to all the battles this evening!

That shouldn't be a problem. They only last 7 to 15 minutes anymore. The 2 that are close on start time are still 25 min apart....;)

thingirl
10-12-2009, 06:12 PM
Wurmwrit's is the only one I won't get if I'm paying attention to the time. Bands here I come. Or not, I'll probably not get any.

shadowblack
10-14-2009, 07:26 AM
* The Ruins of Tarramyre in The Hart Hills
o All seems peaceful in the ancient ruins...
...6 hour(s) and 24 minute(s) remain...

* The Blustery Wood near Sageholt
o All is peaceful in the Blustery Wood...
...8 hour(s) and 44 minute(s) remain...

* The Copper Wood in Thanevale
o There is currently no sign of the great dragon in the Copper Wood...
...8 hour(s) and 44 minute(s) remain...

* Wurmwrit's Farm near Hawklor
o All is peaceful on Wurmwrit's Farm...
...8 hour(s) and 59 minute(s) remain...

:( :( :(

spencer
10-14-2009, 01:41 PM
* The Ruins of Tarramyre in The Hart Hills
o All seems peaceful in the ancient ruins...
...6 hour(s) and 24 minute(s) remain...

* The Blustery Wood near Sageholt
o All is peaceful in the Blustery Wood...
...8 hour(s) and 44 minute(s) remain...

* The Copper Wood in Thanevale
o There is currently no sign of the great dragon in the Copper Wood...
...8 hour(s) and 44 minute(s) remain...

* Wurmwrit's Farm near Hawklor
o All is peaceful on Wurmwrit's Farm...
...8 hour(s) and 59 minute(s) remain...

:( :( :(


That's what you get for being up at the awful hour of 3:26 am...ok, ok, I am guessing you are not on US Eastern time, but I couldn't let it go.

thingirl
10-14-2009, 01:49 PM
How 'bout 2:26 AM? Oh, and Alanne has been camped out in the ruins for about half an hour.

shadowblack
10-14-2009, 01:54 PM
That's what you get for being up at the awful hour of 3:26 am...ok, ok, I am guessing you are not on US Eastern time, but I couldn't let it go.
Today, 10:26 AM

That's when my post was made - shortly afer I logged in. You are viewing the post time in YOUR local time, not mine.

spencer
10-14-2009, 02:18 PM
Shadowblack, I realized that, so please do not chastise me for a weak attempt at humor.

shadowblack
10-14-2009, 02:24 PM
Actually, my comment was aimed more at those who might be unaware of this little detail that at you. Though I guess I didn't do much to make that clear...

spencer
10-14-2009, 02:27 PM
OK, cool, no problem.

spencer
10-16-2009, 02:47 PM
Personally, I think that we have all pretty much agreed that kill stealing is not an issue..if you get it, you get it....if you still want to back out, that is completely your choice, of course. Having said all of that...6k is more than enough to defend if anyone ever claimed you did steal the kill

thingirl
10-16-2009, 02:51 PM
A KS is when you come in with less that 200 damage and do leass than 60 and get it. That was pretty awesome. From a while ago:

Wielding her trusted weapon (Enchanted Dagger), the valiant Alanne ended the menace of Xarakk by dealing out a total of 52 point(s) of damage in her final engagement with the greater demon.

3. Alanne (thinman) 138

Oldschool
10-16-2009, 03:22 PM
Actually the definition of a kill steal is pretty much dependent on each individual whether it be the person that inflicted the KB or someone else in the mp that thinks that person "stole" it.

Personally if I'm in an mp and even the top damage scorer I don't have a problem with someone else getting the KB even those folks doing one round of damage.

However I don't feel right myself if from my viewpoint I get the KB when I haven't put the time in. Obviously I've entered some mps "late" and backed out in the closing rounds only to realize that for whatever reason that I should have at least went for the KB.

That doesn't bother me as much as when I get one I don't think I deserve.

With all said it is still just a game.....

spencer
10-16-2009, 03:31 PM
Actually the definition of a kill steal is pretty much dependent on each individual whether it be the person that inflicted the KB or someone else in the mp that thinks that person "stole" it.

Personally if I'm in an mp and even the top damage scorer I don't have a problem with someone else getting the KB even those folks doing one round of damage.

However I don't feel right myself if from my viewpoint I get the KB when I haven't put the time in. Obviously I've entered some mps "late" and backed out in the closing rounds only to realize that for whatever reason that I should have at least went for the KB.

That doesn't bother me as much as when I get one I don't think I deserve.

With all said it is still just a game.....

Excellent points all, stand repped.

thingirl
10-16-2009, 04:35 PM
What spencer said.

And congrats on breaking 400 repp.

wetheril
10-16-2009, 05:05 PM
Actually the definition of a kill steal is pretty much dependent on each individual whether it be the person that inflicted the KB or someone else in the mp that thinks that person "stole" it.

Personally if I'm in an mp and even the top damage scorer I don't have a problem with someone else getting the KB even those folks doing one round of damage.

However I don't feel right myself if from my viewpoint I get the KB when I haven't put the time in. Obviously I've entered some mps "late" and backed out in the closing rounds only to realize that for whatever reason that I should have at least went for the KB.

That doesn't bother me as much as when I get one I don't think I deserve.

With all said it is still just a game.....

I agree that there's no cut and dry definition of "kill-stealing." To be honest, it used to bother me more, but I don't really mind so much anymore. The battles go by so quickly, it just doesn't really matter if somebody else gets the killing blow. It used to be more annoying when you could spend 30 minutes or more hacking away (sometimes solo) against an MP boss when you could have accomplished more through a full grinding circuit in that same amount of time.

And Oldschool, you're just an honorable guy, and that's not a bad thing at all. ;)

smv1973
10-16-2009, 10:58 PM
For players to post about the almost always sensitive and at times heated subject stolen killing blows.

spencer
10-17-2009, 01:08 AM
I made it my New Forum resolution (like a New Year's resolution) not to accuse anyone of this ever again....so far I haven't

wetheril
10-17-2009, 05:43 PM
Grrrr....Collecting shards is starting to become an excercise in frustration. :mad:

You've been struck and stunned by the dragon's fiery blast and will be unable to act during the next round.
@ You lose 97

I have not seen this much damage before on a single special. Getting slain the last 9 rounds is not fun.

Badstench
10-17-2009, 06:04 PM
My two cents worth.

I've often taken the moral high ground along with oldschool and tried to avoid getting the killing blow if I arrived to a battle where...

a) the monster was near death or hovering thereabouts, or...
b) If there are only one or two other players present who might have spent a longtime knocking the monster down to severely wounded or more.

But sometimes, best laid plans can go awry, and I point to a recent battle when I arrived while the monster was critical. I struck the monster without realising there were heaps of combatants and I slew the beast... it went from critical to dead within the one round I fought. "C'est la vie".

But, I also don't begrudge the killing blow to a new arrival unless I think someone else truly deserves it... such as a relatively low level character who has persevered for a long time. However that is also a case of c'est la vie.

What was it I wrote in the old forum?

Instead of "stealing the kill", say...

1) he/she absconded with the opportunity
2) he/she enjoyed the fruits of somebody else's labour
3) "Oh, jolly good show, that man!" (alternative... "Oh, jolly good show, you wanker!")

cddanforth
10-17-2009, 06:32 PM
Instead of "stealing the kill", say...

1) he/she absconded with the opportunity
2) he/she enjoyed the fruits of somebody else's labour
3) "Oh, jolly good show, that man!" (alternative... "Oh, jolly good show, you wanker!")

Heheh good stuff :)
I haven't taken part in any MP battles yet so this is really helpful. Any other tips on how strong one should be before attempting one, or more importantly any basic do's or don't would be much appreciated! I know basic ettiquite (sp?) for other MMO's but this is a whole other animal.

Moria369
10-17-2009, 06:55 PM
You managed to deal 898 points of damage to the fearsome pumpkin before you were forced to retreat.

Yippy!!

smv1973
10-17-2009, 06:59 PM
Yippy!!

Congrats and I will Rep you as soon as the system will let me.


Edit: Rep given.

Oldschool
10-19-2009, 04:21 AM
Here's my pocketful of change about the recent mp changes.....

It's definitely a mixed bag and I think most folks would agree. The lower foe SP and longer combat rounds produces quicker battles and often more participants which shorten the battles even more. Plus the maximum xp awards have been raised.

Quicker battles, more participants and more xp are good things. More participants may not be for some for the obvious reasons but I like more participants plus the rewards were based in part on number of participants. This may still be the case or not - I honestly don't know.

However the shorter mps affects drops for those needing them in Ildraria's lair and Tarramyre. Plus I imagine it further hampers those with slow(er) connections and characters with low(er) SP and MR to a point. Plus the reset times are a definite drawback especially when they're stacked so closely that those with limited playing windows don't have an mp even close to that window.

Also it seems that while the foes SP has been reduced their specials have been increased and the closing rounds also seemed to have been tweaked. The specials are hammering/slaying everyone even those with high SP. Personally I like those tweaks, especially in regards to the end near the KB as it keeps me on my toes and keeps it fresh.

The reset times could be shortened at least somewhat and staggered out more so those with limited playing time would have more of a chance. I'd say the GM is as is his custom responding to player feedback and mod'ing the mps.

He definitely made some obvious and significant tweaks rather than minor subtle ones. Keeping that in mind, I'd say it is a work in progress and he may make some more changes back towards the center so to speak.

Moria369
10-19-2009, 03:25 PM
Noticed something 'interesting' at the Pumpkin patch this morning. . .
when the battle first started there were 4 of us waiting in the wings. . . the first few forced retreats I notice the total damages were in the high 400's to low 800's. I saw no special attacks from the pumpkin, and had less than 50% damage each forced retreat. Got the beasty down to 75%, then noticed that some muscle had arrived and started showing the 1K+ damages. It was only then that I started seeing special attacks from the Pumpkin. . . not saying any of it is related but It was an interesting run (Plus I got over 2K total yippy!):cool:

Rangerlord
10-23-2009, 08:01 PM
The only time "stealing a kill" bothers me is when the person starts the fight then leaves for a while, comes back to see where the fights at, leaves for a while, then comes back for the kill. However, with the new killing system that really can't happen anymore so I guess nothing really bothers me. :rolleyes:

shadowblack
10-29-2009, 10:35 AM
It's been a long time since I have seen this:
According to the reports of adventurers returning from battle, the fearsome creature is only slightly wounded.
* Move forward and attack Talderus Redborn...
* Attempt to rest here...
* Leave the clearing...

No, I didn't forget to copy the last line.

Badstench
11-06-2009, 10:45 AM
Oldschool noted:
The specials are hammering/slaying everyone even those with high SP. Personally I like those tweaks
Like Oldschool, I'm a fan of this threat to our mortality, and have said so on a number of ocassions. i want to feel that certain monsters are more than your average opponents. Xarrak and Ildraria should possess the ability to scare the hell out of us mere mortals, and now they do!

No-one should complain if they get wasted during a particular battle round. The trick is to realise when this might eventuate and take evasive action... ie; flee the battle. No-one should be immune to a power blast from the toughest dragon... even Thordon and Elendil have fallen victim... and Judge Fury has had to eat humble pie on more than one ocassion.

My list of epitaph quotes is growing longer by the day.

shadowblack
11-06-2009, 10:50 AM
Yes, now even the puppy (the weakest MP boss) is a threat. In a recent battle I got killed by him 3 or 4 times, and at least two of those times I started with max Stamina (211 with the quipment I was using at the time). This makes the MP battles a lot more unpredictable, and that is something I like.

Taleria
11-22-2009, 04:19 PM
I personally dislike the changes.

The reset times are way too long, particularly if you're like me and only enter MPs to recharge the Finger.

I also don't like the longer encounters, though I can see why this is necessary considering the frequent drops. There have been times when I'm down to around 80 SP and should really consider running away, but am on round 24 or something and thus almost done with that encounter. I don't want to waste both QS heals on the scenarios, but sometimes Blessings don't see me through the ending rounds, especially if it lasts 32 or something. Then I'm in a quandery as to whether to give it up or take the chance I'll get hit with an insane special, not to mention stunned. I lost four shards to Ildraria with Selkit and was not pleased. Think I actually swore and pounded my desk. Because the battles don't last as long, it means I want to maximize the encounters that I manage to survive all 32 rounds, but this is never the case. I was never one to enjoy difficult battles at the mercy of the number generator, so this is frustration on an even grander scale.

Still, if the insane specials even kill high-end players, I can't really complain.

Reset timers should be every four hours instead of eight, however.

Malicemancer
11-23-2009, 12:39 AM
I personally have grown to like the new tweaks to the MPs. Makes it kind of hard to stay alive with Ildraria, as I have only 135 SP, but it makes it a little more intense than it used to be (stoopid punkin:p). Also, the Sp change kind of brings the battle times to a fever pitch, no?

thingirl
11-23-2009, 09:36 PM
I personally have grown to like the new tweaks to the MPs. Makes it kind of hard to stay alive with Ildraria, as I have only 135 SP, but it makes it a little more intense than it used to be (stoopid punkin:p). Also, the Sp change kind of brings the battle times to a fever pitch, no?

Hey, what's your MR? If she's 18+ the entire round, you probably qualify for the Grim Ticklers guild. The link is in my siggie.

jimyred
12-20-2009, 09:19 PM
Is 2,400 XP the max you can get for a multiplayer battle? How much damage do you have to do to get that? The other day I did 35K damage in one battle (someone else started, but left before I got there, noone else was fighting) and 12K in another, and got 2,400 xp for both. Seriously felt like I had wasted my time on the solo battle . . .

wetheril
12-20-2009, 09:29 PM
Is 2,400 XP the max you can get for a multiplayer battle? How much damage do you have to do to get that? The other day I did 35K damage in one battle (someone else started, but left before I got there, noone else was fighting) and 12K in another, and got 2,400 xp for both. Seriously felt like I had wasted my time on the solo battle . . .

2,400 XP is the new max you can get. Compared to before, where 1,536 XP was the old max, it's an improvement. However, I agree that solo MPs are very annoying and take too long.

I think the amount of XP you get depends on how much damage you did compared to everybody else.

Oldschool
12-20-2009, 11:13 PM
At one time rewards were also partly based upon number of participants. I don't know if that is still the case however. Also I don't think the max reward was based upon number of participants.

What I mean is that if you've scored x damage in a solo mp and the same damage in a mp with 10 others it takes less damage to score more xp in the latter mp. The max can be reached in both it just takes more damage by oneself.

That's the way I understand it. However I should reiterate that I'm unsure if number of participants still affect rewards.

Badstench
12-25-2009, 09:14 PM
cddanforth asked:
Any other tips on how strong one should be before attempting one
The higher your hit points... sorry, that's a hangover from D&D days... stamina points, the better your life expectancy will be. Having a relatively good MR rank is beneficial, but even the highest level characters can meet a gruesome end if they aren't paying attention to their stamina... and the opponent gets in a few contiguous mega-hits.

As for MP etiquette... there isn't one really. It's a free-for-all, and no matter how many others might moan and gripe, the fact remains that the killing blow falls to whoever is there at the end, and gets lucky!

Rules of engagement:
1) hit often and hit hard
2) Recognise your limitations, then laugh at the face of adversity.
3) Find a benevolent god and pray often.

racey
03-02-2010, 12:45 AM
It appears as though there may have been another timer tweak. The dragon battle just ended (around an hour ago) and she is already returning to her lair. Might also just have been a fluke since the Demon battle ended and the timer went to eight hours.

Edit: Demon timer was also adjusted- ...0 hour(s) and 56 minute(s) remain...

Oldschool
03-02-2010, 12:47 AM
Yeah I noticed that. I'm thinking the GM may be resetting it manually so he can observe things while folks are in there since the Markers are new. Iirc he has done that before.

racey
03-02-2010, 12:50 AM
You may be correct. If he is observing I hope he notices how hard (and how often) that big lizard hits us hard working adventurers.

Oldschool
03-02-2010, 02:28 AM
Didn't jot them down or anything but I think a couple of the timers just "moved up".

Oldschool
03-02-2010, 02:52 AM
About the longer reset times. And for "newer" players while the current lengthy reset times have been in effect for a while they weren't always like they are now.

Until the fairly recent length adjustment they were on a few hours instead of several hour reset and it was fairly common for them to reset every couple of hours.

Which brings me to a question.

Keep in mind my knowledge of server issues is very limited. Could the longer reset times be an adjustment related to server space issues. I know that wouldn't affect number of users on the server. But could it affect the load on the server or affect bandwith? Just a thought.

Young Ned
03-02-2010, 10:59 AM
Keep in mind my knowledge of server issues is very limited. Could the longer reset times be an adjustment related to server space issues. I know that wouldn't affect number of users on the server. But could it affect the load on the server or affect bandwith? Just a thought.

Hmm... It's possible. But if the MPs put a heavy enough load on the server to warrant the long reset times, you'd think he would have fixed the timers by now so you never get all the MPs going at once...

Oldschool
03-02-2010, 01:39 PM
Good point. Also it's too early too tell especially considering that the GM may be doing some manual resetting so as to observe/test but it appears that the timers are "shorter" since the Battle Marks come into being.

Again maybe too early but a little optimism can't hurt either. :)

Oldschool
03-14-2010, 12:48 AM
* The Ruins of Tarramyre in The Hart Hills
o All seems peaceful in the ancient ruins...
...1 hour(s) and 33 minute(s) remain...

* The Blustery Wood near Sageholt
o Battle rages in a woodland clearing in the Blustery Wood...

* The Copper Wood in Thanevale
o There is currently no sign of the great dragon in the Copper Wood...
...1 hour(s) and 33 minute(s) remain...

* Wurmwrit's Farm near Hawklor
o All is peaceful on Wurmwrit's Farm...
...2 hour(s) and 38 minute(s) remain...

Intereseting....

Oldschool
03-14-2010, 01:01 AM
* The Ruins of Tarramyre in The Hart Hills
o All seems peaceful in the ancient ruins...
...1 hour(s) and 33 minute(s) remain...

* The Blustery Wood near Sageholt
o Battle rages in a woodland clearing in the Blustery Wood...

* The Copper Wood in Thanevale
o There is currently no sign of the great dragon in the Copper Wood...
...1 hour(s) and 33 minute(s) remain...

* Wurmwrit's Farm near Hawklor
o All is peaceful on Wurmwrit's Farm...
...2 hour(s) and 38 minute(s) remain...

Intereseting....

If we can get some form of consensus formed as to which one to go to first I'm in.

racey
03-14-2010, 01:03 AM
Demon was set for that time first. Pesky dragon is trying to best the demon. I vote demon first.

scout1idf
03-14-2010, 01:05 AM
With the way the MP baddies hit now days, I think the GM has found a small gold sink, with me at least. I've used more BoP's today than I have in the last 4-6 months.

That's OK though, Scout's got a warehouse full of stuff in Durnsig to sell off when and if he needs some quick cash;)

thingirl
03-14-2010, 01:05 AM
Xarakk needs a beating. And nobody there is revenge enough on that dragon, we don't need to put her first. I vote Demon.

Elrond
03-14-2010, 03:35 AM
How long does it take for MP rewards to be posted? It's been 10 minutes since my first serious MP participation in months. I remember that it used to take less than that for rewards to appear behind the "door."

Oldschool
03-14-2010, 03:49 AM
It seems to vary quite a bit. When the BMs first went live the rewards were getting posted fairly quick across the board. I've had a couple since that I thought I might have missed or something was amiss but they posted - it just took longer than normal.

Oldschool
03-14-2010, 03:51 AM
* The Ruins of Tarramyre in The Hart Hills
o All seems peaceful in the ancient ruins...
...1 hour(s) and 45 minute(s) remain...

* The Blustery Wood near Sageholt
o All is peaceful in the Blustery Wood...
...2 hour(s) and 40 minute(s) remain...

* The Copper Wood in Thanevale
o There is currently no sign of the great dragon in the Copper Wood...
...1 hour(s) and 55 minute(s) remain...

* Wurmwrit's Farm near Hawklor
o All is peaceful on Wurmwrit's Farm...
...1 hour(s) and 55 minute(s) remain...


Don't know that I'll still be online but there's going to be some lathered horses I'm guessing.

Oldschool
03-14-2010, 04:38 AM
Notice my post times on this post and the one above.

* The Ruins of Tarramyre in The Hart Hills
o Smoke rises from the ruins...

* The Blustery Wood near Sageholt
o All is peaceful in the Blustery Wood...
...1 hour(s) and 58 minute(s) remain...

* The Copper Wood in Thanevale
o There is currently no sign of the great dragon in the Copper Wood...
...2 hour(s) and 37 minute(s) remain...

* Wurmwrit's Farm near Hawklor
o All is peaceful on Wurmwrit's Farm...
...1 hour(s) and 13 minute(s) remain...


Although I probably won't make any but Tarramyre as it's getting late.

And I dunno if the GM is lurking about as is sometimes speculated or there's some other reason for the change.

Either way, helms off to his GM'ness as I'm guessing it's a manual reset and woot woot for staggered timers. :)

racey
03-16-2010, 10:26 PM
I posted this in the Ildraria thread also...

7. Trent (racey) 395

Possible change to MP's: I want to note that by the time I got in to engage her she was at 1% so I took 4 or 5 swings (and judging by that point total pretty darn good swings) and fled from combat. My point is I entered during the 1% round and still got credit for damage done in the KB round!

shadowblack
03-16-2010, 10:33 PM
I'll just repeat myself:
Maybe you just fled before the KB was truck - I've done that myself.

racey
03-16-2010, 10:42 PM
I'll just repeat myself:
Maybe you just fled before the KB was truck - I've done that myself.

I don't think so. My internet was acting up pretty bad right then. After those several swings it froze. When it came back up I hit flee and it went right to the view details of last battle screen. It is still possible. I guess I will have to pay more attention or start tracking some damage totals to verify.

Excerpts from a recent return email from his GMness....
I'm still tweaking the multiplayer combats
change will go into effect soon with some other changes to the scenarios

scout1idf
03-20-2010, 03:17 AM
I don't know what the timers were like all day, but tonight they don't seem very friendly.
I'm glad that I caught 900+xp worth of the dragons last fight......


* The Ruins of Tarramyre in The Hart Hills
o All seems peaceful in the ancient ruins...
...8 hour(s) and 23 minute(s) remain...

* The Blustery Wood near Sageholt
o All is peaceful in the Blustery Wood...
...7 hour(s) and 23 minute(s) remain...

* The Copper Wood in Thanevale
o There is currently no sign of the great dragon in the Copper Wood...
...9 hour(s) and 48 minute(s) remain...

* Wurmwrit's Farm near Hawklor
o All is peaceful on Wurmwrit's Farm...
...6 hour(s) and 48 minute(s) remain...

Doolipalally
03-26-2010, 06:15 AM
I know the feeling. This wasn't really what I wanted to see when I logged on this morning:

* The Ruins of Tarramyre in The Hart Hills
o All seems peaceful in the ancient ruins...
...7 hour(s) and 28 minute(s) remain...

* The Blustery Wood near Sageholt
o All is peaceful in the Blustery Wood...
...8 hour(s) and 18 minute(s) remain...

* The Copper Wood in Thanevale
o There is currently no sign of the great dragon in the Copper Wood...
...7 hour(s) and 43 minute(s) remain...

* Wurmwrit's Farm near Hawklor
o All is peaceful on Wurmwrit's Farm...
...9 hour(s) and 8 minute(s) remain...

Oldschool
03-26-2010, 10:48 AM
Been there Dooli, but not as much as it seems that the more often the timers resets are more "cooperative" during the afternoon/early evening hours of the server day (GMT-5) than at others. However, even then they're fickly (?) and sporadically so.

Doolipalally
03-26-2010, 10:53 AM
Like the word 'fickly'! :)

It's about time I worked out the time difference. If the server's GMT-5, that means it's eight hours behind for me, so server afternoon is about from 9pm or so here. (Well, it's seven hours difference at the moment, but only because the US has put its clocks forward for daylight saving, and Russia does that tomorrow.)

Given I don't usually play after about 7pm, I guess I'll have to take what comes the rest of the time!

Badstench
03-27-2010, 10:26 PM
Has anyone noticed during the "double battle marker" times that you don't lose any Runes of Life if you get killed? And i haven't picked up any replenishments to my Dreaded Finger in the last 3 battles against Xarrak, I can't be that unlucky!

Oldschool
03-27-2010, 10:40 PM
Does a dejinxing dance for his honour.

Actually earlier I burned up more than one RoL. Maybe your Luck Coin is working overtime.

Re: Finger bands. Have the last three battles you've been in been sprints like the recent ones? If so that could explain it.

shadowblack
03-27-2010, 10:48 PM
Has anyone noticed during the "double battle marker" times that you don't lose any Runes of Life if you get killed?
I can guarantee that you can lose Runes of Life if you get killed during the MPs (I lost a few during all the battles today). So you're just lucky not to lose any.

thingirl
03-28-2010, 12:40 AM
You do still lose RoL's.

And are you sure you have 0 bands on your Finger? You can only get bands when you have 0. Check the item discription.

spencer
03-28-2010, 01:47 AM
I just got a band in Tarramyre..the battles are over so fast, I guess you have to be that lucky.

thingirl
04-03-2010, 01:37 AM
* Wurmwrit's Farm near Hawklor
o All is peaceful on Wurmwrit's Farm...
...9 hour(s) and 59 minute(s) remain...

TEN HOUR RESET TIMERS??? WTH?????? GM, we wanted the timers adjusted down, not up.

shadowblack
04-12-2010, 07:54 AM
* The Copper Wood in Thanevale
o There is currently no sign of the great dragon in the Copper Wood...
...10 hour(s) and 13 minute(s) remain...

Wha-??? If there are over 10 hours left, then initially it was 11 hours (or even 12)! What the-???

Oldschool
04-12-2010, 08:41 PM
While I won't say they're commonplace I have seen several double digit reset times. I'm not sure of the longest although I recall Solitu making a post regarding these "epic" LOL! reset times and I think they were a few minutes shy of 11 hours.

Considering the average BM rate for the solo grinders it makes it kinda hard to hoard those BMs.

Optimistic moment forthcoming..... Alright - optimistic gloat forthcoming.....


Definitely puts a silver lining on the dark cloud of not allowing raffle winners to participate in anymore of Talaro's raffles.

wolfman10
04-12-2010, 09:18 PM
Personally, I just grab what I can - I currently have 53 BMs, all of which I've gained since the raffle ended. Mind you, at least I wouldn't get killed so much - four times in one fight today! Although I did get the KB against Ildraria. Was there a different message for those that won as opposed to those that had to buy their potions then? I didn't win, but while a couple of months without more potions could be annoying, at least the Battle Rage is pretty cool.

scout1idf
04-17-2010, 08:04 PM
I E-Mailed the GM this morning about the loooooong reset timers.

Now they seem to be a bit shorter.

Thanks GM!!!

Young Ned
04-23-2010, 08:44 PM
I E-Mailed the GM this morning about the loooooong reset timers.

Now they seem to be a bit shorter.

Thanks GM!!!

Very cool. Thanks, Scout!

thingirl
04-24-2010, 03:04 PM
Ahh, this is more like it. * The Ruins of Tarramyre in The Hart Hills
o Smoke rises from the ruins...

* The Blustery Wood near Sageholt
o The Redwolf of Sageholt approaches...

* The Copper Wood in Thanevale
o A great dragon is circling high above the Copper Wood...

* Wurmwrit's Farm near Hawklor

The Pumpkin just ended.

spencer
05-18-2010, 07:11 PM
I have been seeing this more and more in MP battles:

You tremble with Uncontrollable Rage as you assail your foe...
You slash at your enemy
@ Enemy loses 39

I still see some with 83, but I am seeing more and more with only 39

Oldschool
05-20-2010, 06:25 PM
Hard for me to say this with absolute certainty as I've been in and out a few times today and just logged on the game briefly during those few times.

But, it seems the mp timers have been shortened considerably although their times don't seem staggered. Again can't say for certain about that either as there start times may have indeed been spread out.

Either way it could be everyone's got a bit of mp burnout since the latest raffles over or the time of day especially during a weekday or a combination of the two. Whatever the reason(s) they definitely seem to be a bit sparsely populated - of course it could be that during my short forays everyone's returning from getting slain or buying RoLs. :rolleyes::)

Oldschool
05-24-2010, 04:40 PM
Pardon the double post even though it isn't mine - worthy of a second posting due to the "nice to know" factor. Kudos to Spencer for the report.

My latest communication to the GM and his speedy response:

Hello again_

As always_ thanks for everything that you do. It is much appreciated. I do have a question regarding the MPS battle damage a different character can do. I have noticed a lot on my primary character lately_ Spencer Lionking_ that during multi_player battles_ he almost never gets the bonus for an especially strong blow _i.e 83 points_ with a 20__ he almost always gets 39_ and as such_ my total for each round is a good bit lower than a lot of other players. Is there some randomness to all of this or am I just being especially unlucky?

Thanks in advance_


Spencer Lionking

Here is the response:

Hi, thanks as always for playing and for supporting Sryth!

In the multiplayer scenarios, using only melee attacks (no magical powers, etc.) will (after a certain number of consecutive rounds) allow for the chance of scoring major damage against the enemy. The consecutive rounds of melee attacks are carried over from fight to fight against the multiplayer enemies.

The current number to reach is 40 consecutive rounds of melee-only attacks. Once this number has been reached, you will have the chance to score the larger damage amounts as you will begin to spot openings in your enemy's defenses.

Once you've reached 40 consecutive rounds, you will always have the chance to score the larger damage amounts, until you use a magical power.

If a magical power is used in the multiplayer combats, you will need to fight 70 consecutive rounds of combat before you again have the chance to score the larger damage amounts.

Let me know if this helps, and if you have any questions or would like any additional info on anything. Let me know if you find your character able to score the larger damage totals.

As always, all the best, and thanks for supporting Sryth!





Which, of course, makes total sense. I was using Restoration intermittently and probably will not be doing that anymore. This may have been addressed previously, but it had been awhile if it had and hopefully this information will be helpful to someone else besides me.

I think it'll be helpful to quite a few folks, thanks.

shadowblack
06-16-2010, 07:26 PM
There sure are a lot of MP bosses to fight in the next couple of hours:
* The Ruins of Tarramyre in The Hart Hills
o All seems peaceful in the ancient ruins...
...0 hour(s) and 34 minute(s) remain...

* The Blustery Wood near Sageholt
o All is peaceful in the Blustery Wood...
...0 hour(s) and 49 minute(s) remain...

* The Copper Wood in Thanevale
o There is currently no sign of the great dragon in the Copper Wood...
...1 hour(s) and 9 minute(s) remain...

* Wurmwrit's Farm near Hawklor
o All is peaceful on Wurmwrit's Farm...
...0 hour(s) and 59 minute(s) remain...

* Tar Lake
o There is currently no sign of Ulgror ...
...0 hour(s) and 39 minute(s) remain...

spencer
06-19-2010, 10:24 PM
I did not copy the text, but there was a message when I fled Ildraria that said damage would count as long as I did not flee before round 20. Is this a new twist?

Edit: Here is the text from Talderus:

Damage you deal to The Redwolf of Sageholt will be counted as long as you don't flee from combat before round 20.

kaffe
06-19-2010, 10:32 PM
Love getting killed while trying to flee. Was hit by wolfee for 87 points.

Oldschool
06-19-2010, 10:52 PM
Thanks for the report Spencer. I think that is new. Seems the mps are getting a serious overhaul.

Probably affects all of them but it's worth checking each one. Plus, in my case, it may be time to slow down the spamming and pay a bit more attention.

texlaw1992
06-19-2010, 11:36 PM
That new message is in each MP.

Oldschool
06-19-2010, 11:47 PM
Thanks for confirming that Texlaw. Wonder what else we might expect?

scout1idf
06-20-2010, 01:20 AM
Don't run away!!!!

RoL are cheap!!

Oldschool
06-20-2010, 11:39 AM
Either I'm overlooking them or they've been tweaked or at least Ildraria as I was just there and never seen a message. But I didn't think to start looking till I engaged her, however I did leave and return as well as fled once and never saw a message.

racey
06-20-2010, 12:57 PM
Two days ago I did notice a message that contained the words 20 rounds (which are the exact 2 words of the message I saw) when I fled from Ildraria but I continued on before I realized anything was new. I could not get the message to repeat because I did not have to flee again.

texlaw1992
06-20-2010, 05:06 PM
I have participated in all the MPs except Ildaria recently and had the 20 round message in each (I was out of QS heals and trying not to get killed via strategic retreating, which succeeded in all cases by the way). I therefore assumed Ildaria would be the same, and I find it unlikely that the dragon alone would be unchanged.

Oldschool
06-20-2010, 10:39 PM
It seems you don't get the message unless you flee after 20 rounds. Haven't tried fleeing on exactly the 20th round but on three of the mps I did NOT get it if I fled before the 20th. On at least two I got it for fleeing after the 20th round.

scout1idf
06-23-2010, 11:24 PM
I noticed that the FLEE option works after the first round now instead of after the fourth.

I wonder when that changed??

shadowblack
06-23-2010, 11:31 PM
Against which MP boss? Since each one had different "flee time"...

scout1idf
06-24-2010, 12:19 AM
Against which MP boss? Since each one had different "flee time"...

:oI don't remember, I fought in a couple close together.:o

EDIT:

I just checked and it was Talderus Redborn that the FLEE is available in the second round.

Has it always been that way and I hadn't noticed till the GM added the 20 round minimum?

Lightwielder
06-26-2010, 04:45 AM
I just got the message after fleeing that my damage after fleeing isn't counted unless I flee after 20 rounds.

Young Ned
06-27-2010, 01:51 AM
I just got the message after fleeing that my damage after fleeing isn't counted unless I flee after 20 rounds.

You mean your damage before fleeing isn't counted, right? Because I don't see how you'd do damage after fleeing.

Lightwielder
06-27-2010, 01:55 AM
You mean your damage before fleeing isn't counted, right? Because I don't see how you'd do damage after fleeing.

Oh, yeah, you're right. Yes, something like that.

Although, I suppose I could poke him in the foot before I run off. Maybe that would count.

spencer
07-14-2010, 01:16 PM
Spoilered for space, but this is 5 consecutive KB for me :)

The battle is over...for now...



Please Note: Experience awards for this battle have been recorded for each participant and will be available at the "windowless building with the blue door" in Hawklor, Trithik, or Talinus. There is a delay between the end of a battle and the availability of the Experience awards.




The Redwolf of Sageholt is no more. The hulking wolf creature was valiantly engaged by a brave band of Sryth's most illustrious heroes in a brutal battle that lasted 2 hour(s) and 51 minute(s).

It was ultimately the illustrious adventurer, Spencer Lionking (Durgin), who brought down Talderus Redborn.

Wielding his trusted weapon (Shadowfire Sword), the valiant Spencer Lionking ended the menace of Talderus Redborn by dealing out a total of 747 point(s) of damage in his final engagement with the hulking wolf creature.

Here are the names of some of the bravest adventurers who stood against Talderus Redborn, and the damage they scored against the hulking wolf creature...

Adventurer Damage
1. Portricia Natman (rgutzmer) 14,437
2. Spencer Lionking (Durgin) 13,355
3. Dray (rdawg055) 7,122
4. Beth Draedon (donmoody) 3,712

The battle is over...for now...



Please Note: Experience awards for this battle have been recorded for each participant and will be available at the "windowless building with the blue door" in Hawklor, Trithik, or Talinus. There is a delay between the end of a battle and the availability of the Experience awards.




Ulgror is no more. The fearsome tar beast was valiantly engaged by a brave band of Sryth's most illustrious heroes in a brutal battle that lasted 1 hour(s) and 59 minute(s).

It was ultimately the illustrious adventurer, Spencer Lionking (Durgin), who brought down The towering tar beast.

Wielding his trusted weapon (Shadowfire Sword), the valiant Spencer Lionking ended the menace of The towering tar beast by dealing out a total of 811 point(s) of damage in his final engagement with the fearsome tar beast.

Here are the names of some of the bravest adventurers who stood against The towering tar beast, and the damage they scored against the fearsome tar beast...

Adventurer Damage
1. Rhia (doolipalally) 46,431
2. Spencer Lionking (Durgin) 12,022
3. Coffee Mellisa (coffeeking) 3,055



The battle is over...for now...



Please Note: Experience awards for this battle have been recorded for each participant and will be available at the "windowless building with the blue door" in Hawklor, Trithik, or Talinus. There is a delay between the end of a battle and the availability of the Experience awards.




Ildraria is no more. The ancient dusk dragon was valiantly engaged by a brave band of Sryth's most illustrious heroes in a brutal battle that lasted 3 hour(s) and 28 minute(s).

It was ultimately the illustrious adventurer, Spencer Lionking (Durgin), who brought down The ancient dusk dragon.

Wielding his trusted weapon (Shadowfire Sword), the valiant Spencer Lionking ended the menace of The ancient dusk dragon by dealing out a total of 560 point(s) of damage in his final engagement with the ancient dusk dragon.

Here are the names of some of the bravest adventurers who stood against The ancient dusk dragon, and the damage they scored against the ancient dusk dragon...

Adventurer Damage
1. Spencer Lionking (Durgin) 17,325
2. Hephaestus (OlympianZeus) 11,332
3. Myshella (ellis) 11,156
4. Stud McMuffin (sarcast) 5,819
5. Dray (rdawg055) 5,150
6. Seere (rjkellar) 24







The battle is over...for now...



Please Note: Experience awards for this battle have been recorded for each participant and will be available at the "windowless building with the blue door" in Hawklor, Trithik, or Talinus. There is a delay between the end of a battle and the availability of the Experience awards.




The Greater Demon Xarakk is no more. The greater demon was valiantly engaged by a brave band of Sryth's most illustrious heroes in a brutal battle that lasted 2 hour(s) and 23 minute(s).

It was ultimately the illustrious adventurer, Spencer Lionking (Durgin), who brought down Xarakk.

Wielding his trusted weapon (Shadowfire Sword), the valiant Spencer Lionking ended the menace of Xarakk by dealing out a total of 868 point(s) of damage in his final engagement with the greater demon.

Here are the names of some of the bravest adventurers who stood against Xarakk, and the damage they scored against the greater demon...

Adventurer Damage
1. Spencer Lionking (Durgin) 36,799
2. Shadow (Trajan) 6,888
3. Durgin Nevermiss (Durgin) 5,383







The battle is over...for now...



Please Note: Experience awards for this battle have been recorded for each participant and will be available at the "windowless building with the blue door" in Hawklor, Trithik, or Talinus. There is a delay between the end of a battle and the availability of the Experience awards.




Massive Pumpkin Beast is no more. The fearsome giant pumpkin was valiantly engaged by a brave band of Sryth's most illustrious heroes in a brutal battle that lasted 0 hour(s) and 24 minute(s).

It was ultimately the illustrious adventurer, Spencer Lionking (Durgin), who brought down The pumpkin beast.

Wielding his trusted weapon (Shadowfire Sword), the valiant Spencer Lionking ended the menace of The pumpkin beast by dealing out a total of 996 point(s) of damage in his final engagement with the fearsome giant pumpkin.

Here are the names of some of the bravest adventurers who stood against The pumpkin beast, and the damage they scored against the fearsome giant pumpkin...

Adventurer Damage
1. Rhia (doolipalally) 22,024
2. Spencer Lionking (Durgin) 21,260
3. Durgin Nevermiss (Durgin) 5,781

Oldschool
07-14-2010, 04:27 PM
Congrats Spencer. Noticed a few catchy character names in those lists - Coffee Mellisa and Stud McMuffin.

spencer
07-19-2010, 12:33 PM
OK, I have tried to be nice and not use my BOG at the end of a fight, but after this happened for the second time,



The battle is over...for now...



Please Note: Experience awards for this battle have been recorded for each participant and will be available at the "windowless building with the blue door" in Hawklor, Trithik, or Talinus. There is a delay between the end of a battle and the availability of the Experience awards.




Ildraria is no more. The ancient dusk dragon was valiantly engaged by a brave band of Sryth's most illustrious heroes in a brutal battle that lasted 1 hour(s) and 55 minute(s).

It was ultimately the illustrious adventurer, Myshella (ellis), who brought down The ancient dusk dragon.

Wielding her trusted weapon (Shimmering Silver Longsword), the valiant Myshella ended the menace of The ancient dusk dragon by dealing out a total of 4732 point(s) of damage in her final engagement with the ancient dusk dragon.

Here are the names of some of the bravest adventurers who stood against The ancient dusk dragon, and the damage they scored against the ancient dusk dragon...

Adventurer Damage
1. Spencer Lionking (Durgin) 20,626
2. Solupus (frozbyte) 15,668
3. Myshella (ellis) 9,898
4. Galeru (blackgoose) 7,743
5. Seere (rjkellar) 727


...this is official notice that I will be saving my BOG blast for the end of all MPS battles, and that of my secondary too. Let the bloodletting continue.

Doolipalally
07-19-2010, 01:14 PM
I sympathise. I've been holding off using mine to try and get killing blows too, but I suspect you're right: it ain't a level playing field and there's no use pretending it is.

Oldschool
07-19-2010, 03:46 PM
I normally hold off using mine as well but mainly so because it normally delivers so much damage that it both helps your total score and helps shorten the mp considerably.

But it seems a lot of folks use it as a finishing move. To each his own of course but seems wasteful to me since the battle is pretty much over at that point and it doesn't really shorten it. Plus, as most folks know, it won't count in that final round unless you get the kill. Again the thought of a few to several k damage being "lost" is the main reason I don't use it as a finisher.

scout1idf
07-19-2010, 04:00 PM
I try to use the 'BOG' early on for several reasons.


If I have to leave the battle early, I can get a better XP reward.
It's reset time. If there is another MP coming up I want to fight in, it's ready. (same goes for the WoD)
If you use it on the final round and don't get the kill, you loose it.

Oldschool
07-19-2010, 04:08 PM
Yeah I've used it just to "hit and run" and score some easy damage and xp.

Never thought about it's reset time - good point Scout.

spencer
07-22-2010, 01:07 PM
Another observation about the BOG...it seems that sometimes when I do a big hit with the BOG, that I will knock the baddie down to a certain level and sometimes when I return the next round, he is not knocked down as far. For example, I will knock Xarrakk down to 28% and then the next round, when I go to smack him, he will be back at 31%. I believe that there is a maximum
5k damage cap for that done to the beastie. I believe that you still get credit for doing more than that in the final tally, but the monster takes a max of 5k. Has anyone else observed this?

Oldschool
07-22-2010, 01:28 PM
Actually since getting the BOG I have noticed it a few times and within the same parameters you're talking about - BIG hit and a few percentage points healed after said bBb (big BOG blast :cool:).

Didn't consider what you mention but that makes sense.

I know there's been discussion before the BOG about mp bosses healing a few points but iirc it's been pretty rare. I thought maybe that's what was going on but now that you mention it what you say seems more likely. Not that I dispute the former healing events because I don't. But it seems too often since getting the BOG to be purely coincidental. Especially since the only times I've noticed it is within the parameters you mention.

And to be truthful I'm often spamming so fast during mps that I've probably overlooked more than I've noticed. Worth slowing down a bit after a bBb ;) to look for it.

Doolipalally
07-22-2010, 01:50 PM
I haven't noticed it with BOGs, but like Oldschool I'm probably going too fast to look. I'll try and remember to check next time I manage to make it to an MP.

I can confirm that occasional healing does happen with MP bosses. It's something I've noticed now and then if I'm fighting on my own. Not a great deal - maybe one or at the most two percent.

spencer
07-22-2010, 01:54 PM
OK, big bug here...I will make a report...the reason that it is a bug is that I fled after 20 rounds because I did not want to steal the kill, which it seems that I did. I did not get the KB reward, not that I want it, but it says that I made the KB, which I did not.



The battle is over...for now...



Please Note: Experience awards for this battle have been recorded for each participant and will be available at the "windowless building with the blue door" in Hawklor, Trithik, or Talinus. There is a delay between the end of a battle and the availability of the Experience awards.




The Redwolf of Sageholt is no more. The hulking wolf creature was valiantly engaged by a brave band of Sryth's most illustrious heroes in a brutal battle that lasted 1 hour(s) and 32 minute(s).

It was ultimately the illustrious adventurer, Spencer Lionking (Durgin), who brought down Talderus Redborn.

Wielding his trusted weapon (Shadowfire Sword), the valiant Spencer Lionking ended the menace of Talderus Redborn by dealing out a total of 435 point(s) of damage in his final engagement with the hulking wolf creature.

Here are the names of some of the bravest adventurers who stood against Talderus Redborn, and the damage they scored against the hulking wolf creature...

Adventurer Damage
1. Chaos (draxas) 12,820
2. Pythia (Taleria) 7,901
3. BigDrill (hairykeys) 5,244
4. Jadix (Dizcor) 3,337
5. Krug (kasey) 3,049
6. Dilligaf (sarcast) 1,137
7. Spencer Lionking (Durgin) 870





I am also sure that I fled because it listed the damage done twice (435 x2) and I had 73 SP remaining.

Edit: Draxas, I am very sorry. I never meant to get the KB, just wanted to get a few free xp in the last round. I won't do that again and again, I apologize.

Oldschool
07-22-2010, 01:59 PM
EDIT: This is in response to a mystery post that has disappeared. One where the BOG was used when the foe was at one percent only to have the foe return the next round with a few percent added.



Well fairly recently I've noticed mps (both ones posted and ones I was in that no one posted) where the BOG was used during the KB. But to immediately dismiss your theory would be premature I think.

Consider the following. Due to the BOGs superior firepower and potential in hindsight it would make sense that the GM may have also implemented a few mechanics to level it somewhat.

What Spencer mentions is possibly one. What you mention is possibly another - maybe. If what Spencer mentions is indeed a game mechanic perhaps that is what you encountered and it isn't separate.

Or perhaps the BOG/KB mechanic is a newly installed one. Or if it's been around as a separate one perhaps it has some parameters that you "met".

Also I can't help but wonder about the closing rounds period. It's either been awhile since I've noticed it or actually paid attention enough to notice it. And actually at one time it seemed pretty common then it seemed it became more intermittent. Anyhoo.... At times it has seemed fairly common for the foes SP to be unpredictable in the final rounds. I've seen 'em at a few to one percent for what seems like a very extended amount of rounds while I've got a handful of attempts at the KB and I've seen 'em at a few to several percent when I thought the KB would be in a few rounds only to have the KB occur before I got to my next round. However in those cases I've never seen the foes percentage increase.

I normally don't use the BOG in the last round and probably will keep it that way but what you mention is worth watching for as well.

It definitely seems the GM gets under the hood of the MPs fairly often to do some adjusting. If that's the case as it seems I'm guessing it's to both keep things fresh and to keep us on our toes.

Draxas
07-22-2010, 02:21 PM
Not to worry Spencer, all is good, from what I see your experimenting.
I have been reading these posts, now I may have skipped through some, however I have noticed, since the inception of the BoG, that damage to hit is maxed at 39HP.
untill the BoG is used, then it goes back up to 83 plus but only for a short time. I cannot remember, the last time I had 7 twenties in a row from uncontrolabe rage, where each hit was 80 plus.
Now, I know I have the slowest computer in the game, but still I can no longer even get two 1000 point attacks together, whereas before the BoG, it was common.
I am not complaining, it is just a couple of things I have noticed.

Oldschool
07-22-2010, 02:30 PM
Actually Draxas you're probably seeing those 39's on a 20 instead of the normal 83's because of the following (pardon the copy/paste but quoting won't quote a quote).

Originally Posted by Spencer


My latest communication to the GM and his speedy response:

Hello again_

As always_ thanks for everything that you do. It is much appreciated. I do have a question regarding the MPS battle damage a different character can do. I have noticed a lot on my primary character lately_ Spencer Lionking_ that during multi_player battles_ he almost never gets the bonus for an especially strong blow _i.e 83 points_ with a 20__ he almost always gets 39_ and as such_ my total for each round is a good bit lower than a lot of other players. Is there some randomness to all of this or am I just being especially unlucky?

Thanks in advance_


Spencer Lionking

Here is the response:

Hi, thanks as always for playing and for supporting Sryth!

In the multiplayer scenarios, using only melee attacks (no magical powers, etc.) will (after a certain number of consecutive rounds) allow for the chance of scoring major damage against the enemy. The consecutive rounds of melee attacks are carried over from fight to fight against the multiplayer enemies.

The current number to reach is 40 consecutive rounds of melee-only attacks. Once this number has been reached, you will have the chance to score the larger damage amounts as you will begin to spot openings in your enemy's defenses.

Once you've reached 40 consecutive rounds, you will always have the chance to score the larger damage amounts, until you use a magical power.

If a magical power is used in the multiplayer combats, you will need to fight 70 consecutive rounds of combat before you again have the chance to score the larger damage amounts.

Let me know if this helps, and if you have any questions or would like any additional info on anything. Let me know if you find your character able to score the larger damage totals.

As always, all the best, and thanks for supporting Sryth!





Which, of course, makes total sense. I was using Restoration intermittently and probably will not be doing that anymore. This may have been addressed previously, but it had been awhile if it had and hopefully this information will be helpful to someone else besides me.

EDIT: Just proofread and lol.

More fodder for you know you're a Sryth gamer or forum member when you read the following out of context and know what they mean.

"those 39's on a 20 instead of the normal 83's"

"but quoting won't quote a quote"

Edit2: And my necrothread attempts at finding a bug similar to the one Spencer mentions previously failed so I deleted my reference to it. Of course it may be my memory failed and there's nothing to necrothread. :rolleyes:;)

Draxas
07-22-2010, 02:39 PM
Thanx oldschool, sometimes I will use restoration, when fighting a particular boss.
Example when fighting Ildaria, she has a tendancy to hit with 112 HP of damage, so as of late when I drop below that I will heal myself vs being killed, but now that you have showed me this post. I will look for that, seeing how I have never made more that 37 rounds, however you said it was consecutive.

Oldschool
07-22-2010, 02:54 PM
Actually Draxas that's a GM response to a question by Spencer.

And the rounds while consecutive can occur over multiple combat cycles.

For example; you use a power at the end of one cycle, then go into another 30 round combat cycle using melee only, then you go into another one 'melee only'. After 10 rounds you get back to "qualifying" for the max 83 damage instead of the 39.

I'd use the occasional power, especially fortification/restoration, during mps before Spencer's post. Since he posted that I don't think I've used a power once.

Draxas
07-22-2010, 03:05 PM
OK oldschool,very cool, thanx to spencer and the mighty GM.

Draxas
07-22-2010, 05:00 PM
Yes this is correct, I do not use powers at all, during MPs anymore

Thanx to our GM
Thank you Spencer, and oldschool

Young Ned
07-22-2010, 08:01 PM
I wouldn't have expected Restoration to affect your chance of higher damage since it's purely defensive, but the GM's phrasing does sound like he means any power, even Resto. Generally I only use Restoration when I'm resting up between combat engagements, anyway, not actually in combat, so that's okay, but that's good to know.

texlaw1992
07-22-2010, 09:47 PM
I've never used powers in an MP, ever (I'm just a sword-wielding knight at heart). Now I know I'll never use powers in an MP.

Zedalion
07-23-2010, 01:33 AM
Quick question:

People like to keep track of the most damage they've ever done to a MP enemy, or the number of rounds in which they exceed 1000 damage.

Has anyone ever tracked the quickest ever MP battles? It occurs to me that we could try to get a bunch of people together and all hit a boss at once with the BOG, we could knock one down very quickly.

I know back when the battles were being re-balanced some of them went extremely quickly, but I don't know offhand precisely how fast.

thingirl
07-23-2010, 02:42 AM
I think it's 3 minutes is the quickest. Anybody remember if one battle took 2 min?

racey
07-23-2010, 08:25 PM
Quick question:

People like to keep track of the most damage they've ever done to a MP enemy, or the number of rounds in which they exceed 1000 damage.

Has anyone ever tracked the quickest ever MP battles? It occurs to me that we could try to get a bunch of people together and all hit a boss at once with the BOG, we could knock one down very quickly.

I know back when the battles were being re-balanced some of them went extremely quickly, but I don't know offhand precisely how fast.

Not that this really counts but once during a battle versus the Pumkin I went in on round one (100%) and did 500-700 dmg iirc and killed the Pumpkin. It was obviously a glitch however the battle ended within 30 seconds. Iirc I posted the battle results on the old forum and will check for it when time allows.

texlaw1992
07-23-2010, 08:43 PM
There was an early similar glitch for a battle against Xarakk. I was just waiting to hit "attack" and the battle was over. I think Wetheril inflicted one blow against the demon which killed it - battle lasted less than 10 seconds.

Elrond
07-26-2010, 02:05 AM
I just fought my first MP vs. Ulgie! In the last round, I fled with 10 SP after 30 rounds. The announcement states that I got the killing blow; but my experience tallies do not indicate that I got the reward for it. Is xp from KB's also delayed in the behind blue door? Or is this a glitch?

edit: I didn't get the KB xp in the blue door! So, it seems that fleeing negates the KB.

spencer
07-26-2010, 02:26 AM
This is an ongoing bug. I have sent two emails to the GM regarding it. He has not yet responded, but it is not a huge deal, though it does seem to be occurring a bit more. There are a couple of posts in the bug thread....(sorry, don't know how to link a specific post)...There is also an issue with dying. I think it gives a killing blow during a round and if you flee or die later, it causes problems.

Doolipalally
07-26-2010, 05:31 AM
Off topic but for info, the way I link to a specific post is to click the post number in the top right hand corner - this one for example says #194. That brings up the post's URL.

spencer
07-26-2010, 08:31 AM
OK, thanks to dooli, here is the link for the problem mentioned above:

http://www.srythforum.com/showpost.php?p=37532&postcount=178

Badstench
07-27-2010, 05:21 AM
It just happened to me... I fled, apparently when I'd already scored the killing blow.

I'm not surprised ' it didn't register, because of the 'fleeing' issue. I'd normally have used a 'blessing' to help get me through the round, but I'd already used them all and didn't think to activate a QS heal. dammit!

Oldschool
08-01-2010, 08:05 PM
Pardon the double post but I know a lot of folks skip the individual mp threads.

When the mps first went live would anyone have thought we'd see an mp finished in around a dozen rounds or less. And by round I mean individual rounds - one from each combatant.

Or to put it another way. I'm not sure of the mp mechanics but it seems one could be there when the battle begins and it might be over before they get a 'swing'.

Give the thread time to scroll to the appropriate link, http://www.srythforum.com/showthread.php?p=38038&postcount=675

Definitely gives some "real time" perspective as to the benefits of using the BOGs early instead of holding them for the KB. Not to mention if you don't score the KB the damage and xp won't count.

Taleria
08-02-2010, 10:49 PM
I need to rant. If this is in the wrong thread, feel free to move.

What is up with the BOGs? Yesterday in MPs, I got upwards of 6k damage with three gems. Today, with the same three gems, I got a pathetic 2400 and 2200 approximately. That's a massive range for three gems and makes a humungous difference in ultimate score. Yes, part of this is that I'm ticked for getting the least amount of damage in the recent MPs, but I blame it on the BOGs.

Ultimately, I think this is the same issue as how much SP Restoration will heal. I mean, when you have it at seventy and waste time healing a pathetic seven points, it's a bit annoying.

It would be better if the damage amount were fixed per level instead of this massive sliding range. The same issue with grinding scenarios and the ending exp rewards. Yesterday in Tarn, I got lucky and scored 512/128. But then, I get 96/16 in Yir-Tanon. You know?

Okay, I feel somewhat better now. If this belongs in some thread pertaining to the gems, I apologize. I just really needed to get this out.

Edit: Maybe this could go in the "Don't you Hate It When..." thread.

Elrond
08-03-2010, 03:20 AM
I need to rant. If this is in the wrong thread, feel free to move.

What is up with the BOGs? Yesterday in MPs, I got upwards of 6k damage with three gems. Today, with the same three gems, I got a pathetic 2400 and 2200 approximately. That's a massive range for three gems and makes a humungous difference in ultimate score. Yes, part of this is that I'm ticked for getting the least amount of damage in the recent MPs, but I blame it on the BOGs.

Ultimately, I think this is the same issue as how much SP Restoration will heal. I mean, when you have it at seventy and waste time healing a pathetic seven points, it's a bit annoying.

It would be better if the damage amount were fixed per level instead of this massive sliding range. The same issue with grinding scenarios and the ending exp rewards. Yesterday in Tarn, I got lucky and scored 512/128. But then, I get 96/16 in Yir-Tanon. You know?

Okay, I feel somewhat better now. If this belongs in some thread pertaining to the gems, I apologize. I just really needed to get this out.

Edit: Maybe this could go in the "Don't you Hate It When..." thread.

This goes in our "Randomness Rant" thread. But it is fine where it is. In any case, randomness and not knowing how things work out (or what needs to be done or not done to do this or that) is something that has irked more than a few players. My hope is that the GM will get around to reducing randomness in new game content. And we've seen some indicators in Phak-Rur. Most xp rewards are standardized. That was good news to me.

Lightwielder
08-03-2010, 06:42 AM
I need to rant. If this is in the wrong thread, feel free to move.

What is up with the BOGs? Yesterday in MPs, I got upwards of 6k damage with three gems. Today, with the same three gems, I got a pathetic 2400 and 2200 approximately. That's a massive range for three gems and makes a humungous difference in ultimate score. Yes, part of this is that I'm ticked for getting the least amount of damage in the recent MPs, but I blame it on the BOGs.

Ultimately, I think this is the same issue as how much SP Restoration will heal. I mean, when you have it at seventy and waste time healing a pathetic seven points, it's a bit annoying.

It would be better if the damage amount were fixed per level instead of this massive sliding range. The same issue with grinding scenarios and the ending exp rewards. Yesterday in Tarn, I got lucky and scored 512/128. But then, I get 96/16 in Yir-Tanon. You know?

Okay, I feel somewhat better now. If this belongs in some thread pertaining to the gems, I apologize. I just really needed to get this out.

Edit: Maybe this could go in the "Don't you Hate It When..." thread.

Hmm, well I think I need to rant, as well.

Do you realize, Taleria, that you are complaining that you got the short stick on the levels of damage that most players can only dream of? Have you even noticed that your Black Octagonal Gems DON'T disintegrate? Correct me if I'm wrong, but they recharge every hour, right? Every hour. That means you get one shot for most of your multiplayer battles. Short of an hour of recharge time, there's no limitation. It's not like the Wanderer's Bell with only four uses. Even the Finger of Dread has to return to Tarramyre every so often to get more bands.

I could see where you were coming from if you only got a few shots at all, like with Tallys' Echoing Whisper or the Wanderer's Bell. This complaint is an ungrateful insult to the gift that the GM has provided us. I was the first recorded player to ever score 2,000+ on a Multiplayer Scenario, that was before the BOG's existed, and I STILL didn't get 2,200 damage; yet you blew that away in ONE attack, even with your "short stick" damage. Do you see the kind of damage that you did? It saddens me that you see this level of damage as low.

Oldschool
08-03-2010, 07:19 AM
Here I go again..... :rolleyes:

Don't wanna speak for Taleria but having just recently complained when I got pretty dismal results with one of my character's BOGs (in comparison to the three others) and after rereading her post I don't think the low damage is her real issue.

I think the real issue is there seems to be a wide and varying spread in damage amounts instead of a tighter more controlled spread one.

And of course no one's gonna complain when they get the upper end of the spread. Plus the main reason of most rants aren't the rant themselves but the therapeutic value the ranting release provides.

And my own complaint wasn't so much about the amount of damage it was about the timing as I was trying to clear an mp with just BOG blasts.

And to any/everyone and not necessarily Taleria as again it seems she's more interested in the BOG as a tool to add damage/xp to the damage total than as a KB tool. Which truthfully is the way I view it and I think it's real value in mps as well as it's ability to shorten them. Although I'll concede the shortening aspect of them are counter productive when drop hunting.

I'm guessing the big spread of the BOGs is there in part to further keep us on our toes as to MP strategy with them. Use it at 5-8 percent for a 5 or 6k blast for a good shot at the KB but if it sputters out at 1,700'ish woops.... But hold onto it till later and someone getting a 5k'er or more will probably get the KB before you get up to the plate. Or you may have used it with good results on the last round but missed the KB thus "losing" that damage/xp.

Elrond
08-04-2010, 02:44 AM
Hmm, well I think I need to rant, as well.

Do you realize, Taleria, that you are complaining that you got the short stick on the levels of damage that most players can only dream of? Have you even noticed that your Black Octagonal Gems DON'T disintegrate? Correct me if I'm wrong, but they recharge every hour, right? Every hour. That means you get one shot for most of your multiplayer battles. Short of an hour of recharge time, there's no limitation. It's not like the Wanderer's Bell with only four uses. Even the Finger of Dread has to return to Tarramyre every so often to get more bands.

I could see where you were coming from if you only got a few shots at all, like with Tallys' Echoing Whisper or the Wanderer's Bell. This complaint is an ungrateful insult to the gift that the GM has provided us. I was the first recorded player to ever score 2,000+ on a Multiplayer Scenario, that was before the BOG's existed, and I STILL didn't get 2,200 damage; yet you blew that away in ONE attack, even with your "short stick" damage. Do you see the kind of damage that you did? It saddens me that you see this level of damage as low.

Lightwielder, don't be so harsh on us "complainers." What we are complaining about is someone going to work on time, doing all the tasks, and refraining from breaking orders and regulations; yet the paymaster decides to give that employee a different amount of money in every paycheck. Sometimes the paymaster gives 5000, another time 1000, and sometimes 100.

Also, the GM never made us feel that our complaints, which are more often than not sent to him directly, are a sign of lack of appreciation. On the contrary, he's always welcomed feedback from players. On things that he did not agree with or did not have the time to explain, he stayed mum.

Granted that the BOG is a very generous gift from the GM; and that complaining about inflicting 2000 pts of damage instead of 6000 pts seems to be unwarranted; but the complaint is about the mechanism itself.

Lightwielder
08-04-2010, 09:31 AM
Lightwielder, don't be so harsh on us "complainers." What we are complaining about is someone going to work on time, doing all the tasks, and refraining from breaking orders and regulations; yet the paymaster decides to give that employee a different amount of money in every paycheck. Sometimes the paymaster gives 5000, another time 1000, and sometimes 100.

Also, the GM never made us feel that our complaints, which are more often than not sent to him directly, are a sign of lack of appreciation. On the contrary, he's always welcomed feedback from players. On things that he did not agree with or did not have the time to explain, he stayed mum.

Granted that the BOG is a very generous gift from the GM; and that complaining about inflicting 2000 pts of damage instead of 6000 pts seems to be unwarranted; but the complaint is about the mechanism itself.

I understand the randomness rant, Elrond. In fact, for the most part, I agree with it. I have a problem with complaining about the Black Octagonal Gems because of the level of damage they do. I've seen complaints about the grinding scenarios and their experience, but that's a matter of a few exp. points here and there.

To use your own statement.
Sometimes the paymaster gives 5000, another time 1000, and sometimes 100.
If I EVER got paid $5000 for a week of work, I could stand a week, even two, of getting $500 or $100. This is EXACTLY what I'm talking about. The Black Octagonal Gems deal such an incredible amount, even for the short end, and beyond astounding amounts at the long end. I don't understand why someone would complain about something so powerful, that the damage experience they get would skyrocket, regardless of their result.

Elrond
08-04-2010, 10:02 PM
If I EVER got paid $5000 for a week of work, I could stand a week, even two, of getting $500 or $100. This is EXACTLY what I'm talking about. The Black Octagonal Gems deal such an incredible amount, even for the short end, and beyond astounding amounts at the long end. I don't understand why someone would complain about something so powerful, that the damage experience they get would skyrocket, regardless of their result.

That is certainly one way to look at it. But if I got paid 5000 for exerting x amount of effort, I would expect another 5000 for the same effort exerted. It goes down to personal preference.

Lightwielder
08-04-2010, 10:26 PM
That is certainly one way to look at it. But if I got paid 5000 for exerting x amount of effort, I would expect another 5000 for the same effort exerted. It goes down to personal preference.

What if the effort you gave only deserved 500 each week? Then you would get 500 each week, without any chance of getting 5,000. The damage you deal in regular combat is more comparable to the 500 that you worked for, with the Black Octagonal Gems being a bonus that you may or may not have expected.

The overall problem with this analogy is that the Black Octagonal Gems don't require any sort of work to maintain, only the effort to acquire them. The damage dealt can't really be compared to a salary, because once you have it, you can use it often, without having to earn them again.

Taleria
08-05-2010, 12:40 PM
... Don't wanna speak for Taleria but having just recently complained when I got pretty dismal results with one of my character's BOGs (in comparison to the three others) and after rereading her post I don't think the low damage is her real issue.

I think the real issue is there seems to be a wide and varying spread in damage amounts instead of a tighter more controlled spread one.

And of course no one's gonna complain when they get the upper end of the spread. Plus the main reason of most rants aren't the rant themselves but the therapeutic value the ranting release provides.

Yes. That's it exactly. The range is ridiculous. Sure, there's an immense high when the gems do upwards of five thousand damage, but there's an equally intense frustration when you get the low end.

Totally wasn't intending or expecting to provoke anyone, let alone Lightwielder, by the rant. I just thought to whine to people who'd "get it."

And to any/everyone and not necessarily Taleria as again it seems she's more interested in the BOG as a tool to add damage/xp to the damage total than as a KB tool. Which truthfully is the way I view it and I think it's real value in mps as well as it's ability to shorten them. Although I'll concede the shortening aspect of them are counter productive when drop hunting.

Getting the onyx bands to recharge the Finger can be really frustrating nowadays. I actually complained to the GM about that a couple days ago. Could have sworn they dropped more often before, but then I get reports from friends who play that they don't have any problems, so who knows? In a recent battle that lasted an hour and a half, I only got two, though. That's pretty bad.

And you're correct again. I'd rather have the damage from the BOGs count than to use it later and possibly miss the KB entirely and waste the charge. It's handy for when I'm down to thirty SP and still on round ten. At least, it gives me a guaranteed cycle.

I'll say that yeah, the gems are definitely nice to have and a real life-saver when it came to the Phak-Rur ruins. Since the introduction of battle rage and massive melee damage, MPs are not the bane they used to be in my opinion.

scout1idf
08-05-2010, 03:07 PM
And you're correct again. I'd rather have the damage from the BOGs count than to use it later and possibly miss the KB entirely and waste the charge. It's handy for when I'm down to thirty SP and still on round ten. At least, it gives me a guaranteed cycle.


Don't rely on it completely. I've seen the stun effect stop working before the end of the battle cycle.

I don't know if was because of using it early like in the 2nd round or if the length of time is random.

spencer
08-05-2010, 04:00 PM
I think the stunning stops if you have a weapon or item that can stun an opponent and that item or weapon stun "overrides" the BOG stun. Then, when that second stun runs out, there is no more stun.

Elrond
08-05-2010, 06:09 PM
What if the effort you gave only deserved 500 each week? Then you would get 500 each week, without any chance of getting 5,000.

The analogy, if that's the correct term for it, I used was not motivated by BOG's. To me, MP's are a chore that I have to do to get certain game items. I don't participate in them unless needed. What my analogy is closer to is the reward mechanism for replayables (tanonwood, axepath, tarn, jadefang). And my personal preference is to get the standardized "500" reward that keep jaunting between high and low ends.

Lightwielder
08-05-2010, 07:07 PM
The analogy, if that's the correct term for it, I used was not motivated by BOG's. To me, MP's are a chore that I have to do to get certain game items. I don't participate in them unless needed. What my analogy is closer to is the reward mechanism for replayables (tanonwood, axepath, tarn, jadefang). And my personal preference is to get the standardized "500" reward that keep jaunting between high and low ends.

Okay, I thought you were trying to refute my comments. Like I said earlier, I understand and agree with the Randomness Rant...except with the Black Octagonal Gems.

Yes. That's it exactly. The range is ridiculous. Sure, there's an immense high when the gems do upwards of five thousand damage, but there's an equally intense frustration when you get the low end.

That's understandable. I disagree ONLY in the case of the Black Octagonal Gems, because even their lowest is so much higher than even the Wand of Dragonfire's highest.

Totally wasn't intending or expecting to provoke anyone, let alone Lightwielder, by the rant.

Don't worry. We're all good. :)

Oldschool
08-05-2010, 07:43 PM
To me, MP's are a chore that I have to do to get certain game items. I don't participate in them unless needed.

While I know that's your view of them I was wondering since you've started getting your BOGs if you'll pop in for a "hit and run" for some quick and easy xp and a chance for some BMs. If I'm on (especially with the alts) and I see active mps I try to do just that.

And to no one in particular here's my http://www.freesmileys.org/smileys/smiley-gen163.gif (http://www.freesmileys.org/smileys.php) on BOGs in the MPs.....

Before I use them though I try to make sure no one appears to be fairly involved in a solo. Or if I just popped in the KB's not "up for grabs". And I try to tread lightly with them in the mps with drops, particularly Tarramyre, since they can greatly shorten an mp and folks' "drop" opportunities.

With that said that's my personal take on their use. I don't hold or reserve judgment for how others use them. I look at them much like I do the KB - any and everything's fair game.

Taleria
08-14-2010, 09:34 PM
I'm a bit confused. Does anyone know how precisely the damage is calculated when one gets bonuses from spotting openings in defenses? In my last MP against the pumpkin, I got 53 damage for rolling 19. Then, I got 75 for rolling 18. What's the deal? I did use the BOGs and my Wand as per usual, if that helps. Have others seen this, or is it just some bug that affects me?

shadowblack
08-14-2010, 10:04 PM
For rolling 18 - 50 or 75
For rolling 19 - 53 or 79
For rolling 20 - 83

Seems to be completely random which damage you'll get for rolling 18 and 19.

Taleria
08-14-2010, 11:54 PM
Man. We can't get consistency even in melee rolls. It occurred to me after I posted that it might actually be a feature and not a bug. :/ Okay. Thanks for the quick reply.

Oldschool
08-15-2010, 12:17 PM
Question?

How does power use fit into that mix?

What I mean is since we do reduced damage for x rounds (cant recall the specifics atm) after using powers is that reflected in those numbers?

Just wondering as that's the first thing I thought about when I seen different amounts of damage for the same roll.

Edit: Found the "numbers",

My latest communication to the GM and his speedy response:

Hello again_

As always_ thanks for everything that you do. It is much appreciated. I do have a question regarding the MPS battle damage a different character can do. I have noticed a lot on my primary character lately_ Spencer Lionking_ that during multi_player battles_ he almost never gets the bonus for an especially strong blow _i.e 83 points_ with a 20__ he almost always gets 39_ and as such_ my total for each round is a good bit lower than a lot of other players. Is there some randomness to all of this or am I just being especially unlucky?

Thanks in advance_


Spencer Lionking

Here is the response:

Hi, thanks as always for playing and for supporting Sryth!

In the multiplayer scenarios, using only melee attacks (no magical powers, etc.) will (after a certain number of consecutive rounds) allow for the chance of scoring major damage against the enemy. The consecutive rounds of melee attacks are carried over from fight to fight against the multiplayer enemies.

The current number to reach is 40 consecutive rounds of melee-only attacks. Once this number has been reached, you will have the chance to score the larger damage amounts as you will begin to spot openings in your enemy's defenses.

Once you've reached 40 consecutive rounds, you will always have the chance to score the larger damage amounts, until you use a magical power.

If a magical power is used in the multiplayer combats, you will need to fight 70 consecutive rounds of combat before you again have the chance to score the larger damage amounts.

Let me know if this helps, and if you have any questions or would like any additional info on anything. Let me know if you find your character able to score the larger damage totals.

As always, all the best, and thanks for supporting Sryth!





Which, of course, makes total sense. I was using Restoration intermittently and probably will not be doing that anymore. This may have been addressed previously, but it had been awhile if it had and hopefully this information will be helpful to someone else besides me.

shadowblack
08-15-2010, 12:32 PM
I'm not sure which numbers you're asking about or what you mean by "reduced damage". Either you have used a power and so will do normal damage (in the best case - 39 damage with a an aggressive attack against a 3+ foe and a roll of 20), or you have not used a power for the required amount of time and will do extra damage when you roll 18, 19 or 20 (which I listed in my previous post).

Oldschool
08-15-2010, 01:32 PM
You're correct it's "extra" damage for melee attacks. I just used the reverse. Saying "reduced" damage for power attacks.

And I need to pay more friggin attention...... :rolleyes:

I thought the numbers you gave for 18's/19's were the numbers for using a power in the 40 rounds and not.

Once I reread it I realized I fouled up and they're all for power use in the 40 rounds, d'oh.

And they say it get's worse........ :rolleyes:

psychoadept
08-20-2010, 06:28 PM
I had not appreciated until trying to grind general experience for the Circle of the Wolf just how useful the MPs can be. As someone who can only put in about 20 minutes at a time, if there are any battles going on, I can get a good deal more gen XP for wailing away on one of the MP bosses than I can by spending that time in some of the other grinding spots. I haven't done a complete comparison yet, but I'm tempted to.

Oldschool
08-20-2010, 07:19 PM
Good point about the mps and general xp especially since it's what's need for leveling items. Another fringe benefit of the BOGs.

psychoadept
08-20-2010, 08:54 PM
Yeah, the BOGs help. :) I've got all three now.

Edit: to keep things on topic, I'll move discussion of grinding general experience to a new thread

Doolipalally
09-08-2010, 11:21 AM
* The Ruins of Tarramyre in The Hart Hills
o Battle rages in the ruins...

* The Blustery Wood near Sageholt
o Battle rages in a woodland clearing in the Blustery Wood...

* The Copper Wood in Thanevale
o Battle rages in Ildraria's lair...

* Wurmwrit's Farm near Hawklor
o Battle rages in Wurmwrit's prize pumpkin patch..

* Tar Lake
o Battle rages on the shores of Tar Lake...


Busy day, then...

texlaw1992
09-08-2010, 10:11 PM
See what happens when Rhia's gone for a while? Sheer chaos (lol).

scout1idf
09-09-2010, 04:12 PM
9/9/10 - Multiplayer Combat Updates

An update will soon be put live that will address several recurring (and some longstanding) issues with the multiplayer combat scenarios.

Along with the fixes there will be some changes to how the multiplayer combat scenarios function -- changes designed to make the combats less tedious and more rewarding. Many of these changes have come directly from player suggestions.

A detailed list of the changes will be published once the update has been put live.

More details soon! I hope this makes it more appealing to everyone!!

Oldschool
09-09-2010, 06:07 PM
I hope so too. It'll be interesting to see what tweaks were made. And hopefully some of the recent bugs will have been squashed as well.

scout1idf
09-12-2010, 11:08 PM
I'm starting to loose my fondness for the BOG.....
The battle is over...for now...

Please Note: Experience awards for this battle have been recorded for each participant and will be available at the "windowless building with the blue door" in Hawklor, Trithik, or Talinus. There is a delay between the end of a battle and the availability of the Experience awards.

Massive Pumpkin Beast is no more. The fearsome giant pumpkin was valiantly engaged by a brave band of Sryth's most illustrious heroes in a brutal battle that lasted 0 hour(s) and 33 minute(s).

It was ultimately the illustrious adventurer, Raesurandor (vulpion), who brought down The pumpkin beast.

Wielding his trusted weapon (Shimmering Silver Longsword), the valiant Raesurandor ended the menace of The pumpkin beast by dealing out a total of 3958 point(s) of damage in his final engagement with the fearsome giant pumpkin.

Here are the names of some of the bravest adventurers who stood against The pumpkin beast, and the damage they scored against the fearsome giant pumpkin...

Adventurer Damage
1. SCOUT (scout1idf) 24,337
2. Chaos (draxas) 15,955
3. Lady Jemia (summermoon2) 7,151
4. Benjamin (benhutch12) 5,697
5. Raesurandor (vulpion) 5,463 <--- total damage
6. Ryan Mcbride (hgphibbs) 4,842
7. Weezel (qwertyweezel) 3,113
8. Kaia Silvat (meduwyn) 2,678
9. Lili Silvat (meduwyn) 2,294Looks like Raesurandor (vulpion) maybe fought in 4 rounds.

This is why Scout uses his BOG in the beginning of a battle. So he doesn't PI$$ off anybody that has done most/a lot of the work.....

Just my 2 cents.
Raesurandor (vulpion) just happened to be in the wrong place at the wrong time today.....

Draxas
09-12-2010, 11:35 PM
Completely agree with you Scout I also use BoG in the first round of combat.

Oldschool
09-13-2010, 12:33 AM
Raesurandor (vulpion) just happened to be in the wrong place at the wrong time today.....

Or the right place at the right time if you're Raesurandor. :cool:

Sorry Scout (and vulpion) I couldn't resist that one. :rolleyes:

spencer
09-13-2010, 01:31 AM
I used to use the BOG exclusively early on, but after repeatedly not getting the KB because somebody would dart in and grab it with their BOG, I save it for the end. Depending on who I see in the fight, I may or may not use it at that point, if I feel I have not been in the battle long enough.

Oldschool
09-13-2010, 02:29 AM
I try to not use it in the KB round so I don't chance losing the xp if I don't get the KB. I try to use it early but I also won't use it if I came in late and I think it may get me the KB. But that's a personal preference.

It'll be interesting to see what changes come down following the announcement.

scout1idf
09-13-2010, 04:42 AM
I usually don't use it while fighting Xarakk as well. Many times I have tried to replace my Onyx Bands and the battle ended to quick to get all 3 because of others using the BOG.

I know the idea is to gain XP, but that's one battle where patients needs to be used for the sake of others.... (just my opinion)

Oldschool
09-13-2010, 12:54 PM
I usually don't use it while fighting Xarakk as well. Many times I have tried to replace my Onyx Bands and the battle ended to quick to get all 3 because of others using the BOG.

I know the idea is to gain XP, but that's one battle where patients needs to be used for the sake of others.... (just my opinion)


A big ole ditto as I've also run into that when trying to get bands. Kinda perturbing to be going at it thinking, "I should get my Finger recharged with plenty of time to spare." Then a few folks bring out their BOGs and the battle's over. Especially when the next reset isn't friendly to your schedule.

Kudos to the GM for continuing to "evotutionize" the mps to make them more attractive. Definitely excited to see the upcoming changes.

Oldschool
09-30-2010, 11:59 AM
Well I've noticed a couple mentions of the mp bosses seeming to be tweaked downwards.

Now the AAM is over maybe the GM's working on the MP updates. And [DEJINX] we'll see the "published" list of changes soon.

spencer
10-01-2010, 02:05 AM
It also appears the "double damage" glitch from fleeing has been fixed. You never did do actual double damage but your character got credit for it if you fled.

spencer
10-01-2010, 02:12 AM
SIAP, but I think this is also new.

You managed to deal 451 points of damage to The Redwolf of Sageholt before you fled.


Damage you deal to The Redwolf of Sageholt will be counted as long as you don't flee from combat before round 15.

texlaw1992
10-01-2010, 03:58 AM
I noticed that too - it used to be 20. Nice change.

Oldschool
10-04-2010, 04:17 PM
Double post but worthy since some folks don't look at the individual threads or gloss over them.

Note the bolded text at the end of the quote.

The Greater Demon Xarakk is no more. The greater demon was valiantly engaged by a brave band of Sryth's most illustrious heroes in a brutal battle that lasted 0 hour(s) and 24 minute(s).

It was ultimately the illustrious adventurer, Virago (oldschool), who brought down Xarakk.

Wielding her trusted weapon (Shimmering Silver Longsword), the valiant Virago ended the menace of Xarakk by dealing out a total of 839 point(s) of damage in her final engagement with the greater demon.

Here are the names of some of the bravest adventurers who stood against Xarakk, and the damage they scored against the greater demon...

Adventurer Damage
1. Hawk (oldschool) 15,535
2. Virago (oldschool) 11,307
3. Voltan (oldschool) 6,342
4. Arakin (mercury) 5,585
5. Curunir (ggrihn) 4,716
6. Esoteric (oldschool) 4,079

That was a strange one indeed. I started to just do some BOG hit and runs then remembered Hawk only had one band. So I came in with him 3rd out of my roster and used it immediately. I was starting to wonder about the drop rate as it took most of the MP to get his three bands until I looked at the total time of 24 minutes. Subtracting the time for the alts probably puts his time in at about 18 minutes - not bad at all.

Once he got the third band I left and saved and decided to run Virago in and try to "steal" the KB as Xarakk was very low at that point. Her BOG out of the gate hit for 7350 which took him to a sliver at one percent. Got good results from Battle Rage for the rest of the fight.

Although we've seen this before and it's been discussed, imagine my surprise when another round ensued with Xarakk at 6 percent.

texlaw1992
10-04-2010, 05:02 PM
After BOG blasts, I've frequently knocked off an additional 2-3% with melee combat, only to see it back the next round. I'm wondering if there's some embedded code limiting damage for a round to the amount caused by the BOGs if the amount is over 3,000 or so.

Oldschool
10-04-2010, 05:39 PM
I know we've seen foe SP regenerate before the BOGs. And we've seen it restore over time like when the mp is deserted and someone comes back. And it seems not to be just in the final rounds either. I'm wondering if it's that sporadic or just not reported or observed as much unless it's in the closing rounds or a significant jump.

From my experience unless I'm in the final rounds or come in late and am worried about "stealing" the KB I normally just look at the bar and not the actual percentage. If it were to jump a few points or even several mid fight I might not even notice since I'm usually clicking so fast.

Despite seeing it before and not just in the closing stages I can't help but wonder, if at least in part, it's some type mechanic to keep someone from doing just what I tried to do with Virago. Enter on the last round and use the BOG to score the KB.

After all the GM has indicated the mp tweaks are in part a response to player suggestions. And I think it's safe to say a mechanic dealing with that has probably been suggested and more than once.