PDA

View Full Version : Bug reports


Pages : 1 [2]

psychoadept
12-09-2011, 09:42 PM
Do you have the Goblin Totem Block and does it have a Serpent totem in it? If so, it's a feature of the totem and not a bug.

kschons
12-09-2011, 09:52 PM
yes i do

Young Ned
12-10-2011, 08:19 AM
Do you have the Goblin Totem Block and does it have a Serpent totem in it? If so, it's a feature of the totem and not a bug.
I never knew that. Gosh, I'm learning a lot here tonight! :)

Oldschool
12-11-2011, 01:04 AM
Actually it seems it's not tied to the Serpent totem as initially thought but it only will heal the amount of bonus the block is giving if just that amount is missing from your SP. Also it also ignores the temporary boosts from Fogbough.

BUT and a big one (note the bold caps, lol) for some folks it's every time while for others it's never happened.

Here's the thread

http://www.srythforum.com/showthread.php?t=540

and this seems a good time for a bump to it since why it works every time for some and none for others hasn't been answered - at least in open forum.

Oldschool
01-26-2012, 03:26 AM
Seems the forum magic is still working as I just mentioned this in another thread.

It's been mentioned and confirmed that if you fail the Archery check in the Cave of the Ice Troll you can attempt the check again. Seems it is (or was?) a bug.

Just ran it and used the new option to click on the skill/power from the text side or left pane and failed it. It immediately went to combat, not giving me a second shot.

Fortunately I forgot to store Hawk's Grand Ashen Bow as I intended, so we now know the second shot is not related to the GAB. However, I'm wondering if one uses the drop down on the right side instead of the new use option if the buggy second shot still exists as that's how I've always done it when encountering the bug. Also I'm wondering what would happen if one would use Archery from the bottom bar as well.

I'm no programmer but it doesn't seem like where you use Archery from would matter so I'm guessing it's fixed, but considering that it's so close to the power/skill use tweak I'm wondering.

Something to check check out on future misses.

Oldschool
02-23-2012, 03:04 AM
More a clarification request to see if it's a bug before I in game the GM.

This concerns the current Bones and Dust adventure so for spoiler reasons I'm being very vague.

During one part of the adventure you have an option to engage 9 foes separately.

During the first three the FLEE at the bottom of the attack screen is NOT struckthrough (i.e. FLEE) as when you can't flee. But the FLEE never fully materializes so you can click it.

On foe 4 and all those after you can flee after one round.

Is this a bug? or is it possible that you can only flee after having engaged x number of foes (3 in this case). I'm thinking there are other instances of having a multiple number of foes like this where we couldn't flee until we engaged a certain number of them.

Though I'm not 100 percent positive. And if that is the case I have absolutely no clue if the FLEE "button" was like this or like typical no flee encounters that show FLEE.

Thanks in advance.

shadowblack
02-23-2012, 09:02 AM
There's been one other case where we had to fight X number of foes before we could flee: The last day of the old man in the Goblinclaw. So if the enemies are not set this is likely intentional.

Oldschool
02-23-2012, 12:42 PM
Probably will forehead smack myself for this later but what do you mean by "not set".

shadowblack
02-23-2012, 12:59 PM
I mean that each enemy (and its stats) are selected at random among several possibilities. For example:
The possible enemies are (all scaled):
- Winged Skeleton 9+ 50 SP
- Winged Skeleton 8+ 70 SP
- Staggering Skeleton 7+ 30 SP
- Rotting Ghoul 8+ 40 SP
- Rotting Corpse 7+ 40 SP
- Staggering Corpse 7+ 45 SP
- Skeletal Warrior 9+ 80 SP

Of them you encounter only 5. The first time you encounter Winged Skeleton 8+ 70 SP, Staggering Skeleton 7+ 30 SP, Staggering Corpse 7+ 45 SP, Rotting Ghoul 8+ 40 SP and Rotting Corpse 7+ 40 SP. Second playthrough you get: Skeletal Warrior 9+ 80 SP, Rotting Corpse 7+ 40 SP, Winged Skeleton 9+ 50 SP, Winged Skeleton 8+ 70 SP and Staggering Skeleton 7+ 30 SP. Third attempt you get: Winged Skeleton 9+ 50 SP, Rotting Corpse 7+ 40 SP, Winged Skeleton 9+ 50 SP, Skeletal Warrior 9+ 80 SP and Rotting Corpse 7+ 40 SP.

The possible enemies are the same, but the order in which you will fight them is not set. But no matter the order you can flee only after defeating the first 2 opponents.

Set enemies are the (non-random) enemies in the replayable scenarios, such as Axepath, the Bat Cave, or the Jadefang Lair – always the same foes in the same order.

Oldschool
02-23-2012, 01:21 PM
That makes sense and it's possible that that is the mechanic since I wasn't aware of it and wasn't looking for that possibility. Something more to check/test for on that scenario.

EDIT: They are definitely not set like Axepath, etc... but they may not be completely random, instead being random ordered per your post.

Oldschool
02-26-2012, 02:13 PM
Figured to post this here since it could be posted in a couple specific threads (which I'll mention/link it in).

This concerns the Dire Saga and more specifically the latest adventure Second of Three.

This is from the Bones and Dust thread and is in response to a question from Young Ned. I've also edited it (original post can be viewed by clicking the white carrrot).

..........There may be a bug with Second of Three. I say may be because with this saga's twists and turns who knows for sure. But it seems to be a bug so I sent a report.

Spoilers apply as it involves continuity based on choices. If you are already committed and locked out of The First of Three (or The Second of Three) the spoilers shouldn't matter unless you have other characters.

During The Second of Three you have to kill another person although you have subdue options. That person being Truskar who gives you your mission in Bones and Dust which still shows and Truskar is still the quest giver if you choose and actually kill Truskar. Tested by running Second then Bones. I'm guessing if you subdue him you don't stay aligned with Kyvus and won't get any more Dire/Kyvus aligned missions - but that's pure speculation at this point...........

Oldschool
02-26-2012, 02:43 PM
That was quick and there's another "bug" that I reported re: Battlegrounds "geography" mentioned in here which I replied to and will post any updates regarding it here and will detail it after the GM's reply.

And I'll make a separate announcement but any characters that have Bones and Dust showing that have ran The Second of Three and saved will need to have that character manually adjusted so as to not possibly lock yourself out of stuff later on in the saga (read the report - bolded emphasis by me).

Hi, thanks so much for the report. I've applied a fix and you'll no longer be able to access "Bones and Dust" after completing "The Second of Three".

If you saved your game after completing "Bones and Dust", after completing "The Second of Three", I'll need to make an adjustment to your character's history to make sure you're not locked out of the future scenarios. Let me know and I can make the adjustment.

I was just about to write back to you about your previous report on the Battlegrounds section numbers when I saw this message arrive, so I'll include that here.

With regard to the Battlegrounds section numbers, is the confusion mainly with the "Travel" option text, that is, the name of the location that appears when you use the "Travel" option on Iron Crown Isle? I think I know what you mean about the confusing bit, but I want to be sure.

I'll wait to hear back from you on it.

As always, all the best, and thanks for playing and supporting Sryth!

Matt
gamemaster@sryth.com

Edit2 outta sync and all that but for a reason. There's still some things being looked at re: this bug so you may want to hold off running and saving The Second if you have Bones and Dust available depending on your choices and intentions. See this post and report later in the thread for details, http://www.srythforum.com/showthread.php?p=71192&postcount=266

Again I'll post any BG update here. The report is in regards to when you TRAVEL from the Battlegrounds to Iron Crown Isle you have the option to Enter Zumryn's Battlegrounds which takes you to the Battlegrounds where you have another link/option to Enter Zumryn's Battlegrounds. The wiki has designated the first location Outer and the second Inner - at least for now/pending any change by the GM.

EDIT: Just thought of something and sent the GM a follow up. Hopefully I'm ahead of myself and he's already considered it. You have the option at the Second to not undertake the task which I would think would keep Bones and Dust open. I'll update accordingly.

Oldschool
02-26-2012, 03:02 PM
Geez.... look what I caused. :rolleyes:

Is anyone else's adventure finder not showing? Checked multiple characters and logged off back on to be sure.

Sent a report just in case. But I'm thinking the GM may have it turned off while he fixes the earlier bug. Will update accordingly.

shadowblack
02-26-2012, 03:10 PM
I actually asked about that in general adventure chat thread. It is now back to normal.

Oldschool
02-26-2012, 03:18 PM
Well I didn't see that sorry. Seems me and the GM are in a he's tweaking stuff I'm reporting stuff that I forgot to mention earlier then he's fixing stuff ninja war.

Hopefully my stable won't be turned into amphibians as a result. ;) Latest is still "in the mail" so I"ll wait till all's clear and post an update.

Oldschool
02-26-2012, 03:26 PM
The ninja war is further complicated since I can in game the GM but he can't in game me and my email is twitchy as hell on showing new messages if it's open.

Latest correpsondence re: the finder and an option in The Second of Three.

Hi, yes, there was an issue with the adventure finder that was unrelated,
but was put live when I put up the changes to the adventure, regarding its
availability. It's now been fixed and the adventure finder is working again.

I will look into the adventure availability for "Bones and Dust" and see
if I can make it so it is available to character who did not accept the
"Second of Three" task. Right now, it will not be available, but I believe
it should be made available as you point out.

I'll email you back to let you know once the adventure availability bit has
been sorted out.

Thanks again for the reports on this. I very much appreciate them.

As always, let me know if you have any questions, or any more reports on
anything, and thanks for playing and supporting Sryth.

Matt

gamemaster@sryth.com

The option to undertake the task in Second has been removed (I'm guessing temporarily while it's been looked at) but there is also an option to let the target pass which if taken still locks you out of Bones and Dust (that's been reported as well). I'll update accordingly.

ckot
03-11-2012, 09:20 PM
I have problem with axepath cemetery.I killed creyn and obtained his blade, stepped further in a hall of ghouls and died there.When killed creyn second time after loading i didnt got sword.Is that bug or what ?

Tetracapillactomist
03-11-2012, 09:49 PM
No, that is not a bug. And that's about it, as far as the good news. :)

Welcome, ckot. Kidding, but... Oh, you shouldn't have done that.

You will find the blade again: the first time you defeat Creyn, and find 250 gold tokens in his sarcophagus, the blade will be there.

Take it, gather your XP reward, exit the crypt immediately, go straight to Hawklor, and SAVE.

I don't know how often this may have been said, but I know it was often enough.

Obtaining the sword is completely random. Once you obtain anything unique that you need or want, save as soon as possible, avoiding any exposure to risk of death, if at all possible.

Unfortunately, it may take a few tries now, to find the sword again - with a bit of luck, who knows. You may get lucky again, within half dozen tries. If it takes a bit more, you'll still get it.

One more thing, important: before passing through the arch that leads to Creyn's inner chamber, exit the crypt, go right back to the gates of the cemetery, and SAVE. Then, you needn't run through the entire thing - if you get killed, you start at the gates, with only Creyn and his minions down there to defeat.

If you defeat him, and do not find at least 250 pieces of gold in the sarcophagus, you won't get the blade either - quit, log back in, try again.

Like I said, it may require a few tries - but you will find it again, no bug to worry about (only the Random Number Generator). Luck is what you need. So, good luck to you.

Oldschool
03-11-2012, 10:02 PM
Very well stated Tetra.

ckot he's spot on. I'll only add this, if you get it do as he says and exit and save immediately. Many folks, including me, have kept playing only to die and lose it and have to run it till we got it again.

Hopefully the random number generator will be kind, good luck. :)

psychoadept
03-12-2012, 02:44 AM
I haven't truly tested this, but I feel like I've been seeing 250+ after defeating Creyn more often than in the past. Maybe the GM was feeling generous and tweaked it a bit?

I suppose I could do an arch save and test it a few dozen times...

Tetracapillactomist
03-12-2012, 03:59 AM
I have seen them pop up, but I wouldn't say more often. Do you run through it more frequently, these days, maybe?
With various alts further increasing the frequency, and perhaps those frequent visits (which would inevitably result in a higher total number of the sum's occurrence), giving you the impression that there's actually a higher frequency per set number of runs, instead of what may only be a higher total number of occurrences proportionate with your increased number of visits?

(Whoa!... XD Sorry about that question! :D That was a 'headful!' And I'm too tired to clear it up... :-))

scout1idf
03-12-2012, 04:36 AM
I haven't truly tested this, but I feel like I've been seeing 250+ after defeating Creyn more often than in the past. Maybe the GM was feeling generous and tweaked it a bit?

I suppose I could do an arch save and test it a few dozen times...

I don't want to derail the thread any further, but Ulric made a few test runs just now.....

Speaking the word of destruction.....

GOLD + 175 You've acquired 175 gold tokens.
GOLD + 224 You've acquired 224 gold tokens.
GOLD + 171 You've acquired 171 gold tokens.
GOLD + 179 You've acquired 179 gold tokens.
GOLD + 207 You've acquired 207 gold tokens.

Not speaking the word......

GOLD + 161 You've acquired 161 gold tokens.
GOLD + 223 You've acquired 223 gold tokens.
GOLD + 219 You've acquired 219 gold tokens.
GOLD + 168 You've acquired 168 gold tokens.
GOLD + 279 You've acquired 279 gold tokens.
Only 1 run in 10 would have netted the blade, and it happened to be on the 10th run which was good for him, he needs the gold....

Tetracapillactomist
03-13-2012, 12:59 AM
Bug or no bug, derailment or not - that's interesting. Thanks Scout. Have a cookie too, for that. (There aren't any bugs in the cookie. ;-))

scout1idf
03-18-2012, 02:35 AM
I sent an in-game report to the GM about......

Several times, after being forced to retreat, in both The Curse of Talderus Redborn and Ulgror MP battles, I was forced to refresh the page to get a link to continue.
All that showed up on the page before the refresh was how much Stamina Scout healed back.

Earlier today I updated to FireFox 11 so I don't know if it is a new screen problem or my browser.

Has anyone else ran into this problem?

psychoadept
03-18-2012, 03:55 AM
Yup, that started happening to me with the new game screen, too. Also FF 11, but the timing points more to the game changes.

scout1idf
03-18-2012, 05:14 AM
[.....] but the timing points more to the game changes.

I hope so, at least the GM can fix that....

scout1idf
03-18-2012, 02:22 PM
Not actually a bug, but I just in-gamed about how small the font size in the option screen is (11px).

I think it would be easier to use/see if he used 12px or 13px.

scout1idf
03-18-2012, 06:16 PM
I sent an in-game report to the GM about......

Several times, after being forced to retreat, in both The Curse of Talderus Redborn and Ulgror MP battles, I was forced to refresh the page to get a link to continue.
All that showed up on the page before the refresh was how much Stamina Scout healed back.

Earlier today I updated to FireFox 11 so I don't know if it is a new screen problem or my browser.

Has anyone else ran into this problem?

I just checked with IE and happens there too so it's not FireFox....

scout1idf
03-20-2012, 04:40 AM
I sent an in-game report to the GM about......

Several times, after being forced to retreat, in both The Curse of Talderus Redborn and Ulgror MP battles, I was forced to refresh the page to get a link to continue.
All that showed up on the page before the refresh was how much Stamina Scout healed back.

Earlier today I updated to FireFox 11 so I don't know if it is a new screen problem or my browser.

Has anyone else ran into this problem?

And the GM's reply......

Hi, thanks for the report on this. Several other players reported this as
well. I believe I've found and fixed the issue. It was related to the newly-implemented
timer tracking feature. There was a chance that the timer tracking could trigger
a glitch that would prevent the rest of a section from loading. Reloading the section
would have cleared the glitch and allowed you to continue, as you mentioned.

I don't think you'll encounter that issue again, but please let me know if you do!

As always, all the best, and thanks for playing and supporting Sryth.

Matt
Just got the E-Mail and haven't been on to test it yet....

spencer
03-21-2012, 07:22 PM
I was having the same issues with MPS battles and having to refresh using both Safari and IE. I have not had any of these problems today, so it seems to have been fixed.

scout1idf
03-22-2012, 03:36 AM
I was having the same issues with MPS battles and having to refresh using both Safari and IE. I have not had any of these problems today, so it seems to have been fixed.

I haven't been able to catch a MP since I got the reply.

Some days my timing just sucks!!!

psychoadept
03-22-2012, 10:38 PM
A couple of times since the new display went live, I've gotten an anomalous "Adventures for This Location" link where there shouldn't be one. When I click it, I get this message:

There are currently no events to speak of!

Go Back

Not a big deal, but the message makes me laugh for some reason.

Oldschool
03-23-2012, 11:43 AM
Seems the Moonpath/Ice Cave Archery bug is fixed. For those not familiar with it. If you failed your archery attempt you could redo it. Now you can't as Hawk just failed it.

But, I'm also wondering if it's possible the "fix" is related to the screen and related game tweaks since I used the new item use interface. I say this because in the it seemed like the screen "hung up" if you failed the archery check. I'm wondering if that was/is the case, because with the new interfaces it seems the panes/screen goes through a different "rhythm" which may prevent it.

psychoadept
03-23-2012, 04:38 PM
Speaking of the screen "flickers", has anybody else noticed that they don't see their QS heal announcements anymore?

shadowblack
03-23-2012, 04:47 PM
You mean when you enter a village? The quick heal notification does show up for a second or two and then disappears.

psychoadept
03-23-2012, 04:59 PM
The only sign I have that it's even there is the "flicker". It doesn't stay up long enough for me to read it.

Oldschool
04-02-2012, 09:26 PM
Not a "true" bug, but it fits here.

If you go to the unavailable "Adventures For This Location" link at Highmeadow for The Emblazoned Key Part III: Scavenger's Last Hunt when you hit "Go Back" you get this page,

- 999 -

OOPS! You have been directed to a section within the game that either does not exist or is not functioning properly! Please send an email to bugs@sryth.com!

If you're a game tester you can use the teleport option to get yourself out of this mess. If you're not, forget it was ever mentioned. Teleport option?

Instead, if you're not a game tester you may

PLEASE GO BACK

The Please Go Back link takes you to Hawklor. Not really necessary, especially given the "...forget it was ever mentioned..." bit but I sent an ingame bug report to the GM.

Oldschool
04-03-2012, 10:35 PM
Anyone else getting the above? Just wondering as the GM sent this reply, which I responded to in the form of a more detailed report.

I also mentioned that the forum connectivity problems continue intermittently.

And as an afterthought I sent him a second reply with screenshots.

Hi, thanks for the report. What screen were you on and which option did you
select, if you recall the exact text, that led to the section 999 error? Thanks
for any additional info you can provide on this.

All the best,

Matt
gamemaster@sryth.com

Oldschool
04-03-2012, 11:56 PM
Quick as usual and it's been sitting in my inbox for awhile.

Bugs fixed here's his reply,

Hi, thanks so much for the reports and the followup. I found the issue
with that section and I've applied a fix. Exiting that page will now
take you back to Highmeadow. Thanks again for the reports and the help
with tracking it down.

As always, all the best,

Matt

gamemaster@sryth.com

shadowblack
04-07-2012, 02:00 PM
Seems the Moonpath/Ice Cave Archery bug is fixed. For those not familiar with it. If you failed your archery attempt you could redo it. Now you can't as Hawk just failed it.

But, I'm also wondering if it's possible the "fix" is related to the screen and related game tweaks since I used the new item use interface. I say this because in the it seemed like the screen "hung up" if you failed the archery check. I'm wondering if that was/is the case, because with the new interfaces it seems the panes/screen goes through a different "rhythm" which may prevent it.
I knew someone had reported that bug as fixed, I just couldn't remember who or where.

A few days ago I failed the archery check, and could repeat it (and thus succeed) without any trouble, Therefor, the bug is definitely NOT fixed.

Oldschool
04-07-2012, 09:51 PM
Been wondering about that as it seemed the screen/pane reloads may have "moved" me past taking the second check.

Just wondering did you use the new skill interface of use it from the "old" menu?

And thanks for posting. And perhaps (as someone, SMV iirc, suggested back when it was first reported and discussed) it's not a bug and we just get to take another shot.

psychoadept
05-17-2012, 07:09 PM
This isn't really a bug, but it IS an exploitable oversight. I just reported the following to the GM:

Hi! I realized there is a small XP exploit in Axepath Cemetery. Because you can flee from the final series of combats before you reach the Aldvarian word of destruction, and it resets the combats when you flee, you can continue to fight in that spot indefinitely by always fleeing before you finish the last one.

Oldschool
05-17-2012, 11:12 PM
Nice catch and honest initiative for the report PA - duly repped.

Something else I noticed when wikifying an earlier adventure (can't recall which one) and again when wikifying An Interesting Tome..... However, it may have been specific to the earlier adventure.

If it's not specific to that one scenario. On sequential combats where you normally can't restore SP/use a power you could exploit that by using the QH link and still restore SP. Noticed that you can't do that on the 6 sequential fights in Tome.... Although between some the QH link is actually clickable (on some it isn't) it still doesn't work.

Memory King
05-18-2012, 10:55 AM
The Axepath exploit has been dealt with by removing the combat XP in question. Which means that I'll probably ignore the grave marker on future runs, since my characters won't need that word if they heal fully before stepping through the arch.

EDIT: You get 64 general XP for defeating them though, aside from the small bit that you get after the armoured guy leaves, so maybe not.

psychoadept
05-18-2012, 02:46 PM
I posted the GM's reply in the Correspondence thread