View Full Version : Bug reports
Oldschool
07-24-2009, 04:54 AM
For reporting bugs.
Please be as specific as possible and read through the thread to see if it's already been reported.
Also check the "Known Bugs" (http://sryth.wikia.com/wiki/Known_Bugs) on the wiki.
Posting here will not ensure that the bug will be reported to the GM.
Also if reporting a bug to the GM from within the game using the in-game system try to do so from the specific screen as the game section is stamped onto those reports.
I'm not sure if the following is necessary but I also indicate username, character and email address.
Maskull
07-26-2009, 02:17 AM
I'm not sure if the following is necessary but I also indicate username, character and email address.
I reported an obvious bug ingame concerning Rynduil and I did not include any of the above information and the GM emailed me within the hour. I think the reports are stamped not only with the location number but with some, if not all, of that.
Incidentally, the bug was a doozy. Ryunduil disappears from the game, so to speak, after Proving Grounds V. However, if you've never sat at the fireplace in your room in Trithik, and you do sit there after PG5, guess who comes knocking at your door? The GM assured me that bug is now fixed and will never occur again. I thought I was having a bad dream.
Oldschool
08-02-2009, 03:20 AM
Just started carrying my Engraved Troll-Bont around to use for specific xp (mostly LoO and lower Tarn) and noticed in Mirgspil and Graldok that it's value is listed as 100.
Is it me or does this seem low?
Oldschool
08-02-2009, 04:51 AM
Double-post from the Fogbough thread. MR issue fixed within minutes of this original post.
My ingame report....
I got a 3MR bonus from the pool and kept it even when autoresting. I decided
to manually rest and no change unless Ezerok wakes me then it disappeared.
Tried this 3 times with multiple rests same every time.
Then I entered combat and lost the bonus even on reloads so I posted in the
forum. Others have run into this but if you un/re equip weapon the bonus
returns. Also whatever the mushroom adds a bonus to gets restored when you
un/re equip weapons - going off forum posts as Ive yet to get the shroom location.
Dont know if this is a bug but it seems it may be.
GM's email reply.....
Hi, thanks for the report. Several others reported this issue as well. It took
some digging to track it down, but I've found the problem and I'm working on a fix for it that should be put live tonight. This fix will eliminate the issue of the bonuses disappearing during combats and other situations that recalculate a character's Melee Rating/Stamina Points/Nevernal Reserve.
Thanks again for the report and I'll post an announcement when it's fixed.
All the best!
Maskull
08-12-2009, 09:48 PM
When I tried to join the Silver Crest with my test character, Catice, it gives me the option to use the skill, Diplomacy. Well, I don't have the Diplomacy skill. On top of that, I succeeded!!! Reported ingame.
How embarrassing. The GM corrected me. I do have the skill. I was looking at my powers! Wahhh. Be warned about the effects of too much coffee in the wee hours of the morning.... hmph.
Well my Diplomacy is at 1 and I still succeeded, so there... (wanders off to dunk his head in a barrel of water).
thingirl
08-12-2009, 09:56 PM
's ok Maskull. But you should have recognised that you were looking at your powers, because of the names. Repped. I guess that means that the GM hasn't left yet.
smv1973
08-12-2009, 11:03 PM
Well Maskull did say that it was in the wee hours of the morning.
thingirl
08-13-2009, 04:07 PM
I know. But still, restro is a power, not a skill. And maybe it's because I use my S&P from the drop down menues in the stats pannel.
thingirl
08-16-2009, 08:36 PM
OK, so I put a bunch of stuff in Alanne's storage room when I got my residance, and haven't gotten most of it out agian. I noticed a bug where I had 2 of unique items (like Creyn, Iakor's cape...). Anyway, here's the in game report I sent to the GM (with dad's permission). I just sent it, so no response yet. Dad said he'd tell me if the GM replied.
I just noticed a bug with the storeroom in my (Alanne’s) residence: I have multiple copies there of many items that are supposed to be unique. In particular, I have two of each of these in my storeroom:
The Iron Rod from The Wounded Horseman, Part 3
The Wraithking's Sceptre from Proving Grounds V
Tzal-Tolath from Shattered Skull part 5
The Creyn Blade from Axepath Cemetery
Longsword (glowing brightly) [Sword of Merzekk], originally from the peddler in Kolnia
Dagger of Dark Dreams from The Old Cathedral
Nightsong Breastplate from PG III
Sorcerer's Battle Ring from The Wounded Horseman, Part 3
Ring of Souls from the old hag found when exploring Hawklor
Ring of Mystic Ability from Daggerspire
Ghor-Tiln's Eye from Thulwy
Medallion of Blessed Fortune from The Giants: part three
Dragonclaw Amulet (AG startup item)
Pathfinder's Silver Amulet from Tarn
Hawk Wing Belt from the dragon's lair near Talinus.
Jade-Studded Belt from Wenreald the Fence in Talinus
Helm of Storms from the first Murk quest
Iakor’s Cape from A Prince Uncrowned
Young Ned
08-18-2009, 11:47 AM
Wow, that's a strange one, Thingirl. Let us know what the GM says.
Robai
08-18-2009, 05:01 PM
I used Blessing Of Protection (happened in The Bone Horde Challenge, but it doesn't matter) and I got a message that it will last for 3 turns, but it lasted only 1 turn (or 2 turns if we include the turn when that protection was used, but not 3 turns for sure).
More precisely:
1) I used Blessing Of Protection and got a message that the protection will last 3 turns (or "3 turns left", or something like that)
2) hit attack button once
3) then hit attack button again and died!
If it's not a bug then the message should be corrected and it should show the information every turn, i.e. "3 turns left", "2 turns left" and "1 turn left" (I got only the 1st message: "3 turns left").
The message "3 turns left" was completely wrong, it should be "1 turn left" in my case, because I got only one additional safe turn.
Moreover, here
http://sryth.wikia.com/wiki/BoP
I found this
It protects you from all damage coming from your enemy in that round, and one or two more.
So, it never protects for 3 turns AFTER you use it, i.e. it should never say that "3 turns left", because 1 turn has already passed by using that blessing.
shadowblack
08-18-2009, 05:07 PM
Actually, the message as at the START of the turn, before the enemy can attack you, so the turn the Blessing is used is correctly counted towards the three turns. Or in other words: the Blessing lasts 3 ENEMY turns.
Anyway, did you use the Finger of Dread, by any chance? Also, are you sure you didn't click the attack button twice?
And yes, it would be nice to have a timer telling us how many turns we have left.
Robai
08-18-2009, 05:37 PM
I'm sure that I died after 2 hits (actually this isn't the first time - when used those blessings several months ago I died in a similar way).
I wouldn't report it as a bug if it lasted 2 turns after using the blessing, i.e. if I could safely attack 1 time and then safely retreat (or attack again) and survive.
If using the blessing you get a message "you are protected for 3 enemy turns" then:
1st enemy turn: it shouldn't harm you when you use blessing (I indeed survived)
2nd enemy turn: it shouldn't harm you next time, whatever you do (I indeed survived)
3rd enemy turn: it shouldn't harm one more time, whatever you do (I was killed - the bug)
I didn't use Finger of Dread (I'm non-AG).
shadowblack
08-18-2009, 05:43 PM
Then the only explanation I can think of is that the Blessing lasted 2 turns but you mistakenly though it lasted 3.
I know of only one place where - due to a bug - Blessings don't protect you, but it's not the Bone Horde.
If it happens again (and you're sure the Blessing didn;t last as long as it was supposed to) then it should be reported to the GM.
Doolipalally
08-18-2009, 06:11 PM
Hmm. I still have a sneaking suspicion that I once got killed while fleeing during the Bone Horde when I should have been under a BoP. Unfortunately I was clicking too fast and multi-tasking so I wasn't sure enough to report it. Sounds like it might be worth keeping an eye on, though. I'l be interested to hear what the GM says.
thingirl
08-18-2009, 07:50 PM
THe Oakaruk bug is annoying. And I will let you know if dad let's me know (It's his account, so his email) what the GM says.
Robai
08-19-2009, 09:23 AM
When I used Blessing Of Protection now (again, in "The Bone Horde Challenge") I got no message about how much turns left at all.
Strange.
I've made step-by-step screenshots this time:
Selecting BoP (http://i25.tinypic.com/2drs845.jpg)
1st attack (BoP works) (http://i29.tinypic.com/2e155x1.jpg)
2nd attack (BoP works) (http://i26.tinypic.com/2wpt24w.jpg)
3rd attack (BoP works) (http://i32.tinypic.com/8zebs1.jpg)
Possible reasons why I couldn't repead the bug again:
1) today GM removed the message "3 turns left" (I really doubt that)
2) you get the message "3 turns left" only when you use BoP the first time in the game (it is quite possible that I never used BoP and saved after that, i.e. I used it once and died, and after that I decided never trust BoP again and didn't use it anymore until today, when I tried Battlegrounds)
shadowblack
08-19-2009, 09:48 AM
Actually, as far as I remember, there never was a "x turns left" message. When you use the Blessing you are told how long it'll last (as seen on the screenshot), and that's it. That's why I said And yes, it would be nice to have a timer telling us how many turns we have left.
Robai
08-19-2009, 12:25 PM
Here
1st attack (BoP works) (http://i29.tinypic.com/2e155x1.jpg)
is indeed this message (somehow I didn't see it when I posted it):
"You call upon your blessing of protection. You will be spared your opponent's wrath for the next 3 rounds."
This message is confusing, because by next 3 rounds I understand next 3 rounds after this round.
So, it should say "next 2 rounds", not "next 3 rounds".
Or "next 3 rounds (including this round)", but "next 2 rounds" is better.
I didn't die this time when I pressed "Agressive" button 3rd time (it was OK indeed), but I'm sure that I previously died on 3rd hit and the message also told about "next 3 rounds", not "next 2 rounds".
I don't have a proof now, but I will let you know if I die again this way (I will be more cautious with BoP, so probably it won't happen soon).
And I agree with shadowblack that it would be realy nice to be told how much protected turns left.
Anyway, it is not a protection if you don't know whether you are protected or not (we quickly forget what said before :D).
thingirl
08-19-2009, 03:38 PM
I go:
Use BoP, count that round as 1 (It usually last for 3 rounds for me), click attack, count 2, and flee on 3.
Hastifer
08-21-2009, 12:23 PM
This bug report may be considered a spoiler... oh wait, there's tags for that.
To the GM, in regards to the Fissure, where you find the troll and fight gobs of carverclaws --
It seems odd for this location to always be cleared out (after 1st time through), but yet it is randomly found instead of a Noted Location.
I suggest to either:
Make it a Noted Location, or
Give it some *minor* Grinding potential
His reply --
Hi, thanks for the report! That section wasn't properly recording the location that had been discovered. It's now been fixed, so the next time you find it, the location should be recorded in your list of discovered places and should no longer be found through random exploration.
Please let me know if find out otherwise or if you have any questions, etc.
All the best and thanks again for the report!
gamemaster@sryth.com
I haven't found it again, yet, but wanted to put it here in case anyone notices the location in their Noted Locations list in Fogbough
EDIT: My original email was a Report type of "Suggestion" -- I thought the issue was by design, not by mistake. So, technically it wasn't a "Bug Report" which may help explain the tone (which, even in that context, still sounds kind of boorish -- I need to work on my tone).
Oldschool
08-21-2009, 12:34 PM
Nice one less random encounter (once it's discovered) to throw in the mix for the hunt for the bags.
Regarding making it a grind - nice idea. I'd like to see the now empty cave in Sageholt done the same. Both being small could be along the lines of the Bat Cave - small general xp only.
However, if I remember correctly the GM made reference to the Sageholt cave becoming either reoccupied or having a later "use".
Taleria
08-23-2009, 02:25 PM
Just started carrying my Engraved Troll-Bont around to use for specific xp (mostly LoO and lower Tarn) and noticed in Mirgspil and Graldok that it's value is listed as 100.
Is it me or does this seem low?
I noticed that, too. It's very low, given it's a unique item and magical. The WC Troll-Bont also has a low value as far as WC weapons usually go for.
"You call upon your blessing of protection. You will be spared your opponent's wrath for the next 3 rounds."
This message is confusing, because by next 3 rounds I understand next 3 rounds after this round.
So, it should say "next 2 rounds", not "next 3 rounds".
The BoP counter is indeed confusing. I agree that saying "next 2 rounds" or "the next round" is better than giving the total number of turns, since it's not very intuitive the way it is. It reminds me that there's a fickle QS bug where clicking to use a stored twenty doesn't always produce that twenty but instead rolls randomly. This can be quite problematic if you encounter it when you're almost dead and trying to kill the enemy quickly. It still hasn't been fixed, to my knowledge, but the problem is it happens randomly so it's difficult to reproduce. The best way might be to make a screenshot when it happens.
thingirl
08-23-2009, 06:48 PM
That would be a useful thing, but it's near impossable to tell that you've used a 20 from the link.
Taleria
08-24-2009, 07:24 AM
That's a good point. I hadn't thought of that. Darn it. I guess we're stuck with the bug. I did report it once to the GM because it nearly killed me, but as I said, it's random, so it was difficult to tell him what steps to take to get it to trigger. Blah. Oh well. I guess I just have to use them before it becomes critical.
Robai
08-24-2009, 12:32 PM
Just got killed when I selected Blessing of Protection and pressed on FLEE:
http://i29.tinypic.com/1534779.jpg
(BoP wasn't used at all - I still have 3 BoP)
This might not be a bug, but BoP should work also when you flee, because otherwise it means that BoP doesn't work in the 1st turn in case of fleeing:
- if you select BoP and FLEE in the 1st turn then BoP won't protect you (BoP won't be used at all)
- if you select BoP and FLEE in the 2nd turn then BoP will protect you
This completely confirms that there is no 1st turn (of BoP protection) at all!
I.e. 2nd and 3rd turn should be renamed to 1st and 2nd turn accordingly (they are indeed next 2 turns after BoP is used)
BoP also doesn't work (isn't used at all) if you select BoP and use power at the same time (even if that power is Restoration).
This also means that BoP never protect you for 3 turns - you can't use powers 3 times and be protected by BoP (but you can melee attack 3 times and be protected by BoP though).
Don't you think that BoP should also work when you use powers?
Why you can select BoP and some power at the same time anyway?
shadowblack
08-24-2009, 12:35 PM
That is not a bug, it's a mistake on your part. I'll edit this post in a minute with an explanation.
When you flee – you flee. That’s it. You DON’T attack in that round, and you DON’T use any powers or items.
To use an item you must attack an enemy, just like you must attack to use a power. Also, you can’t use a power and an item in the same round – you will use whichever you selected first.
If you only selected the Blessing and then fled, then you did not use it. It’s that simple.
And yes, Blessings work when you flee. That's why if I want o be sure I'll be able to flee I use a Blessing, and then run away.
Robai
08-24-2009, 06:05 PM
I'm talking about 1st turn/round of BoP.
This table shows whether you are protected by BoP or not when you were told to be protected for 3 turns:
- Action\Round |- 1st |- 2nd |- 3rd
- Melee |- YES |- YES |- YES
- Power |- NO |- YES |- YES
- FLEE |- NO |- YES |- YES
It's ok, I understand now (too late BTW :D) that when you flee, you just flee and you don't use BoP even when you select them.
But I don't understand why you aren't protected when you attack using a power, i.e. press a button (eg, Defensive).
Anyway, why using normal (i.e. melee) attack you are protected (in the 1st BoP round), but attacking with power you aren't protected (in the 1st BoP round)?
Why using BoP is only possible with normal attacks?
Maybe using an item is supposed to be a separate action, because you can't use power at the same time?
Then why you can melee attack when you use BoP?
BTW, why Bug reports isn't in a separate section (there should be different threads for each bug/possible bug)?
zmflavius
08-24-2009, 06:07 PM
I'm talking about 1st turn/round of BoP.
This table shows whether you are protected by BoP or not when you were told to be protected for 3 turns:
- Action\Round |- 1st |- 2nd |- 3rd
- Melee |- YES |- YES |- YES
- Power |- NO |- YES |- YES
- FLEE |- NO |- YES |- YES
It's ok, I understand now (too late BTW :D) that when you flee, you just flee and you don't use BoP even when you select them.
But I don't understand why you aren't protected when you attack using a power, i.e. press a button (eg, Defensive).
Anyway, why using normal (i.e. melee) attack you are protected (in the 1st BoP round), but attacking with power you aren't protected (in the 1st BoP round)?
Why using BoP is only possible with normal attacks?
Maybe using an item is supposed to be a separate action, because you can't use power at the same time?
Then why you can melee attack when you use BoP?
BTW, why Bug reports isn't in a separate section (there should be different threads for each bug/possible bug)?
I'm pretty sure the reason you can't flee/use powers during the round you used the BoP has nothing to do at all with any actual RP reasons.
shadowblack
08-24-2009, 06:23 PM
I'm talking about 1st turn/round of BoP.
This table shows whether you are protected by BoP or not when you were told to be protected for 3 turns:
- Action\Round |- 1st |- 2nd |- 3rd
- Melee |- YES |- YES |- YES
- Power |- NO |- YES |- YES
- FLEE |- NO |- YES |- YES
It's ok, I understand now (too late BTW :D) that when you flee, you just flee and you don't use BoP even when you select them.
But I don't understand why you aren't protected when you attack using a power, i.e. press a button (eg, Defensive).
Anyway, why using normal (i.e. melee) attack you are protected (in the 1st BoP round), but attacking with power you aren't protected (in the 1st BoP round)?
Why using BoP is only possible with normal attacks?
Maybe using an item is supposed to be a separate action, because you can't use power at the same time?
Then why you can melee attack when you use BoP?
BTW, why Bug reports isn't in a separate section (there should be different threads for each bug/possible bug)?
You've misunderstood something. You have the following options:
- attack (no matter which style) - no explanation needed
- use a power - if you used Shadow Magic you also attack in that round using Normal style (since the main purpose of Shadow Magic is to increase your MR for just one round). If you used ANY other power you don't get to attack
- use an item - after using the item you also attack the enemy using Normal style (no matter which attack button you press). That's why the text for using an item is always on top, with the melee attack below it - it's like a bonus you get for using the item
- flee - you CAN"T do anything else (except die), so no use of items, including Blessings
You CAN'T use an item and a power in the SAME round. It's one or the other. So either you use a Blessing and next round use a power, or you just use a power.
In other words, the three attack buttons count as a USE button when you select an item or power.
In short, your table is wrong.
P.S.: It's just like using skills, powers and items outside combat. Even if you are presented with the options to use 2 powers, 2 skills, and 1 item (total of 5 options) you can use only ONE. So you can't use the item and a power at the same time. It's the same in combat.
Robai
08-24-2009, 06:33 PM
Now you explained.
Thanks.
(and my table isn't wrong, it is just a matter of point of view)
thingirl
08-24-2009, 06:40 PM
Proper BoP procedure if you want to flee:
(1) Select the BoP from your items list.
(2) Click an attack button.
(3) Click on the flee button.
If you want to use a power and then flee (this only works if it protects you for 3 turns):
(1) Follow steps (1) and (2) above.
(2) Select a power from the list.
(3) Click on a attack button.
(4) Click on the flee button.
Now, the "bucket full" light on the dehumidifier is starring at me, so I'm gonna go empty it.
Talinyth
08-29-2009, 04:12 PM
I was in the middle of combat and my browser crashed.(Go Microsoft!) When I attempted to reload the game it simply gave me a window with the game background but nothing else except the "+552+" on the top of it. Any ideas what I've done?:confused:
shadowblack
08-29-2009, 04:23 PM
Try reloading the page a few times. If that doesn't help try clearing cash and cookies. Next try a different Browser. And last - if all else fails - contact the GM.
Talinyth
08-29-2009, 04:28 PM
Ok thank you very much! I'll give it a go.
Badstench
08-30-2009, 01:17 AM
I have previously posted a query on the anomoly with SP restoring to full after the completion of all the events currently active in Fogbough.
I have noticed that SP restores to full in this manner:
If you start a melee at full health and lose 1-5 points in damage, when you enter the next melee screen, your SP will show at full again (this seems to happen randomly).
Is anyone else noticing this?
I hypothesized that this was happening due to an unknown power gifted by the completed Bowl of Blood, but the GM didn't confirm this when I queried the matter. He was going to "look into it".
zmflavius
08-30-2009, 01:25 AM
I've seen it occasionally.
thingirl
08-31-2009, 01:11 AM
Me too, mostly in the lower levels of BHC. I think I saw it before I had all of the gems. I have lost more than that, but because of Hale, I only was down by 1-5 SP and was, randomly, at full.
Elrond
10-11-2009, 06:46 AM
I just sent the following message through the in-game report link. I hope he replies soon.
Hi,
I purchased the Copper-emblazoned Broadsword when the Copper Collection was introduced at Tallys. I bought the sword due to its great stats and NvR bonus.
But it seems that there has been a bug preventing benefit from weapon NvR bonus. Do you plan on resolving this soon? If not, then I know that I can take the next good sword that comes out without fretting over the loss of NvR.
All the best,
Joddelle
10-11-2009, 07:08 AM
I have previously posted a query on the anomoly with SP restoring to full after the completion of all the events currently active in Fogbough.
I have noticed that SP restores to full in this manner:
If you start a melee at full health and lose 1-5 points in damage, when you enter the next melee screen, your SP will show at full again (this seems to happen randomly).
Is anyone else noticing this?
I hypothesized that this was happening due to an unknown power gifted by the completed Bowl of Blood, but the GM didn't confirm this when I queried the matter. He was going to "look into it".
What is happening there is you took say - 25 points of damage and the Hale Blade healed 20 of it back. During the 'quick' rounds - so it looked like you only took 5
Then when you left combat, you got back say 1/3 of the total damage of 25, say 8 points. Since you were only 5 down, it looks like you got a full heal, but all that is happening is the normal stamina recovery after combat.
thingirl
10-11-2009, 01:12 PM
I've actually seen it:
(1) QC in BHC and get injured.
(2) Click continue within 5 points of max SP
(3) Start the next round at full.
So, I don't think that's Hale.
Oldschool
10-11-2009, 07:13 PM
Two questions to Badstench first then my two cents.
Have you since received a reply from the GM and were you using the Hale Blade?
Now on with our our regular programming, lol....
If the Hale Blade is involved, perhaps it works similar to the quickstone heal.
If you heal use a quickstone in the middle of a battle and still incur damage sometimes (maybe always ?) you will still heal with full SP.
Maybe the Hale is completing a full heal and the 5 SP or so damage is received after the full heal.
Joddelle
10-11-2009, 09:34 PM
I've actually seen it:
(1) QC in BHC and get injured.
(2) Click continue within 5 points of max SP
(3) Start the next round at full.
So, I don't think that's Hale.
If you were using Hale, then yes, this is definitely Hale.
In step 1) what is happening is when you QC, you take a lot more than 5 points of damage, but end up at 5 because of Hale healing somewhere in those hidden Quick rounds.
If you watch the next screen after you exit combat, you'll see that you "recovered x points of stamina" that is going to be more than 5, because while you ended at 5, you took a lot more and healed part of it back, and that 'part' is enough to take you to full.
I suggest you watch carefully how must stamina you recover after combat, and see if it's not enough to bring you to full.
thingirl
10-11-2009, 09:41 PM
I think we're talking about two differant things.
After combat, heal back (no Restro) to within 5 SP. Click continue and go to the begin combat screen (still 3SP down). Click begin combat. Now I'm at full SP.
Joddelle
10-11-2009, 09:56 PM
That, I've never seen.
I admit that I've seen the 'end one combat at -5, begin the next at full' and wondered WHAT?!
But when I slowed down (I usually pay little attention to that you got x XP and healed x SP screen in normal play) and watched for what was happening, the difference was getting healed up to full after combat. The difference was that for me every time.
Watch carefully next time you're in BHC - look at your last round of combat SP, the SP healed back on the next screen, and the first round of combat SP for the next round. Slow down and write down the numbers if you have to.
I bet I'm right, because that was what was happening for me when I took the effort to figure it out.
EDIT: Do NOT depend on the SP reported by your right-hand pane info screen, unless your refresh it by hitting the 'stat' button - it does not always refresh properly.
thingirl
10-11-2009, 10:00 PM
EDIT: Do NOT depend on the SP reported by your right-hand pane info screen, unless your refresh it by hitting the 'stat' button - it does not always refresh properly.
That's probably it, I was using the display in the stats pane. However, I don't have time for BHC right now, as I have to leave for Church in 10 minutes.
EDIT: Of course, as soon as I say that, mom yells and says it's time to go.
Oldschool
10-12-2009, 04:23 AM
Noticed Hawk's MR at 198 and his SP at 200 so I went to Fogbough to hopefully get his MR above 200.
Got an SP boost to 202 from the pool and a small green (+3MR) from the shroom patch but his MR stayed the same. Then I noticed his Ice Shield melting - d'oh. :rolleyes: It had melted one level so I restored it - no change to MR or SP.
I reloaded the stat screen by right clicking and selecting items then stats. This produced no change. I then un/re equipped his Ice Shield and his stats increased by the amount lost by the Ice Shield melting (+2MR/+1SP). Don't know what the pool bonus was or should've been but the green mushroom shoulda been a 3 point boost to MR.
Have not contacted the GM yet in case anyone else has encountered the same or similar and has already done so. Also I was wanting to run Fogbough's specials again and note the results before contacting him.
EDIT: Not a bug - just operator error. Note Joddelle's following post as well as a later one by yours truly.
Joddelle
10-12-2009, 04:25 AM
Perhaps you were already under the effects of the small green? Mushroom use has been known to mess with your reality.
Oldschool
10-12-2009, 04:31 AM
Coulda been - lol. At least we can narrow it down since I wasn't around to try Blightroot during the Festival of Blades.
Wait maybe Stoneskin Fever is progressing and this is the next stage in it's progression or Ezerok is back or ................
Since I've put a Srythian year under my belt I thought I might throw in some references in the hopes of "younger" players going....... :confused: Then I could duly impress them with my knowledge and perhaps a little necrothreadery. ;):cool: Where's that mischevious smug looking smiley when you need it.
Badstench
10-12-2009, 05:07 AM
The anomoly with the healing appeared during events in Fogbough.
At first I thought it was a hitherto unknown healing power of the completed bowl of blood, and did ask if anyone else had noticed it.
A query to the gm resulted in an interesting reply that hinted at a special role played by the goblin totem. He never actually said this, but I inferred that the strange 'healing' some people have noticed is a result of the SP bonus gifted from the goblin totem.
Depending on the particular symbols attached to your totem, the 'healing' will occur by 1, 1-2, 1-3, 1-4, or 1-5 SP. This is equivalent to whatever SP bonus the totem is bestowing (if you'll remember, 3 dragon totems = +5 SP)
In effect, the type of creature most prevalent on your totem will "lick your wounds" if they are of a very light nature.
Thus, if you have dragon totems and enter a battle at full health, then lose 5 SP during the melee round, there is a good chance the dragon totems will 'lick your wounds' and heal you back to full.
The moment you lose more than 5 SP from your total SP score, the totem symbols cannot help you.
This 'healing' does not always happen... but I've noticed it a lot!
thingirl
10-12-2009, 02:15 PM
Just curious, do you have 3 Dragons or 2 Dragons & a Serpent? I can't tell you what Alanne is using right now (Dad's on), but I think it's 2 and 1.
Badstench
10-12-2009, 04:14 PM
2 dragons + 1 serpent, though this hasn't made a difference from 3 dragons; bonuses remain at +5.
Hopefully, a second serpent will lift a bonus to either SP or MR, and 2 more serpents will lift everything to +6.... this is just conjecture, mind you.
Oldschool
10-12-2009, 04:17 PM
Maybe the Serpent totem is the reason for the healing.
thingirl
10-12-2009, 04:18 PM
That's what I was getting at, Oldschool. Repped.
EDIT: After I spread some around.
Oldschool
10-12-2009, 04:49 PM
Noticed Hawk's MR at 198 and his SP at 200 so I went to Fogbough to hopefully get his MR above 200.
Got an SP boost to 202 from the pool and a small green (+3MR) from the shroom patch but his MR stayed the same. Then I noticed his Ice Shield melting - d'oh. :rolleyes: It had melted one level so I restored it - no change to MR or SP.
I reloaded the stat screen by right clicking and selecting items then stats. This produced no change. I then un/re equipped his Ice Shield and his stats increased by the amount lost by the Ice Shield melting (+2MR/+1SP). Don't know what the pool bonus was or should've been but the green mushroom shoulda been a 3 point boost to MR.
Have not contacted the GM yet in case anyone else has encountered the same or similar and has already done so. Also I was wanting to run Fogbough's specials again and note the results before contacting him.
I think you hit the nail on the head Joddelle - nice catch. I completely overlooked that possibility until I read your post. Re ran Fogbough with no problems and got the result expected. Did this by not saving after restoring the Ice Shield.
EDIT: Glad that I didn't waste the GM's time with a report.
Badstench
10-12-2009, 04:58 PM
A similar thing happened to me with the phantom limbs...
I had one attached to Runeskin's ring, but the limbs detached when I unequipped it. Later, I realised my MR, SP and NV had all dropped, and I couldn't figure out why. I was all a-dither thinking I might have inadvertently sold something I shouldn't have... turns out I just had to re-attach the limbs.
Oldschool
10-15-2009, 02:21 AM
Pardon the amount of quotes but it's easier to "follow" this way.
I have previously posted a query on the anomoly with SP restoring to full after the completion of all the events currently active in Fogbough.
I have noticed that SP restores to full in this manner:
If you start a melee at full health and lose 1-5 points in damage, when you enter the next melee screen, your SP will show at full again (this seems to happen randomly).
Is anyone else noticing this?
I hypothesized that this was happening due to an unknown power gifted by the completed Bowl of Blood, but the GM didn't confirm this when I queried the matter. He was going to "look into it".
The following post by Thingirl is not in response to the above by Badstench.
I think we're talking about two differant things.
After combat, heal back (no Restro) to within 5 SP. Click continue and go to the begin combat screen (still 3SP down). Click begin combat. Now I'm at full SP.
The anomoly with the healing appeared during events in Fogbough.
At first I thought it was a hitherto unknown healing power of the completed bowl of blood, and did ask if anyone else had noticed it.
A query to the gm resulted in an interesting reply that hinted at a special role played by the goblin totem. He never actually said this, but I inferred that the strange 'healing' some people have noticed is a result of the SP bonus gifted from the goblin totem.
Depending on the particular symbols attached to your totem, the 'healing' will occur by 1, 1-2, 1-3, 1-4, or 1-5 SP. This is equivalent to whatever SP bonus the totem is bestowing (if you'll remember, 3 dragon totems = +5 SP)
In effect, the type of creature most prevalent on your totem will "lick your wounds" if they are of a very light nature.
Thus, if you have dragon totems and enter a battle at full health, then lose 5 SP during the melee round, there is a good chance the dragon totems will 'lick your wounds' and heal you back to full.
The moment you lose more than 5 SP from your total SP score, the totem symbols cannot help you.
This 'healing' does not always happen... but I've noticed it a lot!
Just curious, do you have 3 Dragons or 2 Dragons & a Serpent? I can't tell you what Alanne is using right now (Dad's on), but I think it's 2 and 1.
Maybe the Serpent totem is the reason for the healing.
That's what I was getting at, Oldschool. Repped.
EDIT: After I spread some around.
I switched a dragon for a serpent on all of my characters totems because of this discussion. Although it may be a little premature I think the serpent may have a "hidden" power as I've noticed this healing since then.
EDIT: I've actually only switched it on 2 of them as the other two haven't gotten the serpent yet.
Could be that it was happening before as I wasn't specifically looking for it but I highly doubt it because if it happens it is very noticeable.
Warrants a little more experimenting but I feel fairly sure that it is tied directly into the serpent totem being on the block.
Oldschool
10-19-2009, 03:44 AM
Found this interesting.....
While engaged in a mp in Tarramyre I got the following after accidentally entering near the end of the MP when I was not going to go for the KB. Normally in those instances I channel conjuration but I was multi-tasking on the forum hence the accidental entrance. Also my stamina was extremely low so I figured on using restoration till I could get a flee screen.
I double checked and it was against Xxarak not one of the secondary minions. I got this screen after one use of divination but not the usual AS&P screen as thankfully I didn't get the KB.
You call upon the power of Restoration.
Your use of Restoration costs you 1 NV...
Your use of Restoration has restored 10 Stamina Points...
You've SLAIN your foe! (http://www.sryth.com/game/index.php)
This seemed to be on the KB cycle because as soon as I cleared this screen the mp was over. In my oh &%!* moment since I thought I stole the KB I cleared the screen before thinking to notify the GM from that section.
Has anyone else had this happen?
Doolipalally
10-19-2009, 05:37 AM
It didn't occur to me you could try doing that! If I'm in that situation I just go and do something else for five minutes, by which time I know someone else will have got the KB and it doesn't matter what damage I score.
Oldschool
10-19-2009, 05:48 AM
I "in-gamed" the GM and will post if/when I get a reply.
Joddelle
10-19-2009, 07:16 PM
You've SLAIN your foe! (http://www.sryth.com/game/index.php)
Has anyone else had this happen?
Yes, or something simular. I got that same message with Violette when she was unarmed and unable to harm her opponent (and did zero damage). It kicked me out of the battle, but of course he was still alive.
thingirl
10-27-2009, 10:04 PM
The first guards were 18+. I went in and switched from SSL to Hale on the begin combat screen, and got the attached screen shot. But, of course, the next round I got a +50 Slashing boost and killed them. I haven't reported it to the GM as of right now.
Young Ned
10-28-2009, 06:17 AM
The first guards were 18+. I went in and switched from SSL to Hale on the begin combat screen, and got the attached screen shot. But, of course, the next round I got a +50 Slashing boost and killed them. I haven't reported it to the GM as of right now.
Well, there is a long-standing quirk where if you change weapons on the begin combat screen, it'll show the enemy's to-hit as what it would have been with the old weapon instead of the current one. But that only shows up at the beginning of the first round, before you actually do any combat, and reverts to normal after that. Whereas your screenshot shows this happening in round 18, which I've never seen before. Had they actually been 18+ all the way through the fight, or did it only occur in round 18?
I'd definitely send the GM a note, and include a link to your post so he can see the screenshot. That's weird.
thingirl
10-28-2009, 12:49 PM
IDK, I was useing QC. I tried experimenting with it during the rest of the temple, but it didn't happen again. And I think they were 11+ (or whatever they're supposed to be) on the first round. But they were probably like that the whole time, because I was a full SP when I went in.
Joddelle
10-29-2009, 01:28 PM
Well, there is a long-standing quirk where if you change weapons on the begin combat screen, it'll show the enemy's to-hit as what it would have been with the old weapon instead of the current one. But that only shows up at the beginning of the first round, before you actually do any combat, and reverts to normal after that.
I LOVE this quirk. It's my favorite method of determining exact 9+ for monsters.
wetheril
10-29-2009, 07:54 PM
The first guards were 18+. I went in and switched from SSL to Hale on the begin combat screen, and got the attached screen shot. But, of course, the next round I got a +50 Slashing boost and killed them. I haven't reported it to the GM as of right now.
I just got the same glitch that you encountered with the first guard at Yir-Tanon being 18+.
thingirl
10-29-2009, 08:00 PM
I encountered it again, too. They were 18+ the entire round, except when I got a MR boost. Again, I switched from SSL to Hale on the fight screen. This warrants an investigation.
EDIT: If I don't switch to Hale, they're still 9+.
EDIT2: Seems like they are only 18+ if you switch on the begin combat screen. It doesn't seem to happen on the second guards, and I haven't tested beyond that.
wetheril
10-29-2009, 08:04 PM
I encountered it again, too. They were 18+ the entire round, except when I got a MR boost. Again, I switched from SSL to Hale on the fight screen. This warrants an investigation.
I had switched from Sword of Vengeance to Hale Blade as well, prior to the combat. I find it strange because the enemies at Yir-Tanon are supposed to be scaled, so regardless of weapon MR, the to-hit should stay the same.
thingirl
10-29-2009, 08:10 PM
Maybe you should send the GM a bug report.
Joddelle
10-29-2009, 08:15 PM
This is the reverse of an old exploit that the GM removed from the game. If you came upon a scaled opponent, you could increase your MR (people used to keep low MR items they could switch 'from' just for this purpose) on the 'encounter' screen just prior to entering combat and the difficulty of the scaled encounter would drop for that fight.
This has been 'fixed' for a long time now, though it appears that if you DROP your MR instead of increasing it, the bug is still there.
thingirl
10-29-2009, 08:24 PM
It doesn't hapen in Axepath or Tarn.
EDIT: Or Jadefang.
Joddelle
10-29-2009, 08:44 PM
In the old days when this exploit was available, the favorite target for it was the Tzaril Leader...
Oldschool
10-29-2009, 10:17 PM
Ahhh.... that's what some of those old posts on the previous forum were talking about. That's twice of late you've solved a riddle for me Joddelle.
Repped when I'm allowed.
jimyred
10-30-2009, 12:39 AM
So I was just going back with a new character, doing the seven statues near Durnsig, and was close to dying, so I used a Blessing of Protection. The very next round, I did 14 pts damage, killed him, but then he did a special attack and did 6 pts damage to me, then it said that he was unable to attack this round. I know I read somewhere about the Blessing of Protections not working against some people, but I thought that had been fixed. I in-gamed the GM, just wanted to post it if anyone else hits it.
Joddelle
10-30-2009, 02:35 AM
He hit you for damage in the round you killed him? I don't know that I've ever heard of that before.
jimyred
10-30-2009, 03:32 AM
It actually happened a second time in the same quest, they were definitely the special attack, because I rolled higher than his to hit number.
wetheril
10-30-2009, 03:42 AM
It actually happened a second time in the same quest, they were definitely the special attack, because I rolled higher than his to hit number.
Specials can still hit you even if you rolled higher than the to-hit. But, I haven't heard of the seven knights statues' specials ignoring Blessings of Protection yet, and I haven't heard of an enemy able to attack on the killing round either. Could you please take a screen shot if you encounter it again?
Joddelle
10-30-2009, 05:25 AM
It's funny that the 7 knights got mentioned, because that is the only place in the game I know of where the 'melee jump' trick against a scaled opponent still works.
If you take a starting character with only a single rank in Unarmed, and get Goblindoom, your MR difference is somewhere around 15 points - that's enough of a jump that if you 'encounter' the knight of the griffin at 14+ unarmed, and you equip Goblindoom just before moving into the combat screen, the fight will be at 7+
I think the GM left this 'trick' or exploit with these knights on purpose, because I've reported it still works with them, and he didn't fix it.
wetheril
10-30-2009, 04:30 PM
This is the reverse of an old exploit that the GM removed from the game. If you came upon a scaled opponent, you could increase your MR (people used to keep low MR items they could switch 'from' just for this purpose) on the 'encounter' screen just prior to entering combat and the difficulty of the scaled encounter would drop for that fight.
This has been 'fixed' for a long time now, though it appears that if you DROP your MR instead of increasing it, the bug is still there.
I just tested this on that first Tzaril in Yir-Tanon and the old exploit DOES in fact work. I saved right before entering the temple, equipped Hale Blade, then switched to Sword of Vengeance after encountering the first Tzaril and he became 3+ to hit. So in fact, it hasn't been fixed, at least for the first Tzaril in Yir-Tanon.
Joddelle
10-30-2009, 07:37 PM
Huh.
I know this was a very big deal back a year and a half ago in the old forum, and I remembered (wrongly it seems) that the issue was addressed by the DM back then.
It was used quite extensively against the last group of guys after the arch in Axepath and the Tzaril Leader as I remember, and I don't think I've ever tried it against any other opponents. I haven't tried doing this in ages though, except with startup characters in 7 knights, because - if you report it and it doesn't change, then I don't feel to bad about it.
Oldschool
10-30-2009, 07:44 PM
Huh.
I know this was a very big deal back a year and a half ago in the old forum, and I remembered (wrongly it seems) that the issue was addressed by the DM back then.
Before the abbreviation nazis ;) jump on this it bears mentioning that like HP (for SP) this is a D&D term meaning Dungeon Master and like HP is interchangeable with GM. Definitely an acceptable substitute, especially since the GM has experience as a DM.
jimyred
10-30-2009, 08:04 PM
Ok, so here's a screen shot of me receiving damage with a Blessing of Protection active after I had killed my opponent
http://lh4.ggpht.com/_7XgAtlBHnOE/SutUwzbBI7I/AAAAAAAAApI/CQnqONsuBcY/s800/syrth%20bug%20BoP%207%20Statues.jpg
shadowblack
10-30-2009, 08:08 PM
I suspect this might be a text issue. If you look at your Stamina bar you'll see that it does NOT show any damage, only the enemy's Stamina bar does. This makes me think that maybe the game ignores the damage mentioned in the text. But it's hard to tell without knowing your Stamina before this round.
jimyred
10-30-2009, 08:25 PM
I don't remember exactly what it was before that round, but I didn't think that it was just 1 SP. But yeah, I see what you're saying about it not showing any damage on my stamina bar.
thingirl
10-30-2009, 08:51 PM
That's really weird. As Shadowblack pointed out, you didn't actually take damage (I don't think), but that's weird.
BTW: What web browser do you use?
Joddelle
10-30-2009, 08:59 PM
He uses google chrome (http://www.google.com/chrome).
And as shadowblack pointed out, I do not believe jimyred's character actually took any damage there.
thingirl
10-30-2009, 09:03 PM
I've seen that advertised on Youtube. Silly me.
Moria369
10-30-2009, 10:07 PM
He uses google chrome (http://www.google.com/chrome).
And as shadowblack pointed out, I do not believe jimyred's character actually took any damage there.
After reading the posts I realized that I too have seen those, but since it didn't show in my SP's I did bother with it. GChrome does hang sometimes but the usual methods of trying the items or map options will free it up. The only other issue I have had with it is that in-order to read an unid'd item number I have to use the option to 'open link in new window' to see the link and therefore the #.
FYI11/1/09 12:35 EST
Round 5 You've Rolled 5 Attack: Normal
A sudden surge of energy overtakes you and you lay an impossibly-swift blow upon your enemy
@ Enemy loses 6
You slash at your enemy
@ Enemy loses 4
The Knight sounds a fierce battlecry and lays a staggering blow upon you for 6 damage!
You've SLAIN your foe!
SP: 124/144 I was using QS so no clue when / if other damage was done.
Elrond
12-01-2009, 05:24 AM
I sent the following message to the GM a couple of minutes ago:
Hi,
I've just noticed that some usages of magic reduce more than 1 NvR point from my total. Is that intentional? Or is there a bug tied to power list in the stat screen. I'm using google chrome atm!
All the best,
Did anyone else notice this problem?
wetheril
12-01-2009, 06:14 AM
I sent the following message to the GM a couple of minutes ago:
Hi,
I've just noticed that some usages of magic reduce more than 1 NvR point from my total. Is that intentional? Or is there a bug tied to power list in the stat screen. I'm using google chrome atm!
All the best,
Did anyone else notice this problem?
I haven't noticed that in Firefox. I'll pay closer attention. It might be browser-specific?
Elrond
12-01-2009, 06:45 AM
I haven't noticed that in Firefox. I'll pay closer attention. It might be browser-specific?
With chrome, as opposed to FF, I need to click once after selecting a power from the menu. I'm guessing that a double click, as needed in FF, results in 2 NvR's deducted. But I have to keep checking.
Oldschool
12-01-2009, 11:26 AM
Actually that's been mentioned before if it is what I think it is. If so, it could be a browser issue.
Can't recall the poster or specific details but I was aware of it when it was posted having encountered it myself.
I normally use the drop down menu for powers from the right side character screen. If you do that normally you get a "Please continue" on the left side screen. If you do NOT hit that and opt to use the right side drop down (it saves times and clicks is why I was doing it) it will sometimes use an extra point of NR. It's erratic and if I recall correctly once you know to look for it the left side screen gives it away as it "acts" differently. I'm guessing it's a refresh/reload issue but never delved into it much.
Since using the buttons along the bottom brings up the same left side screen I'm guessing it could be prone to it also if one chooses to click use on the power screen (right side) instead of the "please continue".
jimyred
12-01-2009, 02:36 PM
Also, I've found in using Chrome that if a power fails, the right panel does not refresh, therefore not indicating that you just used 1 NV. Therefore, when you use a power the next time and it works, it drops you to where you should be, but it looks like it dropped you 2NV (or if your level 78 restro fails as much as mine, 3 or 4 NV :( ) I've noticed this happening consistently in Chrome, but haven't noticed it actually using 2NV for one power cast.
Young Ned
12-01-2009, 07:04 PM
That happens consistently in Firefox, too. That was what I thought of first when Elrond asked.
Oldschool
12-01-2009, 10:07 PM
Thanks Jimyred and Young Ned. I should amend my post to say that it appears to use an extra point of NR. Like I stated I never delved into it much but now that I think about it that makes more sense. Especially since it appears to be a refreshing issue. Also I can't recall the specific details about the original post that I was referencing. It's very well possible that that poster made that point clear as my memory is a little vague.
thingirl
12-01-2009, 10:44 PM
I've seen that a lot. It's annoying when in the BG and you use your last point that way.
taproot97
12-02-2009, 10:16 AM
i have never seen that happen
thingirl
12-02-2009, 04:36 PM
i have never seen that happen
And what do you use for a browser?
taproot97
12-03-2009, 10:16 AM
I use Safari (from apple).
Oldschool
12-25-2009, 07:26 PM
Mod Edit: Moved from "Don't you hate it when....."
_______________________________________________
Did you try equipping and unequipping any item (weapon or armour)? Usually, the screen will refresh with your correct stats...
At the very least, you could save after repairing, quit, re-log, and then see if the stats are showing correctly. IIRC, that should fix the problem.
No that hasn't worked I think it's because of the temporary aspect of the Fogbough bonuses. What makes it difficult to "track" is the randomness of the pool bonuses and the fact that I don't keep track of my shroom bonuses. Usually not hard to remember with one character but with four......
Still on the fence whether to "bother" the GM with it. Also a little more experimenting is in order since originally when I had it happen un/re equipping the Ice Shield would seem to restore some of the "lost" MR/SP. The last few times un/re equipping the Ice Shield hasn't had any bearing.
I say seem and some because I've always discovered it by accident and just three or four times since my original post in the bug reports thread. Also I almost always go to the pool first which further complicates things by the random nature of the pool bonus.
EDIT: Also I've once reran it with the Ice Shield melting (didn't save after repairing it) and the shroom bonus kicked in as expected. Definitley worth remembering the next time my Ice Shield is melting so I can run it several times without saving.
wetheril
12-25-2009, 10:57 PM
Hm...that's really unusual. I'll try and see what happens the next time the Ice Shield melts while I have a mushroom bonus going. If you hear back from the GM about this issue, that would be great too.
Doolipalally
02-10-2010, 08:15 AM
There's currently a bug with the Lord of Ogredom challenge which enables you to skip multiple levels. It's to do with what happens when you get a second portal.
I've reported it to the GM, with the subject header 'How to cheat at Lords of Ogredom!', so hopefully it'll stand out :) In the meantime let's hope no-one abuses this. Rhia's level is currently higher than it should be, but I've asked the GM to reset it.
Doolipalally
02-10-2010, 02:07 PM
Follow-up post to say that this has now been fixed. Email from the GM:
Hi, thanks for the report! There was a problem in that particular section
not related to the use of skills/powers that was causing the issue of the
level skip repeating itself in certain circumstances.
The issue is now fixed and it should now be working correctly.
I can reset your Lords of Ogredom level for you. Let me know what level you
should be at and I'll make the adjustment for you.
I can clarify, now that I've had another go and confirmed that the bug no longer exists and it's no longer a problem.
It was to do with the screen at the end of one of the 'second portals', where it tells you how much xp you've gained and how many levels you skipped. I used Restoration a couple of times while still on that screen, and discovered that each time it was not only reloading the page but also skipping a further x levels. So if I used Restoration 5 times at a screen that told me I'd skipped 2 levels, then I actually ended up skipping 12.
I presume you don't get a similar problem when skipping levels in the BHC? (I never step through the extra portals, not wanting to miss out on extra chances of finding the ghost lady.)
shadowblack
02-10-2010, 02:11 PM
The next time I get a portal on the BHC I'll check it out.
Oldschool
02-11-2010, 12:48 AM
Kudos Dooli for reporting that and nice message header.
shadowblack
02-11-2010, 02:13 PM
The level skip bug WAS present on the BHC too, but it should be fixed now:
Hi, thanks so much for the report. I've fixed the bug (I had mistakenly missed one of the level skip sections, as the bug was with the section itself). Please let me know if you are able to encounter it again.
Thanks again for the report!
------
Hi
Just a little update on the bug I reported earlier today: By using the level skip portal bug I was able to get all the way to level 196 ____ where I missed a black orb and then got myself _intentionally_ killed. I also noticed that while the initial text said I had skipped 4 levels_ that later changed and when I stopped using Restoration the text said I had skipped 2 levels
Hopefully no one abused it before it was fixed, since it was possible to 70+ levels with this bug...
Doolipalally
02-11-2010, 02:40 PM
Good job on checking that out, Shadowblack!
Oldschool
02-11-2010, 09:22 PM
Like Dooli said Shadowblack, nice job.
wolfman10
03-23-2010, 08:18 PM
Hi, I just ran my secondary through some of the earlier adventures a couple of days ago and noticed something strange. When you are looking for the books for Joruspur, when you enter the goblin camps and start fighting the goblins, each encounter it says x of 15 or 12 or whatever but then the last fight doesn't seem to happen. For instance I fought goblin number 14 of 15 and then that was it. Has anyone else come across this? Also it seems that there is an issue with Stoneback Hill. My latest restart on my secondary went OK but at one point I answered the riddle first, went after cubes 3 & 4 and then went after the swordsman only to find he'd disappeared! Has anyone else found this and if so has it been reported yet? I only ask because I'm sure I had the same thing happen playing with Magran and that would have been months ago.
Thanks.
shadowblack
03-23-2010, 08:22 PM
I don't know about Stoneback Hill, but the bug with the goblins in nthe camps has been there since the adventure was first added. Back then I reported it and the GM said that he would fix it, but I guess he got disctracted by sometihng and forgot to apply the fixes.
wolfman10
03-31-2010, 04:28 PM
Hi, I think I just found what may actually be a USEFUL bug. When I was fighting the great pumpkin just now, it actually let me have a minus 25 SP rating without dying! How cool is that! Anyone else had this happen?
thingirl
03-31-2010, 04:34 PM
Yes, that's a bug. It only happens on the round you're forced to retreat. If you get hit with a special that should have killed you on the round you're forced to retreat, you can leave the fight with negative SP.
Another MP bug it that if you click flee on the round before you get forced to retreat, you get forced to retreat (and therefore heal back SP) instead of fleeing.
shadowblack
03-31-2010, 04:37 PM
That is a well-known bug that occurs with ALL Multiplayer scenarios - if your Stamina is reduced to 0 or less on the round you are forced to retreat, you will retreat instead of dying.
wolfman10
03-31-2010, 09:00 PM
Ah, ok. I just don't remember seeing it happen before.
Doolipalally
04-14-2010, 07:53 AM
Apologies for duplicate posting, but I know not everyone's reading the PGVI thread:
Message sent to the GM:
Rhia gets the 'Your Ring of Disguise is no longer altering your
appearance message' when she enters Trithik. It seems odd, because she
hasn't done any of PGVI, and the Ring is still equipped. Is this
intentional?
Reply:
Hi, thanks for the report. That particular spot was supposed to check to
see if you were currently disguised using the ring, but it wasn't
working correctly. It should be all set now and you should no longer get
the message. Please let me know if you continue to get the message at
that location.
Trithik is now back to normal for me.
wolfman10
04-19-2010, 05:10 PM
I just encountered the Massive Halgirom in Tarn, but for some reason there seems to be a discrepancy in that when you flee and re-encounter it the descriptions differ. That is, the damage listed when you come across it is different to the damage listed just before you fled. Has this been noted/reported before?
scout1idf
04-19-2010, 05:59 PM
I just noticed that in "Have a Random Encounter Here..." that the QS power doesn't work to make things common or better.
Just a minor thing since Scout doesn't pick up stuff unless it is "high end" **darn gold cap** but a bug is a bug......
**In game report sent**
Oldschool
04-19-2010, 07:09 PM
@ Wolfman - I'm not sure that's been reported or noted before.
@ Scout - That definitely bears reporting. I haven't seen any less than common items on Explore the Realms at Random but admittedly I don't run Have a Random.... very often at all.
I may try to go snatch an inferior weapon just to have one if it gets changed.
texlaw1992
04-19-2010, 08:37 PM
Wolfman, that bug is similar to others like the energy wall, etc. While your previous damage does not appear to show up, it's there and you will wear him down eventually.
Scarbrow
04-20-2010, 01:39 AM
Even if the thread itself is old, is a bug report, so I'll link it from here:
This thread (http://www.srythforum.com/showthread.php?t=258) has been moved to Help section from its original location on News and Announcements.
Oldschool
07-04-2010, 11:58 PM
Looks like this bug is still in game (see correspondence thread).
Here's a link starting with the first post for anyone interested. http://www.srythforum.com/showthread.php?p=36582&postcount=43
Ulgror is no more. The fearsome tar beast was valiantly engaged by a brave band of Sryth's most illustrious heroes in a brutal battle that lasted 0 hour(s) and 19 minute(s).
It was ultimately the illustrious adventurer, Mrcrowley (mrcrowley), who brought down The towering tar beast.
Wielding his trusted weapon (Shadowfire Sword), the valiant Mrcrowley ended the menace of The towering tar beast by dealing out a total of 1419 point(s) of damage in his final engagement with the fearsome tar beast.
Here are the names of some of the bravest adventurers who stood against The towering tar beast, and the damage they scored against the fearsome tar beast...
Adventurer Damage
1. Mrcrowley (mrcrowley) 18,704
2. Krug (kasey) 13,919
3. Wheaten (wheaten) 11,245
4. Flnor (kaffe) 6,758
5. Lady Jemia (summermoon2) 4,945
6. Hawk (oldschool) 1,550
7. Llewellyn (taliesin) 736
Although there is no combat log with Ulgror I entered late and after checking to make sure no one appeared to be soloing I went in and done one partial round (just made sure I went past 20 rounds) for 775 damage.
From the posts in the correspondence thread it seems like it was (or the GM thought so) only an issue with the combat logs. And it still may be the case since the displayed results may be different that what xp is based upon.
Since this has already been reported at least twice and acknowledged I didn't report it.
And double congrats to Mrcrowley for TD and KB.
Almathea
07-10-2010, 03:46 PM
Something very weird is happening right now. I was at Wurmwrit Farm, waiting for the pumpkin to show up. While I was waiting, I couldn't see the "last battle" or "other adventurers" lists. I was just brought to a blank page with a "Please Continue" link. When the battle began, I went straight to a black screen. The only things I can see are:
©2010 Matthew H. Yarrows. All rights reserved.
Use Combat Display Mode #2
I can switch the combat display, but the screen stays black (no background at all). Refreshing the window does nothing. I'm using Firefox 3.6.6 running on Windows 7. I'd enter this as a regular bug report, but obviously I can't see the link.
Oldschool
07-11-2010, 03:16 AM
Well considering that these bear "repeating".
Should automatically jump to the first relevant post (by SMV) and continue with the next two.
http://www.srythforum.com/showthread.php?p=36825&postcount=653
Doolipalally
07-11-2010, 06:26 AM
Something very weird is happening right now. I was at Wurmwrit Farm, waiting for the pumpkin to show up. While I was waiting, I couldn't see the "last battle" or "other adventurers" lists. I was just brought to a blank page with a "Please Continue" link. When the battle began, I went straight to a black screen. The only things I can see are:
©2010 Matthew H. Yarrows. All rights reserved.
Use Combat Display Mode #2
I can switch the combat display, but the screen stays black (no background at all). Refreshing the window does nothing. I'm using Firefox 3.6.6 running on Windows 7. I'd enter this as a regular bug report, but obviously I can't see the link.
I just had exactly the same thing, going into combat with one of Ildraria's trolls - straight to a black screen, with the copyright statement and 'Use Combat Display Mode #2'. Tried closing down the window and re-opening it, which usually fixes anything weird I come across, but not this time.
I think it might be an issue with Firefox 3.6.6, as that's also what I'm running (though on Vista), and when I tried switching to IE 8 the game was running normally. I've emailed the GM.
Almathea
07-11-2010, 06:47 AM
I just had exactly the same thing, going into combat with one of Ildraria's trolls - straight to a black screen, with the copyright statement and 'Use Combat Display Mode #2'. Tried closing down the window and re-opening it, which usually fixes anything weird I come across, but not this time.
I think it might be an issue with Firefox 3.6.6, as that's also what I'm running (though on Vista), and when I tried switching to IE 8 the game was running normally. I've emailed the GM.
Thanks, Doolipalally. I just tried relaunching Sryth from a tab in a different window and it worked. I'm back in Hawklor now. I had tried this earlier, so maybe it was the delay, or being forced to re-log in, that helped.
Edited to add: I typed too soon. Now instead of being in Hawklor, I'm stuck on a blank screen. The number at the top is 9085. The normal background is displayed, but I can't figure out a way to get the left pane contents to load.
Oldschool
07-12-2010, 12:04 AM
Hmmm could be a Firefox issue but IF I recall correctly SMV normally uses Explorer and Spencer uses Safari for Srything (both had similar incidents - see posted link above).
spencer
07-12-2010, 12:48 AM
I have gone back to Firefox...it has better parental controls than Safari.
Doolipalally
07-12-2010, 05:00 AM
Hmmm could be a Firefox issue but IF I recall correctly SMV normally uses Explorer and Spencer uses Safari for Srything (both had similar incidents - see posted link above).
I did have a look at the link you posted, but it seemed to be a different bug, as Smv never said anything about the game getting stuck on a blank combat screen. I was assuming he encountered an MP glitch.
Oldschool
07-12-2010, 12:09 PM
True and good point, especially since in your case the mp hadn't even started and you weren't even "there" yet but enroute.
thingirl
07-12-2010, 03:00 PM
OK. That's weird.
I was looking at Tallys' items. I clicked to view one, and the right-hand pane, instead of displaying the item stats, kicked me out to the log in screen. I logged back in (from the right pane, still at Tallys' list in the left) and it acted normal except for the fact that it was all in the right pane. I clicked quit and it was back to normal. No report sent because it didn't cause and serious harm.
smv1973
07-12-2010, 03:04 PM
I did have a look at the link you posted, but it seemed to be a different bug, as Smv never said anything about the game getting stuck on a blank combat screen. I was assuming he encountered an MP glitch.
I never got stuck on a blank screen when I had my problem in a MP battle. I never did get any XP for the battle and have not heard anything back from the GM.
Almathea
07-12-2010, 05:39 PM
I tried running Sryth on another computer today, and again I was stuck unable to load the contents of the left pane. The game runs fine in IE 7, so I'm pretty sure it's a Firefox (3.6.3) issue. Everything was working fine up until a few days ago.
shadowblack
07-12-2010, 07:24 PM
I assume you tried clearing you cache and history? Try upgrading to 3.6.6 and see if that helps.
Oldschool
07-13-2010, 12:45 AM
Actually it's been confirmed to have happened with FF 3.6.6 by at least two members. Maybe it's related to certain FF versions and later but if so it's kinda odd that it's never surfaced before.
Way over my head here and it's probably coincidental timing but could it also be tied to the switch to the new server.
Lightwielder
07-13-2010, 01:12 AM
Actually, I got one a few days ago during some common battle. The screen was entirely black except I think I could still see the trademark and copyright info at the bottom. Went away after a few hours. Perhaps it was just a computer glitch and may be unrelated, but I figure I'll post it in case it DOES help.
scout1idf
07-13-2010, 04:19 AM
.....Try upgrading to 3.6.6 and see if that helps.
I run FF 3.6.6 and have had no trouble.
Young Ned
07-13-2010, 08:36 AM
I run FF 3.6.6 and have had no trouble.
Perhaps it only happens if you have certain Firefox extensions installed? Those can sometimes cause trouble.
shadowblack
07-13-2010, 08:40 AM
I'm using Firefox 3.6.6 and have had no trouble. That's why I suggested upgrading to the latest version. But yes, it could be a problem with an extention.
Doolipalally
07-13-2010, 10:51 AM
Well, I'm running Firefox 3.6.6, as I said, and have encountered this problem once. I've just checked, and the only extensions I have are AdBlocker, Java Console, something called Microsoft .NET Framework Assistant, RealPlayer Browser Record Plugin and Skype.
Badstench
07-13-2010, 12:02 PM
I persevere with explorer. no glitches at my end.
thingirl
07-13-2010, 02:50 PM
Running FF 3.6.6, my only extensions are Greasemonkey, Java Console, Java Quick Starter, and this Microsoft .NET Framework Assistant thing.
No problems except the one previously reported and, occasionally, some general slowness.
Oldschool
07-13-2010, 04:03 PM
Good point about the extensions Young Ned. Lets not overlook plugins as well.
While its a plugin and not an extension I know that Java development toolkit is usually automatically disabled for security reasons. And it also indicates possible stability issues.
I'm running a pile of them about 30 extensions and half that in plugins [DEJINX] and haven't had any problems but I haven't played much at all in the last few weeks.
Here's a link to known add-ons with problems both extensions and plugins.
Dooli the Skype extension is listed. The link will give version details and a link to update to a newer "safe" version.
https://www.mozilla.com/en-US/blocklist/
Doolipalally
07-13-2010, 04:29 PM
Thanks for that - I'll check it out when I have a mo.
spencer
07-15-2010, 02:56 PM
OK, this fight ended about 2.5 hours ago and the results still have not posted. I will try to send a bug report later, but I am very busy at work, so if someone else has time to run over to Wurmwrit and send a report, I would greatly appreciate it. Thanks.
You're standing at the edge of one of Farmer Wurmwrit's larger pumpkin patches.
It is here, in this very patch, that many of Sryth's bravest adventurers have recently reported doing battle with a massive and fearsome pumpkin creature.
Farmer Wurmwrit, understandably unnerved by the great beast that has been appearing here with alarming frequency, is thus far content to allow Sryth's greatest heroes free reign to destroy the creature.
There is currently no sign of the terrifying pumpkin creature.
The next battle against the great pumpkin beast will begin in approximately 1 hour(s) and 35 minute(s)...
Don't forget to visit the "windowless building with the blue door" in Hawklor, Talinus, or Trithik to receive your Experience award if you've participated in the defeat of the pumpkin creature!
Move away from the patch...
There are other adventurers in this location..
If you notice, it does not have a link for battle details.
Almathea
07-15-2010, 05:03 PM
And just as mysteriously as it appeared, this bug seems to have disappeared... I tried logging in today after several days' off Sryth. Now everything seems to be in order. I'll post again if I get another screen that doesn't load, or loads black. Thanks for the moral support :)
spencer
07-15-2010, 06:10 PM
OK, this fight ended about 2.5 hours ago and the results still have not posted. I will try to send a bug report later, but I am very busy at work, so if someone else has time to run over to Wurmwrit and send a report, I would greatly appreciate it. Thanks.
You're standing at the edge of one of Farmer Wurmwrit's larger pumpkin patches.
It is here, in this very patch, that many of Sryth's bravest adventurers have recently reported doing battle with a massive and fearsome pumpkin creature.
Farmer Wurmwrit, understandably unnerved by the great beast that has been appearing here with alarming frequency, is thus far content to allow Sryth's greatest heroes free reign to destroy the creature.
There is currently no sign of the terrifying pumpkin creature.
The next battle against the great pumpkin beast will begin in approximately 1 hour(s) and 35 minute(s)...
Don't forget to visit the "windowless building with the blue door" in Hawklor, Talinus, or Trithik to receive your Experience award if you've participated in the defeat of the pumpkin creature!
Move away from the patch...
There are other adventurers in this location..
If you notice, it does not have a link for battle details.
OK, I did send a bug report. I will let you know if there is any response.
smv1973
07-17-2010, 03:47 PM
@ Spencer. What you had happen to you in that battle was the samething that I had happen to me vs the Wolf. I sent error reports for my battle and for not getting any exp for the battle.
spencer
07-17-2010, 04:26 PM
Well there is something going on, have not heard from the GM, but not too concerned as I would much rather have new content and can wait on the bug.
spencer
07-22-2010, 02:00 PM
OK, the latest issue that is similar to the ones above. I did send a report to the GM. That is a cut and paste from the MPS universal issues thread. I did not know how to link a specific post.
OK, big bug here...I will make a report...the reason that it is a bug is that I fled after 20 rounds because I did not want to steal the kill, which it seems that I did. I did not get the KB reward, not that I want it, but it says that I made the KB, which I did not.
The battle is over...for now...
Please Note: Experience awards for this battle have been recorded for each participant and will be available at the "windowless building with the blue door" in Hawklor, Trithik, or Talinus. There is a delay between the end of a battle and the availability of the Experience awards.
The Redwolf of Sageholt is no more. The hulking wolf creature was valiantly engaged by a brave band of Sryth's most illustrious heroes in a brutal battle that lasted 1 hour(s) and 32 minute(s).
It was ultimately the illustrious adventurer, Spencer Lionking (Durgin), who brought down Talderus Redborn.
Wielding his trusted weapon (Shadowfire Sword), the valiant Spencer Lionking ended the menace of Talderus Redborn by dealing out a total of 435 point(s) of damage in his final engagement with the hulking wolf creature.
Here are the names of some of the bravest adventurers who stood against Talderus Redborn, and the damage they scored against the hulking wolf creature...
Adventurer Damage
1. Chaos (draxas) 12,820
2. Pythia (Taleria) 7,901
3. BigDrill (hairykeys) 5,244
4. Jadix (Dizcor) 3,337
5. Krug (kasey) 3,049
6. Dilligaf (sarcast) 1,137
7. Spencer Lionking (Durgin) 870
I am also sure that I fled because it listed the damage done twice (435 x2) and I had 73 SP remaining.
Edit: Draxas, I am very sorry. I never meant to get the KB, just wanted to get a few free xp in the last round. I won't do that again and again, I apologize.
__________________
Oldschool
07-22-2010, 09:40 PM
Seems an "accepted" training technique for those that knew about it was actually a long standing bug.
Thaoni at Moonshore Crossroads would train folks Slashing skill 5 levels up to level 100 for no xp and 125 gold.
That was a bug as it has been fixed and she will now only train Slashing up to a maximum of level 50.
Just ran one of my alts through to check (mid 80's slash upper 80's weaponry) and got this,
After giving Thaoni a brief demonstration of your WEAPONRY: SLASHING skill, she smiles and shakes her head.
"I wish I could train you, Voltan," she says, "but I'm afraid you would be teaching ME a thing or two. You'll need to find someone more skilled than I am to train with!"
Similar text when attempting to train Weaponry (she trains weaponry to level 26 max btw)and she still disappears after encountering her as before.
Scarbrow
07-23-2010, 11:51 AM
Just ran one of my alts through to check (mid 80's slash upper 80's weaponry) and got this,
Similar text when attempting to train Weaponry (she trains weaponry to level 26 max btw)and she still disappears after encountering her as before.
Thank you for doubly confirming this, Oldschool. I've updated the Moonshore Crossroads (http://sryth.wikia.com/wiki/Moonshore_Crossroads) wiki article with the new information.
Oldschool
07-23-2010, 05:44 PM
You're welcome and I corrected the one post in the hints thread that specifically mentioned that strategy.
Lightwielder
07-28-2010, 05:32 AM
I recently sent this Bug Report to the Gamemaster. Figured I'd post it here in the appropriate topic, as well.
I wish to report a bug. I was exploring a random cave in the Seacliffs, and I finished. (Found the fifth Dragongem) As I was heading out, the page got weird. The map disappeared, and all of the directional links were grayed out and say "No exit North/East/South/West". Because I can't go anywhere, I can't get out of the cave. I tried refreshing, checked my Internet connection, changing the map settings, even Logged Out and back in (Without quitting, don't want to lose my progress.) Short of quitting and dumping my progress, I don't see a solution. Would you please try to make some sense of this? Thanks.
Lightwielder
07-29-2010, 12:12 AM
Well, I don't remember quitting the game, but when I logged back in today, I was back in Talinus, with only one Dragongem. Bummer, but I suppose I'm not stuck anymore.
I wonder if he still got that fixed, or if it might happen again. Save often if you're hunting the Dragongems, just to be safe.
wolfman10
08-04-2010, 04:49 PM
There seems to be a bug with the screen that comes up sometimes after you save - that is, the one encouraging you to visit Tallys. It says that items were added on 8/8. I don't think so as today is only 8/4. The latest and greatest items date is correct though. Anyone else had that come up?
shadowblack
08-04-2010, 04:56 PM
Just a typo - items were added on the 3rd of August, and the GM wrote 8th by mistake. Or so I think.
Oldschool
08-06-2010, 04:42 AM
Noticed awhile ago that undroppable items were sellable at Brynivier's. Since this could cause problems and cost the GM time if he had to intervene and restore these items I gave him a "heads up".
Here is his response, Hi, thanks so much for the report. Non-droppable items are now no longer
sellable at Bryniver's.
As always, all the best!
gamemaster@sryth.com
texlaw1992
08-06-2010, 07:01 AM
So important that you had to post twice? (lol)
Oldschool
08-06-2010, 04:53 PM
Whaddya mean twice. Maybe you're seeing double or been hanging with Badstench on the vineyard roofs. ;)
As he hurriedly deletes his double post....
Thanks for the heads up Texlaw.
Lightwielder
08-09-2010, 01:26 AM
Whaddya mean twice. Maybe you're seeing double or been hanging with Badstench on the vineyard roofs. ;)
As he hurriedly deletes his double post....
Thanks for the heads up Texlaw.
If Badstench "hangs out in the vineyard," as you say, how would he manage to stay on the roof?
spencer
08-19-2010, 07:17 PM
It appears that one bug may have been fixed...
the double damage if you flee during an MPS bug :)
see below
# 8 minutes ago ... Lady Jemia, wielding (Sword of Blessed Night) dealt 0 point of damage to Xarakk, but had to flee from combat...
# 8 minutes ago ... Lady Jemia, wielding (Sword of Blessed Night) dealt 449 points of damage to Xarakk and left the fight heavily wounded....
Edit: Or not, sorry
# < 1 minute ago ... Spencer Lionking, wielding (Shadowfire Sword) dealt 681 points of damage to Xarakk and left the fight moderately wounded....
# < 1 minute ago ... Spencer Lionking, wielding (Shadowfire Sword) dealt 681 points of damage to Xarakk, but had to flee from combat...
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