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Oldschool
07-24-2009, 04:54 AM
For reporting bugs.

Please be as specific as possible and read through the thread to see if it's already been reported.

Also check the "Known Bugs" (http://sryth.wikia.com/wiki/Known_Bugs) on the wiki.

Posting here will not ensure that the bug will be reported to the GM.

Also if reporting a bug to the GM from within the game using the in-game system try to do so from the specific screen as the game section is stamped onto those reports.

I'm not sure if the following is necessary but I also indicate username, character and email address.

Maskull
07-26-2009, 02:17 AM
I'm not sure if the following is necessary but I also indicate username, character and email address.

I reported an obvious bug ingame concerning Rynduil and I did not include any of the above information and the GM emailed me within the hour. I think the reports are stamped not only with the location number but with some, if not all, of that.

Incidentally, the bug was a doozy. Ryunduil disappears from the game, so to speak, after Proving Grounds V. However, if you've never sat at the fireplace in your room in Trithik, and you do sit there after PG5, guess who comes knocking at your door? The GM assured me that bug is now fixed and will never occur again. I thought I was having a bad dream.

Oldschool
08-02-2009, 03:20 AM
Just started carrying my Engraved Troll-Bont around to use for specific xp (mostly LoO and lower Tarn) and noticed in Mirgspil and Graldok that it's value is listed as 100.

Is it me or does this seem low?

Oldschool
08-02-2009, 04:51 AM
Double-post from the Fogbough thread. MR issue fixed within minutes of this original post.


My ingame report....

I got a 3MR bonus from the pool and kept it even when autoresting. I decided
to manually rest and no change unless Ezerok wakes me then it disappeared.
Tried this 3 times with multiple rests same every time.

Then I entered combat and lost the bonus even on reloads so I posted in the
forum. Others have run into this but if you un/re equip weapon the bonus
returns. Also whatever the mushroom adds a bonus to gets restored when you
un/re equip weapons - going off forum posts as Ive yet to get the shroom location.

Dont know if this is a bug but it seems it may be.

GM's email reply.....


Hi, thanks for the report. Several others reported this issue as well. It took
some digging to track it down, but I've found the problem and I'm working on a fix for it that should be put live tonight. This fix will eliminate the issue of the bonuses disappearing during combats and other situations that recalculate a character's Melee Rating/Stamina Points/Nevernal Reserve.

Thanks again for the report and I'll post an announcement when it's fixed.

All the best!

Maskull
08-12-2009, 09:48 PM
When I tried to join the Silver Crest with my test character, Catice, it gives me the option to use the skill, Diplomacy. Well, I don't have the Diplomacy skill. On top of that, I succeeded!!! Reported ingame.



How embarrassing. The GM corrected me. I do have the skill. I was looking at my powers! Wahhh. Be warned about the effects of too much coffee in the wee hours of the morning.... hmph.

Well my Diplomacy is at 1 and I still succeeded, so there... (wanders off to dunk his head in a barrel of water).

thingirl
08-12-2009, 09:56 PM
's ok Maskull. But you should have recognised that you were looking at your powers, because of the names. Repped. I guess that means that the GM hasn't left yet.

smv1973
08-12-2009, 11:03 PM
Well Maskull did say that it was in the wee hours of the morning.

thingirl
08-13-2009, 04:07 PM
I know. But still, restro is a power, not a skill. And maybe it's because I use my S&P from the drop down menues in the stats pannel.

thingirl
08-16-2009, 08:36 PM
OK, so I put a bunch of stuff in Alanne's storage room when I got my residance, and haven't gotten most of it out agian. I noticed a bug where I had 2 of unique items (like Creyn, Iakor's cape...). Anyway, here's the in game report I sent to the GM (with dad's permission). I just sent it, so no response yet. Dad said he'd tell me if the GM replied.

I just noticed a bug with the storeroom in my (Alanne’s) residence: I have multiple copies there of many items that are supposed to be unique. In particular, I have two of each of these in my storeroom:
The Iron Rod from The Wounded Horseman, Part 3
The Wraithking's Sceptre from Proving Grounds V
Tzal-Tolath from Shattered Skull part 5
The Creyn Blade from Axepath Cemetery
Longsword (glowing brightly) [Sword of Merzekk], originally from the peddler in Kolnia
Dagger of Dark Dreams from The Old Cathedral
Nightsong Breastplate from PG III
Sorcerer's Battle Ring from The Wounded Horseman, Part 3
Ring of Souls from the old hag found when exploring Hawklor
Ring of Mystic Ability from Daggerspire
Ghor-Tiln's Eye from Thulwy
Medallion of Blessed Fortune from The Giants: part three
Dragonclaw Amulet (AG startup item)
Pathfinder's Silver Amulet from Tarn
Hawk Wing Belt from the dragon's lair near Talinus.
Jade-Studded Belt from Wenreald the Fence in Talinus
Helm of Storms from the first Murk quest
Iakor’s Cape from A Prince Uncrowned

Young Ned
08-18-2009, 11:47 AM
Wow, that's a strange one, Thingirl. Let us know what the GM says.

Robai
08-18-2009, 05:01 PM
I used Blessing Of Protection (happened in The Bone Horde Challenge, but it doesn't matter) and I got a message that it will last for 3 turns, but it lasted only 1 turn (or 2 turns if we include the turn when that protection was used, but not 3 turns for sure).

More precisely:
1) I used Blessing Of Protection and got a message that the protection will last 3 turns (or "3 turns left", or something like that)
2) hit attack button once
3) then hit attack button again and died!

If it's not a bug then the message should be corrected and it should show the information every turn, i.e. "3 turns left", "2 turns left" and "1 turn left" (I got only the 1st message: "3 turns left").

The message "3 turns left" was completely wrong, it should be "1 turn left" in my case, because I got only one additional safe turn.

Moreover, here
http://sryth.wikia.com/wiki/BoP
I found this
It protects you from all damage coming from your enemy in that round, and one or two more.

So, it never protects for 3 turns AFTER you use it, i.e. it should never say that "3 turns left", because 1 turn has already passed by using that blessing.

shadowblack
08-18-2009, 05:07 PM
Actually, the message as at the START of the turn, before the enemy can attack you, so the turn the Blessing is used is correctly counted towards the three turns. Or in other words: the Blessing lasts 3 ENEMY turns.

Anyway, did you use the Finger of Dread, by any chance? Also, are you sure you didn't click the attack button twice?

And yes, it would be nice to have a timer telling us how many turns we have left.

Robai
08-18-2009, 05:37 PM
I'm sure that I died after 2 hits (actually this isn't the first time - when used those blessings several months ago I died in a similar way).

I wouldn't report it as a bug if it lasted 2 turns after using the blessing, i.e. if I could safely attack 1 time and then safely retreat (or attack again) and survive.

If using the blessing you get a message "you are protected for 3 enemy turns" then:
1st enemy turn: it shouldn't harm you when you use blessing (I indeed survived)
2nd enemy turn: it shouldn't harm you next time, whatever you do (I indeed survived)
3rd enemy turn: it shouldn't harm one more time, whatever you do (I was killed - the bug)

I didn't use Finger of Dread (I'm non-AG).

shadowblack
08-18-2009, 05:43 PM
Then the only explanation I can think of is that the Blessing lasted 2 turns but you mistakenly though it lasted 3.

I know of only one place where - due to a bug - Blessings don't protect you, but it's not the Bone Horde.

If it happens again (and you're sure the Blessing didn;t last as long as it was supposed to) then it should be reported to the GM.

Doolipalally
08-18-2009, 06:11 PM
Hmm. I still have a sneaking suspicion that I once got killed while fleeing during the Bone Horde when I should have been under a BoP. Unfortunately I was clicking too fast and multi-tasking so I wasn't sure enough to report it. Sounds like it might be worth keeping an eye on, though. I'l be interested to hear what the GM says.

thingirl
08-18-2009, 07:50 PM
THe Oakaruk bug is annoying. And I will let you know if dad let's me know (It's his account, so his email) what the GM says.

Robai
08-19-2009, 09:23 AM
When I used Blessing Of Protection now (again, in "The Bone Horde Challenge") I got no message about how much turns left at all.
Strange.

I've made step-by-step screenshots this time:

Selecting BoP (http://i25.tinypic.com/2drs845.jpg)

1st attack (BoP works) (http://i29.tinypic.com/2e155x1.jpg)

2nd attack (BoP works) (http://i26.tinypic.com/2wpt24w.jpg)

3rd attack (BoP works) (http://i32.tinypic.com/8zebs1.jpg)

Possible reasons why I couldn't repead the bug again:
1) today GM removed the message "3 turns left" (I really doubt that)
2) you get the message "3 turns left" only when you use BoP the first time in the game (it is quite possible that I never used BoP and saved after that, i.e. I used it once and died, and after that I decided never trust BoP again and didn't use it anymore until today, when I tried Battlegrounds)

shadowblack
08-19-2009, 09:48 AM
Actually, as far as I remember, there never was a "x turns left" message. When you use the Blessing you are told how long it'll last (as seen on the screenshot), and that's it. That's why I said And yes, it would be nice to have a timer telling us how many turns we have left.

Robai
08-19-2009, 12:25 PM
Here
1st attack (BoP works) (http://i29.tinypic.com/2e155x1.jpg)
is indeed this message (somehow I didn't see it when I posted it):
"You call upon your blessing of protection. You will be spared your opponent's wrath for the next 3 rounds."

This message is confusing, because by next 3 rounds I understand next 3 rounds after this round.

So, it should say "next 2 rounds", not "next 3 rounds".
Or "next 3 rounds (including this round)", but "next 2 rounds" is better.

I didn't die this time when I pressed "Agressive" button 3rd time (it was OK indeed), but I'm sure that I previously died on 3rd hit and the message also told about "next 3 rounds", not "next 2 rounds".

I don't have a proof now, but I will let you know if I die again this way (I will be more cautious with BoP, so probably it won't happen soon).

And I agree with shadowblack that it would be realy nice to be told how much protected turns left.
Anyway, it is not a protection if you don't know whether you are protected or not (we quickly forget what said before :D).

thingirl
08-19-2009, 03:38 PM
I go:

Use BoP, count that round as 1 (It usually last for 3 rounds for me), click attack, count 2, and flee on 3.

Hastifer
08-21-2009, 12:23 PM
This bug report may be considered a spoiler... oh wait, there's tags for that.

To the GM, in regards to the Fissure, where you find the troll and fight gobs of carverclaws --

It seems odd for this location to always be cleared out (after 1st time through), but yet it is randomly found instead of a Noted Location.

I suggest to either:
Make it a Noted Location, or
Give it some *minor* Grinding potential


His reply --

Hi, thanks for the report! That section wasn't properly recording the location that had been discovered. It's now been fixed, so the next time you find it, the location should be recorded in your list of discovered places and should no longer be found through random exploration.

Please let me know if find out otherwise or if you have any questions, etc.

All the best and thanks again for the report!

gamemaster@sryth.com



I haven't found it again, yet, but wanted to put it here in case anyone notices the location in their Noted Locations list in Fogbough


EDIT: My original email was a Report type of "Suggestion" -- I thought the issue was by design, not by mistake. So, technically it wasn't a "Bug Report" which may help explain the tone (which, even in that context, still sounds kind of boorish -- I need to work on my tone).

Oldschool
08-21-2009, 12:34 PM
Nice one less random encounter (once it's discovered) to throw in the mix for the hunt for the bags.

Regarding making it a grind - nice idea. I'd like to see the now empty cave in Sageholt done the same. Both being small could be along the lines of the Bat Cave - small general xp only.

However, if I remember correctly the GM made reference to the Sageholt cave becoming either reoccupied or having a later "use".

Taleria
08-23-2009, 02:25 PM
Just started carrying my Engraved Troll-Bont around to use for specific xp (mostly LoO and lower Tarn) and noticed in Mirgspil and Graldok that it's value is listed as 100.

Is it me or does this seem low?

I noticed that, too. It's very low, given it's a unique item and magical. The WC Troll-Bont also has a low value as far as WC weapons usually go for.

"You call upon your blessing of protection. You will be spared your opponent's wrath for the next 3 rounds."

This message is confusing, because by next 3 rounds I understand next 3 rounds after this round.

So, it should say "next 2 rounds", not "next 3 rounds".

The BoP counter is indeed confusing. I agree that saying "next 2 rounds" or "the next round" is better than giving the total number of turns, since it's not very intuitive the way it is. It reminds me that there's a fickle QS bug where clicking to use a stored twenty doesn't always produce that twenty but instead rolls randomly. This can be quite problematic if you encounter it when you're almost dead and trying to kill the enemy quickly. It still hasn't been fixed, to my knowledge, but the problem is it happens randomly so it's difficult to reproduce. The best way might be to make a screenshot when it happens.

thingirl
08-23-2009, 06:48 PM
That would be a useful thing, but it's near impossable to tell that you've used a 20 from the link.

Taleria
08-24-2009, 07:24 AM
That's a good point. I hadn't thought of that. Darn it. I guess we're stuck with the bug. I did report it once to the GM because it nearly killed me, but as I said, it's random, so it was difficult to tell him what steps to take to get it to trigger. Blah. Oh well. I guess I just have to use them before it becomes critical.

Robai
08-24-2009, 12:32 PM
Just got killed when I selected Blessing of Protection and pressed on FLEE:
http://i29.tinypic.com/1534779.jpg
(BoP wasn't used at all - I still have 3 BoP)

This might not be a bug, but BoP should work also when you flee, because otherwise it means that BoP doesn't work in the 1st turn in case of fleeing:
- if you select BoP and FLEE in the 1st turn then BoP won't protect you (BoP won't be used at all)
- if you select BoP and FLEE in the 2nd turn then BoP will protect you

This completely confirms that there is no 1st turn (of BoP protection) at all!
I.e. 2nd and 3rd turn should be renamed to 1st and 2nd turn accordingly (they are indeed next 2 turns after BoP is used)

BoP also doesn't work (isn't used at all) if you select BoP and use power at the same time (even if that power is Restoration).
This also means that BoP never protect you for 3 turns - you can't use powers 3 times and be protected by BoP (but you can melee attack 3 times and be protected by BoP though).

Don't you think that BoP should also work when you use powers?
Why you can select BoP and some power at the same time anyway?

shadowblack
08-24-2009, 12:35 PM
That is not a bug, it's a mistake on your part. I'll edit this post in a minute with an explanation.

When you flee – you flee. That’s it. You DON’T attack in that round, and you DON’T use any powers or items.

To use an item you must attack an enemy, just like you must attack to use a power. Also, you can’t use a power and an item in the same round – you will use whichever you selected first.

If you only selected the Blessing and then fled, then you did not use it. It’s that simple.

And yes, Blessings work when you flee. That's why if I want o be sure I'll be able to flee I use a Blessing, and then run away.

Robai
08-24-2009, 06:05 PM
I'm talking about 1st turn/round of BoP.

This table shows whether you are protected by BoP or not when you were told to be protected for 3 turns:

- Action\Round |- 1st |- 2nd |- 3rd
- Melee |- YES |- YES |- YES
- Power |- NO |- YES |- YES
- FLEE |- NO |- YES |- YES


It's ok, I understand now (too late BTW :D) that when you flee, you just flee and you don't use BoP even when you select them.
But I don't understand why you aren't protected when you attack using a power, i.e. press a button (eg, Defensive).

Anyway, why using normal (i.e. melee) attack you are protected (in the 1st BoP round), but attacking with power you aren't protected (in the 1st BoP round)?
Why using BoP is only possible with normal attacks?

Maybe using an item is supposed to be a separate action, because you can't use power at the same time?
Then why you can melee attack when you use BoP?

BTW, why Bug reports isn't in a separate section (there should be different threads for each bug/possible bug)?

zmflavius
08-24-2009, 06:07 PM
I'm talking about 1st turn/round of BoP.

This table shows whether you are protected by BoP or not when you were told to be protected for 3 turns:

- Action\Round |- 1st |- 2nd |- 3rd
- Melee |- YES |- YES |- YES
- Power |- NO |- YES |- YES
- FLEE |- NO |- YES |- YES


It's ok, I understand now (too late BTW :D) that when you flee, you just flee and you don't use BoP even when you select them.
But I don't understand why you aren't protected when you attack using a power, i.e. press a button (eg, Defensive).

Anyway, why using normal (i.e. melee) attack you are protected (in the 1st BoP round), but attacking with power you aren't protected (in the 1st BoP round)?
Why using BoP is only possible with normal attacks?

Maybe using an item is supposed to be a separate action, because you can't use power at the same time?
Then why you can melee attack when you use BoP?

BTW, why Bug reports isn't in a separate section (there should be different threads for each bug/possible bug)?

I'm pretty sure the reason you can't flee/use powers during the round you used the BoP has nothing to do at all with any actual RP reasons.

shadowblack
08-24-2009, 06:23 PM
I'm talking about 1st turn/round of BoP.

This table shows whether you are protected by BoP or not when you were told to be protected for 3 turns:

- Action\Round |- 1st |- 2nd |- 3rd
- Melee |- YES |- YES |- YES
- Power |- NO |- YES |- YES
- FLEE |- NO |- YES |- YES


It's ok, I understand now (too late BTW :D) that when you flee, you just flee and you don't use BoP even when you select them.
But I don't understand why you aren't protected when you attack using a power, i.e. press a button (eg, Defensive).

Anyway, why using normal (i.e. melee) attack you are protected (in the 1st BoP round), but attacking with power you aren't protected (in the 1st BoP round)?
Why using BoP is only possible with normal attacks?

Maybe using an item is supposed to be a separate action, because you can't use power at the same time?
Then why you can melee attack when you use BoP?

BTW, why Bug reports isn't in a separate section (there should be different threads for each bug/possible bug)?
You've misunderstood something. You have the following options:
- attack (no matter which style) - no explanation needed
- use a power - if you used Shadow Magic you also attack in that round using Normal style (since the main purpose of Shadow Magic is to increase your MR for just one round). If you used ANY other power you don't get to attack
- use an item - after using the item you also attack the enemy using Normal style (no matter which attack button you press). That's why the text for using an item is always on top, with the melee attack below it - it's like a bonus you get for using the item
- flee - you CAN"T do anything else (except die), so no use of items, including Blessings

You CAN'T use an item and a power in the SAME round. It's one or the other. So either you use a Blessing and next round use a power, or you just use a power.

In other words, the three attack buttons count as a USE button when you select an item or power.

In short, your table is wrong.

P.S.: It's just like using skills, powers and items outside combat. Even if you are presented with the options to use 2 powers, 2 skills, and 1 item (total of 5 options) you can use only ONE. So you can't use the item and a power at the same time. It's the same in combat.

Robai
08-24-2009, 06:33 PM
Now you explained.
Thanks.
(and my table isn't wrong, it is just a matter of point of view)

thingirl
08-24-2009, 06:40 PM
Proper BoP procedure if you want to flee:
(1) Select the BoP from your items list.
(2) Click an attack button.
(3) Click on the flee button.

If you want to use a power and then flee (this only works if it protects you for 3 turns):
(1) Follow steps (1) and (2) above.
(2) Select a power from the list.
(3) Click on a attack button.
(4) Click on the flee button.

Now, the "bucket full" light on the dehumidifier is starring at me, so I'm gonna go empty it.

Talinyth
08-29-2009, 04:12 PM
I was in the middle of combat and my browser crashed.(Go Microsoft!) When I attempted to reload the game it simply gave me a window with the game background but nothing else except the "+552+" on the top of it. Any ideas what I've done?:confused:

shadowblack
08-29-2009, 04:23 PM
Try reloading the page a few times. If that doesn't help try clearing cash and cookies. Next try a different Browser. And last - if all else fails - contact the GM.

Talinyth
08-29-2009, 04:28 PM
Ok thank you very much! I'll give it a go.

Badstench
08-30-2009, 01:17 AM
I have previously posted a query on the anomoly with SP restoring to full after the completion of all the events currently active in Fogbough.

I have noticed that SP restores to full in this manner:

If you start a melee at full health and lose 1-5 points in damage, when you enter the next melee screen, your SP will show at full again (this seems to happen randomly).

Is anyone else noticing this?

I hypothesized that this was happening due to an unknown power gifted by the completed Bowl of Blood, but the GM didn't confirm this when I queried the matter. He was going to "look into it".

zmflavius
08-30-2009, 01:25 AM
I've seen it occasionally.

thingirl
08-31-2009, 01:11 AM
Me too, mostly in the lower levels of BHC. I think I saw it before I had all of the gems. I have lost more than that, but because of Hale, I only was down by 1-5 SP and was, randomly, at full.

Elrond
10-11-2009, 06:46 AM
I just sent the following message through the in-game report link. I hope he replies soon.

Hi,

I purchased the Copper-emblazoned Broadsword when the Copper Collection was introduced at Tallys. I bought the sword due to its great stats and NvR bonus.

But it seems that there has been a bug preventing benefit from weapon NvR bonus. Do you plan on resolving this soon? If not, then I know that I can take the next good sword that comes out without fretting over the loss of NvR.

All the best,

Joddelle
10-11-2009, 07:08 AM
I have previously posted a query on the anomoly with SP restoring to full after the completion of all the events currently active in Fogbough.

I have noticed that SP restores to full in this manner:

If you start a melee at full health and lose 1-5 points in damage, when you enter the next melee screen, your SP will show at full again (this seems to happen randomly).

Is anyone else noticing this?

I hypothesized that this was happening due to an unknown power gifted by the completed Bowl of Blood, but the GM didn't confirm this when I queried the matter. He was going to "look into it".

What is happening there is you took say - 25 points of damage and the Hale Blade healed 20 of it back. During the 'quick' rounds - so it looked like you only took 5

Then when you left combat, you got back say 1/3 of the total damage of 25, say 8 points. Since you were only 5 down, it looks like you got a full heal, but all that is happening is the normal stamina recovery after combat.

thingirl
10-11-2009, 01:12 PM
I've actually seen it:
(1) QC in BHC and get injured.
(2) Click continue within 5 points of max SP
(3) Start the next round at full.

So, I don't think that's Hale.

Oldschool
10-11-2009, 07:13 PM
Two questions to Badstench first then my two cents.

Have you since received a reply from the GM and were you using the Hale Blade?

Now on with our our regular programming, lol....

If the Hale Blade is involved, perhaps it works similar to the quickstone heal.

If you heal use a quickstone in the middle of a battle and still incur damage sometimes (maybe always ?) you will still heal with full SP.

Maybe the Hale is completing a full heal and the 5 SP or so damage is received after the full heal.

Joddelle
10-11-2009, 09:34 PM
I've actually seen it:
(1) QC in BHC and get injured.
(2) Click continue within 5 points of max SP
(3) Start the next round at full.

So, I don't think that's Hale.

If you were using Hale, then yes, this is definitely Hale.

In step 1) what is happening is when you QC, you take a lot more than 5 points of damage, but end up at 5 because of Hale healing somewhere in those hidden Quick rounds.

If you watch the next screen after you exit combat, you'll see that you "recovered x points of stamina" that is going to be more than 5, because while you ended at 5, you took a lot more and healed part of it back, and that 'part' is enough to take you to full.

I suggest you watch carefully how must stamina you recover after combat, and see if it's not enough to bring you to full.

thingirl
10-11-2009, 09:41 PM
I think we're talking about two differant things.

After combat, heal back (no Restro) to within 5 SP. Click continue and go to the begin combat screen (still 3SP down). Click begin combat. Now I'm at full SP.

Joddelle
10-11-2009, 09:56 PM
That, I've never seen.

I admit that I've seen the 'end one combat at -5, begin the next at full' and wondered WHAT?!

But when I slowed down (I usually pay little attention to that you got x XP and healed x SP screen in normal play) and watched for what was happening, the difference was getting healed up to full after combat. The difference was that for me every time.

Watch carefully next time you're in BHC - look at your last round of combat SP, the SP healed back on the next screen, and the first round of combat SP for the next round. Slow down and write down the numbers if you have to.

I bet I'm right, because that was what was happening for me when I took the effort to figure it out.


EDIT: Do NOT depend on the SP reported by your right-hand pane info screen, unless your refresh it by hitting the 'stat' button - it does not always refresh properly.

thingirl
10-11-2009, 10:00 PM
EDIT: Do NOT depend on the SP reported by your right-hand pane info screen, unless your refresh it by hitting the 'stat' button - it does not always refresh properly.

That's probably it, I was using the display in the stats pane. However, I don't have time for BHC right now, as I have to leave for Church in 10 minutes.

EDIT: Of course, as soon as I say that, mom yells and says it's time to go.

Oldschool
10-12-2009, 04:23 AM
Noticed Hawk's MR at 198 and his SP at 200 so I went to Fogbough to hopefully get his MR above 200.

Got an SP boost to 202 from the pool and a small green (+3MR) from the shroom patch but his MR stayed the same. Then I noticed his Ice Shield melting - d'oh. :rolleyes: It had melted one level so I restored it - no change to MR or SP.

I reloaded the stat screen by right clicking and selecting items then stats. This produced no change. I then un/re equipped his Ice Shield and his stats increased by the amount lost by the Ice Shield melting (+2MR/+1SP). Don't know what the pool bonus was or should've been but the green mushroom shoulda been a 3 point boost to MR.

Have not contacted the GM yet in case anyone else has encountered the same or similar and has already done so. Also I was wanting to run Fogbough's specials again and note the results before contacting him.

EDIT: Not a bug - just operator error. Note Joddelle's following post as well as a later one by yours truly.

Joddelle
10-12-2009, 04:25 AM
Perhaps you were already under the effects of the small green? Mushroom use has been known to mess with your reality.

Oldschool
10-12-2009, 04:31 AM
Coulda been - lol. At least we can narrow it down since I wasn't around to try Blightroot during the Festival of Blades.

Wait maybe Stoneskin Fever is progressing and this is the next stage in it's progression or Ezerok is back or ................



Since I've put a Srythian year under my belt I thought I might throw in some references in the hopes of "younger" players going....... :confused: Then I could duly impress them with my knowledge and perhaps a little necrothreadery. ;):cool: Where's that mischevious smug looking smiley when you need it.

Badstench
10-12-2009, 05:07 AM
The anomoly with the healing appeared during events in Fogbough.

At first I thought it was a hitherto unknown healing power of the completed bowl of blood, and did ask if anyone else had noticed it.

A query to the gm resulted in an interesting reply that hinted at a special role played by the goblin totem. He never actually said this, but I inferred that the strange 'healing' some people have noticed is a result of the SP bonus gifted from the goblin totem.

Depending on the particular symbols attached to your totem, the 'healing' will occur by 1, 1-2, 1-3, 1-4, or 1-5 SP. This is equivalent to whatever SP bonus the totem is bestowing (if you'll remember, 3 dragon totems = +5 SP)

In effect, the type of creature most prevalent on your totem will "lick your wounds" if they are of a very light nature.

Thus, if you have dragon totems and enter a battle at full health, then lose 5 SP during the melee round, there is a good chance the dragon totems will 'lick your wounds' and heal you back to full.

The moment you lose more than 5 SP from your total SP score, the totem symbols cannot help you.

This 'healing' does not always happen... but I've noticed it a lot!

thingirl
10-12-2009, 02:15 PM
Just curious, do you have 3 Dragons or 2 Dragons & a Serpent? I can't tell you what Alanne is using right now (Dad's on), but I think it's 2 and 1.

Badstench
10-12-2009, 04:14 PM
2 dragons + 1 serpent, though this hasn't made a difference from 3 dragons; bonuses remain at +5.

Hopefully, a second serpent will lift a bonus to either SP or MR, and 2 more serpents will lift everything to +6.... this is just conjecture, mind you.

Oldschool
10-12-2009, 04:17 PM
Maybe the Serpent totem is the reason for the healing.

thingirl
10-12-2009, 04:18 PM
That's what I was getting at, Oldschool. Repped.

EDIT: After I spread some around.

Oldschool
10-12-2009, 04:49 PM
Noticed Hawk's MR at 198 and his SP at 200 so I went to Fogbough to hopefully get his MR above 200.

Got an SP boost to 202 from the pool and a small green (+3MR) from the shroom patch but his MR stayed the same. Then I noticed his Ice Shield melting - d'oh. :rolleyes: It had melted one level so I restored it - no change to MR or SP.

I reloaded the stat screen by right clicking and selecting items then stats. This produced no change. I then un/re equipped his Ice Shield and his stats increased by the amount lost by the Ice Shield melting (+2MR/+1SP). Don't know what the pool bonus was or should've been but the green mushroom shoulda been a 3 point boost to MR.

Have not contacted the GM yet in case anyone else has encountered the same or similar and has already done so. Also I was wanting to run Fogbough's specials again and note the results before contacting him.

I think you hit the nail on the head Joddelle - nice catch. I completely overlooked that possibility until I read your post. Re ran Fogbough with no problems and got the result expected. Did this by not saving after restoring the Ice Shield.

EDIT: Glad that I didn't waste the GM's time with a report.

Badstench
10-12-2009, 04:58 PM
A similar thing happened to me with the phantom limbs...

I had one attached to Runeskin's ring, but the limbs detached when I unequipped it. Later, I realised my MR, SP and NV had all dropped, and I couldn't figure out why. I was all a-dither thinking I might have inadvertently sold something I shouldn't have... turns out I just had to re-attach the limbs.

Oldschool
10-15-2009, 02:21 AM
Pardon the amount of quotes but it's easier to "follow" this way.


I have previously posted a query on the anomoly with SP restoring to full after the completion of all the events currently active in Fogbough.

I have noticed that SP restores to full in this manner:

If you start a melee at full health and lose 1-5 points in damage, when you enter the next melee screen, your SP will show at full again (this seems to happen randomly).

Is anyone else noticing this?

I hypothesized that this was happening due to an unknown power gifted by the completed Bowl of Blood, but the GM didn't confirm this when I queried the matter. He was going to "look into it".


The following post by Thingirl is not in response to the above by Badstench.

I think we're talking about two differant things.

After combat, heal back (no Restro) to within 5 SP. Click continue and go to the begin combat screen (still 3SP down). Click begin combat. Now I'm at full SP.

The anomoly with the healing appeared during events in Fogbough.

At first I thought it was a hitherto unknown healing power of the completed bowl of blood, and did ask if anyone else had noticed it.

A query to the gm resulted in an interesting reply that hinted at a special role played by the goblin totem. He never actually said this, but I inferred that the strange 'healing' some people have noticed is a result of the SP bonus gifted from the goblin totem.

Depending on the particular symbols attached to your totem, the 'healing' will occur by 1, 1-2, 1-3, 1-4, or 1-5 SP. This is equivalent to whatever SP bonus the totem is bestowing (if you'll remember, 3 dragon totems = +5 SP)

In effect, the type of creature most prevalent on your totem will "lick your wounds" if they are of a very light nature.

Thus, if you have dragon totems and enter a battle at full health, then lose 5 SP during the melee round, there is a good chance the dragon totems will 'lick your wounds' and heal you back to full.

The moment you lose more than 5 SP from your total SP score, the totem symbols cannot help you.

This 'healing' does not always happen... but I've noticed it a lot!

Just curious, do you have 3 Dragons or 2 Dragons & a Serpent? I can't tell you what Alanne is using right now (Dad's on), but I think it's 2 and 1.

Maybe the Serpent totem is the reason for the healing.

That's what I was getting at, Oldschool. Repped.

EDIT: After I spread some around.



I switched a dragon for a serpent on all of my characters totems because of this discussion. Although it may be a little premature I think the serpent may have a "hidden" power as I've noticed this healing since then.

EDIT: I've actually only switched it on 2 of them as the other two haven't gotten the serpent yet.

Could be that it was happening before as I wasn't specifically looking for it but I highly doubt it because if it happens it is very noticeable.

Warrants a little more experimenting but I feel fairly sure that it is tied directly into the serpent totem being on the block.

Oldschool
10-19-2009, 03:44 AM
Found this interesting.....

While engaged in a mp in Tarramyre I got the following after accidentally entering near the end of the MP when I was not going to go for the KB. Normally in those instances I channel conjuration but I was multi-tasking on the forum hence the accidental entrance. Also my stamina was extremely low so I figured on using restoration till I could get a flee screen.

I double checked and it was against Xxarak not one of the secondary minions. I got this screen after one use of divination but not the usual AS&P screen as thankfully I didn't get the KB.



You call upon the power of Restoration.
Your use of Restoration costs you 1 NV...
Your use of Restoration has restored 10 Stamina Points...



You've SLAIN your foe! (http://www.sryth.com/game/index.php)


This seemed to be on the KB cycle because as soon as I cleared this screen the mp was over. In my oh &%!* moment since I thought I stole the KB I cleared the screen before thinking to notify the GM from that section.

Has anyone else had this happen?

Doolipalally
10-19-2009, 05:37 AM
It didn't occur to me you could try doing that! If I'm in that situation I just go and do something else for five minutes, by which time I know someone else will have got the KB and it doesn't matter what damage I score.

Oldschool
10-19-2009, 05:48 AM
I "in-gamed" the GM and will post if/when I get a reply.

Joddelle
10-19-2009, 07:16 PM
You've SLAIN your foe! (http://www.sryth.com/game/index.php)


Has anyone else had this happen?
Yes, or something simular. I got that same message with Violette when she was unarmed and unable to harm her opponent (and did zero damage). It kicked me out of the battle, but of course he was still alive.

thingirl
10-27-2009, 11:04 PM
The first guards were 18+. I went in and switched from SSL to Hale on the begin combat screen, and got the attached screen shot. But, of course, the next round I got a +50 Slashing boost and killed them. I haven't reported it to the GM as of right now.

Young Ned
10-28-2009, 07:17 AM
The first guards were 18+. I went in and switched from SSL to Hale on the begin combat screen, and got the attached screen shot. But, of course, the next round I got a +50 Slashing boost and killed them. I haven't reported it to the GM as of right now.

Well, there is a long-standing quirk where if you change weapons on the begin combat screen, it'll show the enemy's to-hit as what it would have been with the old weapon instead of the current one. But that only shows up at the beginning of the first round, before you actually do any combat, and reverts to normal after that. Whereas your screenshot shows this happening in round 18, which I've never seen before. Had they actually been 18+ all the way through the fight, or did it only occur in round 18?

I'd definitely send the GM a note, and include a link to your post so he can see the screenshot. That's weird.

thingirl
10-28-2009, 01:49 PM
IDK, I was useing QC. I tried experimenting with it during the rest of the temple, but it didn't happen again. And I think they were 11+ (or whatever they're supposed to be) on the first round. But they were probably like that the whole time, because I was a full SP when I went in.

Joddelle
10-29-2009, 02:28 PM
Well, there is a long-standing quirk where if you change weapons on the begin combat screen, it'll show the enemy's to-hit as what it would have been with the old weapon instead of the current one. But that only shows up at the beginning of the first round, before you actually do any combat, and reverts to normal after that.

I LOVE this quirk. It's my favorite method of determining exact 9+ for monsters.

wetheril
10-29-2009, 08:54 PM
The first guards were 18+. I went in and switched from SSL to Hale on the begin combat screen, and got the attached screen shot. But, of course, the next round I got a +50 Slashing boost and killed them. I haven't reported it to the GM as of right now.

I just got the same glitch that you encountered with the first guard at Yir-Tanon being 18+.

thingirl
10-29-2009, 09:00 PM
I encountered it again, too. They were 18+ the entire round, except when I got a MR boost. Again, I switched from SSL to Hale on the fight screen. This warrants an investigation.

EDIT: If I don't switch to Hale, they're still 9+.

EDIT2: Seems like they are only 18+ if you switch on the begin combat screen. It doesn't seem to happen on the second guards, and I haven't tested beyond that.

wetheril
10-29-2009, 09:04 PM
I encountered it again, too. They were 18+ the entire round, except when I got a MR boost. Again, I switched from SSL to Hale on the fight screen. This warrants an investigation.

I had switched from Sword of Vengeance to Hale Blade as well, prior to the combat. I find it strange because the enemies at Yir-Tanon are supposed to be scaled, so regardless of weapon MR, the to-hit should stay the same.

thingirl
10-29-2009, 09:10 PM
Maybe you should send the GM a bug report.

Joddelle
10-29-2009, 09:15 PM
This is the reverse of an old exploit that the GM removed from the game. If you came upon a scaled opponent, you could increase your MR (people used to keep low MR items they could switch 'from' just for this purpose) on the 'encounter' screen just prior to entering combat and the difficulty of the scaled encounter would drop for that fight.

This has been 'fixed' for a long time now, though it appears that if you DROP your MR instead of increasing it, the bug is still there.

thingirl
10-29-2009, 09:24 PM
It doesn't hapen in Axepath or Tarn.

EDIT: Or Jadefang.

Joddelle
10-29-2009, 09:44 PM
In the old days when this exploit was available, the favorite target for it was the Tzaril Leader...

Oldschool
10-29-2009, 11:17 PM
Ahhh.... that's what some of those old posts on the previous forum were talking about. That's twice of late you've solved a riddle for me Joddelle.
Repped when I'm allowed.

jimyred
10-30-2009, 01:39 AM
So I was just going back with a new character, doing the seven statues near Durnsig, and was close to dying, so I used a Blessing of Protection. The very next round, I did 14 pts damage, killed him, but then he did a special attack and did 6 pts damage to me, then it said that he was unable to attack this round. I know I read somewhere about the Blessing of Protections not working against some people, but I thought that had been fixed. I in-gamed the GM, just wanted to post it if anyone else hits it.

Joddelle
10-30-2009, 03:35 AM
He hit you for damage in the round you killed him? I don't know that I've ever heard of that before.

jimyred
10-30-2009, 04:32 AM
It actually happened a second time in the same quest, they were definitely the special attack, because I rolled higher than his to hit number.

wetheril
10-30-2009, 04:42 AM
It actually happened a second time in the same quest, they were definitely the special attack, because I rolled higher than his to hit number.

Specials can still hit you even if you rolled higher than the to-hit. But, I haven't heard of the seven knights statues' specials ignoring Blessings of Protection yet, and I haven't heard of an enemy able to attack on the killing round either. Could you please take a screen shot if you encounter it again?

Joddelle
10-30-2009, 06:25 AM
It's funny that the 7 knights got mentioned, because that is the only place in the game I know of where the 'melee jump' trick against a scaled opponent still works.

If you take a starting character with only a single rank in Unarmed, and get Goblindoom, your MR difference is somewhere around 15 points - that's enough of a jump that if you 'encounter' the knight of the griffin at 14+ unarmed, and you equip Goblindoom just before moving into the combat screen, the fight will be at 7+

I think the GM left this 'trick' or exploit with these knights on purpose, because I've reported it still works with them, and he didn't fix it.

wetheril
10-30-2009, 05:30 PM
This is the reverse of an old exploit that the GM removed from the game. If you came upon a scaled opponent, you could increase your MR (people used to keep low MR items they could switch 'from' just for this purpose) on the 'encounter' screen just prior to entering combat and the difficulty of the scaled encounter would drop for that fight.

This has been 'fixed' for a long time now, though it appears that if you DROP your MR instead of increasing it, the bug is still there.

I just tested this on that first Tzaril in Yir-Tanon and the old exploit DOES in fact work. I saved right before entering the temple, equipped Hale Blade, then switched to Sword of Vengeance after encountering the first Tzaril and he became 3+ to hit. So in fact, it hasn't been fixed, at least for the first Tzaril in Yir-Tanon.

Joddelle
10-30-2009, 08:37 PM
Huh.
I know this was a very big deal back a year and a half ago in the old forum, and I remembered (wrongly it seems) that the issue was addressed by the DM back then.

It was used quite extensively against the last group of guys after the arch in Axepath and the Tzaril Leader as I remember, and I don't think I've ever tried it against any other opponents. I haven't tried doing this in ages though, except with startup characters in 7 knights, because - if you report it and it doesn't change, then I don't feel to bad about it.

Oldschool
10-30-2009, 08:44 PM
Huh.
I know this was a very big deal back a year and a half ago in the old forum, and I remembered (wrongly it seems) that the issue was addressed by the DM back then.



Before the abbreviation nazis ;) jump on this it bears mentioning that like HP (for SP) this is a D&D term meaning Dungeon Master and like HP is interchangeable with GM. Definitely an acceptable substitute, especially since the GM has experience as a DM.

jimyred
10-30-2009, 09:04 PM
Ok, so here's a screen shot of me receiving damage with a Blessing of Protection active after I had killed my opponent
http://lh4.ggpht.com/_7XgAtlBHnOE/SutUwzbBI7I/AAAAAAAAApI/CQnqONsuBcY/s800/syrth%20bug%20BoP%207%20Statues.jpg

shadowblack
10-30-2009, 09:08 PM
I suspect this might be a text issue. If you look at your Stamina bar you'll see that it does NOT show any damage, only the enemy's Stamina bar does. This makes me think that maybe the game ignores the damage mentioned in the text. But it's hard to tell without knowing your Stamina before this round.

jimyred
10-30-2009, 09:25 PM
I don't remember exactly what it was before that round, but I didn't think that it was just 1 SP. But yeah, I see what you're saying about it not showing any damage on my stamina bar.

thingirl
10-30-2009, 09:51 PM
That's really weird. As Shadowblack pointed out, you didn't actually take damage (I don't think), but that's weird.

BTW: What web browser do you use?

Joddelle
10-30-2009, 09:59 PM
He uses google chrome (http://www.google.com/chrome).

And as shadowblack pointed out, I do not believe jimyred's character actually took any damage there.

thingirl
10-30-2009, 10:03 PM
I've seen that advertised on Youtube. Silly me.

Moria369
10-30-2009, 11:07 PM
He uses google chrome (http://www.google.com/chrome).

And as shadowblack pointed out, I do not believe jimyred's character actually took any damage there.
After reading the posts I realized that I too have seen those, but since it didn't show in my SP's I did bother with it. GChrome does hang sometimes but the usual methods of trying the items or map options will free it up. The only other issue I have had with it is that in-order to read an unid'd item number I have to use the option to 'open link in new window' to see the link and therefore the #.

FYI11/1/09 12:35 EST
Round 5 You've Rolled 5 Attack: Normal
A sudden surge of energy overtakes you and you lay an impossibly-swift blow upon your enemy
@ Enemy loses 6
You slash at your enemy
@ Enemy loses 4
The Knight sounds a fierce battlecry and lays a staggering blow upon you for 6 damage!
You've SLAIN your foe!
SP: 124/144 I was using QS so no clue when / if other damage was done.

Elrond
12-01-2009, 06:24 AM
I sent the following message to the GM a couple of minutes ago:

Hi,
I've just noticed that some usages of magic reduce more than 1 NvR point from my total. Is that intentional? Or is there a bug tied to power list in the stat screen. I'm using google chrome atm!
All the best,

Did anyone else notice this problem?

wetheril
12-01-2009, 07:14 AM
I sent the following message to the GM a couple of minutes ago:

Hi,
I've just noticed that some usages of magic reduce more than 1 NvR point from my total. Is that intentional? Or is there a bug tied to power list in the stat screen. I'm using google chrome atm!
All the best,

Did anyone else notice this problem?

I haven't noticed that in Firefox. I'll pay closer attention. It might be browser-specific?

Elrond
12-01-2009, 07:45 AM
I haven't noticed that in Firefox. I'll pay closer attention. It might be browser-specific?

With chrome, as opposed to FF, I need to click once after selecting a power from the menu. I'm guessing that a double click, as needed in FF, results in 2 NvR's deducted. But I have to keep checking.

Oldschool
12-01-2009, 12:26 PM
Actually that's been mentioned before if it is what I think it is. If so, it could be a browser issue.

Can't recall the poster or specific details but I was aware of it when it was posted having encountered it myself.

I normally use the drop down menu for powers from the right side character screen. If you do that normally you get a "Please continue" on the left side screen. If you do NOT hit that and opt to use the right side drop down (it saves times and clicks is why I was doing it) it will sometimes use an extra point of NR. It's erratic and if I recall correctly once you know to look for it the left side screen gives it away as it "acts" differently. I'm guessing it's a refresh/reload issue but never delved into it much.

Since using the buttons along the bottom brings up the same left side screen I'm guessing it could be prone to it also if one chooses to click use on the power screen (right side) instead of the "please continue".

jimyred
12-01-2009, 03:36 PM
Also, I've found in using Chrome that if a power fails, the right panel does not refresh, therefore not indicating that you just used 1 NV. Therefore, when you use a power the next time and it works, it drops you to where you should be, but it looks like it dropped you 2NV (or if your level 78 restro fails as much as mine, 3 or 4 NV :( ) I've noticed this happening consistently in Chrome, but haven't noticed it actually using 2NV for one power cast.

Young Ned
12-01-2009, 08:04 PM
That happens consistently in Firefox, too. That was what I thought of first when Elrond asked.

Oldschool
12-01-2009, 11:07 PM
Thanks Jimyred and Young Ned. I should amend my post to say that it appears to use an extra point of NR. Like I stated I never delved into it much but now that I think about it that makes more sense. Especially since it appears to be a refreshing issue. Also I can't recall the specific details about the original post that I was referencing. It's very well possible that that poster made that point clear as my memory is a little vague.

thingirl
12-01-2009, 11:44 PM
I've seen that a lot. It's annoying when in the BG and you use your last point that way.

taproot97
12-02-2009, 11:16 AM
i have never seen that happen

thingirl
12-02-2009, 05:36 PM
i have never seen that happen

And what do you use for a browser?

taproot97
12-03-2009, 11:16 AM
I use Safari (from apple).

Oldschool
12-25-2009, 08:26 PM
Mod Edit: Moved from "Don't you hate it when....."

_______________________________________________


Did you try equipping and unequipping any item (weapon or armour)? Usually, the screen will refresh with your correct stats...

At the very least, you could save after repairing, quit, re-log, and then see if the stats are showing correctly. IIRC, that should fix the problem.

No that hasn't worked I think it's because of the temporary aspect of the Fogbough bonuses. What makes it difficult to "track" is the randomness of the pool bonuses and the fact that I don't keep track of my shroom bonuses. Usually not hard to remember with one character but with four......

Still on the fence whether to "bother" the GM with it. Also a little more experimenting is in order since originally when I had it happen un/re equipping the Ice Shield would seem to restore some of the "lost" MR/SP. The last few times un/re equipping the Ice Shield hasn't had any bearing.

I say seem and some because I've always discovered it by accident and just three or four times since my original post in the bug reports thread. Also I almost always go to the pool first which further complicates things by the random nature of the pool bonus.

EDIT: Also I've once reran it with the Ice Shield melting (didn't save after repairing it) and the shroom bonus kicked in as expected. Definitley worth remembering the next time my Ice Shield is melting so I can run it several times without saving.

wetheril
12-25-2009, 11:57 PM
Hm...that's really unusual. I'll try and see what happens the next time the Ice Shield melts while I have a mushroom bonus going. If you hear back from the GM about this issue, that would be great too.

Doolipalally
02-10-2010, 09:15 AM
There's currently a bug with the Lord of Ogredom challenge which enables you to skip multiple levels. It's to do with what happens when you get a second portal.

I've reported it to the GM, with the subject header 'How to cheat at Lords of Ogredom!', so hopefully it'll stand out :) In the meantime let's hope no-one abuses this. Rhia's level is currently higher than it should be, but I've asked the GM to reset it.

Doolipalally
02-10-2010, 03:07 PM
Follow-up post to say that this has now been fixed. Email from the GM:

Hi, thanks for the report! There was a problem in that particular section
not related to the use of skills/powers that was causing the issue of the
level skip repeating itself in certain circumstances.

The issue is now fixed and it should now be working correctly.

I can reset your Lords of Ogredom level for you. Let me know what level you
should be at and I'll make the adjustment for you.

I can clarify, now that I've had another go and confirmed that the bug no longer exists and it's no longer a problem.

It was to do with the screen at the end of one of the 'second portals', where it tells you how much xp you've gained and how many levels you skipped. I used Restoration a couple of times while still on that screen, and discovered that each time it was not only reloading the page but also skipping a further x levels. So if I used Restoration 5 times at a screen that told me I'd skipped 2 levels, then I actually ended up skipping 12.

I presume you don't get a similar problem when skipping levels in the BHC? (I never step through the extra portals, not wanting to miss out on extra chances of finding the ghost lady.)

shadowblack
02-10-2010, 03:11 PM
The next time I get a portal on the BHC I'll check it out.

Oldschool
02-11-2010, 01:48 AM
Kudos Dooli for reporting that and nice message header.

shadowblack
02-11-2010, 03:13 PM
The level skip bug WAS present on the BHC too, but it should be fixed now:
Hi, thanks so much for the report. I've fixed the bug (I had mistakenly missed one of the level skip sections, as the bug was with the section itself). Please let me know if you are able to encounter it again.

Thanks again for the report!


------
Hi

Just a little update on the bug I reported earlier today: By using the level skip portal bug I was able to get all the way to level 196 ____ where I missed a black orb and then got myself _intentionally_ killed. I also noticed that while the initial text said I had skipped 4 levels_ that later changed and when I stopped using Restoration the text said I had skipped 2 levels


Hopefully no one abused it before it was fixed, since it was possible to 70+ levels with this bug...

Doolipalally
02-11-2010, 03:40 PM
Good job on checking that out, Shadowblack!

Oldschool
02-11-2010, 10:22 PM
Like Dooli said Shadowblack, nice job.

wolfman10
03-23-2010, 09:18 PM
Hi, I just ran my secondary through some of the earlier adventures a couple of days ago and noticed something strange. When you are looking for the books for Joruspur, when you enter the goblin camps and start fighting the goblins, each encounter it says x of 15 or 12 or whatever but then the last fight doesn't seem to happen. For instance I fought goblin number 14 of 15 and then that was it. Has anyone else come across this? Also it seems that there is an issue with Stoneback Hill. My latest restart on my secondary went OK but at one point I answered the riddle first, went after cubes 3 & 4 and then went after the swordsman only to find he'd disappeared! Has anyone else found this and if so has it been reported yet? I only ask because I'm sure I had the same thing happen playing with Magran and that would have been months ago.
Thanks.

shadowblack
03-23-2010, 09:22 PM
I don't know about Stoneback Hill, but the bug with the goblins in nthe camps has been there since the adventure was first added. Back then I reported it and the GM said that he would fix it, but I guess he got disctracted by sometihng and forgot to apply the fixes.

wolfman10
03-31-2010, 04:28 PM
Hi, I think I just found what may actually be a USEFUL bug. When I was fighting the great pumpkin just now, it actually let me have a minus 25 SP rating without dying! How cool is that! Anyone else had this happen?

thingirl
03-31-2010, 04:34 PM
Yes, that's a bug. It only happens on the round you're forced to retreat. If you get hit with a special that should have killed you on the round you're forced to retreat, you can leave the fight with negative SP.

Another MP bug it that if you click flee on the round before you get forced to retreat, you get forced to retreat (and therefore heal back SP) instead of fleeing.

shadowblack
03-31-2010, 04:37 PM
That is a well-known bug that occurs with ALL Multiplayer scenarios - if your Stamina is reduced to 0 or less on the round you are forced to retreat, you will retreat instead of dying.

wolfman10
03-31-2010, 09:00 PM
Ah, ok. I just don't remember seeing it happen before.

Doolipalally
04-14-2010, 07:53 AM
Apologies for duplicate posting, but I know not everyone's reading the PGVI thread:

Message sent to the GM:

Rhia gets the 'Your Ring of Disguise is no longer altering your
appearance message' when she enters Trithik. It seems odd, because she
hasn't done any of PGVI, and the Ring is still equipped. Is this
intentional?

Reply:

Hi, thanks for the report. That particular spot was supposed to check to
see if you were currently disguised using the ring, but it wasn't
working correctly. It should be all set now and you should no longer get
the message. Please let me know if you continue to get the message at
that location.

Trithik is now back to normal for me.

wolfman10
04-19-2010, 05:10 PM
I just encountered the Massive Halgirom in Tarn, but for some reason there seems to be a discrepancy in that when you flee and re-encounter it the descriptions differ. That is, the damage listed when you come across it is different to the damage listed just before you fled. Has this been noted/reported before?

scout1idf
04-19-2010, 05:59 PM
I just noticed that in "Have a Random Encounter Here..." that the QS power doesn't work to make things common or better.

Just a minor thing since Scout doesn't pick up stuff unless it is "high end" **darn gold cap** but a bug is a bug......

**In game report sent**

Oldschool
04-19-2010, 07:09 PM
@ Wolfman - I'm not sure that's been reported or noted before.

@ Scout - That definitely bears reporting. I haven't seen any less than common items on Explore the Realms at Random but admittedly I don't run Have a Random.... very often at all.

I may try to go snatch an inferior weapon just to have one if it gets changed.

texlaw1992
04-19-2010, 08:37 PM
Wolfman, that bug is similar to others like the energy wall, etc. While your previous damage does not appear to show up, it's there and you will wear him down eventually.

Scarbrow
04-20-2010, 01:39 AM
Even if the thread itself is old, is a bug report, so I'll link it from here:

This thread (http://www.srythforum.com/showthread.php?t=258) has been moved to Help section from its original location on News and Announcements.

Oldschool
07-04-2010, 11:58 PM
Looks like this bug is still in game (see correspondence thread).

Here's a link starting with the first post for anyone interested. http://www.srythforum.com/showthread.php?p=36582&postcount=43


Ulgror is no more. The fearsome tar beast was valiantly engaged by a brave band of Sryth's most illustrious heroes in a brutal battle that lasted 0 hour(s) and 19 minute(s).

It was ultimately the illustrious adventurer, Mrcrowley (mrcrowley), who brought down The towering tar beast.

Wielding his trusted weapon (Shadowfire Sword), the valiant Mrcrowley ended the menace of The towering tar beast by dealing out a total of 1419 point(s) of damage in his final engagement with the fearsome tar beast.

Here are the names of some of the bravest adventurers who stood against The towering tar beast, and the damage they scored against the fearsome tar beast...

Adventurer Damage
1. Mrcrowley (mrcrowley) 18,704
2. Krug (kasey) 13,919
3. Wheaten (wheaten) 11,245
4. Flnor (kaffe) 6,758
5. Lady Jemia (summermoon2) 4,945
6. Hawk (oldschool) 1,550
7. Llewellyn (taliesin) 736
Although there is no combat log with Ulgror I entered late and after checking to make sure no one appeared to be soloing I went in and done one partial round (just made sure I went past 20 rounds) for 775 damage.

From the posts in the correspondence thread it seems like it was (or the GM thought so) only an issue with the combat logs. And it still may be the case since the displayed results may be different that what xp is based upon.

Since this has already been reported at least twice and acknowledged I didn't report it.

And double congrats to Mrcrowley for TD and KB.

Almathea
07-10-2010, 03:46 PM
Something very weird is happening right now. I was at Wurmwrit Farm, waiting for the pumpkin to show up. While I was waiting, I couldn't see the "last battle" or "other adventurers" lists. I was just brought to a blank page with a "Please Continue" link. When the battle began, I went straight to a black screen. The only things I can see are:

©2010 Matthew H. Yarrows. All rights reserved.
Use Combat Display Mode #2

I can switch the combat display, but the screen stays black (no background at all). Refreshing the window does nothing. I'm using Firefox 3.6.6 running on Windows 7. I'd enter this as a regular bug report, but obviously I can't see the link.

Oldschool
07-11-2010, 03:16 AM
Well considering that these bear "repeating".

Should automatically jump to the first relevant post (by SMV) and continue with the next two.

http://www.srythforum.com/showthread.php?p=36825&postcount=653

Doolipalally
07-11-2010, 06:26 AM
Something very weird is happening right now. I was at Wurmwrit Farm, waiting for the pumpkin to show up. While I was waiting, I couldn't see the "last battle" or "other adventurers" lists. I was just brought to a blank page with a "Please Continue" link. When the battle began, I went straight to a black screen. The only things I can see are:

©2010 Matthew H. Yarrows. All rights reserved.
Use Combat Display Mode #2

I can switch the combat display, but the screen stays black (no background at all). Refreshing the window does nothing. I'm using Firefox 3.6.6 running on Windows 7. I'd enter this as a regular bug report, but obviously I can't see the link.

I just had exactly the same thing, going into combat with one of Ildraria's trolls - straight to a black screen, with the copyright statement and 'Use Combat Display Mode #2'. Tried closing down the window and re-opening it, which usually fixes anything weird I come across, but not this time.

I think it might be an issue with Firefox 3.6.6, as that's also what I'm running (though on Vista), and when I tried switching to IE 8 the game was running normally. I've emailed the GM.

Almathea
07-11-2010, 06:47 AM
I just had exactly the same thing, going into combat with one of Ildraria's trolls - straight to a black screen, with the copyright statement and 'Use Combat Display Mode #2'. Tried closing down the window and re-opening it, which usually fixes anything weird I come across, but not this time.

I think it might be an issue with Firefox 3.6.6, as that's also what I'm running (though on Vista), and when I tried switching to IE 8 the game was running normally. I've emailed the GM.

Thanks, Doolipalally. I just tried relaunching Sryth from a tab in a different window and it worked. I'm back in Hawklor now. I had tried this earlier, so maybe it was the delay, or being forced to re-log in, that helped.

Edited to add: I typed too soon. Now instead of being in Hawklor, I'm stuck on a blank screen. The number at the top is 9085. The normal background is displayed, but I can't figure out a way to get the left pane contents to load.

Oldschool
07-12-2010, 12:04 AM
Hmmm could be a Firefox issue but IF I recall correctly SMV normally uses Explorer and Spencer uses Safari for Srything (both had similar incidents - see posted link above).

spencer
07-12-2010, 12:48 AM
I have gone back to Firefox...it has better parental controls than Safari.

Doolipalally
07-12-2010, 05:00 AM
Hmmm could be a Firefox issue but IF I recall correctly SMV normally uses Explorer and Spencer uses Safari for Srything (both had similar incidents - see posted link above).

I did have a look at the link you posted, but it seemed to be a different bug, as Smv never said anything about the game getting stuck on a blank combat screen. I was assuming he encountered an MP glitch.

Oldschool
07-12-2010, 12:09 PM
True and good point, especially since in your case the mp hadn't even started and you weren't even "there" yet but enroute.

thingirl
07-12-2010, 03:00 PM
OK. That's weird.

I was looking at Tallys' items. I clicked to view one, and the right-hand pane, instead of displaying the item stats, kicked me out to the log in screen. I logged back in (from the right pane, still at Tallys' list in the left) and it acted normal except for the fact that it was all in the right pane. I clicked quit and it was back to normal. No report sent because it didn't cause and serious harm.

smv1973
07-12-2010, 03:04 PM
I did have a look at the link you posted, but it seemed to be a different bug, as Smv never said anything about the game getting stuck on a blank combat screen. I was assuming he encountered an MP glitch.

I never got stuck on a blank screen when I had my problem in a MP battle. I never did get any XP for the battle and have not heard anything back from the GM.

Almathea
07-12-2010, 05:39 PM
I tried running Sryth on another computer today, and again I was stuck unable to load the contents of the left pane. The game runs fine in IE 7, so I'm pretty sure it's a Firefox (3.6.3) issue. Everything was working fine up until a few days ago.

shadowblack
07-12-2010, 07:24 PM
I assume you tried clearing you cache and history? Try upgrading to 3.6.6 and see if that helps.

Oldschool
07-13-2010, 12:45 AM
Actually it's been confirmed to have happened with FF 3.6.6 by at least two members. Maybe it's related to certain FF versions and later but if so it's kinda odd that it's never surfaced before.

Way over my head here and it's probably coincidental timing but could it also be tied to the switch to the new server.

Lightwielder
07-13-2010, 01:12 AM
Actually, I got one a few days ago during some common battle. The screen was entirely black except I think I could still see the trademark and copyright info at the bottom. Went away after a few hours. Perhaps it was just a computer glitch and may be unrelated, but I figure I'll post it in case it DOES help.

scout1idf
07-13-2010, 04:19 AM
.....Try upgrading to 3.6.6 and see if that helps.


I run FF 3.6.6 and have had no trouble.

Young Ned
07-13-2010, 08:36 AM
I run FF 3.6.6 and have had no trouble.

Perhaps it only happens if you have certain Firefox extensions installed? Those can sometimes cause trouble.

shadowblack
07-13-2010, 08:40 AM
I'm using Firefox 3.6.6 and have had no trouble. That's why I suggested upgrading to the latest version. But yes, it could be a problem with an extention.

Doolipalally
07-13-2010, 10:51 AM
Well, I'm running Firefox 3.6.6, as I said, and have encountered this problem once. I've just checked, and the only extensions I have are AdBlocker, Java Console, something called Microsoft .NET Framework Assistant, RealPlayer Browser Record Plugin and Skype.

Badstench
07-13-2010, 12:02 PM
I persevere with explorer. no glitches at my end.

thingirl
07-13-2010, 02:50 PM
Running FF 3.6.6, my only extensions are Greasemonkey, Java Console, Java Quick Starter, and this Microsoft .NET Framework Assistant thing.

No problems except the one previously reported and, occasionally, some general slowness.

Oldschool
07-13-2010, 04:03 PM
Good point about the extensions Young Ned. Lets not overlook plugins as well.

While its a plugin and not an extension I know that Java development toolkit is usually automatically disabled for security reasons. And it also indicates possible stability issues.

I'm running a pile of them about 30 extensions and half that in plugins [DEJINX] and haven't had any problems but I haven't played much at all in the last few weeks.

Here's a link to known add-ons with problems both extensions and plugins.

Dooli the Skype extension is listed. The link will give version details and a link to update to a newer "safe" version.

https://www.mozilla.com/en-US/blocklist/

Doolipalally
07-13-2010, 04:29 PM
Thanks for that - I'll check it out when I have a mo.

spencer
07-15-2010, 02:56 PM
OK, this fight ended about 2.5 hours ago and the results still have not posted. I will try to send a bug report later, but I am very busy at work, so if someone else has time to run over to Wurmwrit and send a report, I would greatly appreciate it. Thanks.

You're standing at the edge of one of Farmer Wurmwrit's larger pumpkin patches.

It is here, in this very patch, that many of Sryth's bravest adventurers have recently reported doing battle with a massive and fearsome pumpkin creature.

Farmer Wurmwrit, understandably unnerved by the great beast that has been appearing here with alarming frequency, is thus far content to allow Sryth's greatest heroes free reign to destroy the creature.

There is currently no sign of the terrifying pumpkin creature.


The next battle against the great pumpkin beast will begin in approximately 1 hour(s) and 35 minute(s)...



Don't forget to visit the "windowless building with the blue door" in Hawklor, Talinus, or Trithik to receive your Experience award if you've participated in the defeat of the pumpkin creature!



Move away from the patch...
There are other adventurers in this location..

If you notice, it does not have a link for battle details.

Almathea
07-15-2010, 05:03 PM
And just as mysteriously as it appeared, this bug seems to have disappeared... I tried logging in today after several days' off Sryth. Now everything seems to be in order. I'll post again if I get another screen that doesn't load, or loads black. Thanks for the moral support :)

spencer
07-15-2010, 06:10 PM
OK, this fight ended about 2.5 hours ago and the results still have not posted. I will try to send a bug report later, but I am very busy at work, so if someone else has time to run over to Wurmwrit and send a report, I would greatly appreciate it. Thanks.

You're standing at the edge of one of Farmer Wurmwrit's larger pumpkin patches.

It is here, in this very patch, that many of Sryth's bravest adventurers have recently reported doing battle with a massive and fearsome pumpkin creature.

Farmer Wurmwrit, understandably unnerved by the great beast that has been appearing here with alarming frequency, is thus far content to allow Sryth's greatest heroes free reign to destroy the creature.

There is currently no sign of the terrifying pumpkin creature.


The next battle against the great pumpkin beast will begin in approximately 1 hour(s) and 35 minute(s)...



Don't forget to visit the "windowless building with the blue door" in Hawklor, Talinus, or Trithik to receive your Experience award if you've participated in the defeat of the pumpkin creature!



Move away from the patch...
There are other adventurers in this location..

If you notice, it does not have a link for battle details.


OK, I did send a bug report. I will let you know if there is any response.

smv1973
07-17-2010, 03:47 PM
@ Spencer. What you had happen to you in that battle was the samething that I had happen to me vs the Wolf. I sent error reports for my battle and for not getting any exp for the battle.

spencer
07-17-2010, 04:26 PM
Well there is something going on, have not heard from the GM, but not too concerned as I would much rather have new content and can wait on the bug.

spencer
07-22-2010, 02:00 PM
OK, the latest issue that is similar to the ones above. I did send a report to the GM. That is a cut and paste from the MPS universal issues thread. I did not know how to link a specific post.

OK, big bug here...I will make a report...the reason that it is a bug is that I fled after 20 rounds because I did not want to steal the kill, which it seems that I did. I did not get the KB reward, not that I want it, but it says that I made the KB, which I did not.



The battle is over...for now...



Please Note: Experience awards for this battle have been recorded for each participant and will be available at the "windowless building with the blue door" in Hawklor, Trithik, or Talinus. There is a delay between the end of a battle and the availability of the Experience awards.




The Redwolf of Sageholt is no more. The hulking wolf creature was valiantly engaged by a brave band of Sryth's most illustrious heroes in a brutal battle that lasted 1 hour(s) and 32 minute(s).

It was ultimately the illustrious adventurer, Spencer Lionking (Durgin), who brought down Talderus Redborn.

Wielding his trusted weapon (Shadowfire Sword), the valiant Spencer Lionking ended the menace of Talderus Redborn by dealing out a total of 435 point(s) of damage in his final engagement with the hulking wolf creature.

Here are the names of some of the bravest adventurers who stood against Talderus Redborn, and the damage they scored against the hulking wolf creature...

Adventurer Damage
1. Chaos (draxas) 12,820
2. Pythia (Taleria) 7,901
3. BigDrill (hairykeys) 5,244
4. Jadix (Dizcor) 3,337
5. Krug (kasey) 3,049
6. Dilligaf (sarcast) 1,137
7. Spencer Lionking (Durgin) 870





I am also sure that I fled because it listed the damage done twice (435 x2) and I had 73 SP remaining.

Edit: Draxas, I am very sorry. I never meant to get the KB, just wanted to get a few free xp in the last round. I won't do that again and again, I apologize.
__________________

Oldschool
07-22-2010, 09:40 PM
Seems an "accepted" training technique for those that knew about it was actually a long standing bug.

Thaoni at Moonshore Crossroads would train folks Slashing skill 5 levels up to level 100 for no xp and 125 gold.

That was a bug as it has been fixed and she will now only train Slashing up to a maximum of level 50.

Just ran one of my alts through to check (mid 80's slash upper 80's weaponry) and got this,

After giving Thaoni a brief demonstration of your WEAPONRY: SLASHING skill, she smiles and shakes her head.
"I wish I could train you, Voltan," she says, "but I'm afraid you would be teaching ME a thing or two. You'll need to find someone more skilled than I am to train with!"
Similar text when attempting to train Weaponry (she trains weaponry to level 26 max btw)and she still disappears after encountering her as before.

Scarbrow
07-23-2010, 11:51 AM
Just ran one of my alts through to check (mid 80's slash upper 80's weaponry) and got this,

Similar text when attempting to train Weaponry (she trains weaponry to level 26 max btw)and she still disappears after encountering her as before.

Thank you for doubly confirming this, Oldschool. I've updated the Moonshore Crossroads (http://sryth.wikia.com/wiki/Moonshore_Crossroads) wiki article with the new information.

Oldschool
07-23-2010, 05:44 PM
You're welcome and I corrected the one post in the hints thread that specifically mentioned that strategy.

Lightwielder
07-28-2010, 05:32 AM
I recently sent this Bug Report to the Gamemaster. Figured I'd post it here in the appropriate topic, as well.

I wish to report a bug. I was exploring a random cave in the Seacliffs, and I finished. (Found the fifth Dragongem) As I was heading out, the page got weird. The map disappeared, and all of the directional links were grayed out and say "No exit North/East/South/West". Because I can't go anywhere, I can't get out of the cave. I tried refreshing, checked my Internet connection, changing the map settings, even Logged Out and back in (Without quitting, don't want to lose my progress.) Short of quitting and dumping my progress, I don't see a solution. Would you please try to make some sense of this? Thanks.

Lightwielder
07-29-2010, 12:12 AM
Well, I don't remember quitting the game, but when I logged back in today, I was back in Talinus, with only one Dragongem. Bummer, but I suppose I'm not stuck anymore.

I wonder if he still got that fixed, or if it might happen again. Save often if you're hunting the Dragongems, just to be safe.

wolfman10
08-04-2010, 04:49 PM
There seems to be a bug with the screen that comes up sometimes after you save - that is, the one encouraging you to visit Tallys. It says that items were added on 8/8. I don't think so as today is only 8/4. The latest and greatest items date is correct though. Anyone else had that come up?

shadowblack
08-04-2010, 04:56 PM
Just a typo - items were added on the 3rd of August, and the GM wrote 8th by mistake. Or so I think.

Oldschool
08-06-2010, 04:42 AM
Noticed awhile ago that undroppable items were sellable at Brynivier's. Since this could cause problems and cost the GM time if he had to intervene and restore these items I gave him a "heads up".

Here is his response, Hi, thanks so much for the report. Non-droppable items are now no longer
sellable at Bryniver's.

As always, all the best!

gamemaster@sryth.com

texlaw1992
08-06-2010, 07:01 AM
So important that you had to post twice? (lol)

Oldschool
08-06-2010, 04:53 PM
Whaddya mean twice. Maybe you're seeing double or been hanging with Badstench on the vineyard roofs. ;)

As he hurriedly deletes his double post....

Thanks for the heads up Texlaw.

Lightwielder
08-09-2010, 01:26 AM
Whaddya mean twice. Maybe you're seeing double or been hanging with Badstench on the vineyard roofs. ;)

As he hurriedly deletes his double post....

Thanks for the heads up Texlaw.

If Badstench "hangs out in the vineyard," as you say, how would he manage to stay on the roof?

spencer
08-19-2010, 07:17 PM
It appears that one bug may have been fixed...

the double damage if you flee during an MPS bug :)

see below

# 8 minutes ago ... Lady Jemia, wielding (Sword of Blessed Night) dealt 0 point of damage to Xarakk, but had to flee from combat...
# 8 minutes ago ... Lady Jemia, wielding (Sword of Blessed Night) dealt 449 points of damage to Xarakk and left the fight heavily wounded....

Edit: Or not, sorry

# < 1 minute ago ... Spencer Lionking, wielding (Shadowfire Sword) dealt 681 points of damage to Xarakk and left the fight moderately wounded....
# < 1 minute ago ... Spencer Lionking, wielding (Shadowfire Sword) dealt 681 points of damage to Xarakk, but had to flee from combat...

Roton
04-17-2011, 04:26 AM
Hey out there, does anyone else have this problem? I now have to report that. There is a game bug.
That shortly started up after the update with the restorative power heals once or many inclusions. You did not have the game bug when the update first arrived on the scene. The bug later showed up, in the day. I now lost my opportunity to play or love to play. I now feel that I’m finished, or until you fix this game bug, because it now prevents the players to heal, sorry I mean the screen readers and blind players that are your paying members.
Strongly feel that this problem was created when the new "powers menu came online". The bug that I have experienced is, when in doing battle and using restoration of able to use a restoration, by hitting the use button. However now, in noncombat when using the restoration button by pressing the USE button, you now do not get to select the links for restore once, or to full heal. You now loop out of being able to restore in noncombat healing, and you now lose the opportunity to heal. it then cycles down as if I would've hit the st button. Which now means that I start with the abilities listing, my player stats and all my other stats are read off to me I could no longer use or select the restoration USE button. This means that the game is totally worthless to me now and for a blind user. Please have THE GAMEMASTER or somebody who is adjusting and making adjustments through this game take care for use of the blind people and users of this game to utilize a “tab” button when playing and utilizing the game. Because when we as blind users cannot play this game is worthless for us to spend our money on.
Maybe the sighted or the people who really like pen and paper games sighted n a game that we cannot play and utilize a mouse driven menu it is created or a game that is created for a sighted person.

Playing the devil’s advocate:
on the flip side, I might be a blind user, who is just having a computer problem playing in the world of Sryth
. NOT…
Hey out there, does anyone else have this problem? I now have to report that. There is a game bug.
That shortly started up after the update with the restorative power heals once or many inclusions. You did not have the game bug when the update first arrived on the scene. The bug later showed up, in the day. I now lost my opportunity to play or love to play. I now feel that I’m finished, or until you fix this game bug, because it now prevents the players to heal, sorry I mean the screen readers and blind players that are your paying members.
Strongly feel that this problem was created when the new "powers menu came online". The bug that I have experienced is, when in doing battle and using restoration of able to use a restoration, by hitting the use button. However now, in noncombat when using the restoration button by pressing the USE button, you now do not get to select the links for restore once, or to full heal. You now loop out of being able to restore in noncombat healing, and you now lose the opportunity to heal. it then cycles down as if I would've hit the st button. Which now means that I start with the abilities listing, my player stats and all my other stats are read off to me I could no longer use or select the restoration USE button. This means that the game is totally worthless to me now and for a blind user. Please have THE GAMEMASTER or somebody who is adjusting and making adjustments through this game take care for use of the blind people and users of this game to utilize a “tab” button when playing and utilizing the game. Because when we as blind users cannot play this game is worthless for us to spend our money on.
Maybe the sighted or the people who really like pen and paper games sighted n a game that we cannot play and utilize a mouse driven menu it is created or a game that is created for a sighted person.

Playing the devil’s advocate:
on the flip side, I might be a blind user, who is just having a computer problem playing in the world of Sryth
. NOT…
:confused:

Oldschool
04-17-2011, 12:32 PM
The issue in the preceding post has been resolved.

scout1idf
06-01-2011, 05:35 PM
Just sent an in game report....

I couldn't pick up duplicate items....
You discover the following items...

Take ? War Axe (common)

Take ? Mace (sturdy)

Take ? War Axe (common)

I could only pick up 1 War Axe (common)

Hadn't seen this bug in quite a while.

Oldschool
06-01-2011, 05:47 PM
Nice report Scout but I'm having one of those can't remember $&!* moments.

Was the old bug related to items or duplicate gold drops which resulted in the gold being automatically picked up?

scout1idf
06-01-2011, 05:50 PM
I'm not sure but I think both items and gold had the problem.

I'm sure about the items having the bug, though.

I was thinking that the GM fixed the problem about the same time the gold drops/pickups went automatic.

Oldschool
06-01-2011, 06:10 PM
Boy does the old forums search engine not only bite the big one but it inhales voluminously.

Of course the three max three digit parameter for days ain't helping since we're closing in on two years here.


Seems the issue with duplicate items was/is ? known but wasn't consistent and seems like it was fairly rare. Maybe only the gold issue was resolved?

Anyhoo, here's one thread re: the loot bug.

Here's the link. Remember one has to be registered on the old forum to enter. And I fouled up my password and noticed it now has a captcha (sp?) confirmation if you do so.

http://shadowwolf47.proboards.com/index.cgi?board=talk&action=display&thread=4335

Oldschool
06-01-2011, 06:17 PM
Seems like maybe only the gold was fixed from the GM's reply to Havoc,


=======From the GM=======

Hi, thanks for the reminder. The gold bug should now be fixed. I've made
it compile all dropped gold amounts into one gold drop, making it
simpler to pick up and it should avoid the duplicate gold issue.

I tested the gold issue and it seems to be gone, but if you find out
otherwise please let me know!

Also kzero's post (last in the thread) indicates he still had the item bug occur after the gold compilation fix.

Very interesting.

Also a bit of a nostalgic trip for me as I was still new to the old forum during that thread but I still remember many of the old familiar "faces" from that thread. A few still hang out here if not "actively", maybe they and the others will pop back in and say hi.

Oldschool
06-01-2011, 06:39 PM
Scout where was you at when that occurred? I'm asking because maybe the bug only happens in older areas. There's a whole spiel in the old forum thread about item id numbers that I won't go into here.

But kzero's reply suggests it may only apply to older areas,

Just wanted to note that the loot bug may still apply to items because I had it happen to me today in Tarkhald Crypt.

However, I think there might be other places where the GM has added a "fake" item ID when picking up an item to fix the bug (noticed this when fighting the Tzaril in Thrithik Random Encounters, and they drop a bunch of scimitars). Having just recently started playing, it might be that older areas did not get this update..

If Shadowblack (hurry back SB) were here he'd probably quote "scripture and verse" on not only the bug but it's "history" as well.

Tetracapillactomist
06-02-2011, 12:18 AM
Scout where was you at when that occurred?

Scout was in the Bat Cave, OS.

I was at the Axepath Cemetery... (follows the actual report)

+ 9752 +
item pick-up false confirmation
Item affected by the bug: Scythe (sturdy), itemid=10123

Scythe (Use)
* Class: Weapon, Slashing
* Encumbrance: 16
* Quality: Sturdy
* Melee Rating: +1
* Requires 2 hands

This weapon is of sturdy quality.
---------------------------------

I've just run into an old familiar glitch while trying to pick up dropped loot in Axepath:

two identical items were dropped by the foe - Scythe (sturdy) - and after picking up one of them, I am prevented from picking up the second.

The game identifies the second one not as a separate item having the same description and item ID, but as the very same item that is already in my inventory. I tried equipping the first one, then attempting to retrieve the second, but to no avail, as the warning message continues to suggest that the item is already in my inventory.

Two on the ground, only one in inventory, no multiplier next to the item name.

If this was a "Scythe (common)," I wouldn't mind, but as the occurrence of finds better than 'common' has declined since purchasing the Quickstone, and items rated above 'sturdy' have become truly rare (possibly a coincidence, but an accurately timed one in that case), every 'sturdy' bit counts.

Odd, that this issue resurfaces, as I recall it having been fixed a good while back.

Thank you for your attention.

Best wishes,

Denadein (&c.)

Oldschool
06-02-2011, 03:01 AM
D'oh...... seems I'm still having that Cranium Gluteus Maximus issue as I missed his post title until I read your reply and actually read his whole post. Sorry Scout - recollections of a certain portable hole and plate of crow come to mind. :rolleyes:

TC et. al. this is highly unlikely since it's a documented bug plus TC's equipping probably served the same purpose but without checking I'm not sure. Anyhoo, I'm wondering if after picking up one of the duplicates then failing on the second/subsequent if reloading/refreshing that pane (the picked up item should show ....?..... or something similar iirc) would solve the issue.

Again I doubt it but it's worth a mention and try.

Tetracapillactomist
06-02-2011, 10:10 AM
I think I may have done that inadvertently (after using Restoration, for instance), and the second item - the one left lying on the ground - is no longer there (nor in your inventory).

However, it's worth another verification with just this particular possibility in mind - next time encountered, I will try all possible ways to refresh the page, including F5, then a closing of the tab, and reopening, just to make sure the result is the same.

Sure it's worth mentioning!

(But you have to be careful about talking of eating crow - who knows how BC might interpret it! :D Or is that why you avoided putting it in those words?! Oops, sorry then! The imp in me... ;))

racey
06-03-2011, 09:06 PM
Sent an in-game report to the GM concerning the energy barrier in the Curse of Blacktor Part 1 adventure. When you reach the barrier you have the option to try stepping through the barrier or to head back North. If you step through the barrier and then try to step through the barrier from the South you have the same two options (step back North instead of step back South).

Edit: As usual our GM fixed this issue quickly.

scout1idf
06-05-2011, 12:11 AM
I just sent another in-game bug report.
While doing The Lords of Ogredom, in which I raised Scout's standings from level 55 to level 57 by the way, on the 57th level I ran into our old friend, the Duplicate Item Bug.



You discover the following items...

Take ? Spear (common)

Take ? Broad Sword (common)

Take ? Splint Gauntlets (common)

Take ? Spear (common)

It wouldn't let me pick up both "Spear (common)"

Oldschool
06-06-2011, 03:20 PM
First have either of you heard back re: duplicate item bug?

And this is way premature since I've only had a few instances but I'm wondering....

Could it be related to some type of screen reload issue or something to do with the sequencing.

I just had two separate instance of duplicate loot items but they were listed one after the other and I got both of them but on the second one it said I'd already picked up the item but on going to my inventory I got both sets both times. And that jogged my memory and I'm nearly certain I've encountered that before but I'm not sure if it's only when they're listed one after the other or not.

Something to look for.... In fact I'll try to copy/paste the text(s) in the future and if this thread get's too voluminous with such we can migrate the posts to a separate thread.

scout1idf
06-06-2011, 03:44 PM
No reply yet. Actually I've never had a reply from an in-game report.
If/when it happens again, maybe I'll send an e-mail instead.

As for how the items were listed....

You discover the following items...

Take ? War Axe (common) <====

Take ? Mace (sturdy)

Take ? War Axe (common) <====

I could only pick up 1 War Axe (common)[/QUOTE]
You discover the following items...

Take ? Spear (common) <====

Take ? Broad Sword (common)

Take ? Splint Gauntlets (common)

Take ? Spear (common) <====

It wouldn't let me pick up both "Spear (common)"

Oldschool
06-06-2011, 04:53 PM
Note: Repost of an earlier (now deleted) post that underwent severe editing since edits don't show as "new.

Hmmmm....

From the thread in the old forum which is linked above.

Yeah, I noticed this too, and it's really inconsistent - sometimes gold piles of the same amount are duplicates and sometimes they aren't. And it doesn't seem to matter whether there's an item in between them or not. Must be what makes the bug so fiendishly hard to track down.

If you're using a halfway-respectable internet browser, you can hover your cursor over the link and it should show in the status bar something like www.sryth.com/blahblahtechnicalstuffblahblah/goldid=101 and that way you can tell if a pile of gold is a duplicate or not - if it's a duplicate it'll repeat the same number (normally the first pile of gold is 101, second pile is 102, and so on, but sometimes it'll just repeat 101.) It can save a couple annoying clicks, anyways.


This annoyed me for a while so I played around with it and watched my gold. When you get a duplicate gold drop you can click the first amount, and then the "View Stats" button. When you click on the duplicate gold pile, you should pick it up. The problem comes along when you don't click the View Stats button in between.

Now my guess (and only a guess) is that clicking the view stats button forces the engine to refresh your total gold amount, adding the first amount. But since you haven't clicked on the second amount yet, it still thinks it's valid. So you can click on the second amount and pick up that extra 6 gold.


It may be a moot point as it may be fixed or not.

I just noticed something that has been mentioned before.

Anyhoo.... I just got two duplicate items not listed sequentially and got both of them so I checked the link info and they had a different fakeid info in that link. The difference being 1 and 2.

But Scout's occured in the Bat Cave which has the fake id info which is even more confusing. However I don't know if that qualifies as an "older" area in the below post's context. If so maybe the GM just added those to the older areas - AFTER Scout's incident. Might be time to go to Tarkhald Crypt and check item id information there.

Scout where was you at when that occurred? I'm asking because maybe the bug only happens in older areas. There's a whole spiel in the old forum thread about item id numbers that I won't go into here.

But kzero's reply suggests it may only apply to older areas,


Just wanted to note that the loot bug may still apply to items because I had it happen to me today in Tarkhald Crypt.

However, I think there might be other places where the GM has added a "fake" item ID when picking up an item to fix the bug (noticed this when fighting the Tzaril in Thrithik Random Encounters, and they drop a bunch of scimitars). Having just recently started playing, it might be that older areas did not get this update..



If Shadowblack (hurry back SB) were here he'd probably quote "scripture and verse" on not only the bug but it's "history" as well.


EDIT: Tarkhald Crypt has the fake item id feature. Anyone know when the fake id info was added and if there were/are older areas that don't or didn't have it till recently (like when Scout and TC ran into the bug). Thanks in advance.

Oldschool
06-06-2011, 05:50 PM
..........I just had two separate instance of duplicate loot items but they were listed one after the other and I got both of them but on the second one it said I'd already picked up the item but on going to my inventory I got both sets both times. And that jogged my memory and I'm nearly certain I've encountered that before but I'm not sure if it's only when they're listed one after the other or not..................


Either forum magic's at work, coincidental timing and a fix by the GM or some other random eeriness as I just got the following in a Haunted Tower in Explore the realms....

Flail (common)

Take ? Flail (common)

Take ? Dagger (common)

Take ? Dagger (common)

Take ? Dagger (common)

Take ? Iron Staff (common)

Take ? Halberd (common)

Take ? Longsword (common)

Take ? Axe (common)

Take ? Club (common)

Take ? Spiked Club (common)

The duplicated items had different fake id's assigned 1 and 2 and 1, 2 and 3 respectively. None of the duplicates from either set said I'd already picked 'em up per my previous post they all picked up as normal.

EDIT: Maybe I'm just paying better attention and noticing duplicate drops or maybe I've been getting more than usual. Anyhoo just got 5 more sets of duplicates over three areas - 2 (one with two sets for a total of 3) in Yir Tanon, 1 in Axepath and 1 in a Explore.... crypt. All 5 sets were in sequential order and had sequential fake ids and were picked up with the correct text. I'm positive of my earlier post in that I had duplicate items listed sequentially and got text indicated the subsequent ones were NOT picked up (got the standard text when you try to pick up an already picked up item) when they actually were put into inventory. That was before I noticed the fakeid stuff which may or may not have been there at that time.

Oldschool
06-07-2011, 01:27 AM
Again maybe it's just I'm noticing more but I'm averaging a duplicate loot drop per grinding run probably 80/90 percent of the time. Occasionally I'm getting more than one duplicate set per grind. In every case so far the duplicates have had sequential fake id numbers and have been listed one after the other without any other items "separating" them. And in each case I've picked them up with the correct text.

thingirl
06-10-2011, 07:37 PM
I believe this has been fixed.... From the MoG


You discover several items, some of which you can only assume must have belonged to the captives of the catamarok.


You discover the following items...

Take ? Spear (common) <== &itemfakeid=1

Take ? Spear (common) <== &itemfakeid=2

Take ? Dagger (common)

Take ? Halberd (common)

Take ? Bone Gauntlets (common)

I got both spears.

Tetracapillactomist
06-11-2011, 12:58 AM
I got both spears.

Then maybe I should relinquish the Sigynna name to you, TG. :)


I meant to post something, and thought about the answer to these inconsistencies long enough that I actually thought I did - in fact it seems that I did not...

The reason I included item data in my report is, that I believe the bug only affects certain items (perhaps the incidence of such a glitch is also location-restricted - although I doubt that, I do not know).

My preliminary conclusion, to stand in for actual facts and explanation for the time being, is that a few items were omitted from the line-up of those that were assigned fake IDs - or that, if the assignation is automated and happens ad hoc, as the situation arises (drops including duplicates being "the situation"), the duplicates' presence triggers the action of generating and assigning the "fakeid" name extension. In which case, the occurrence of 'perfect' duplicates that cannot be picked up as multiples, would qualify as a 'bug' (glitch), because it would suggest that, for whatever reason, these few items do not trigger the "fakeid" tag as they are supposed to do.

Are they specific and always the same, or are they random? Does it only occur in the case of a select few types of items, such as my sturdy scythes and Scout's common items (keeping in mind TG was able to retrieve a pair of common spears that Scout was unable to do).

In the end, OS, you may have picked up on the only significant clue so far: the listing of the items in sequential order!

In the lists provided by TG and OS, the retrievable items appear adjacent to each other, sequentially - in Scout's however, they are listed randomly, mingled with other items, pell-mell, in random order.

Without having checked (or being able to do so now), I think my two scythes appeared in the list the same way as Scout's: randomly mixed with various other loot items. Unfortunately the clue may lead nowhere in particular, as it is likely to be a simple consequence of the bug, rather than the cause.

So it's a good idea to collect all relevant data: location, (server) time, complete list (keeping intact the order of the items), and the item ID of each and every one of the items that is part of the group of multiples sharing the same name and description.

The fact that this glitch hasn't occurred (? - actually, I don't know that for a fact) while unmatched items were involved, may be due to more care having been taken with the rare loot, or - more likely - simply to the fact that the probability of finding not one, but two or three unmatched items in one drop (and duplicates or triplicates too, on top of it) is so low, it hasn't happened (and cannot occur) frequently enough to be hit by the probability factor of the glitch itself. And testing for it outside of 'developer mode' (read: without using 'cheats' to spawn specific items) is practically impossible. In fact, even with those codes, testing in such a way might give a result that's contrary to what can happen during a regular playing session in the case of an in-game random event, especially if the "fakeid" tag is ('automatically') generated and assigned.

So, where doest that leave us? I don't know! :D

Well, gather all relevant info (time/location/list+order/item ID), and send them to the GM, preferably by email, not the in-game reporting function.

These individual instances could also be compiled, then sent.

In fact, maybe a "Loot Item Duplicates (Triplicates, etc.) Reporting" thread should be stickied, data from here imported there, and instead of filling the GMs mailbox with them, he could be sent a message periodically advising him to look over the (newly) compiled data (examples) posted in that thread.

(Then again, judging by the length of this post as I scrolled up through it quickly, I must be exhausted, so I'll look at this again a little later...)

Roragarn
06-18-2011, 07:32 PM
anyone else having issues with Solundor's Grand Ring of Illusion round 17?

I'm unable to get past the first challenge. I step on a tile and it takes me to the dodge roll, after trying to roll the number. it doesn't tell me that I dodged and takes me back to the tile on the floor. I have tried all the plates in different orders and also tried each one multiple times but am unable to continue.

what I am stuck at....

You study the three stone tiles for quite some time, but are ultimately unable to determine which of them might be safe to cross. With your heart pounding, you resolve yourself to choose one of them and prepare to step onto it.

Cross the Dragon tile...
Cross the Griffon tile...
Cross the Wolf tile...

texlaw1992
06-18-2011, 08:25 PM
I ran it too long ago to remember, but you should go to the wiki page on Solundor - the answer should be there.

I'm sure OS or someone else can link you to the page.

Roragarn
06-18-2011, 08:44 PM
yeah did that. I sent a bug report and logged out for a bit. when I logged back in after about 45min or so it was reset to my last save and I was able to continue.

Oldschool
06-19-2011, 03:02 AM
Welcome to the forum Roragarn.

Glad it got worked out for you and good luck with the rest of the RoI.

Oldschool
06-19-2011, 04:11 AM
You discover the following items...

Take ? Cudgel (common)

Take ? Axe (common)

Take ? Axe (common)

Take ? Studded Leather Boots (common)

Just got the duplicate item bug in Axepath. Accidentally hit use which reloaded the left pane before I could get the id info but they were identical down to the fake id info.

And to throw more confusion in the mix I've got two common axes in inventory but didn't think to check to see if one of them was there prior or I actually picked both up which would confirm it as a load/refresh issue.

I'm guessing it's not the latter since this is the only time I've seen it and the only time duplicate items have had the same fake info and I've ran across a bunch lately. And for the record since this discussion started all my duplicate items have been issued/listed in sequence.

Tetracapillactomist
06-19-2011, 10:05 AM
Yeah, it's a toughie to figure out at the moment... Again, I'm guessing some items were left off the list, else it's a hiccup (triggered randomly? by what?).

So, is it worth its own dedicated thread, with all possible bits recorded (item IDs, item description, location, time of occurrence, what not)?

And the GM sent a link every once in a while to the thread (so he can see all item & event info at a glance, all compiled), instead of individual emails arriving at random intervals? This kind of glitch might benefit from stacked data, as a clue (in the form of a common element?) might become apparent, when viewing a series of these all neatly lined up. I'd say the descriptor "common" was such an element, were not the scythes in my example "sturdy."
The location, Axepath, could be another element, but this isn't exclusive to it, so... Up to you, OS.

Tetracapillactomist
07-02-2011, 04:35 PM
So this happened during Bat Cave replayable scenario.

Item(s) involved is (are) Rapier(s) (well-crafted). (Is this my personal bane? Why don't I get this bug restricted to common items alone, about which - if weapons - I don't care)

Here is the game section text, action pane:
+ 10295 +
XP +17 You've been awarded a total of 17 Experience...
4 xp applied to general...
8 xp applied to Weaponry...
5 xp applied to Weaponry: Slashing...
SP +11 You've healed back 11 Stamina Point(s) from the combat.
You discover the following items...
Take ? Rapier (well-crafted)

/game/ci.php?f_c=item_get.inc&f_itemid=10076&f_itemfakeid=1&f_itemspecialid=

Take ? Padded Sleeves (superior)

Take ? Rapier (well-crafted)

/game/ci.php?f_c=item_get.inc&f_itemid=10076&f_itemfakeid=1&f_itemspecialid=

You discover a valuable trinket with a value of 36 gold. The gold value for this trinket will be reflected in the total below.
GOLD + 36 You've acquired 36 gold tokens.
Toalth, the Lord of Bats, staggers back, clutching at his wounds as he howls in agony.

"You are a fool!" he hisses, through the mesh of fangs that fills his mouth. "I shall return, and my vengeance will be brutal!"

A column of dark smoke rises up from the ground at Toalth's feet. You step back out of the range of the pungent fumes, and when the smoke has cleared there is no longer any sign of the Bat Lord.

With no desire to remain here even a moment longer, you quickly check over your equipment and prepare to exit this foul lair.

Please continue...

Inventory & stats pane:
Weapons equipped - all - hide
Hale Blade (mg)
War Axe (cm)
Tzal-Toalth (mg)
Two-Handed Sword (cm)
Trielra's Staff (mg)
Sword Of Blessed Night (mg)
Spiked Club (st)
Spear (st)
Shadowfire Sword (Diamond) (mg)
Scimitar (st)
Rapier (wc) [only one, clearly]
Quarterstaff (st)
Longsword (cm)
Grand Ashen Bow
Broad Sword (cm) x 2

And the report sent:
Two well-crafted items, same fakeitem id, only one can be picked up, attempt to pick up the second one triggers 'you already have this item...' warning:
====================================
You discover the following items...
>>>Take ? Rapier (well-crafted)<<<

/game/ci.php?f_c=item_get.inc&f_itemid=10076&f_itemfakeid=1&f_itemspecialid=

Take ? Padded Sleeves (superior)

>>>Take ? Rapier (well-crafted)<<<

/game/ci.php?f_c=item_get.inc&f_itemid=10076&f_itemfakeid=1&f_itemspecialid=
===================================

Weapons equipped - all - hide
Hale Blade (mg)
War Axe (cm)
Tzal-Toalth (mg)
Two-Handed Sword (cm)
Trielra's Staff (mg)
Sword Of Blessed Night(mg)
Spiked Club (st)
Spear (st)
Shadowfire Sword (Diamond) (mg)
Scimitar (st)
[only one!] >>>Rapier (wc)<<<
Quarterstaff (st)
Longsword (cm)
Grand Ashen Bow
Broad Sword (cm) x 2

Tetracapillactomist
07-02-2011, 10:27 PM
Axepath run, Broad Sword (common)... This time though, the two are adjacent in the loot list, so there goes that flimsy straw... but obviously, there is nothing to differentiate the two in the script.

Game text, action pane:

+ 9761 +
XP +14 You've been awarded a total of 14 Experience...
3 xp applied to general...
7 xp applied to Weaponry...
4 xp applied to Weaponry: Slashing...
Earn Adventurer Tokens and support Sryth™!
You discover the following items...
Take ? Flail (common)
Take ? Broad Sword (common)
/game/ci.php?f_c=item_get.inc&f_itemid=10138&f_itemfakeid=1&f_itemspecialid=
Take ? Broad Sword (common)
/game/ci.php?f_c=item_get.inc&f_itemid=10138&f_itemfakeid=1&f_itemspecialid=
Take ? Hide Breastplate (common)
You find 1 gold token here.
You discover a valuable trinket with a value of 2 gold. The gold value for this trinket will be reflected in the total below.
GOLD + 3 You've acquired 3 gold tokens.
A final, well-placed blow decapitates your skeletal foe and sends the undead horror to the ground in a heap.
Please continue...

Game text, inventory pane:

Taking something . . .
You cannot take this item.
Perhaps you have already taken it?
======================
Weapons equipped - all - hide
Hale Blade (mg)
Tzal-Toalth (mg)
Trielra's Staff (mg)
Sword Of Blessed Night (mg)
Shadowfire Sword (Diamond) (mg)
Scimitar (st)
Longsword (cm)
Grand Ashen Bow
Broad Sword (cm)
/game/ci.php?f_c=pc_inventory.inc&f_task2=detail&f_itemid=10138

Report sent:
Same deal: two separate items, onle one can be picked up:


Take ? Broad Sword (common)
/game/ci.php?f_c=item_get.inc&f_itemid=10138&f_itemfakeid=1&f_itemspecialid=
Take ? Broad Sword (common)
/game/ci.php?f_c=item_get.inc&f_itemid=10138&f_itemfakeid=1&f_itemspecialid=
==========================

Taking something . . .
You cannot take this item.
Perhaps you have already taken it?
==========================

Weapons equipped - all - hide
Hale Blade (mg)
Tzal-Toalth (mg)
Trielra's Staff (mg)
Sword Of Blessed Night (mg)
Shadowfire Sword (Diamond) (mg)
Scimitar (st)
Longsword (cm)
Grand Ashen Bow
>>> Broad Sword (cm)<<< [ONLY ONE]
/game/ci.php?f_c=pc_inventory.inc&f_task2=detail&f_itemid=10138

Tetracapillactomist
07-09-2011, 11:16 PM
... or to Talderus's hide-out, whichever - a Runes of Life / Marks of Death bug, it seems, something similar to an incident experienced before, long ago, during Phak-Rur's "Lair of Rot" (?) adventure (as I said, long time ago).

Report sent - sorry about my irreverent tone:

And a big hairy bug at that! :) - runes of life & marks of death

Well, that's something new.

I always keep 3 runes 'in stock.'
As soon as I lose one, and have only 2 remaining, I purchase a new one.

Well, I've just been killed by Talderus, and instead of 2 runes left (or 3, when the rune doesn't get 'used up'), I was shown to have 1 mark of death.

It gets better:

after removing the mark of death, I was then shown to have **2** more!

I quit and reloaded: I have now 3 MoD showing.

I'm going to try see whether I can double it again, then triple it, and so forth, hoping to collect a unique record for most MoDs achieved with one single instance of being 'killed.' :)

Could you intervene? I had time for this MP event, and I am now missing it.

Thank you. :)
-================================
I've just been killed again - once.

For that, I got *2* more MoDs.

5 total now.
-================================
Character has been killed again, 'only' collected one more MoD...

I am now sitting on 6 (six), and not willing to shell out 192 hard-earned XPs.

I have been killed thrice, so that's 3 runes, or *48* XPs...

"Deal?" :)

Thanks, Matthew.

The upshot of this is that I got in a real 'Battle Rage' raced back to Talderus, and slew the bloody hound quick as you can say 'DIE!'
Apologies to TD candidates - I'll post the summary of the battle in its own thread next...

Oldschool
07-11-2011, 01:05 AM
Double post but considering it's probably related to the above report.....

From News & Announcements on the main game page,

7/10/11 - Marks of Death/Runes of Life

Marks of Death and Runes of Life have been removed from the game. This is part of an effort to streamline and improve the process associated with the grim (but sometimes unavoidable) issue of character death.

You will no longer acquire Marks of Death when your character meets an unfortunate end.

If you currently possess any Marks of Death and/or Runes of Life, please pay a visit to the "windowless building with a blue door" in Hawklor, Talinus, or Trithik. There, you can have your Marks of Death removed and receive compensation (in Experience) for any Runes of Life you may have.


Wonder if TC's encounter is part of the reason or if it happened to occur when the GM was already tinkering with the RoL's/MoD's?

Tetracapillactomist
07-11-2011, 01:41 AM
... I always bring, cause, or follow trouble... ;)

Actually: either-or, but this thing has happened to me at least once before, as I mentioned elsewhere. 'twas on a moonlit day in Phak-Rur, in ... ahh, still haven't looked it up, and too tired to care now... Lair of Rot?... or is that elsewhere...

Well, in any case, that was quite some time ago, months - maybe even last year, and GM was advised of it happening.

Now... I already died at a half dozen times in three different MPs in the last hour or two, so I know: you're automatically shot to a 'resuscitation' screen, as before, but the pop-up is bigger and simpler, and you need click but once to be taken back where you last save.

Problem with being tired is: also being inattentive, so I still don't know, couldn't determine what, if any, the cost of reanimation is...
(A thing further muddled in my head by the fact that every time I'd make a mental note of amounts of XP and gold tokens, I'd inevitably run into some wolfkin or tar man or bandits, and both numbers would change... Bottom line: no data from me.)

Also, being impatient, and inclined to shrug over the loss of a couple hundred experience points, I did buy my way out of the Marks of Death ahead of this, but then did get compensated for the Runes of Life that I replaced.

Final word: the new system works, but I don't know the cost, or even the currency, for being half asleep (again)

(And I doubt I'll get a second wind fierce enough to muck about with the Pool of Muck atm - was looking into Moonpath earlier, and scratching my head - also at the moment.
Well, we'll see once I start experimenting - oh I did change the display script somewhat, and enough to perhaps allow for three more events timer trackers to be displayed, while also keeping the donation prompt and its links... so now all I need is... well, the events to list - and I don't mean by that 'ideas for potential candidates,' but rather the means, mental and otherwise - I need to find the reference phrases, or be provided with them.

Bah, listen to this blathering - I need sleep methinks... 'the rest is silence.'
We'll see. :) ... I already said that. :))

Blackcrowe
07-22-2011, 06:33 PM
Is anyone using the silver-banded breastplate? I think there may be a bug with its hidden extra...

The SBB is supposed to add 2 to the MR and SP of the SSL when they are used together. I've just purchased one and I find that using it does add the MR bonus but SUBTRACTS the SP bonus from my total SP despite showing it as increased on the SSL description. :confused:

Details: My SP with no torso armour and SSL equipped is 222.
Adding the armour should give its bonus of 18 plus 2 to the SSL = 242.
What I end up with is 238, which is 2 less than the bonus the armour should provide on its own regardless of extras!
(If I dont have the SSL equipped then the armour provides its full 18 SP as it should do)


Can anyone confirm/deny/test this please?

texlaw1992
07-22-2011, 09:56 PM
I think you forgot to equip your phantom weapon or phantom armor. That probably explains the result.

Edit: Sorry BC, then I have no clue. I used it for some time when I wielded the SSL and never noticed a problem.

Oldschool
07-23-2011, 05:02 AM
Tex may have a point BC. Especially the armor as it'll (usually - maybe always) dispel and need resummoned if you unequip the item it's on.

I'll try to test it at Tally's and add an edit.

Blackcrowe
07-23-2011, 03:42 PM
I almost thought you'd hit on the reason there Tex.:)

I was about to kick myself for my stupidity then I remembered my Phantom Armours on my Fizzlebane Ring. And its not the Phantom Weapon either as the MR still goes up as it should but the SP comes down and if it was to do with the Phantom Weapon they'd both be affected the same. I've double checked the Phantom effects and everything seems to be in order there.

Still looking like a bug on the added effect bonus from the breastplate I'm afraid.

Tetracapillactomist
07-24-2011, 12:14 AM
Email it to the GM please, BC, copy-pasting the the relevant stats as they are before and after the effect brought on by the silver-banded stuff.
And send an in-game report as well, if you don't mind.
That definitely seems like a genuine equipment bugaboo.

Oldschool
07-24-2011, 05:18 AM
Oops forgot to test so I'm off.....

Same results BC.

I'm wondering as I tested it with Virago if it might be tied to the imbuable MR bonus as she has it on her SSL.

I'll try it with Hawk who has it on Banderyp's....

Same result HOWEVER...... I may have found a temporary fix which may also help the GM track the bug if someone else can get repeat it.

Anyhoo......

Blackcrowe try dispelling your Phantom Weapon then resummoning it - that should do the trick.

My specific order/procedure....

I unequipped the SSL it to get my MR w/o a weapon (by subtracting my Unarmed bonus) and it wasn't adding the extra 2 SP.

Despite your mention of checking the Phantom stuff on a lark I went back to unarmed then dispelled the Phantom Weapon and then equipped the SSL - still no extra 2 SP from the Silver Banded B'plate. Then I resummoned the Phantom Weapon and bingo it's there.

Tried it twice with the same character (Hawk) and got the same results. At first I thought the GM may have coincidentally fixed it about the time I tried it until I repeated it.

Hopefully it'll repeat for BC or someone else.

If anyone tries this post your findings either way please and thanks in advance.

EDIT:

Confirmed a third time same character. Hawk's SP with the SBB and SSL (with the extra SSB bonus) should be 240. If I have the Phantom Weapon summoned Hawk's SP is 238 (two short - minus the bonus two from the SSB/SSL combo). When I dispel the Phantom Weapon the SP goes from 238 to 236 (yes 236) and when I resummon the Phantom Weapon it goes back to 240 as it should and should've been from the start. Did NOT do this in the same procedure as before. Third time was having the SBB/SSL with the Phantom Weapon active then dispelling it and resummoning it without changing any items (other than the Phantom Weapon dispelling/resummoning).

Edit2: And the above was done on on the same session (without logging out) as the earlier tests so it would seem everytime you unequip the SSL (and maybe SBB) then you have to repeat the "fix".

Again thanks in advance for anyone posting their findings.

Tetracapillactomist
07-24-2011, 06:08 AM
1) - BC's Phantom Armour is on the Fizzlebane Ring.

2) - His MR numbers are not an issue - they adjust as they should.

3) - His SP not only fails to increase by 2 points, it diminishes by 2 points.

OK, somehow I just noticed your edit, OS, and all that does sound plausible.
However, different items being used, and with bugs and glitches in general, 'makes sense' and 'logical' doesn't always seem to cut it, as another layer of code below may be causing all this (including the Ice Shield glitch).

BC: try that...

- unequip all involved items,
- dispel the Phantom effect,
- re-equip all affected items,
- summon the Phantom effect.

Curious what comes of it - if the workaround is repeatable that way, we pretty well have a concise and easily digested report for the GM.

Sort of...

If all the results could be collected and compiled from all these various MR - SP - NV glitches, and assigned to the respective stat-boosting items that are involved in them, that might be a nice package of data with which to work - a helpful overview.

First thing would be to collect the individual reports on the items involved, the boost they're supposed to provide, and the actual contrary, or negative resulting effects they end up having on the character's stats.

For that, we need some individuals who are beyond familiar with all the threads, have likely posted in every one of them, and have a post count in excess of 5,000, and preferably more...

(I would smile but for the news.)

Oldschool
07-24-2011, 06:16 AM
Phantom armour shouldn't figure in at all unless it's put on the SBB and does something twitchy and in addition to the phantom weapon issue.

Still as you say it there are multiple variables to consider and others may experience different "results".

Given time I'll try it with one of the two alts who have the SSL to see if it repeats. If I get to it I'll add an edit.

EDIT:

Same thing with Esoteric. Granted I didn't go through the rigmarole I did with Hawk but I repeated his last 'procedure'. Unequipped his SSL and equipped the SSB then the SSL and his SP was short by two (the combo bonus). Dispelled the Phantom SSL and his SP went from 222 (should've been 224) to 220 (MR was correct). Resummoned the Phantom SSL and his SP went from 220 to 224 which is what it should've been to start with which includes the extra 2 SP.

Edit2:

If someone notifies the GM about the above a reminder about the known Phantom Weapon bugs couldn't hurt. http://sryth.wikia.com/wiki/Known_Bugs#Phantom_Weapon_Bonuses To clarify the NR bonus will show on your weapon description but it won't actually transfer to your stats. Known issue as it's been reported to the GM. Not sure about the particulars re: GM correspondence and the Unarmed/Limbs SP bonus.

Tetracapillactomist
07-24-2011, 09:29 AM
Just a reminder that some software bugs can be tougher than cockroaches and scorpions are supposed to be in the face of nuclear winter...

An acquaintance of mine has been squashing the same Windows-related glitch in his software for the past two years, all written and rewritten in accordance with Microsoft's parameters governing the particular setting involved in this glitch within the operating system, and to no avail...

All should work, but all doesn't...
His software works, but this glitch remained - until he decided to begin rewriting based on a different engine, using more advanced tools, bypassing Windows processes and permissions that would lead to the glitch...

Well, it's an entirely different thing, but some of it holds true for the game as well, and on the other hand of course, you might not want to start ripping up the floorboards looking for a bug...

But you never know... sometimes you just need a bit of luck, or a 'lucky spark' between your neurons, and you head off straight to the bug's hiding place... Something similar could be said about other ideas, including creative ones.

Tetracapillactomist
08-11-2011, 07:47 PM
Very minor and localised bug, or slight oversight.

Not sure, but sure... that this has been reported either here, on the forum, to the GM, or both, but have no time (nor enthusiasm) for rummaging, so...

During '(Have a) random encounter (here...)' in Trithik, the groups of 'Rugged Outlaws' that can be confronted drop loot that seems to consistently drop the same loot which includes one inferior item, while player character is in possession of the Quickstone.


XP +2 You've been awarded a total of 2 Experience...
2 xp applied to Weaponry: Slashing...
Earn Adventurer Tokens and support Sryth™!
You root through the possessions of the fallen outlaws and discover the following:

Take ? leather boots (common)

Take ? leather boots (common)

Take ? leather jerkin (inferior)

GOLD + 9 You've acquired 9 gold tokens.

After a quick search of the surrounding area you once again set off on your way.

Please continue...

Like I said, I'm sure this is known, but I sent in a reminder to the GM, and decided to post it as well, regardless of its potential redundancy or banality.

G'day all.

Oldschool
08-11-2011, 08:43 PM
Scout posted about this a while back as I went and got one for posterity. I think he may have reported it but I'm not sure.

Don't have time to do a full necro atm but I recall mentioning it and found a reply by Shadowblack.

My question then Shadowblack's reply,

Now that the holiday event's over maybe folks will get back to some grinding and be able to help out with the thread. I know that's all I've done since it went live aside from the CHR, some mps and a few Pool of Muck runs.

And although it's not directly related to the thread I mentioned it earlier and it is a loot drop - took a bit of re-investigating to find it as my necrothreading fizzled. There is an inferior Leather Jerkin item id #71 available from a "Have a Random Encounter" in Trithik (6 bandits maybe additional ones - I'll edit if so). Wonder if the Quickstone misses it or those rewards are set like some of the less than common drops from one run adventures.

And credit goes to Scout for first reporting it.

I'm 99% sure that particular encounter (and a few others in the same place) has a fixed reward, so it's not affected by the Quickstone.

EDIT:

Crikey, Blimey and Criminy - that should cover all the English equivalents..... ;)

Finally sated my OC and found the reference. In this same thread of all places. Anyhoo.....

http://www.srythforum.com/showthread.php?p=31012&postcount=117

Seems Scout did send a report.

Tetracapillactomist
08-12-2011, 12:44 AM
[...] Shadowblack's reply,
I'm 99% sure that particular encounter (and a few others in the same place) has a fixed reward, so it's not affected by the Quickstone.

Quite obviously - which is precisely why I chose the wording "bug, or slight oversight."

Seems Scout did send a report.

Quite righteously too. :)

Hence: "I'm sure this is known, but I sent in a reminder to the GM." ;)

Good job rummaging, OS, thank you. No patience here, hopped up on my brain's own natural narcotics - some serotonin, some rogue neuropeptides escaped from under the strict supervision of my superego, and I can't round 'em up, pardne' ... :) So best be off. Ta-ta!

Have fun y'all, you hear? Enjoy the peacefulness of it all! ;)

scout1idf
08-12-2011, 04:56 AM
Just for fun, I hope the GM doesn't "fix" that one.

I don't think Scout has his anymore so I may go get him and the kids each one just as a reminder of what kind of low grade stuff you could once pick up as a reward....

Tetracapillactomist
08-12-2011, 04:58 AM
Just for fun, I hope the GM doesn't "fix" that one.

I don't think Scout has his anymore so I may go get him and the kids each one just as a reminder of what kind of low grade stuff you could once pick up as a reward....

:D:D:D Perfect! :D

gregwalton
08-18-2011, 08:56 PM
A month or two ago, I noticed that I had all the add-ons for the sword of Merzekk, but no sword. I wiki'd the sword and disocvered that it was available from the peddler in Kolnia. Of course Kolnia has been wiped out and the peddler is long gone. I sent a request to the GM and then prepared to wait. I have read elsewhere in this forum how helpful and creative the GM was, and also how busy he is. So I have waited patiently for the past month plus but lately I have had this nagging feeling that I missed something. Is it possible that the sword appeared in a random drop and I just sold it with the other treasure? Would I have received some acknowledgement that the GM had read/acted upon my request? Do I just need to remain patient and perhaps more vigilant about my treasure disposition? As always any advice would be appreciated.

Oldschool
08-18-2011, 09:26 PM
No the Sword is/was available from the peddler, but don't worry if you don't have it and Kolnia's been razed as the GM has said folks in that predicament will be given an alternative work around.

I'll try to find that post and add it.

Oldschool
08-18-2011, 09:28 PM
That was quick. :)

Here's the thread,

http://www.srythforum.com/showthread.php?t=995

Tetracapillactomist
08-18-2011, 11:44 PM
Right - without looking at that just yet, there's the gist of it: if any overdue content gone dormant gets reanimated, there will be opportunities to reacquire the requisite and essential items, so that players can complete whatever needs be completed - you won't be left out in the cold, don't fret. :)

gregwalton
08-19-2011, 08:19 PM
So in theory, when the sword becomes "required" to complete a quest, it will be provided in the meantime, I should just be patient. Thanks to everyone.

Oldschool
08-19-2011, 10:54 PM
Yep REAL patient. :cool: ;)

This is one of the longest standing loose ends (maybe the longest?) in the one of the top ones that most folk would like to see concluded as well.

Here's a relevant thread which should have a link to the wiki page - spoiler warnings apply to both the thread and wiki page.

http://www.srythforum.com/showthread.php?t=223

Tetracapillactomist
08-20-2011, 10:04 AM
Meh... I already have my beta version of Merzekk's sword... Not that big a deal... I expected it to rock my world, but all I hear is... polka?!?...

scout1idf
08-21-2011, 02:49 AM
I just sent an E-Mail to the GM reporting a problem with Moonpath....

Hi,

Allura just finished Moonpath and received her Ice Shield with no problem.

I then went there with Arabel and she got the message...

GM's Note: This scenario will reset and be replayable by Arabel in approximately 24 hour(s).

She hasn't made her run yet.

I usually run both girls together and have never had this happen.

It's not a big deal if she has to skip it today, but if there is a problem that needs fixed, I thought you should know.

Thanks for a great game.....


Scout1idf.

I really hate when I do stupid stuff.....

My Mistake


I'm very tired
Arabel went first instead of Allura
I'm very tired


I sent a follow up E-Mail to the GM telling him what I think happened.

God I feel stupid, and tired.......

Oldschool
08-21-2011, 03:12 AM
Thanks Scout.

When I run the alts through it I often do them leapfrog and haven't ever had a problem either, but it's been ages since I've ran 'em or Hawk for that matter.

I'm planning on running Hawk as soon as I get done forum surfing then I'll take one (maybe all) of the alts through and see what they get.

Maybe Allura thawed out the Cave in her celebration and it has to refreeze. ;)

Again congrats - one left to go!

EDIT: Just seen your ninja edit. Leapfrogging has the tendency to do that trust me. At least you spelled the names correctly. :rolleyes:

Tetracapillactomist
08-21-2011, 03:37 AM
Oh no... here we go again...

I just finished mentioning forum twilight zone...

Here we go again... did I say that already, or was there a time-space event...

Here we go again... (uh-oh... I'm stuck in time...)

Here we ...

:)

Elrond
08-21-2011, 03:53 AM
I just sent an E-Mail to the GM reporting a problem with Moonpath....



I really hate when I do stupid stuff.....

My Mistake


I'm very tired
Arabel went first instead of Allura
I'm very tired


I sent a follow up E-Mail to the GM telling him what I think happened.

God I feel stupid, and tired.......

Hey, Scouti, take it easy! If that mistake is an indicator of intelligence; then my IQ is in the single-digits. I've done that quite a few times over my Sryth life :)

Being tired, not concentrating, making an honest mistake. Ce la Vie, pal! Don't be too harsh on yourself.

scout1idf
08-21-2011, 04:31 AM
Thanks for the words of support.....

Still tired but had to do my daily run before I consider going to bed.

(after Friday's internet outage, I'm not taking a chance on missing a CHR run)

rjkellar
09-19-2011, 05:21 PM
Over the past little while I've been noticing something kind of weird with the adventure finder. If I look under the "Special Events / Scenarios" section with any of my characters, there's an entry for "Elixirs Available at Tarlarows," and under that "One event / Scenario." When I go to Tarlarow she has no elixirs, and there is nothing else to do there. So has anyone else noticed this or has anyone figured out what can be done there? Do you think it's worth shooting the GM an email about it?

scout1idf
09-19-2011, 05:24 PM
Over the past little while I've been noticing something kind of weird with the adventure finder. If I look under the "Special Events / Scenarios" section with any of my characters, there's an entry for "Elixirs Available at Tarlarows," and under that "One event / Scenario." When I go to Tarlarow she has no elixirs, and there is nothing else to do there. So has anyone else noticed this or has anyone figured out what can be done there? Do you think it's worth shooting the GM an email about it?

This is only a guess, but I would say as long as you haven't bought all of them, it will show that you have something to do there.

I would test it, but I don't think the newest elixir is worth the cost....

shadowblack
09-19-2011, 05:28 PM
Funny - that's one of the two issues with the Finder I mentioned to the GM in my message last night. The other was that even after visiting the Well of Blades and inquiring about the raffle it still shows up in the Finder, because I did not buy any tickets. No answer received yet.

scout1idf
09-19-2011, 05:32 PM
Funny - that's one of the two issues with the Finder I mentioned to the GM in my message last night. The other was that even after visiting the Well of Blades and inquiring about the raffle it still shows up in the Finder, because I did not buy any tickets. No answer received yet.

I think it's the same there as well because you didn't buy a ticket or even max out on tickets.

I don't remember it showing after buying all avaliable tickets in the past, though I may have just ignored it.

Oldschool
09-19-2011, 05:35 PM
That seems to be it. I know Tarlaro's doesn't show for Hawk who has all of them but it does for all of the alts.

Same for the raffle contests. Buying just one ticket will turn off the reminder, but just visiting won't.

Lightwielder
09-20-2011, 07:07 PM
This is only a guess, but I would say as long as you haven't bought all of them, it will show that you have something to do there.

I would test it, but I don't think the newest elixir is worth the cost....

Doesn't show for me, and I haven't acquired all of the Elixirs yet.

Scarbrow
09-21-2011, 07:13 AM
Merged here from Adventurer's Lounge. Please remember to post in the appropriate thread.

dman2life
10-07-2011, 12:52 PM
http://img828.imageshack.us/img828/7571/sryth.png

I can't play Sryth! This is a disaster!

I can go to the home page, but when I click play, this comes out. I waited all night to just time out, but it didn't work,

shadowblack
10-07-2011, 12:58 PM
Reload the page a few times. Then try quitting, if allowed. If it doesn't work, send a report to the GM asking for help (the link should still be accessible in the lower right corner, but if it is not you can just send an e-mail).

Yesterday I had the same problem, but at a different game section, and unable to. I sent a report and left for an hour or two, before coming back to find myself logged out and being able to select which character to play.

dman2life
10-07-2011, 01:17 PM
On that screen, everything is blank. There is not even the report button any more.

Tetracapillactomist
10-07-2011, 01:22 PM
If you haven't tried reloading the page, do that, Dman, and see if you at least get the bottom row of buttons back, and if you do, hit "Quit" and do that, if the option shows up in the right-hand stats pane.

If the option won't show, or the message says you cannot quit the game at that section (some sections of the game don't allow quitting), then just send the GM an email telling him you're stuck.

Mention where, so he'll know which section of the game is affected by this issue, and what you were in the middle of doing (incidentally: section 13038 - where is that, or what were you doing at the time this hit, do you remember?).

He'll reset your character and your game, or log you out as said in the previous post.

Also mention anything that was lost (XP, gold, whatever) since your last save due to this issue, if you have that data (just don't try to fib, or you'll be like the boy that cried wolf once too often ;)).

The email address:

gamemaster@sryth.com

Oldschool
10-07-2011, 01:56 PM
I remember this or similar issue(s) being mentioned before. Unfortunately I don't recall the fix if there is/was one. I do recall some folks emailing the GM.

Just wondering dman what browser and version are you using. And this is probably a longshot, but if you're waiting it won't hurt. If it's not been resolved you may want to clean everything and try again and also try with a different browser.

Good luck.

Tetracapillactomist
10-07-2011, 02:02 PM
Doubt it'll help. He's stuck on the game server side with this bug, by the looks of it.

No browser can help him out of that, no matter how nifty.

If he can't get the 'Quit' button, or if quitting is not allowed on that particular section of the game, only the GM can free him, as he is locked into the section, and possibly even registering on the server as actively playing.

Anyone encountering this issue: if page refresh, or cache refresh, CTRL + F5 with the web address selected (highlighted) won't help bring the 'Quit' button back, or if quitting is not allowed by the game section in which you are stuck, try restarting your browser - shut down, then restart - just in case, but ultimately just send a short report in an email as soon as you've tried those steps unsuccessfully, stating that you are stuck, game section (page) number, what you were doing, any any XP or such that was lost since your last save (if you know it, don't fabricate data), then have some patience, give it a few hours, in case the GM is away from his desk - it does happen, he's not a machine, and it doesn't mean he's taking his time with your plight or doesn't care about it.

Oldschool
10-07-2011, 02:08 PM
Good point TC. Just thought of this and it may be another longshot but do you have alts that you can try or create a new character and try it. If it works I would think that may force the other character "out".

TC you definitely have a better grasp of these things. Would that have a better chance or any?

Edit: Ah..... nevermind. :rolleyes: Just reread his earlier post and he mentions the home page not the login page. I thought he said login so I'm guessing he's stuck per TC's earlier post and getting the "you have a game in progress....." bit.

Tetracapillactomist
10-07-2011, 02:23 PM
Yep! Problem is, he wouldn't be able to quit, nor log out, so all access is blocked to the game server - only way to play would be to create a new account, I suppose.

No way to log out means no way to log back in either, with any character. It's a pickle.

(But it's not a big pickle - the GM just needs to know about it in time, and then given a chance to fix the issue. More of a server hiccup, really. :))

dman2life
10-07-2011, 03:02 PM
I think I was in a battle, and then I changed routers, and I went to a different page and when I came back it was like that. I've refreshed it constantly for several minutes straight. Nothing changes.

dman2life
10-07-2011, 03:13 PM
I have emailed him. Here hoping for a speedy responce.

Tetracapillactomist
10-07-2011, 03:52 PM
You don't recall what battle, right? Well, it doesn't matter as far as getting your character unstuck, as that only involves logging you off the server manually at the other end, regardless where you were, or what you were doing; you have the section number (13038), and the GM can check the log for some of the other data.

And if the screen looks the same after a couple of page refresh attempts, you can try that cache refresh (click in the location/address bar, making sure it's highlighted, the hit CTRL + F5), shut down and restart your browser, but if it's this same problem, it means you're most likely stuck server-side, so fire off that email and you'll be reset as soon as possible, ready to go.

No need to wait for a day, it's just an informative little message: Hello, I seem to be stuck on section #xxxxx with my [name] character of the [name] account. I was fighting such and such battle near [wherever], and I got a blank page, no buttons, no way to quit, log out, etc.

Anyway, you did what you could, email is sent, resolution shouldn't take too long.

hisic
11-18-2011, 03:27 AM
I've noticed that when I am doing one of those combats in a series, (I.E. Stickleg 1 of 7 etc.) if I click aggressive extremely fast, the combat ends without me clicking "you've slain your foe", and I then have to repeat the combat. If I then complete the combat normally, I don't have to repeat it.

Scarbrow
11-22-2011, 12:43 PM
I've noticed that when I am doing one of those combats in a series, (I.E. Stickleg 1 of 7 etc.) if I click aggressive extremely fast, the combat ends without me clicking "you've slain your foe", and I then have to repeat the combat. If I then complete the combat normally, I don't have to repeat it.

Seems like the GM has already fixed this one, since I haven't been able to replicate it. Locations that used to show (enemyname) (1 of 7) have been modified so the number of enemies is shown above the Foe box and the name of the enemy alone, like it was only one.

tanthalas
11-23-2011, 05:25 AM
I am the new hisic. I had to make a new one because I made the original one wrong. Anyway, it still does this thing where it stacks the results of combat ( I.E. xp, +sp etc.). I don't know if this is normal or not.

I am now having a problem when I explore. I was just exploring kurthyl rise, and I had rolled a 58. I fought 4 goblins by clicking aggressive very fast, and afterwards, I rolled another 58, and had to fight another 4 goblins. This happened several times.

And now the first problem is happening again, this time with the goblins in the kurthyl goblin camp.

shadowblack
11-23-2011, 08:49 AM
Seems like the GM has already fixed this one, since I haven't been able to replicate it. Locations that used to show (enemyname) (1 of 7) have been modified so the number of enemies is shown above the Foe box and the name of the enemy alone, like it was only one.
Nope. The goblins in Shadowglen still show "1 of x" and you can still "repeat" a combat (even if it is just a single enemy) if you click too fast or too much.

Scarbrow
11-24-2011, 02:15 PM
Nope. The goblins in Shadowglen still show "1 of x" and you can still "repeat" a combat (even if it is just a single enemy) if you click too fast or too much.

Oh, my mistake. I tried several locations that I remembered having those types of enemies. Maybe the GM still has to change Shadowglen? Has anybody warned him?

kuuzo
12-07-2011, 12:41 AM
So, I dodged a crossbow bolt, and now I'm stuck. There's no link to continue, and I've logged on from 3 different computers, no go. I'm sure I could quit, but I hate to lose all my progress. Do I have any options? Any magic tricks to make a "continue" link appear?




http://img846.imageshack.us/img846/1129/sryth.jpg

shadowblack
12-07-2011, 12:44 AM
If reloading the page does not help you have just two options:
1) Quit
2) Send a report to the GM asking for help - it might be possible for him to fix the issue without logging out your character

kuuzo
12-07-2011, 01:02 AM
Thanks, already submitted. We'll see. The adventure was pretty easy, but it did take me about an hour to get to that point, so hopefully I can just continue. If not, no biggie.

Oldschool
12-07-2011, 01:27 AM
Good luck and Welcome to the forum kuuzo. :)

kuuzo
12-07-2011, 05:13 AM
Thanks! And suddenly now it's working, so either the GM worked some magic, or the fluke was temporary.

Tetracapillactomist
12-07-2011, 12:24 PM
Good to hear, Kuuzo - welcome to the forum.

(Things like that happen occasionally, nature of the beast and all that, but never need to worry, just do as you did.)

Blackcrowe
12-07-2011, 11:22 PM
Bug report:

Your exploration takes you far and wide across the realms, and proceeds without incident, until...on a rainy autumn afternoon, in a deep valley east of the city of Trithik, you happen upon a band of 7 Hylbor Beetles.

EDIT: Don't worry. I fixed it...

You slash at your enemy
@ Enemy loses 14
You've SLAIN your foe!

No need to thank me for taking care of the debugging without tying up the GMs valuable time folks. I'm just happy to be of service.:p

Oh OK, some practical bug stuff if I must! Kuuzo, another possible solution is to click on the 'Log' button at the bottom of the screen if you get stuck in any similar situations again. 'Log' opens up a (fairly redundant) log of your adventures in place of the screen you are stuck on, but when you select [Close log] you often find that the page you were stuck on is now displayed correctly with options to progress from there.

psychoadept
12-09-2011, 09:32 PM
I sent a report to the GM, because after I'd completed everything except a few wandering foes on Level 30 of Rhaknar's, my exploration status kept saying "a large number" of foes remained, until I killed the last one and it switched to "no wandering foes remain".

kschons
12-09-2011, 09:56 PM
I have found that sometimes you will heal more then you are injured sometimes. I am sure it was not here a year ago. I first noticed it when i had my charcter go into combat with 1-5 SP down and after the combat was at full health. Since i noticed that i keep an eye on the SP you recover after combat and found that this is what is happening for all of my cericters, my main as well as scondarys. it does not happen all the time but enough for me to notice.

Has anyone else noticed this?