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Hastifer
07-23-2009, 12:39 PM
MOD EDIT:

For requests for help for/on the wiki. This could be research, testing, actual man/woman power requests, etc.. This thread is NOT for player requests for game information, help, etc.. Those are to be made in the appropriate thread(s).

Also be advised this thread may contain SPOILERS.

-- Oldschool


Edit note: The remaninder of this post is the original post by Hastifer.


-----------------------------------------------


Hastifer wrote:


Hello Everyone --

I originally started this discussion on the Wiki, but Scarbrow wisely suggested I bring it here.

For a full reference, see this link (http://sryth.wikia.com/wiki/Sryth_Wiki_talk:Community_Portal#Weapons_with_bonu ses_vs_.22typed.22_foes).

Basically I'm looking to get a good name for a Category (or multiple Categories) to succinctly group the weapons that have an extra bonus vs types of enemies.

A snippit of the conversation is here:

So far, I have

Weapons with MR Bonuses vs Enemy Types
Bane Weapons (sounds nice, but "Bane" isn't guaranteed to tell ''everyone'' what the function is)
Typed Weapons
Weapons Extra MR Bonuses
Scaled Weapons
Weapons vs Enemy Types
Vs Weapons

I've also thought about making one category for each enemy type (either instead of the "general extra bonus" category or as a subcategory) --

Weapons vs Undead
Weapons vs Elementals
etc.

Right now we're leaning toward a category for every type which has weapons with bonuses vs it. (So, undead, giants, elementals, demons, shadows, dragons, etc.)

There aren't many of these in the game, but it'd be nice to have them categorized on the wiki, and we're looking for input from wiki editors and non editors alike! How would you like to see it?

I would make a poll out of it, but I don't want to put artificial limits on your imaginations just yet... :)

thingirl
07-23-2009, 04:03 PM
Maybe: a category with the name Weapons with special MR bonuses. And then sub categories that have the type listed.

So Trielra's Staff would be Category: Weapons with special MR bonuses, and sub categories: Weapons vs Demons, Weapons vs Undead, and Weapons vs Shadow.

Joddelle
07-23-2009, 05:10 PM
As there are not many creature types in game, and I don't expect that the list will ever get over-long (how many types is he going to create? I'd be shocked to see the list get longer than 20)

Anyway, as there aren't that many types, and if people actually use the category they are almost certainly going to be looking for a weapon vs a single type rather than a generic list of weapons that have a 'vs.' clause, I don't think the extra level of categorization of adding 'Bane Weapons' is needed.

Simply add categories for weapons vs. undead, weapons vs. demons, etc. That is what people searching are really going to be looking for.

I do like Demon Bane, Undead Bane, etc, but then I'm with Oldschool and am an old-time D&D player.
------------------
EDIT: I know I'd like to see a weapon vs Undead, Elementals, and Vermin (and vs whatever type Tzaril are) The GM could name it "The Grinder"

shadowblack
07-23-2009, 05:19 PM
Well, there are weapons against:
- goblins
- undead
- elementals
- insects
- demons
- shadows
- giants
- trolls

Did I miss any? If not, then there are 8 categories so far. But that number can always increase.

smv1973
07-23-2009, 06:18 PM
Well, there are weapons against:
- goblins
- undead
- elementals
- insects
- demons
- shadows
- giants
- trolls

Did I miss any? If not, then there are 8 categories so far. But that number can always increase.

Dragons

Hastifer
07-23-2009, 06:47 PM
Alright, sounds like we're all in agreement.

I'll go make the category pages (if they're not already made. We've got some amazingly pro-active editors).

Thanks everyone for your input!

Oldschool
07-24-2009, 12:26 AM
Nice work on the wiki Hastifer, stand repped.

Also I like the solution you all have came up with as well as the idea of "The Grinder".

Hastifer
07-24-2009, 02:03 PM
Nice work on the wiki Hastifer, stand repped.

Also I like the solution you all have came up with as well as the idea of "The Grinder".

Thanks!

And... "The Grinder" ?


Well, there are weapons against:
- goblins
- undead
- elementals
- insects
- demons
- shadows
- giants
- trolls

Did I miss any? If not, then there are 8 categories so far. But that number can always increase.

Dragons

And Illusions... (but it's been added as a Category, too)

----------------


What about the old Tallys weapons that nobody has a chance of getting anymore? Should we add them to their categories? Or would that just be cruel and unusual punishment?

thingirl
07-24-2009, 02:12 PM
We could mark them as not avaliable anymore, but yeah, I think we should.

Oldschool
07-25-2009, 02:37 AM
The Grinder.....


EDIT: I know I'd like to see a weapon vs Undead, Elementals, and Vermin (and vs whatever type Tzaril are) The GM could name it "The Grinder"

Also while we're at it it should have an affinity for the quickstone that allowed a double bonus while grinding. :cool:

Regarding listing weapons that aren't available anymore - yes. I would also do as thingirl states and note that. It's nice when "spying" on the active adventures or adventurers this location to be able to access the item descriptions.

Joddelle
07-25-2009, 07:36 AM
Most of the weapons not in game are contest and raffle prizes, aren't they?

thingirl
07-25-2009, 02:35 PM
Yes, they are. Like the CE Broadsword and Hammer.

Scarbrow
07-31-2009, 09:53 PM
Hi, I'd like to ask if any of you would like to take the post of "Maintainer of the Game Updates page". I'm too busy with the items and quests right now to maintain it all, and is getting out of date.

If you're up to it, go to the page (http://sryth.wikia.com/wiki/Game_Updates_2009). We're almost a month behind schedule!

Oldschool
08-01-2009, 02:06 AM
I'll give it a try. Between my rookie status and the fact that I'm on the slower computer it may take a bit.

thingirl
08-01-2009, 02:10 AM
I'll help you oldschool. But I've got a lot of stuff going on in real life, so I'll do what I can.

Oldschool
08-01-2009, 03:10 AM
Done and I don't think (being the operative word) I fouled up anything or anything noticeable anyways. :rolleyes: Scarbrow or anyone else can PM me if I did.

Scarbrow
08-23-2009, 06:00 PM
Hi, I'd need some support from other editors for a petition I'm about to make to Wikia.

I've set up a bot account for bulk changes. I've explained it in this page (http://sryth.wikia.com/wiki/Sryth_Wiki_talk:Community_Portal#Bot_account).

If some of you could pass around there and sign (in case you agree, of course) I would be grateful.

thingirl
08-23-2009, 06:09 PM
Good Idea. "I"m in.

Scarbrow
08-23-2009, 06:28 PM
Thank you to everybody for your quick answers. It's been very touching, so much goodwill. :)

I'd like to give you all something in return but hey, I'm already doing my best for the best possible Sryth Wiki. ;)

Thank you to everybody, thank you very much. You're the best partners on the best game!

Oldschool
08-23-2009, 07:59 PM
Done and repped on here for all you hard work.

Scarbrow
09-11-2009, 07:46 PM
I have though that maybe some of the old-timers here would want to contribute to the Gold (http://sryth.wikia.com/wiki/Gold) page in the wiki with a short (or long) history of how has changed the gold earning and significance in the game through time, since the beginning (before the replayables) to the new Gold cap.

Anyone joins in?

shadowblack
09-12-2009, 09:28 AM
When I started playing the most a non-AG player could get when selling items was 100 gold from the Talinus market. So it took quite a while to get the gold for the Plate Armor from the Talinus market (which was the best armor non-AG players could get back then). Blessings cost just 250 gold at the time (the price later increased to 350 and then to the current 500).

What's more, the only grinding spots for non-AG players were "Have a Random Encounter" in Trithik and walking around the Murk in the hopes of getting an encounter. So getting gold was pretty hard for a non-AG player.

thingirl
09-12-2009, 03:38 PM
I foresee a huge off topic (or not? he asked for wiki input) of the history of gold over here. Maybe, if it is deemed off topic, a mod/ admin could move these posts to another thread?

Oh, and I like the new buy/ sell interface A LOT. Although, it changed just a few days after I unlocked Graldok, so...

Scarbrow
09-12-2009, 08:27 PM
in fact, I was expecting people to edit the wiki :D
But now you've mentioned, maybe I'll open a thread in the Lounge to get the most attention and center the topic there.

EDIT: And done. Please continue your contributions at History of Gold in Sryth (http://www.srythforum.com/showthread.php?t=410)

shadowblack
09-13-2009, 12:29 PM
long curved knife (common) Itemid: 94

Does anyone have the description of this item?

Joddelle
09-14-2009, 05:10 AM
Long Curved Knife
- - - - - -
* Class: Weapon, Stabbing
* Enc: 3
* Quality: Common
- - - - - -
This long curved knife is akin to the weapons an assassin might use. This weapon is of common quality.

shadowblack
09-14-2009, 12:19 PM
Thanks. Next question: Is that knife currently available anywhere in the game? And is it spelled "long curved knife" or "Long Curved Knife"? In the past I've had an encounter where it was spelled "long curved knife" but that encounter is no longer in the game, so I have no way to check the current spelling.

Joddelle
09-14-2009, 04:13 PM
The 6 Kurund outside of Hawklor are no longer in game.

I thought the knife is still in game from the assassin attack during the joust on Saarngard, but he had a triple-bladed knife.

I think the spelling is both ways. It's not capitalized on the equipment list or in links, but capitalized in the description.

shadowblack
09-14-2009, 07:23 PM
Thanks for the info. I know about that encounter - I added it to the wiki. I will also add the item, even if it can no longer be obtained - in the future it might become available again (but probably won't).

Another question: I see that there has been an increase in the Stamina of Talderus. Does anyone know when exactly the increase was introduced, and if the Stamina of the other MP bosses has been increased as well?

Daffanka
09-18-2009, 09:07 AM
Would anyone be interested in me adding the Avenger raffle gear to the wiki? Perhaps even having an entire article for unique stuff from raffles and otherwise?

shadowblack
09-18-2009, 09:46 AM
Sure, go ahead, but first:
Main wiki article for Tallys' Raffles (http://sryth.wikia.com/wiki/Tallys%27_Raffles) Part of it is about the Avenger raffle: Here (http://sryth.wikia.com/wiki/Tallys%27_Raffles#Avenger.27s_Raffle) but the info there should probably be moved to the (not yet created) page about the Avenger Raffle (see the template at the bottom of the page).

In the Discussion page (http://sryth.wikia.com/wiki/Talk:Tallys%27_Raffles) you can see all the info I have on various past raffles (though the info is much better presented when editing the page). If you feel like helping with any of the raffle pages - go ahead, I'm sure no one will have any objections.

Young Ned
09-19-2009, 06:01 AM
Would anyone be interested in me adding the Avenger raffle gear to the wiki? Perhaps even having an entire article for unique stuff from raffles and otherwise?
I could have sworn it was already in there. I seem to remember seeing it in the old wiki before we ever migrated to the new one.

Edit: Yes, it was in the old one (http://sryth.pbworks.com/Raffles#AvengersRaffle). See the list of prizes in that section. Wonder why I couldn't find it when I searched the new wiki?

Edit 2: Hmm, it's in the new one too, also on the Raffles page. Has anyone had any problems with the new wiki's search function?

thingirl
09-19-2009, 12:39 PM
I think I have. I can't remember the specifics. But I found what I was looking for with different search terms.

Scarbrow
09-21-2009, 02:37 AM
if you started your user on the new wiki as soon as it started, make sure that, in your Preferences, you have checked to search by default in the Item and Quest namespaces (and any other one you feel you need).

New users have this setting by default, while users that were active before the namespaces went live don't. That could explain some problems with the search function.

thingirl
09-21-2009, 04:49 PM
Gracias. (Sorry, I can't spell Spanish, heck, I can hardly spell English.)

Young Ned
09-24-2009, 12:03 AM
Gracias, Scarbrow. That's probably it in my case, as I was indeed one of the earliest to sign up for the new wiki. :)

thingirl
09-24-2009, 12:04 AM
I was close.

Young Ned
09-24-2009, 12:20 AM
Close only counts with horseshoes, hand grenades, and nuclear bombs... :)

Young Ned
09-24-2009, 04:43 AM
(This is a whole new issue, deserving a new post.)

There seems to be a problem on the wiki right now involving the <onlyinclude> tag. If you edit a page that includes it, the preview will show "Invalid tag extension name: onlyinclude" instead of whatever was supposed to be within the <onlyinclude> section, and if you save your changes -- even if you didn't actually make any -- that same message will now appear on the page.

You can see an example of this at the Goblin Totem Block (http://sryth.wikia.com/wiki/Item:1550_Goblin_Totem_Block) page. I saved the change with only one thing changed and the page now has the "invalid tag extension name" message on it instead of an itembox. I then did a rollback to revert the page to the previous version, and it still shows the error message instead of the itembox. It's as if the wiki no longer recognizes the <onlyinclude> tag in any updated pages.

shadowblack
09-24-2009, 07:08 AM
That problem has been around for a while, actually.

Hastifer
09-24-2009, 08:46 PM
Has anyone tried to wear the Silver Axe Medallion with any combination of the following ...

* Wielding any axe?
* Wielding an axe with an item power?
* Having different skill levels of Weaponry - Hacking?

The thought is that maybe an axe with an item power, wielded with a sufficient level of Hacking, and while wearing the amulet... perhaps the item power (of the axe) activates more often, or something else entirely. Such as a hidden power of the medallion itself...

Just some thoughts (also asked on the wiki's loose ends talk page)

shadowblack
09-25-2009, 01:45 PM
Could someone check the Old Quests page (http://sryth.wikia.com/wiki/Old_Quests) and fix any typos I missed? Also, if someone could add the info about meeting Hawnley-Jack... since I never met him... oh, and the goblin war plans (that would be the Thane Quarith entry, if I'm not mistaken).

Oh, and if you remember anything I forgot - don't hesitate to add it. I had completely forgotten about all the stuff I added today, with the exception of the woodland near Hawklor, and it was by chance that I remembered them. There might more stuff I forgot about.

P.S.: The items you could buy from the caravan are written the way they were written in the game at the time.

Joddelle
09-25-2009, 02:27 PM
You forgot the buried treasure that you could find in the woods outside Trithik by using Shill's map.

it was an old use for your shovel, and I think the treasure was a relatively weak (stone?) ring

Also - I remember reading in the old forum about a quest that gave a use for rope? Either the strong rope from Stoneback, or the rope you can still buy at most shops.

MrBlack
09-29-2009, 02:59 AM
Mr.Black has found this:

Id:206




Gleaming Longsword (Use)


* Class: Weapon, Slashing
* Encumbrance: 8
* Quality: Common


The blade of this longsword is continually gleaming. This weapon is of common quality.



Found during Gralgarak's tomb quest and held onto for about four screens, hope this helps;).

TheRedFear
09-29-2009, 05:34 PM
Soooo...anybody adding Heir to the Flame and the new Residence Quest to the wiki in the forseeable future?

Joddelle
09-29-2009, 05:40 PM
Mr.Black has found this:

Item:206 Gleaming Longsword
Nice catch! I added the sword to the wiki, and added a reference to it in the Gralgarak's Tomb quest.

thingirl
09-29-2009, 05:46 PM
Soooo...anybody adding Heir to the Flame and the new Residence Quest to the wiki in the foreseeable future?

You can start the pages for Heir to the Flame and Winds of Mount Stonejaw if you want.

Hastifer
09-30-2009, 05:09 PM
What are the "to hit" and approximate SP of the...

the Dhormuks in "A Kurnok?"
the Ancient Dhormuk in "A Kurnok?"
The massive troll in "The Lost Bracelet"


I ask because it would be nice if these were in the wiki, since they relate directly to getting AT.

MrBlack
09-30-2009, 08:27 PM
More from the treasure hunter that is Mr.Black:

Id:825


Glowing White Orb (Use)


* Class: Misc
* Encumbrance: 0


You must return with this orb to Mirew Piperen at once.



Found during "A Little Matter About an Orb" quest.

P.S. Who can I relay some of the larger sections information I find to?

thingirl
09-30-2009, 09:09 PM
Depends what it is. I think, and please wait for the people I name to respond before you PM them with a large amount of info. If it's an item, give it to Joddelle and otherwise, give it to Hastifer. I would offer my services, but my wiki skills are mostly at about 10-30 (of 100).

Joddelle
09-30-2009, 09:29 PM
What are the "to hit" and approximate SP of the...

the Dhormuks in "A Kurnok?"
the Ancient Dhormuk in "A Kurnok?"
The massive troll in "The Lost Bracelet"


I ask because it would be nice if these were in the wiki, since they relate directly to getting AT.
The Dhormuks I don't know because I always take the other path (there are 2 AT in the other path, do you get the AT along with the unmatched Plate Guantlets if you fight the Dhormuks?)

The Massive Troll is not what you have to worry about in "The Lost Bracelet" - he is considerably less difficult than the second group of trolls, which are 9+ at 75 MR - I don't seem to have the SP for that one.

Hastifer
10-01-2009, 12:34 PM
Thanks and rep'd!

Joddelle
10-02-2009, 05:35 AM
Thanks for the rep, and I've updated Wiki with the difficulties of all PG-5 scenarios up to "Eye of the Storm"

Hastifer
10-02-2009, 09:09 PM
Currently testing the Dragonbane Hammer to dismal effect vs Ildraria. Methinks it is just flavor text.

But it could be because she's MP (i.e. if it has a hidden power as potent as that of the black steel axe, I suspect it wouldn't work against her regardless).

That said -- Besides the one dragon where you get the "pick a bird" wing belt, are there any others for me to take it against, in a grindable fashion?

thingirl
10-02-2009, 09:10 PM
Not that I can think of.

Joddelle
10-02-2009, 09:55 PM
There are dragons in the Ring of Illusion.
One at a lower level, and one at three different ages at the next-to-last level.

I really wouldn't call that a grindible location though.

Oldschool
10-03-2009, 04:16 AM
Hastifer if I recall correctly when Ildraria or Jirin-Nol first went live there was more than one posting member that tried a Tallys's Dragonbane item or other weapon with something in the name hinting at a possible hidden power vs. dragons. As far as I can remember no one found any hidden power amongst any of the weapons.

Young Ned
10-04-2009, 11:39 AM
Perhaps because there were no repeatable dragons in the game when those weapons were created. Might be worth a suggestion to the GM that these weapons be given some special property against dragons.

Hastifer
10-05-2009, 01:05 PM
It'd be nice, but then I suspect their AT cost would go up... :)

Still worth it, thanks Joddelle & Oldschool for the info!

Joddelle
10-05-2009, 08:18 PM
By the way, where do you get the Dragonbane hammer? There is a Dragonblood hammer from the undead ogre in Stoneback hill, but I'm not aware of a Dragonbane hammer.

EDIT: Duh. It's a Tallys item. *headdesk*

Hastifer
10-05-2009, 08:20 PM
Its a Tallys item, around 52 AT, if I recall correctly. And, there's a spear, sword & axe of the same name.

Joddelle
10-05-2009, 08:25 PM
Hehe - I think my edit beat your answer by about 10 seconds, but thanks for the quick reply.

thingirl
10-05-2009, 10:57 PM
Ahh. It's OK. I've never played a true D&D game. Sryth and RPs are the closest I've ever come...

Oh, and, to get back on topic, could somebody add "Heir to the Flame" and "Winds of mount Stonejaw" to the Wiki?

wetheril
10-05-2009, 11:19 PM
Oh, and, to get back on topic, could somebody add "Heir to the Flame" and "Winds of mount Stonejaw" to the Wiki?

I'll work on them if nobody else is. I'm lazy though, meaning that I tend to take my time with things. ;) IIRC, Joddelle has most of the relevant information down for "Winds of Mt. Stonejaw" already in the threads.

thingirl
10-05-2009, 11:20 PM
It was more of a "OK, now, let's get back on topic people" than a "please do".

Moria369
10-16-2009, 09:37 PM
MOD EDIT:
For requests for help for/on the wiki. This could be research, testing, actual man/woman power requests, etc.. This thread is NOT for player requests for game information, help, etc.. Those are to be made in the appropriate thread(s).
Also be advised this thread may contain SPOILERS.
-- Oldschool


A Journey into the Murk
Note: Unlike normal adventures, abandoning this adventure causes a loss of all of its rewards.
Is this old info? and if so can it be corrected? (I only discovered Wikia a couple of weeks ago) :o oh- I did not follow this advise and nothing terrible happened.
Expanded: nothing bad-happened: I abandoned the adventure more than once (wanted to kill the water-monster) and still got all the promised rewards (even one I didn't want and abandoned again) so It would seem that the note copied above is erroneous. But I am a Wikia Novice.

thingirl
10-16-2009, 09:39 PM
Did you keep the cloak or give it back. The max reward is accessed only if you give the cloak back.

Oldschool
10-18-2009, 11:13 PM
While looking at the startup items - mostly to peek at the pregen items since my AG slots are full - I came across these rings that are classified as foot armour.

http://sryth.wikia.com/wiki/Item:560_Ring_of_Agility

http://sryth.wikia.com/wiki/Item:559_Ring_of_Troll_Strength

I think these are an error and actually should be classified as rings not only for the obvious reasons but because when I first started playing and I think I still may have been non AG at the time I came across the Ring of the Cat in one of the startup scenarios and it was classified as foot armour as well.

Ring of the Cat (current) - http://sryth.wikia.com/wiki/Item:465_Ring_Of_The_Cat

I notified the GM who changed it and sent me an email reply back - unfortunately I didn't retain that email.

Thought I'd mention this in hopes that someone might want to query him on this and make the subsequent wiki changes if applicable. I don't care to send him a query but I'm not sure these are edits I want to try to level my wiki skills on past my novice status.

Thanks in advance.

Joddelle
10-18-2009, 11:56 PM
Those rings actually have those categorizations in-game, as the "Unique Features" explains.

I sent feedback to the GM to have him change them, but until he does it's probably best to leave them as-is.

Oldschool
10-19-2009, 12:22 AM
Those rings actually have those categorizations in-game, as the "Unique Features" explains.

I sent feedback to the GM to have him change them, but until he does it's probably best to leave them as-is.

Props on contacting him and I agree on leaving them as-is until he changes them.

EDIT:

Also the Ring of the Cat had the same or similar text about protecting your feet until it was changed. I'm treading into mostly foreign waters here but maybe that text for lack of a better word is automatically generated when a armour class is selected. That might explain why they are classified as foot armour - it would be easy to mis-click or typo it if it is set up that way.

Young Ned
10-19-2009, 04:42 AM
Yes, I ran across an amulet on one of the pre-gen characters that was classified as some other type of armor. May have been foot armor; I don't recall now. I tried playing the character and discovered he was able to wear two amulets because of this -- the misclassified one, plus a regular one around his neck.

So I sent the GM a report, and he fixed it while I was logged off, so the next time I logged in that character was wearing both his amulets around his neck! As soon as I took one off, I wasn't able to put it back on, of course... :cool:

Joddelle
10-19-2009, 11:05 AM
These rings have been fixed and are now Class Armour, Finger.

Hastifer
10-19-2009, 04:42 PM
While looking at the startup items - mostly to peek at the pregen items since my AG slots are full - I came across these rings that are classified as foot armour.

http://sryth.wikia.com/wiki/Item:560_Ring_of_Agility

http://sryth.wikia.com/wiki/Item:559_Ring_of_Troll_Strength

I think these are an error and actually should be classified as rings not only for the obvious reasons but because when I first started playing and I think I still may have been non AG at the time I came across the Ring of the Cat in one of the startup scenarios and it was classified as foot armour as well.

Ring of the Cat (current) - http://sryth.wikia.com/wiki/Item:465_Ring_Of_The_Cat

I notified the GM who changed it and sent me an email reply back - unfortunately I didn't retain that email.

Thought I'd mention this in hopes that someone might want to query him on this and make the subsequent wiki changes if applicable. I don't care to send him a query but I'm not sure these are edits I want to try to level my wiki skills on past my novice status.

Thanks in advance.

These rings have been fixed and are now Class Armour, Finger.

I tested both startup items (Agility & Troll Strength) on July 10, 2009, which, I presume was after the notification of the ring of the cat?

So unless they've been tested since then, and observed to be finger armour, they should remain foot armour.

(It's very possible they've been tested, just not noted above... but knowing Joddelle, she tested them -- I'm just being anal)

Additionally, he fixed Redwyn's Mage Gloves, which reminds me... *goes to the wiki*


Finally -- I'm researching a few activations...


I am doing Tarn runs, fighting all battles defensively while observing the following randomly activating battle "thingies" (not all are item powers):

Hale Blade (Minor Healing)
Hale Blade (Major Healing - its hidden power)
Nimble Leather Boots (Dodge)
Weaponry: Slashing (Grandmaster)
Medallion of Phase Form (Hidden Power)

Currently, after 856 rounds of combat (vs various to hit values), here are the results


Hale Blade (Minor Healing), activates once every 12.23 rounds, healing an average of 3.19 stamina points, with a range of 2-6

Hale Blade (Major Healing), activates once every 428 rounds

Nimble Leather Boots (Dodge), activates once every 23.14 rounds (doh! not as often as it "felt")

Weaponry: Slashing (Grandmaster), activates once every 11.26 rounds, boosts MR an average of +41.39, with a range of 22-59

Medallion of Phase Form (Phase Form), activates once every 16.78 rounds, for an average of +13.57 to your MR, with an observed range of +5 to +37*
When the medallion activates, the following forms have been observed, in order from most likely to least (note that the various forms do have overlapping minimum and maximum MR boosts)
slithering tzaril - 67%, +MR 5-17
hulking ogre - 10%, +MR 15-20
savage forest troll - 8%, +MR 13-22
angry horntail boar - 6%, +MR 17-36
massive brown bear - 6%, +MR 12-23
vicious silverclaw troll - 4%, +MR 23-37
? dusk dragon - ?%
? griffon - ?%

* dusk dragon & griffon, as well as much higher MR boosts, have been observed, but not during this test (and also not logged in my memory).


I will report all of the findings on the appropriate pages when the remaining phase forms have been observed at least twice.

However, right now this is all on hold while I get all my characters "up to snuff" in regards to Halloween.

thingirl
10-19-2009, 04:46 PM
So that's what you do when there's not a Xarakk battle going on...

repped.

wetheril
10-19-2009, 04:59 PM
Nice job researching the hidden powers!

Repped, and congrats on hitting 200 rep. ;)

shadowblack
10-19-2009, 06:16 PM
Inspired by Hastifer I decided to try the Medallion of Phase Form. Before I grew tired of it I observed the following (details are in a spoiler to conserve space, since I have NOT summarized the data; the length of each battle is at the end, after the info about any forms):
Round 3 You've Rolled 11 Attack: Aggressive
The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a hulking ogre...+17 MR for this round.
You stab at your enemy
@ Enemy loses 16
The staggering corpse steps forward and strikes at you with its fists
@ You lose 0

Round 4 You've Rolled 3 Attack: Aggressive
In a matter of moments you've been transformed into a massive brown bear...+20 MR for this round.
You stab at your enemy
@ Enemy loses 6
The staggering corpse steps forward and strikes at you with its fists
@ You lose 0
Battle 1: 7 rounds total

Round 2 You've Rolled 14 Attack: Aggressive
In a matter of moments you've been transformed into a slithering tzaril...+6 MR for this round.
You stab at your enemy
@ Enemy loses 16
The staggering corpse steps forward and strikes at you with its fists
@ You lose 0
Battle 2: 7 rounds total

Battle 3: 5 rounds total

Battle 4: 7 rounds total

Battle 5: 5 rounds total

Battle 6: 6 rounds total

Round 1, Hulking Ogre, + 14 MR
Battle 7: 2 rounds total

Round 20 You've Rolled 4 Attack: Normal
In a matter of moments you've been transformed into a slithering tzaril...+13 MR for this round.
You stab at your enemy
@ Enemy loses 4
The glowing guardian of Tarn swipes at you with its ironclad fist
@ You lose 4
Battle 8: 21 rounds total

Round 9 You've Rolled 16 Attack: Normal
In a matter of moments you've been transformed into a savage forest troll...+12 MR for this round.
You stab at your enemy
@ Enemy loses 16
 The mighty guardian of the ruined city swipes at you with its ironclad fist
@ You lose 0
Battle 9: 16 rounds total

Battle 10: 12 rounds total

Round 5 You've Rolled 14 Attack: Normal
A sudden surge of energy overtakes you and you lay an impossibly-swift blow upon your enemy
@ Enemy loses 4
In a matter of moments you've been transformed into a savage forest troll...+15 MR for this round.
You stab at your enemy
@ Enemy loses 16
The mighty stone elemental swats at you
@ You lose 0

Round 11 You've Rolled 14 Attack: Normal
In a matter of moments you've been transformed into a slithering tzaril...+8 MR for this round.
You stab at your enemy
@ Enemy loses 13
The mighty stone elemental swats at you
@ You lose 0
Battle 11: 14 rounds total

Round 15 You've Rolled 4 Attack: Normal
In a matter of moments you've been transformed into a slithering tzaril...+12 MR for this round.
You stab at your enemy
@ Enemy loses 5
The mighty stone elemental swats at you
@ You lose 0
Battle 12: 18 rounds total

Round 5: vicious silverclaw troll, not noted
Battle 13: 12 rounds total

Round 6 You've Rolled 19 Attack: Aggressive
In a matter of moments you've been transformed into a savage forest troll...+19 MR for this round.
You stab at your enemy
@ Enemy loses 26
You've SLAIN your foe!
Battle 14: 6 rounds total

Battle 15: 19 rounds total

Battle 16: 9 rounds total

Battle 17: 10 rounds total

Battle 18: 4 rounds total

Battle 19: 9 rounds total

Battle 20: 7 rounds total

Round 5 You've Rolled 9 Attack: Aggressive
In a matter of moments you've been transformed into a slithering tzaril...+13 MR for this round.
You stab at your enemy
@ Enemy loses 13
The greater ghoul rakes at you with its blackened claws
@ You lose 0
Battle 21: 8 rounds total

Round 1 You've Rolled 6 Attack: Aggressive
In a matter of moments you've been transformed into a slithering tzaril...+15 MR for this round.
You stab at your enemy
@ Enemy loses 10
The robed skeleton swipes at you with a clawed hand
@ You lose 0

Round 5 You've Rolled 13 Attack: Aggressive
In a matter of moments you've been transformed into a hulking ogre...+18 MR for this round.
You stab at your enemy
@ Enemy loses 19
You've SLAIN your foe!
Battle 22: 5 rounds total

Battle 23: 9 rounds total

Battle 24: 6 rounds total

Round 3 You've Rolled 16 Attack: Aggressive
In a matter of moments you've been transformed into a hulking ogre...+20 MR for this round.
You stab at your enemy
@ Enemy loses 23
You've SLAIN your foe!
Battle 25: 3 rounds total

Battle 26: 6 rounds total

Battle 27: 3 rounds total

Battle 28: 6 rounds total

Battle 29: 16 rounds total

Round 2 You've Rolled 20 Attack: Aggressive
The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into an angry horntail boar...+34 MR for this round.
You stab at your enemy
@ Enemy loses 39
The vicious beetle thrusts its sharp horn at you
@ You lose 0
Battle 30: 3 rounds total

Battle 31: 8 rounds total

Round 4 You've Rolled 9 Attack: Aggressive
The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+11 MR for this round.
You stab at your enemy
@ Enemy loses 13
The vicious beetle thrusts its sharp horn at you
@ You lose 0
Battle 32: 5 rounds total

Round 1 You've Rolled 15 Attack: Aggressive
The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+10 MR for this round.
The Ring of Mayhem vibrates as it unleashes a powerful wave of negative Nevernal energy against your enemy...
@ Enemy loses 15
You stab at your enemy
@ Enemy loses 19
The vicious beetle thrusts its sharp horn at you
@ You lose 0
Round 7 You've Rolled 20 Attack: Aggressive
The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a hulking ogre...+15 MR for this round.
You stab at your enemy
@ Enemy loses 39
You've SLAIN your foe!
Battle 33: 7 rounds total

Battle 34: 3 rounds total

Battle 35: 4 rounds total

Battle 36: 7 rounds total

Round 4 You've Rolled 6 Attack: Aggressive
The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a massive brown bear...+21 MR for this round.
You stab at your enemy
@ Enemy loses 10
The giant tarnrat scurries forward and attacks
@ You lose 0
Battle 37: 5 rounds total

Battle 38: 8 rounds total

Round 5 You've Rolled 15 Attack: Aggressive
The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+9 MR for this round.
You stab at your enemy
@ Enemy loses 18
You've SLAIN your foe!
Battle 39: 5 rounds total

Round 8 You've Rolled 1 Attack: Aggressive
A sudden surge of energy overtakes you and you lay four impossibly-swift blows upon your enemy
@ Enemy loses 33
In a matter of moments you've been transformed into a savage forest troll...+20 MR for this round.
You stab at your enemy
@ Enemy loses 0
The stoneeater stretches wide its powerful jaws and attacks
@ You lose 8
Your enemy lays a particularly brutal stroke on you
@ You lose 8

Round 9 You've Rolled 8 Attack: Aggressive
A sudden surge of energy overtakes you and you lay an impossibly-swift blow upon your enemy
@ Enemy loses 10
In a matter of moments you've been transformed into a slithering tzaril...+11 MR for this round.
You stab at your enemy
@ Enemy loses 10
You've SLAIN your foe!
Battle 40: 9 rounds total

Battle 41: 5 rounds total

Battle 42: 6 rounds total

Battle 43: 2 rounds total

Round 7 You've Rolled 15 Attack: Aggressive
In a matter of moments you've been transformed into a slithering tzaril...+13 MR for this round.
You stab at your enemy
@ Enemy loses 20
You've SLAIN your foe!
Battle 44: 7 rounds total

Round 3 You've Rolled 20 Attack: Aggressive
In a matter of moments you've been transformed into a slithering tzaril...+10 MR for this round.
You stab at your enemy
@ Enemy loses 35
The vicious beetle thrusts its sharp horn at you
@ You lose 0
Battle 45: 7 rounds total

Battle 46: 6 rounds total

Battle 47: 6 rounds total

Battle 48: 4 rounds total

Round 3 You've Rolled 20 Attack: Aggressive
In a matter of moments you've been transformed into a slithering tzaril...+17 MR for this round.
The Ring of Mayhem vibrates as it unleashes a powerful wave of negative Nevernal energy against your enemy...
@ Enemy loses 8
You stab at your enemy
@ Enemy loses 39
You've SLAIN your foe!
Battle 49: 3 rounds total

Battle 50: 5 rounds total

Battle 51: 3 rounds total

Battle 52: 6 rounds total

Battle 53: rounds total not noted

Battle 54: 5 rounds total

Round 8 You've Rolled 9 Attack: Normal
In a matter of moments you've been transformed into a slithering tzaril...+11 MR for this round.
You stab at your enemy
@ Enemy loses 10
You've SLAIN your foe!
Battle 55: 8 rounds total

Round 4 You've Rolled 7 Attack: Aggressive
In a matter of moments you've been transformed into a slithering tzaril...+9 MR for this round.
You stab at your enemy
@ Enemy loses 9
The giant tarnrat scurries forward and attacks
@ You lose 0
Battle 56: 8 rounds total

Battle 57: 5 rounds totalBecause posts must be at most 10000 characters long some text was removed.

Oldschool
10-19-2009, 06:22 PM
The date you give would've been after I notified him about the Ring of the Cat. However I didn't know about the other ringsclassifications and did not notify him. Also Joddelle mentioned notifying the GM about the two rings she reclassified - she may have received a reply from him.

Repped for your testing Hastifer. Edit: When I'm allowed - grrrrrr.

With your Medallion of Phase Form testing did you notice if the level of the transformation was dependent on your original MR? That has been suggested in the past. That or some other parameter - level of Unarmed/Weaponry maybe.

Again kudos for your testing and willingness to share the results of that hard work.

shadowblack
10-19-2009, 06:24 PM
Would you mind clarifying what you mean by "level of the transformation" and how would it be dependant on MR or skills?

Oldschool
10-19-2009, 06:35 PM
Yeah I was searching for a term to convey what I was thinking. Also I must've been composing while you was as I didn't see your preceding post which may make my question moot.

What I meant was the creature and associated MR boost one gets when the Medallion "phases". I was wondering if that boost seemed dependent on the MR or another criteria.

Hastifer
10-19-2009, 06:37 PM
With your Medallion of Phase Form testing did you notice if the level of the transformation was dependent on your original MR? That has been suggested in the past. That or some other parameter - level of Unarmed/Weaponry maybe.

Again kudos for your testing and willingness to share the results of that hard work.

Thanks and -- I tested with all stats at a constant (hence they weren't recorded, and, since I've reconfigured my gear since then -- I sure don't remember the values at that time). Tis a good question though, and worth testing at some point.

The only variable was enemies' to hit, which may have some bearing (but I can't be certain as I didn't record those either -- granted they're all scaled, but they vary from battle to battle in Tarn).

I considered MR, SP, NV, Stats, power/skill levels (except weaponry - slashing), and enemy to hit to be non-factors. That may be erroneous. *Gulp* Do I need to restart the test?

EDIT: I edited my previous post to include Shadowblack's findings...

wetheril
10-19-2009, 06:46 PM
Thanks and -- I tested with all stats at a constant (hence they weren't recorded, and, since I've reconfigured my gear since then -- I sure don't remember the values at that time). Tis a good question though, and worth testing at some point.

The only variable was enemies' to hit, which may have some bearing (but I can't be certain as I didn't record those either -- granted they're all scaled, but they vary from battle to battle in Tarn).

I considered MR, SP, NV, Stats, power/skill levels (except weaponry - slashing), and enemy to hit to be non-factors. That may be erroneous. *Gulp* Do I need to restart the test?

Hastifer, I don't think there's anything wrong with what you tested, considering that your tests were on scaled enemies. Though, Oldschool did bring up a good question about MR and other character stat-related variables (possibly) coming into play.

I think I'm more interested in whether weaponry (or unarmed combat levels) effect the frequency of the types of transformations, and the MR increases for each transformation, rather than that of other stats (though other stats admittedly, probably shouldn't be ruled out just yet).

shadowblack
10-19-2009, 06:50 PM
I did my testing with MR 147, Stamina 202, all 20s and using the Quickstab Dagger. The enemy names can be seen in the texts I copied, and their to-hit can be found on the wiki.

As far as I can tell none of the things you just listed make any difference, Hastifer. Just compare my results with yours.

Joddelle
10-19-2009, 07:20 PM
I tested both startup items (Agility & Troll Strength) on July 10, 2009, which, I presume was after the notification of the ring of the cat?

So unless they've been tested since then, and observed to be finger armour, they should remain foot armour.

(It's very possible they've been tested, just not noted above... but knowing Joddelle, she tested them -- I'm just being anal)
You are correct sir, I tested them before posting, and actually they were foot armour when I first created the character, but got changed within an hour of my in-game report.

shadowblack
10-19-2009, 07:59 PM
Some more tests of the Medallion of Phase Form (and some new data):
MR 170, Stamina 207, SSL, Luck 17, opponent: Red-Caped Training Dummy (14+)

Round 9 You've Rolled 10 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+14 MR for this round.
 You slash at your enemy
@ Enemy loses 7
 The spry training dummy swings at you with its wooden sword
@ You lose 0

Round 18 You've Rolled 11 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a massive brown bear...+13 MR for this round.
 You slash at your enemy
@ Enemy loses 8
 You've SLAIN your foe!
18 rounds

15 rounds – no transformation

Round 4 You've Rolled 9 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+5 MR for this round.
 You slash at your enemy
@ Enemy loses 2
 The spry training dummy swings at you with its wooden sword
@ You lose 4
23 rounds

Round 13 You've Rolled 10 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+9 MR for this round.
 You slash at your enemy
@ Enemy loses 5
 The spry training dummy swings at you with its wooden sword
@ You lose 0
23 rounds

Round 4 You've Rolled 18 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a savage forest troll...+22 MR for this round.
 You slash at your enemy
@ Enemy loses 15
 The spry training dummy swings at you with its wooden sword
@ You lose 0
13 rounds

19 rounds – no transformation

Round 15 You've Rolled 8 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a massive brown bear...+17 MR for this round.
 You slash at your enemy
@ Enemy loses 6
 You've SLAIN your foe!
15 rounds

Round 11 You've Rolled 13 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+18 MR for this round.
 You slash at your enemy
@ Enemy loses 11
 The spry training dummy swings at you with its wooden sword
@ You lose 0

Round 15 You've Rolled 9 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+12 MR for this round.
 The Ring of Mayhem vibrates as it unleashes a powerful wave of negative Nevernal energy against your enemy...
@ Enemy loses 8
 You slash at your enemy
@ Enemy loses 5
 The spry training dummy swings at you with its wooden sword
@ You lose 0
17 rounds

16 rounds – no transformation

Round 15 You've Rolled 20 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+13 MR for this round.
 Your Quickstone will repeat the 20 you just rolled next round.
 You slash at your enemy
@ Enemy loses 20
 You've SLAIN your foe!
15 rounds

5 rounds – no transformation

12 rounds – no transformation

Round 1 You've Rolled 13 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+12 MR for this round.
 You slash at your enemy
@ Enemy loses 8
 The spry training dummy swings at you with its wooden sword
@ You lose 0
14 rounds

14 rounds – no transformation

Round 9 You've Rolled 6 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+13 MR for this round.
 You slash at your enemy
@ Enemy loses 4
 The spry training dummy swings at you with its wooden sword
@ You lose 0
18 rounds

X rounds – no transformation

Round 10 You've Rolled 7 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a young griffon...+42 MR for this round.
 You slash at your enemy
@ Enemy loses 7
 The spry training dummy swings at you with its wooden sword
@ You lose 0
15 rounds

12 rounds – nothing

12 rounds – nothing

15 rounds – nothing

12 rounds – nothing

Round 4 You've Rolled 13 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a massive brown bear...+14 MR for this round.
 You slash at your enemy
@ Enemy loses 9
 The spry training dummy swings at you with its wooden sword
@ You lose 0
22 rounds

Round 12 You've Rolled 11 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a massive brown bear...+32 MR for this round.
 You slash at your enemy
@ Enemy loses 10
 The spry training dummy swings at you with its wooden sword
@ You lose 0
29 rounds

Round 10 You've Rolled 11 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+13 MR for this round.
 You slash at your enemy
@ Enemy loses 8
 The spry training dummy swings at you with its wooden sword
@ You lose 0
17 rounds

10 rounds – nothing

Round 3 You've Rolled 4 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a massive brown bear...+20 MR for this round.
 You slash at your enemy
@ Enemy loses 4
 The spry training dummy swings at you with its wooden sword
@ You lose 0

Round 6 You've Rolled 6 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+7 MR for this round.
 You slash at your enemy
@ Enemy loses 2
 The spry training dummy swings at you with its wooden sword
@ You lose 5

Round 15 You've Rolled 4 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a hulking ogre...+13 MR for this round.
 You slash at your enemy
@ Enemy loses 2
 The spry training dummy swings at you with its wooden sword
@ You lose 3
23 rounds

20 rounds – nothing

Round 1 You've Rolled 4 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+11 MR for this round.
 You slash at your enemy
@ Enemy loses 2
 The spry training dummy swings at you with its wooden sword
@ You lose 4
Missed :( (savage troll, I believe)
24 rounds

Round 25 You've Rolled 13 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+8 MR for this round.
 You slash at your enemy
@ Enemy loses 7
 The spry training dummy swings at you with its wooden sword
@ You lose 0
27 rounds

shadowblack
10-19-2009, 08:00 PM
cont'edRound 9 You've Rolled 14 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+8 MR for this round.
 You slash at your enemy
@ Enemy loses 8
 The spry training dummy swings at you with its wooden sword
@ You lose 0

Round 11 You've Rolled 13 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a vicious silverclaw troll...+37 MR for this round.
 The Ring of Mayhem vibrates and for an instant you assume a phantasmal form, dodging your enemy's attack
 You slash at your enemy
@ Enemy loses 11
 You have dodged your enemy's attack...

Round 12 You've Rolled 5 Attack: Defensive
 A sudden surge of energy overtakes you and you lay an impossibly-swift blow upon your enemy
@ Enemy loses 8
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+7 MR for this round.
 You slash at your enemy
@ Enemy loses 1
 The spry training dummy swings at you with its wooden sword
@ You lose 5

Round 18 You've Rolled 17 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a hulking ogre...+10 MR for this round.
 You slash at your enemy
@ Enemy loses 11
 The spry training dummy swings at you with its wooden sword
@ You lose 0
25 rounds

Round 9 You've Rolled 15 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+6 MR for this round.
 You slash at your enemy
@ Enemy loses 7
 The spry training dummy swings at you with its wooden sword
@ You lose 0
15 rounds

X rounds – nothing

Slithering Tzaril +5 MR (I think)

Round 3 You've Rolled 5 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+6 MR for this round.
 You slash at your enemy
@ Enemy loses 1
 The spry training dummy swings at you with its wooden sword
@ You lose 5

Round 7 You've Rolled 1 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a vicious silverclaw troll...+21 MR for this round.
 You slash at your enemy
@ Enemy loses 0
 The spry training dummy swings at you with its wooden sword
@ You lose 5

Round 8 You've Rolled 13 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a massive brown bear...+25 MR for this round.
 You slash at your enemy
@ Enemy loses 11
 The spry training dummy swings at you with its wooden sword
@ You lose 0
18 rounds

17 rounds – nothing

Round 7 You've Rolled 3 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+11 MR for this round.
 You slash at your enemy
@ Enemy loses 2
 The spry training dummy swings at you with its wooden sword
@ You lose 5
18 rounds

Round 7 You've Rolled 15 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+8 MR for this round.
 You slash at your enemy
@ Enemy loses 8
 The spry training dummy swings at you with its wooden sword
@ You lose 0
22 rounds

19 rounds – nothing

20 rounds – nothing

Round 8 You've Rolled 19 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into an angry horntail boar...+33 MR for this round.
 You slash at your enemy
@ Enemy loses 16
 The spry training dummy swings at you with its wooden sword
@ You lose 0
10 rounds

19 rounds – nothing

Round 1 You've Rolled 5 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+11 MR for this round.
 You slash at your enemy
@ Enemy loses 2
 The spry training dummy swings at you with its wooden sword
@ You lose 3

Round 3 You've Rolled 20 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a hulking ogre...+9 MR for this round.
 You slash at your enemy
@ Enemy loses 18
 The spry training dummy swings at you with its wooden sword
@ You lose 0

Round 18 You've Rolled 17 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+10 MR for this round.
 You slash at your enemy
@ Enemy loses 11
 The spry training dummy swings at you with its wooden sword
@ You lose 0
20 rounds

Round 7 You've Rolled 11 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a savage forest troll...+22 MR for this round.
 You slash at your enemy
@ Enemy loses 10
 The spry training dummy swings at you with its wooden sword
@ You lose 0

Round 9 You've Rolled 13 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+12 MR for this round.
 You slash at your enemy
@ Enemy loses 8
 The spry training dummy swings at you with its wooden sword
@ You lose 0
16 rounds

Round 1 You've Rolled 10 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a massive brown bear...+24 MR for this round.
 You slash at your enemy
@ Enemy loses 9
 The spry training dummy swings at you with its wooden sword
@ You lose 0

Round 2 You've Rolled 11 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+11 MR for this round.
 You slash at your enemy
@ Enemy loses 7
 The spry training dummy swings at you with its wooden sword
@ You lose 0
12 rounds

Round 1 You've Rolled 16 Attack: Defensive
 A sudden surge of energy overtakes you and you lay an impossibly-swift blow upon your enemy
@ Enemy loses 5
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+12 MR for this round.
 You slash at your enemy
@ Enemy loses 11
 The spry training dummy swings at you with its wooden sword
@ You lose 0

Round 5 You've Rolled 15 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+6 MR for this round.
 You slash at your enemy
@ Enemy loses 7
 The spry training dummy swings at you with its wooden sword
@ You lose 0
19 rounds

11 rounds – nothing

17 rounds – nothing

Round 2 You've Rolled 16 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a savage forest troll...+19 MR for this round.
 You slash at your enemy
@ Enemy loses 13
 The spry training dummy swings at you with its wooden sword
@ You lose 0
13 rounds

Round 1 You've Rolled 17 Attack: Defensive
 A sudden surge of energy overtakes you and you lay four impossibly-swift blows upon your enemy
@ Enemy loses 31
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a hulking ogre...+12 MR for this round.
 You slash at your enemy
@ Enemy loses 11
 The spry training dummy swings at you with its wooden sword
@ You lose 0

Round 10 You've Rolled 20 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+12 MR for this round.
 You slash at your enemy
@ Enemy loses 19
 The spry training dummy swings at you with its wooden sword
@ You lose 0
11 rounds

12 rounds – nothing

17 rounds – nothing

14 rounds – nothing

4 rounds – nothing

shadowblack
10-19-2009, 08:01 PM
Last Part:
Round 2 You've Rolled 19 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+5 MR for this round.
 You slash at your enemy
@ Enemy loses 9
 The spry training dummy swings at you with its wooden sword
@ You lose 0
16 rounds

15 rounds – nothing

Round 2 You've Rolled 12 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+7 MR for this round.
 You slash at your enemy
@ Enemy loses 5
 The spry training dummy swings at you with its wooden sword
@ You lose 0

Round 12 You've Rolled 13 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+16 MR for this round.
 You slash at your enemy
@ Enemy loses 10
 The spry training dummy swings at you with its wooden sword
@ You lose 0
18 rounds

Round 14 You've Rolled 10 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+9 MR for this round.
 You slash at your enemy
@ Enemy loses 5
 The spry training dummy swings at you with its wooden sword
@ You lose 0
22 rounds

Round 4 You've Rolled 8 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a savage forest troll...+18 MR for this round.
 You slash at your enemy
@ Enemy loses 7
 The spry training dummy swings at you with its wooden sword
@ You lose 0
15 rounds

Round 13 You've Rolled 19 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a vicious silverclaw troll...+26 MR for this round.
 You slash at your enemy
@ Enemy loses 16
 The spry training dummy swings at you with its wooden sword
@ You lose 0

Round 14 You've Rolled 19 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a vicious silverclaw troll...+27 MR for this round.
 You slash at your enemy
@ Enemy loses 16
 The spry training dummy swings at you with its wooden sword
@ You lose 0
19 rounds

Round 7 You've Rolled 2 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a young dusk dragon...+29 MR for this round.
 You slash at your enemy
@ Enemy loses 3
 The spry training dummy swings at you with its wooden sword
@ You lose 3
15 rounds

Slitrhering Tzaril +10 MR
20 rounds

Round 1 You've Rolled 11 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+13 MR for this round.
 The Ring of Mayhem vibrates as it unleashes a powerful wave of negative Nevernal energy against your enemy...
@ Enemy loses 19
 You slash at your enemy
@ Enemy loses 8
 The spry training dummy swings at you with its wooden sword
@ You lose 0

Round 11 You've Rolled 15 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+10 MR for this round.
 You slash at your enemy
@ Enemy loses 9
 The spry training dummy swings at you with its wooden sword
@ You lose 0
18 rounds

Missed (Slithering Tzaril)

Round 18 You've Rolled 13 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a slithering tzaril...+15 MR for this round.
 You slash at your enemy
@ Enemy loses 9
 The spry training dummy swings at you with its wooden sword
@ You lose 0
Round 19 You've Rolled 18 Attack: Defensive
 The Phase Form medallion dangling from your neck shimmers brightly as your entire body begins to twitch and contort. In a matter of moments you've been transformed into a vicious silverclaw troll...+19 MR for this round.
 You slash at your enemy
@ Enemy loses 14
 You've SLAIN your foe!
19 rounds

Hastifer
10-22-2009, 01:06 PM
Shadowblack! Amazing, thanks! I'll plug those into my spreadsheet...

*runs off, to disappear again for an average of 2.4 days, with a range of 1-5*

Oldschool
10-23-2009, 03:06 AM
*runs off, to disappear again for an average of 2.4 days, with a range of 1-5*

Lmao.......

Scarbrow
10-23-2009, 08:11 PM
Thingirl reminds me of a sorely neglected page:

Tally's Raffles (http://sryth.wikia.com/wiki/Tallys%27_Raffles). It needs to be updated with the last ones, splitted, Itemboxed and a lot more. It would be a good job for an advanced Necrothreader, especially needed for the first raffles.

shadowblack
10-23-2009, 08:22 PM
Some of the info about the raffles can be found on The Talk Page (http://sryth.wikia.com/wiki/Talk:Tallys%27_Raffles) (edit it to see the info better).

Joddelle
10-24-2009, 10:47 PM
Thingirl reminds me of a sorely neglected page:

Tally's Raffles (http://sryth.wikia.com/wiki/Tallys%27_Raffles). It needs to be updated with the last ones, splitted, Itemboxed and a lot more. It would be a good job for an advanced Necrothreader, especially needed for the first raffles.

Wow - I started this on my own when I added the newest raffle. I've updated/cleaned up all the 2008/2009 raffles already, though I don't know if I want to tackle the older ones or not...

shadowblack
10-26-2009, 11:19 AM
About Ring Of Battle Spirit (http://sryth.wikia.com/wiki/Item:807_Ring_of_Battle_Spirit) and Bone Gauntlets Of Vigor (http://sryth.wikia.com/wiki/Item:803_Bone_Gauntlets_of_Vigor):

When in storage their names are:
Ring of Battle Spirit
Bone Gauntlets of Vigor
These are the names used as wiki page titles, too

When in our inventory, however, their names are:
Bone Gauntlets Of Vigor
Ring Of Battle Spirit
These are the names used in the item boxes too.

We should choose 'of' or 'Of', and use that for item names from now on, otherwise the result is itemboxes that point to non-existent item pages (see the wiki links at the start of this post).

Moria369
10-26-2009, 02:38 PM
I am still struggling a bit with the info on the Sryth Wiki (Wikia) site so this may be a question rather than a request; I have been trying to find the various locations and quests where one can gain skills and/or powers, is there or could there be a Category for those? (Too late I discovered that it was possible to get Elementalism from a quest, and I fail to get Seamanship from the hinted at location~ so either I missed something or misunderstood the suggestions):(
Thanks!

shadowblack
10-26-2009, 02:42 PM
The info you want is already available. Check Skills (http://sryth.wikia.com/wiki/Skills), Power (http://sryth.wikia.com/wiki/Powers) and the individual pages for each skill and power for details.

wetheril
10-26-2009, 02:45 PM
I am still struggling a bit with the info on the Sryth Wiki (Wikia) site so this may be a question rather than a request; I have been trying to find the various locations and quests where one can gain skills and/or powers, is there or could there be a Category for those? (Too late I discovered that it was possible to get Elementalism from a quest, and I fail to get Seamanship from the hinted at location~ so either I missed something or misunderstood the suggestions):(
Thanks!

The Character Startup Guide (http://sryth.wikia.com/wiki/Character_Startup_Guide), largely the work of Joddelle, Scarbrow, and Psychoadept has most of the information on acquiring your basic skills and powers. You may want to take a look at that. :)

In addition, you may also want to get the following skills/powers from these locations:
1. Weaponry: Staves - from the Adventurers Collective
2. Horsemanship - from Four Days Outside the Hold (http://sryth.wikia.com/wiki/Quest:Four_Days_Outside_The_Hold) at Saarngard Isle
3. Weaponry: Lances - from the west camp at Saarngard Isle
4. Weaponry: Troll-Bont - from Proving Grounds IV
5. Shadow Magic - from Proving Grounds V (you can also get it using 3 runes from Runeskins, but I prefer using PG V)

Edit: Shadowblack got there first. His suggestion is actually a really good place to look.

Oldschool
10-26-2009, 04:26 PM
Also the Hints, tips and stategies (http://www.srythforum.com/showthread.php?t=99) thread on here bears mentioning, although much of the information is mirrored on the wiki.

As Shadowblack states the skills/powers pages on the wiki detail the information nicely. Also, the opening post by Joddelle lists the powers/skills stategy in a very succint manner. That post by Joddelle as well as Psychoadept's quest checklist and character guide are linked in the Wiki Character Startup Guide as well as posted in the hints section.

Scarbrow
10-27-2009, 06:35 PM
About Ring Of Battle Spirit (http://sryth.wikia.com/wiki/Item:807_Ring_of_Battle_Spirit) and Bone Gauntlets Of Vigor (http://sryth.wikia.com/wiki/Item:803_Bone_Gauntlets_of_Vigor):

When in storage their names are:
Ring of Battle Spirit
Bone Gauntlets of Vigor
These are the names used as wiki page titles, too

When in our inventory, however, their names are:
Bone Gauntlets Of Vigor
Ring Of Battle Spirit
These are the names used in the item boxes too.

We should choose 'of' or 'Of', and use that for item names from now on, otherwise the result is itemboxes that point to non-existent item pages (see the wiki links at the start of this post).

I'm not sure of what should be the correct way to tackle this problem, Shadowblack. If this is a behaviour shared among all items, I would be all for standardizing the capitalization of pronouns in Item names, which is largely random in the GM's original work. However, if this behaviour is particular to only a few items, we can solve it with just a few redirects.

Either way, the only way for an Itembox to link to a non-existing page is that the capitalization used on the "Name=" parameter differs from the name of the Item page itself. As long as the page name matches the Itembox one, links should work OK.

shadowblack
10-27-2009, 07:32 PM
The issue is not limited to just these two items. For example:
Black Pearl Bracelet - that's the name that shows when viewing the info about the item, or when the item is in in inventory
black pearl bracelet - that's the name when it is stored in Trynd Keep
The same applies to 'black stone on chain', 'kepbekk leaf', 'Sword of Storms', and many more.

When viewing the info about items the game shows ALL words in the name starting with capital letters, regardless of how it is written elsewhere (even 'a', 'of' and 'on' are capitalized). I suggest we also write it like that to avoid confusion.

wetheril
10-27-2009, 07:42 PM
The issue is not limited to just these two items. For example:
Black Pearl Bracelet - that's the name that shows when viewing the info about the item, or when the item is in in inventory
black pearl bracelet - that's the name when it is stored in Trynd Keep
The same applies to 'black stone on chain', 'kepbekk leaf', 'Sword of Storms', and many more.

When viewing the info about items the game shows ALL words in the name starting with capital letters, regardless of how it is written elsewhere (even 'a', 'of' and 'on' are capitalized). I suggest we also write it like that to avoid confusion.

I think currently most of the items documented have been in the format (with all first-letters capitalized), including "of" and "a". I've been adding them that way, for consistency from what I see on other documented items. Nice catch, noticing the difference in capitalization (when stored in the other residences). I would vote in favor of having all the first-letters of every word capitalized in the name, just for consistency.

shadowblack
10-27-2009, 07:52 PM
I moved the two items I mentioned to the correctly-named pages. Most of the other item names already use capitalization, though there are exceptions, such as Wand of Dragonfire (http://sryth.wikia.com/wiki/Item_talk:1413_Wand_of_Dragonfire). There's even a page "Item:1413 Wand Of Dragonfire" which redirects to "Wand of Dragonfire", so I'm not going to touch that one.

shadowblack
10-28-2009, 10:16 AM
Could some kind soul explain to me why this item (http://sryth.wikia.com/wiki/Item:1323_Silver_Mesh_Gauntlets) is NOT showing in the search results? When I search for "Silver Mesh Gauntlets" I get two results (Unique Armour and Jaged Hills). When I search for "1323 Silver Mesh Gauntlets" I get NO results. Yet the item page exists!

Doolipalally
10-28-2009, 10:21 AM
Could some kind soul explain to me why this item (http://sryth.wikia.com/wiki/Item:1323_Silver_Mesh_Gauntlets) is NOT showing in the search results? When I search for "Silver Mesh Gauntlets" I get two results (Unique Armour and Jaged Hills). When I search for "1323 Silver Mesh Gauntlets" I get NO results. Yet the item page exists!

Not sure what's happening there, as when I search for '1323 silver mesh gauntlets' I get the item page. But I get the same two results as you when I search for 'silver mesh gauntlets' - no item page.

shadowblack
10-28-2009, 10:24 AM
I tried another search for "1323 Silver Mesh Gauntlets" and this time I got the item page. But I still get only two results when searching for "Silver Mesh Gauntlets", and the item page is not among them.

I tried refreshing the results page with Ctrl+F5 to make sure I'm not seeing a cashed page. No change.

Doolipalally
10-28-2009, 10:41 AM
I tried another search for "1323 Silver Mesh Gauntlets" and this time I got the item page. But I still get only two results when searching for "Silver Mesh Gauntlets", and the item page is not among them.

I tried refreshing the results page with Ctrl+F5 to make sure I'm not seeing a cashed page. No change.

I've been experimenting with searches and I'm getting different results for most items depending on whether I'm logged in or not. For example, if I'm not logged in and I do a search for 'bowl of blood' I get the item page as the top result. If I log in and do the same search the item page doesn't come up at all.

I can't get the Silver Mesh Gauntlets item page to come up whether I'm logged in or not, though, unless I also include the item number in the search.

By the way, is there a reason the item box says, for example, 'Item 1323: Silver Mesh Gauntlets' and the page title says 'Item: 1323 Silver Mesh Gauntlets'? It seems to be a fairly standard practice throughout the item pages.

wetheril
10-28-2009, 02:30 PM
I've been experimenting with searches and I'm getting different results for most items depending on whether I'm logged in or not. For example, if I'm not logged in and I do a search for 'bowl of blood' I get the item page as the top result. If I log in and do the same search the item page doesn't come up at all.

You might want to change your preferences. I think you'll want searches to include both the Item and the Quest namespace so that they also show up (instead of just the main space). This was something Scarbrow mentioned might be the case for accounts that signed up before we got the Item and Quest namespace. Newer accounts shouldn't have that problem, as it should be set to as the default already.

I am not sure what is wrong with Item: 1323 Silver Mesh Gauntlets, as I can't get them to show up in searches either.

By the way, is there a reason the item box says, for example, 'Item 1323: Silver Mesh Gauntlets' and the page title says 'Item: 1323 Silver Mesh Gauntlets'? It seems to be a fairly standard practice throughout the item pages.

I can't speak for the formatting of the itembox, but the page, Item: 1323 Silver Mesh Guantlets shows that it's in the "Item" namespace, with the page called "1323 Silver Mesh Gauntlets". Scarbrow could explain it better, but if the page itself was "Item 1323: Silver Mesh Guantlets", the namespace would be "Item 1323" instead of just "Item", and that would be problematic for searches.

Joddelle
10-28-2009, 03:43 PM
Could some kind soul explain to me why this item (http://sryth.wikia.com/wiki/Item:1323_Silver_Mesh_Gauntlets) is NOT showing in the search results? When I search for "Silver Mesh Gauntlets" I get two results (Unique Armour and Jaged Hills). When I search for "1323 Silver Mesh Gauntlets" I get NO results. Yet the item page exists!
It's not just that item. I've had problems finding items by item name quite frequently. Even using advanced search and un-clicking all namespaces except Item: does not bring up some items, even through they exist.

Moria369
10-28-2009, 06:16 PM
Adventures for this area

Check the Quest List for details.
Across a Crowded Room
The Dragon Statue
Terror in Greenmarsh
Dusk in Tryndmoor
http://sryth.wikia.com/wiki/Tryndmoor

thingirl
10-28-2009, 06:20 PM
If you want to add it and have the info, go ahead. The redlink simply means that that page doesn't exisit.

wetheril
10-28-2009, 06:35 PM
Adventures for this area

Check the Quest List for details.
Across a Crowded Room
The Dragon Statue
Terror in Greenmarsh
Dusk in Tryndmoor
http://sryth.wikia.com/wiki/Tryndmoor

Yes, it means the page doesn't exist yet. There IS some information for it on the quest list (http://sryth.wikia.com/wiki/Quest_List#Tryndmoor), but it just doesn't have its own page.

MrBlack
10-28-2009, 09:19 PM
Mr.Black has found a large chunk of missing item Ids, but it will be awhile before he can post them, he has to compile some data.

Moria369
10-28-2009, 09:24 PM
If you want to add it and have the info, go ahead. The redlink simply means that that page doesn't exisit.

Hahahaha... me add a page LoL I 'tried' learning Basic once; back when a big system had 64K of memory two 51/4in disc-drives, a port for an external modem, and a State-of-the-Art 15in Green-screen monitor. I do okay 'surf'in' as it were, and can usually figure out what to point-and-click at/on, but beyond that I'm about as useful as a punch-card.
I did manage to find that Quest ~ of course it was while I was looking for something else so I don't remember where I found it; but I should be-able to find it again.
Thanks!

Oldschool
10-29-2009, 01:00 AM
It's not just that item. I've had problems finding items by item name quite frequently. Even using advanced search and un-clicking all namespaces except Item: does not bring up some items, even through they exist.

I had the same problem looking for some items the other day but I was also having problems with my ISP and I chalked it off to that. Actually it may have been but at that specific time everything else seemed to be working fine.

Oldschool
10-29-2009, 01:42 AM
Hahahaha... me add a page LoL I 'tried' learning Basic once; back when a big system had 64K of memory two 51/4in disc-drives, a port for an external modem, and a State-of-the-Art 15in Green-screen monitor. I do okay 'surf'in' as it were, and can usually figure out what to point-and-click at/on, but beyond that I'm about as useful as a punch-card.
I did manage to find that Quest ~ of course it was while I was looking for something else so I don't remember where I found it; but I should be-able to find it again.
Thanks!

You know you've been around awhile when the above reminds you of being in school. Does anyone need some some visual stimuli?



http://farm4.static.flickr.com/3109/2866184570_a844a3404a_o.gif

http://www.pccm.be/museum/images/Tandy_Model4_Running_s1.jpg

shadowblack
10-29-2009, 10:56 AM
Anyone have the exact stats of the Hawk-Emblazoned items? I found this in the old forum:
A SPECIAL REWARD...

You are now eligible to receive a special reward when you join the illustrious ranks of the Sryth™ Adventurers Guild.

Each of your characters will be able to acquire an entire set of Hawk-Emblazoned Armour when you upgrade your account by becoming an Adventurers Guild subscriber!

This magnificent set of chain armour includes the following pieces:

* Hawk-Emblazoned Chain Shirt (+7 Stamina Points)
* Hawk-Emblazoned Helm (+6 Stamina Points)
* Hawk-Emblazoned Gauntlets (+5 Stamina Points)
* Hawk-Emblazoned Boots (+5 Stamina Points)
* Hawk-Emblazoned Sleeves (+6 Stamina Points)
* Hawk-Emblazoned Greaves (+6 Stamina Points)

When you become an Adventurers Guild subscriber, each of your characters can acquire this amazing set of armour by visiting the "windowless building with the blue door" in Hawklor, Trithik, or Talinus.

This special reward offer expires on 10/5/08. Don't miss out!

As an Adventurers Guild subscriber you'll also get instant access to the very best of Sryth™, including all exclusive adventures, premium content. and special events!
But the rest of the info (Itemid, description, encumbrance, etc.) is missing.

EDIT: I noticed that the character Magran (http://www.sryth.com/ci.php?f_c=pcp.inc&f_i=117a30dxce19237ad) has an item called "Black Rose Breastplate". Anyone know where do you get that? Is it a limited-time item, or is it from one of the adventures I have not yet completed?

Joddelle
10-29-2009, 02:10 PM
I was around with the Hawk-Emblazoned items came out, but sadly I wasn't able to collect them (they seemed to only be available to new ACCOUNTS made during the timeframe)


The following is all I have on the Mossy Tabard, the Black Rose Breastplate, and the Ravenbone Sleeves. The were limited-time items that came out about the same time as Tally's first releasing his copper token:

Item ????: Mossy Tabard - 148 AT

* Class: Armour, Tabard
* Encumbrance: 1
* Quality: Magical
* Melee Rating: +5
* Stamina Points: +9
* Requires 13 Spirit.
* Requires 13 Body.

Clumps of green and grey moss cover the rugged blue fabric of this enchanted tabard. The moss is slowly spreading across the front of the tabard, though it's likely that it will be a thousand years or more before it has completely consumed the magical garment.
Now and again, it almost seems as if the larger clumps of moss are moving --



Item ????: Black Rose Breastplate - 220 AT

* Class: Armour, Torso
* Encumbrance: 12
* Quality: Magical
* Melee Rating: +7
* Stamina Points: +15
* Body: +1
* Might: +1
* Requires 40 Arcana.
* Requires 15 Might.
* Requires 15 Body.
* Requires 15 Spirit.

This flawless plate breastplate is emblazoned with the black silhouette of a single rose.
During combat the silhouetted rose gradually becomes red.
Tallys says that he purchased this item from a friend of his, several years back.



Item:1533 Ravenbone Sleeves

* Class: Armour, Arms
* Encumbrance: 3
* Quality: Magical
* Melee Rating: +8
* Stamina Points: +10
* Requires 15 Agility.
* Requires 15 Body.
* Requires 15 Might.

Thin strips of ravenbone line each of the enchanted chain sleeves that make up this set of armour for your arms.
It's believed that the ravenbone enhances the magical properties of these splendid pieces of armour.
Tallys discovered these sleeves (along with other pieces of armour adorned with ravenbone) while exploring the lair of a mighty troll king.

shadowblack
10-29-2009, 02:29 PM
I see! Thanks for the info!

EDIT: Found them! The character Grorthney has all Hawk-Emblazoned items and has been to Trithik recently, allowing me to see all the info I need! Yay!

All except value, if those items can be sold...

EDIT2: Magran visited Trithik, so I was able to confirm the info on the Black Rose Breastplate (itemid included).

Joddelle
10-29-2009, 08:55 PM
Mr.Black has found a large chunk of missing item Ids, but it will be awhile before he can post them, he has to compile some data.

For reference: I gave full itembox information on the following items to Scarbrow, and hopefully they will be added to the wiki on his next 'bot run'
Item:283 Piece Of Bound Parchment
Item:286 Dusk Dragon Egg
Item:574 Unidentified Leather Belt
Item:576 Unidentified Leather Belt
Item:578 Unidentified Leather Belt
Item:596 Unidentified Ring
Item:598 Unidentified Wooden Charm
Item:599 Goblin Charm
Item:600 Unidentified Silver Ring
Item:814 Large Sparkling Emerald
Item:815 Large Sparkling Sapphire
Item:816 Large Sparkling Ruby
Item:817 Sparkling Amber Shard
Item:819 Stonesong
Item:820 Separated Blade
Item:821 Separated Hilt
Item:822 Unidentified Bone Amulet
Item:856 Unidentified Copper Medallion
Item:919 Demonscourge Haft
Item:920 Demonscourge Head
Item:921 Demonscourge Pommel
Item:1195 Unidentified Silver Ring
Item:1197 Unidentified Iron Rod
Item:1275 Wooden Mace
Item:1288 Torn Page
Item:1289 Black-Bladed Dagger
Item:1400 Bone Dagger Hilt
Item:1529 Engraved Iron Bowl
Item:1535 Jade-Studded Goblin Skull
Item:1545 Tattered Wolf Pelt Vest
Item:1546 Tattered Wolf Pelt Belt
Item:1547 Tattered Wolf Pelt Sleeves
Item:1549 Tattered Wolf Pelt Boots
Item:1551 Goblin Totem (dragon)
Item:1552 Goblin Totem (griffon)
Item:1553 Goblin Totem (hawk)
Item:1554 Goblin Totem (wolf)
Item:1560 Irygoff's Singing Axe
Item:1561 Goblin Totem (serpent)
Item:1562 Teek's Axe
Item:1563 Teek's Dagger
Item:1564 Teek's Belt
Item:1565 Engraved Wooden Box
Item:1568 Oaken Scale Tabard
Item:1576 Silver Archer's Charm
Item:1577 Caster's Stone Band
Item:1578 Caster's Jade Band
Item:1579 Caster's Ring Of Mist
Item:1580 Enchanted Torch
Item:1581 The Baleward Seal
Item:1584 Furled Note
Item:1585 Trollhide Warboots
Item:1588 A Glowing Letter
Item:1589 Wisp Of Black Mist
Item:4004 Short Sword

Hastifer
10-29-2009, 09:24 PM
I've been experimenting with searches and I'm getting different results for most items depending on whether I'm logged in or not. For example, if I'm not logged in and I do a search for 'bowl of blood' I get the item page as the top result. If I log in and do the same search the item page doesn't come up at all.

I can't get the Silver Mesh Gauntlets item page to come up whether I'm logged in or not, though, unless I also include the item number in the search.

By the way, is there a reason the item box says, for example, 'Item 1323: Silver Mesh Gauntlets' and the page title says 'Item: 1323 Silver Mesh Gauntlets'? It seems to be a fairly standard practice throughout the item pages.

I usually try mixing up the words to throw it off, like so -

Gauntlets Mesh Silver

That way, it doesn't try to find the exact phrase... Have you tried that?

Moria369
11-04-2009, 09:12 PM
7 Goblins - Part I - The Hills North and West
Location: The Ironshore Hollows region of Lake Ironrain.
Description: The horrifying events that unfolded in the hills north and west of Tillwall, the northernmost of the three thriving fishing villages situated in the area known as the Ironshore Hollows, will forever be among your most haunting memories...
Requirements: Quest:The Caves of Westwold
Difficulty: All enemies 3+ at MR 120.

The MR listed at the top (in the box thingy) seems very different from those listed in the 'walk through' / description area. Of course, I have no idea what if anything is off.

wetheril
11-04-2009, 09:53 PM
Actually, 3+ at MR 120 isn't exactly incorrect. The problem with listing a difficulty of "3+ at MR 120" is that any MR higher than 120 will be 3+, and even some MRs less than 120 will still be 3+, so 3+ MRs are not very helpful, unless you KNOW that it is the minimum MR needed to get 3+.

What must have happened is that the first time the quest was recorded, the tester did so at an MR of 120 (and all enemies were 3+ to hit). In the subsequent recordings (I believe Joddelle worked on this one), the 9+ MRs were found, and updated in the walkthrough. The quest box likely hasn't been updated.

There is only one MR for which you can see a 9+ to-hit for every non-scaled enemy, which is why it's the most valuable info on difficulty.

thingirl
11-04-2009, 09:55 PM
I'll run it at 73 MR (with Layla) as soon as I can. And I'm not even going to pretend to mess with the questbox.

wetheril
11-04-2009, 10:15 PM
I'll run it at 73 MR (with Layla) as soon as I can. And I'm not even going to pretend to mess with the questbox.

Sorry, I thought Joddelle had fixed up this quest, I guess not (I must have been thinking of another quest). I'm not sure who found the difficulty for the walkthrough on that page, but I do recall sticking on the editor's note to have the walkthrough and the rewards separated out.

Edit: from looking at the page history, it looks like you added the foe data, Thingirl.

thingirl
11-04-2009, 10:25 PM
Oh yeah. I remember now. There was foe data already. I think it was all 3+ though, and Layla was getting higher values, so I added them. I kept the SP data, as I'm actually better at spelling that getting accurate SP data.

Moria369
11-04-2009, 10:27 PM
Actually, 3+ at MR 120 isn't exactly incorrect.

Well I ran almost the whole thing at MR 96 (Hale Blade not Goblinsdoom)and didn't see anything but 3+. I quit the adventure when I notice it was 'suggesting' an item might be helpful, so I am going to 'stock-up' on some items and see if anything reacts.... notice something in the Rewards area about using Tzal-Toalth, and think that might be the item(?) suggested. I guess I could take off a couple of rings when I run it again and see if I can find the "grey" 9+ zone.

thingirl
11-04-2009, 10:30 PM
Actually, 7+ and 8+ are gray. 9+ is blue. And the fore template compresses all X@Y data to get the 9+. So, if you get anything other that 3+ or 18+, you can put it in.

wetheril
11-04-2009, 10:33 PM
Well I ran almost the whole thing at MR 96 (Hale Blade not Goblinsdoom)and didn't see anything but 3+. I quit the adventure when I notice it was 'suggesting' an item might be helpful, so I am going to 'stock-up' on some items and see if anything reacts.... notice something in the Rewards area about using Tzal-Toalth, and think that might be the item(?) suggested. I guess I could take off a couple of rings when I run it again and see if I can find the "grey" 9+ zone.

Yes, it's perfectly normal to find 3+ at MR 96 (and many values lower than 120). If you're just concerned about completing the quest, all you need to know about 9+ values is that adding 12 to the 9+ MR is a safe bet in combat. You don't have to push yourself to find the 9+ values, unless you plan on providing that information for the Wiki. ;)

Moria369
11-04-2009, 10:42 PM
Actually, 7+ and 8+ are gray. 9+ is blue. And the fore template compresses all X@Y data to get the 9+. So, if you get anything other that 3+ or 18+, you can put it in. Good to know, and now I understand a little more why the 'template' was such a big deal.
(first )3 Cave Goblin Warriors MR56 8+ [6 XP] at MR96 [2 xp]
Next Goblin (noted as First) MR 56 3+ not able to go lower.
2 Goblins at MR 56 4+ [2xp]
Right path (dodge spear tip tested: 50= success)
2 Cave Goblin Warriors MR56 4+ [2xp]
3 Cave Goblin warriors MR56 8+ [8xp]
Attempt to stop the fleeing ...
[running it down tested: 100= sucess] MR56 3+
after some story:
2 cave goblin warriors MR56 6+ [2xp]
1 CGW MR56 4+ [1xp]
2of7 CGW MR56 3+
3of7 4+
4of7 4+
5of7 3+
6of7 4+
7of7 3+
Rush forward (tested 100=success)
Headless Goblin Chieftain
MR56 12+ [12xp]
(free by other means)
Rush forward and attack the two men... (tested 75=success)
too bad Gating does not work here.... I am not sure how to edit this much info on the Wiki. I have gotten bold enough to add a line here or there but this is looking a bit too daunting for me.

Oldschool
11-04-2009, 11:49 PM
Well I ran almost the whole thing at MR 96 (Hale Blade not Goblinsdoom)and didn't see anything but 3+. I quit the adventure when I notice it was 'suggesting' an item might be helpful, so I am going to 'stock-up' on some items and see if anything reacts.... notice something in the Rewards area about using Tzal-Toalth, and think that might be the item(?) suggested. I guess I could take off a couple of rings when I run it again and see if I can find the "grey" 9+ zone.

As far as I know that (Tzal-Toalth) is what it's referring to.

zmflavius
11-05-2009, 12:59 AM
As far as I know that (Tzal-Toalth) is what it's referring to.

On my first AG character, I did in fact use Tzal-Toalth. I got some message where Redcoat says something along the lines of

"Ok then, Brother of the Art."

which I suppose means: You're a necromancer, so you can have these captives.

Young Ned
11-05-2009, 02:07 AM
Yes, he's visibly intimidated by the fact that you own Tzal-Toalth. It does have quite a reputation... :cool:

Moria369
11-05-2009, 03:37 PM
As far as I know that (Tzal-Toalth) is what it's referring to.
yes it is. Ran thought the whole thing and was very please with the results. Then got to a safe location and quit for the night only to realize to late that I had not saved. So I get to go do it all again today. :) On topic: the info in the reward area seems good, its just a bit hard to follow; every option seems to be accounted for and the #'s seem accurate as well.

Scarbrow
11-14-2009, 07:04 PM
Another woefully late answer:

About Item 1323: Silver Mesh Guantlets:
Are you still having problems? I just tried and it shows up on searches. For reference, make sure you have your Preferences (http://sryth.wikia.com/wiki/Special:Preferences) set so the Item namespace is checked (in the Search tab).

If you're having difficulties nonetheless, you can also try to use this category (http://sryth.wikia.com/wiki/Category:Items_by_ID). It might be a little slower, but sure.


About the Itembox:
The "Item 1233: Tzal-Toalth" nomenclature was selected before we had the Item and Quest namespaces. It's based on Joddelle's first general list of items, and since you enter the ItemId and Name into the template separately, it just shows "Item ItemID: Name". The names of the pages in the Item namespace are formed by "ItemID Name", with the "Item:" part being the namespace indicative.
Does this seem confusing to somebody? It could be easily changed, if necessary.

Moria369
11-14-2009, 10:23 PM
A Chance Encounter*
it shows up in the Adventure Finder for Trithik after completion of PGIV there is a crypt spoiler tag at the Wiki's end on PGIV; and Trithik is hyperlinked but I can't find "A Chance Encounter" (of course It could be me not seeing it too):o
FROM Wiki PGIV's page Completion reward

4096 general xp
512 XP to all skills and powers
After completion, a new adventure will be unlocked in Trithik, where
Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow.
You'll receive Jirig's own troll-bont, the Engraved Troll-Bont
Spoiler ends here.

shadowblack
11-15-2009, 09:47 AM
"Silver Mesh Gauntlets" now correctly shows up the item page when searching.

"Pouch Of Emeralds" is another problematic search. Yes, the item is on the wiki, but it is not showing in searches for some reason. Initially I was able to find it by using the Orphaned Pages, since it wasn't linked from any page. It shows up if I search for "580 Pouch Of Emeralds", but NOT if I search for "Pouch Of Emeralds".

Yes, bith the Item and Quest namespaces are checked in my Preferences.


@Moria369 - you can't the adventure on the wiki? If so, it probably doesn't have its own page it.

Scarbrow
11-15-2009, 07:09 PM
I've managed to reproduce the problem with "Pouch of Emeralds" and contacted Wikia about it. I'll keep you informed of any answers.

Scarbrow
11-20-2009, 06:13 AM
About the searching problem:
Wikia technical staff has been informed and is looking for the cause of the problems. I will report here if there are any news.

Scarbrow
12-05-2009, 08:56 PM
Hi to all. I'd like to request more opinions about this (http://sryth.wikia.com/wiki/Category_talk:Candidates_for_deletion#Wrist_Armour ) from fellow forum members.

Doolipalally
12-06-2009, 08:32 AM
(Slightly apprehensive about posting this, as there's a chance I've misunderstood the debate, but hey, I'm feeling rash this morning. I was going to reply on the talk page, but I got a bit confused by the bit about signing your name with four tildes. Guess my technology brain hasn't woken up yet!)

I never really made the jump to the new wiki. I understand the reasons for using the templates and automatic classifications (I'm a librarian, so classifying/categorising things does come naturally) but I haven't had time or the spare brain energy to teach myself how the whole thing works, and I've had to try and tidy up too many databases in my life which were suffering from incompetent data entry to want to add to the problem.

My thoughts, such as they are, are therefore more from an external point of view.

There are two ways of designing an information resource. You can start by looking at the information you have and seeing how it can be structured. Alternatively, you can start from the point of view of the users, by which I mean you start by asking the questions 'what might the user want to know?' and 'how would s/he then find that information?'. The two approaches aren't mutually exclusive, and they don't necessarily produce vastly different results, but sometimes you do find websites or databases which you can identify as being the product of one approach or the other.

I think what we have here is a wiki designed largely using the first approach, with left-overs from the old wiki which was created more in line with the second. There are benefits to this overlapping approach, I think, because you're more likely to be comprehensible to a wider range of users. For that reason I wouldn't worry about information appearing in more than one place. I think the question to answer is not 'does this page contain duplicate information?' but 'is this page useful?' (as well as 'how easy is it to find it?')

Do you have any way of analysing wiki usage? I'm thinking of both which pages get the most hits, and where people go to from each page.

Young Ned
12-06-2009, 12:35 PM
Four tildes is the MediaWiki code for your signature; when you save the page, the tildes are automatically replaced with your name and the current date & time. If you haven't registered for the wiki, or aren't currently logged in, then your IP address is used in place of your name. Think of it as BBcode -- "~~~~" is no odder than ":cool:" or ":)".

Doolipalally
12-06-2009, 02:21 PM
Four tildes is the MediaWiki code for your signature; when you save the page, the tildes are automatically replaced with your name and the current date & time. If you haven't registered for the wiki, or aren't currently logged in, then your IP address is used in place of your name. Think of it as BBcode -- "~~~~" is no odder than ":cool:" or ":)".

It wasn't the oddness of the code that was getting me, just that I didn't know whether it was referring to some 'signature' that I was supposed to have created (as one does for emails, or forum posts) or something that would be automatically generated if I was logged in.

EDIT: just off to look up what 'BBcode' means. Yup, I'm ignorant! :)

Scarbrow
12-07-2009, 08:33 AM
It wasn't the oddness of the code that was getting me, just that I didn't know whether it was referring to some 'signature' that I was supposed to have created (as one does for emails, or forum posts) or something that would be automatically generated if I was logged in.

In fact, it's both. You are assigned a "basic" signature with your user, but you can alter it to show whatever you want on your user's Preferences.

About the "incompetent data entry" part, I encourage you not to let the fear detain you. We all started easy. And while this wiki is certainly a lot more complicated in format and has a bigger amount of resources than the old one, only because you can add complicated code doesn't mean you must add complicated code. The biggest part, the better part indeed, is comprised of just text with advices and links. All of the rest is accessory, and if you don't want to complicate your life with it, by all means don't! Besides, the wiki veterans are here to guide the rest of you. The (current) editing volume of the wiki allows us to check each edit, so there is basically nothing you can do to worsen the current state, while still remains much you can do to improve it.

About wiki usage, we can check for the most viewed pages (on Special:Mostvisitedpages (http://sryth.wikia.com/wiki/Special:Mostvisitedpages)) but only Wikia staff can access the "followed links" info. As you can see, the most visited pages are the main page, Quest List and Character Startup Guide, followed at a distance by the "Adventure Guide" ?and "Kingdom of Tysa". In short, the distributive pages, from where you can go to other specific places.

(Now - at last- about your reasoning)
I find that idea interesting. If we present users with two choices for viewing data, more of them will find at least one of use. I think Young Ned has briefly and correctly summarized both my points and yours on his wiki intervention, so I have little less to add. If we reach consensus, I'll design a template we can put on manual lists of Items to warn about the manual maintenance and possible incompleteness of such pages. I also find that incompleteness is not much of an issue if it's correctly marked as such.

wetheril
12-09-2009, 01:19 PM
Contest of Bows (http://sryth.wikia.com/wiki/Quest:A_Contest_of_Bows) has been added to the Wiki for a few days now. It is almost done, but I'll need some help. Does anybody have detailed, specific information about what is needed to qualify for the first archery tournament? Please either post here, or edit in the information. Thanks!

shadowblack
12-09-2009, 01:43 PM
Here are the texts:
You learn that an entry fee of five hundred gold is required to participate in the archery tournament.
Narsaryn, the adventurer and master archer who's overseeing the tournament, looks up as you approach and tells you that you must first demonstrate your skill with a bow before you can enter the contest.
"All you have to do is place three arrows into that target just over there," she says, pointing to a target resting against a bundle of hay about fifteen yards to her right.
Attempt to qualify for the tournament...
Decide against it for now...

You step forward and promptly loose three arrows at the target. Immediately following your volley, Nasaryn examines the results of your attempt.
She nods and says that the results of your attempt are enough to qualify you for the tournament.
"Now there's just the matter of paying the entry fee," she says. "It's a fee of five hundred gold to enter the contest."
Pay 500 gold and enter the archery tournament...
At least 500 gold tokens are required.
Decide against entering right now...

GOLD -500 Your money pouch is 500 gold tokens lighter...
Nasaryn accepts your payment and tells you that when you're ready you may make your first attempt at launching your arrows against the field of targets.

Narsaryn, the adventurer and master archer who's overseeing the tournament, looks up as you approach and frowns.
"Still kicking around?" she asks. "I would have expected you to have already given up."
With your own bow in hand, you accept nine arrows from Narsaryn.
After fielding a routine question from a bow-brandishing adventurer, Narsaryn turns to you and tells you that you can step forward and fire upon the targets whenever you're ready.
You sense that something is weighing heavily on Nasaryn's mind.
Ask Nasaryn if something is wrong...
Launch your arrows at the targets...
I'll leave the wording to you. :)

wetheril
12-09-2009, 01:51 PM
Thanks a lot Shadowblack for saving the texts! Just a quick question...is firing the 3 arrows just simply part of the text (as in, no actual rolling is required)?

shadowblack
12-09-2009, 01:57 PM
In my case it was just text, no rolls. I can't be sure, but I believe it was the same for everyone.

wetheril
12-09-2009, 02:13 PM
In my case it was just text, no rolls. I can't be sure, but I believe it was the same for everyone.

Thanks. The page (http://sryth.wikia.com/wiki/Quest:A_Contest_of_Bows) has now been updated with the information.

racey
12-10-2009, 02:50 AM
Looking for some combat values for the Massive Winter Wolf from The Chasm of Time, Part 3 (http://sryth.wikia.com/wiki/Proving_Grounds_VI:_The_Alder_Throne#The_Chasm_of_ Time.2C_Part_3). I did not have this encounter with my lower MR secondary ( I believe since he missed an archery check) and Massive Winter Wolf (9+ at MR ??-227 Approx, 360 SP, 34 XP) isn't really very helpful. Thanks.

kzero
12-10-2009, 07:30 PM
As for the deletion vote, I've posted on the wiki in favor of deleting the manual lists, along with how to address Doolipalally's observations and concerns which I think are spot on.

Dragonscloak
12-12-2009, 05:17 PM
Well, there are weapons against:
- goblins
- undead
- elementals
- insects
- demons
- shadows
- giants
- trolls

Did I miss any? If not, then there are 8 categories so far. But that number can always increase.

INSECTS Really!!! Other than the giant rats and cockroaches in the Underfoot quest I shudder to think of insects hehe.

shadowblack
12-13-2009, 01:05 PM
The results of Sheara Exploring the Realms at Random:
OBR = Outnumbered Border Rangers
First Exploration:
Regular enemies:
5 Giant Rats 11+ at MR 59
1 Grey Slime 3+ with MR 59
Earth Lord 13+ with MR 59
Mountain Goblin Warrior 3+ with MR 59
2 Blackbone Skeletons 3+ with MR 61
2 Blackhorn Beetles 3+ with MR 61
2 Hylbor Beetles 3+ with MR 61
Uprooter 16+ with MR 61
7 Ogres 16+ with MR 61
Cave Goblin 3+ with MR 61
Massive Thurn-worm 11+ with MR 61
4 Brigands 3+ with MR 61
4 Cave Goblin Warriors 6+ with MR 61, 4+ with MR 66
4 Winter Wolves 3+ with MR 61, flee after 2 rounds of combat
6 Hylbor Beetles 3+ with MR 61
2 Blood Grubs 3+ with MR 61
2 Witherers 8+ with MR 61
6 Bandits 3+ with MR 61, 55-60 Stamina (probably 55)
6 Giant Rats 12+ with MR 61, over 54, 66 or less Stamina
5 Hylbor Beetles 3+ with MR 61, over 49 Stamina
2 Mountain Goblin Warriors 3+ with MR 66
3 Armoured Scavengers 4+ with MR 61, over 59 Stamina (probably 60)
Blackstripe Bear 11+ with MR 61, over 121 Stamina
Blackhorn Beetle 3+ with MR 61, over 38 Stamina
Skeletal Knight 8+ with MR 61
Mountain Troll 6+ with MR 61, 3+ with MR 72, over 71 Stamina, probably 80 Stamina
Mountain Giant 18+ with MR 61
Blackhorn Beetle 3+ with MR 61, over 39 Stamina
4 Hylbor Beetles 3+ with MR 61, over 47 Stamina, 50 or 55 Stamina, definitely 55 or less Stamina
1 Red Slime 3+ with MR 61, special does up to 15 damage
2 Cave Goblins 3+ with MR 66
Blackhorn Beetle 3+ with MR 61, special does up to 14 damage
3 Hylbor Beetles 3+ with MR 61, 43 or less Stamina, but over 20
2 Goblin Shaman 3+ with MR 66
6 Brigands 7+ with MR 61, over 69 Stamina, almost certainly 70
6 Hylbor Beetles 3+ with MR 61
3 Witherers 12+ with MR 61
Hill Giant 16+ with MR 61, special does 11-17 damage
Blackhorn Beetle 3+ with MR 61, over 45 Stamina, probably 50
4 Slime Ants 3+ with MR 61, special does up to 6 damage
2 Skeletal Swordsmen 3+ with MR 61, over 35 Stamina
2 Slime Ants 3+ with MR 61, 35 Stamina

Spier cave:
A Large Brown Spider 3+ with MR 59
A Very Large Yellow Spider 14+ with MR 59

Haunted Tower:
Greater Spirit 5+ with MR 59

Crypt:
Death Wraith 3+ with MR 61
Rat Swarm 3+ with MR 61, 60 Stamina
2 Headless Corpses 3+ with MR 61
Giant Spider 3+ with MR 61
2 Rotting Ghouls 3+ with MR 61, 40 or less Stamina
Armoured Skeleton 3+ with MR 61, 37 or less Stamina
Headless Corpse 3+ with MR 61, over 35 Stamina
3 Rotting Ghouls 3+ with MR 61, more than 40 Stamina, 55 or less Stamina, probably 50 or 45
4 Headless Corpses 4+ with MR 61, over 43 Stamina, 57 or less Stamina
3 Armoured Skeletons 3+ with MR 61, over 39 Stamina, less than 55 Stamina
3 Headless Corpses 3+ with MR 61
4 Headless Corpses 5+ with MR 61, over 44 Stamina, 55 or less Stamina, probably 50
3 Headless Corpses 3+ with MR 61, over 42, 51 or less Stamina, probably 45 Stamina
Rotting Warrior - boss 7+ with MR 61, over 64 Stamina, probably 65 Stamina

Second exploration
Regular enemies:
3 Skeletal Swordsmen 3+ with MR 61, 49 or less Stamina
3 Forest Trolls 9+ with MR 61. over 56 Stamina, 69 or less Stamina, probably 60 Stamina
2 Skeletal Swordsmen 3+ with MR 61, 40 Stamina
Skeletal Champion 11+ with MR 61, over 74 Stamina, 95 or less Stamina
4 Giant Rats 6+ with MR 61, 55 Stamina
3 Brigands 3+ with MR 61, over 34 Stamina
3 Bandits 3+ with MR 61, 35 Stamina
Doomclaw 14+ with MR 61
6 Giant Rats 12+ with MR 61
Cave Goblin War Party 17+ with MR 61, special does up to 10 damage
Thurn-worm 3+ with MR 61
7 Ogres 16+ with MR 61, special does up to 6 damage
5 Cave Goblins 4+ with MR 61
Bog Giant 18+ with MR 61
2 Forest Trolls 5+ with MR 61
Massive Thurn-worm 12+ with MR 61
Uprooter 14+ with MR 61, special does up to 25 damage
3 Bandits 3+ with MR 61
2 Goblin Shaman 3+ with MR 61
2 Hill Giants 18+ with MR 61
Thurn-worm 3+
Cave Goblin War Party 17+ with MR 61
3 Armoured Scavengers 4+ with MR 61
4 Brigands 3+ with MR 61
Shadow 4+ with MR 61, 50-55 Stamina, probably 50
2 Lesser Deathless Ghouls 6+ with MR 61
7 Cave Goblins 12+ with MR 61, 8+ with MR 66
Goblin High Shaman 3+ with MR 61
Thurn-worm 3+
5 Bandits 3+ with MR 61
Mountain Goblin 3+ with MR 61
Blood Grub 3+ with MR 61, special does up to 7 damage
Swamp Giant 18+ with MR 61
5 Brigands 4+ with MR 61
Armoured Scavenger 3+
4 Bandits 3+
Witherer 5+ with MR 61
5 Mountain Goblins 3+ with MR 61, 65 or less Stamina
Firesteed 3+
4 Bandits 3+
3 Armoured Scavengers 5+ with MR 61
2 Skeletons 3+
7 Ogres 16+ with MR 61, special does up to 6 damage
Blackhorn Beetle 3+
2 Witherers 7+ with MR 61
2 Greater Witherers 11+ with MR 61
3 Armoured Scavengers 5+
Armoured Scavenger 3+
Lesser Deathless Ghoul 4+
Skeletal Champion 13+ with MR 61
Cave Troll 8+ with MR 61
Thurn-worm 3+
2 Earth Lords 15+ with MR 61, special does up to 16 damage
Blackhorn Beetle 3+
Blue Imp 3+, special does up to 19 damage
3 Blackbone Avengers 8+ with MR 61
2 Blackstripe Bears 15+ with MR 61, special does up to 14 damage
3 Brigands 3+
4 Giant Rats 6+
2 Armoured Scavengers 3+
3 Brigands 3+
2 Giant Badgers 3+
4 Bandits 3+
Swamp Giant 18+
6 Bandits 3+
2 Earth Lords (yellow)
Goblin High Shaman 3+
2 Skeletons 3+
10 Giant Ants 11+ with MR 61
3 Skeletal Swordsmen 3+
2 Skeletal Swordsmen 3+
Gold Imp 4+ with MR 61, special does up to 18 damage
7 Slime Ants 4+, special does up to 7 damage
2 Blackhorn Beetles 3+
3 Lesser Deathless Ghouls 8+
3 Hylbor Beetles 3+
Doomclaw 14+
5 Ogres 12+
6 Bandits 4+
4 Ogres 7+
3 Shadows 7+
Forest Troll 3+
Mountain Giant 18+
2 Mountain Goblins 3+

Haunted Tower:
Minor Spirit 4+ with MR 61, probably 55 Stamina

OBR:
Cave Troll 6+ with MR 61
Cave Troll 7+ with MR 61, special does up to 15 damage

Crypt:
Rat Swarm 3+
Death Wraith 3+
2 Giant Spiders 3+
4 Skeletal Swordsmen 4+ with MR 61
4 Skeletal Swordmasters 8+ with MR 61
Ghoul Lord 3+
Headless Corpse 3+, 39 or less Stamina
3 Greater Ghouls 6+ with MR 61
Giant Spider 3+
Death Wraith 3+
4 Headless Corpses 5+ with MR 61
Rotting Ghoul 3+, probably 40 Stamina
3 Skeletal Knights 8+ with MR 61
Rat Swarm 3+
Rat Swarm 3+
2 Fiery Phantasms 7+ with MR 61, special does up to 11 damage
Spectre Lord – boss, 6+ with MR 61, special does up to 19 damage

Spider cave:
A Large Red Spider 3+
A Very Large Silver Spider 3+, special does up to 15 damage
A Massive Green Spider 9+ with MR 61, special does up to 11 damage

Third session, MR 61:
Regular encounters:
3 Hylbor Beetles 3+
3 Skeletons 3+, 40 Stamina
Skeletal Knight 5+
Forest Troll 3+, 45 Stamina
8 Mountain Goblins 11+ with MR 61, 7+ with MR 66
2 Blood Grubs 3+
Firesteed 3+, 50 Stamina
2 Blackhorn Beetles 4+, special does up to 7 damage
2 Lesser Shadows 4+
Thurn-worm 3+
3 Skeletal Swordsmen 3+
4 Armoured Scavengers 6+, special does up to 8 damage
Mountain Goblin Warrior 3+
Greater Witherer 6+
3 Skeletons 3+
6 Brigands 5+, 65 Stamina
Stone Giant 18+
3 Armoured Scavengers 3+
6 Giant Rats 12+
Cave Troll 4+
3 Skeletons 3+
4 Rine Beetles 6+
Skeletal Swordsman 3+
Doomclaw 14+
4 Armoured Scavengers 6+
Thurn-worm 3+
2 Giant Badgers 3+
Mountain Goblin Warrior 3+
1 Green Slime 3+, 43 or less Stamina (probably 40)
5 Ogres 12+, 65 Stamina, spedial does up to 3 damage
3 Skeletons 3+
3 Ogres 5+
Blackstripe Bear 12+, special does up to 6 damage
Cave Goblin Warrior 3+
4 Hylbor Beetles 3+
Thurn-worm 3+
5 Giant Rats 8+
Felrundin Brown Bear 8+, special does up to 7 damage
2 Earth Lords 14+, special does up to 14 damage
Bog Giant 18+
Wind Warrior 3+
3 Skeletons 3+
Greater Witherer 7+
2 Witherers 7+
Giant Rat 3+
Blackstripe Bear 11+, special does 7-14 damage
5 Cave Goblins 5+ with MR 61, 4+ with MR 66
5 Mountain Goblins 4+ with MR 61
3 Mountain Goblins 3+
Massive Thurn-worm 12+, special does up to 15 damage
6 Hylbor Beetles 3+
5 Blackbone Skeletons 5+, special does up to 7 damage
Skeletal Knight 4+
2 Blackhorn Beetles 4+
7 Mountain Goblins 8+ with MR 61, 6+ with MR 66
Massive Thurn-worm 11+
3 Skeletal Swordsmen 3+, 40 Stamihna
2 Witherers 6+
Goblin High Shaman 3+
2 Skeletons 3+
6 Brigands 8+
2 Shadows 5+
5 Ogres 12+
Cave Goblin Warrior 3+
Bandit 3+
2 Lesser Deathless Ghouls 6+
2 Mountain Goblin Warriors 3+
Greater Shadow 8+
2 Ogres 3+
Hylbor Beetle 3+
3 Mountain Goblins 3+
3 Hylbor Beetles 3+
2 Blackhorn Beetles 4+
8 Mountain Goblins 8+ with MR 61, 6+ with MR 66
Mountain Troll 7+, over 60 Stamina
4 Hylbor Beetles 3+
7 Hylbor Beetles 5+
2 Armoured Scavengers 3+
2 Shadows 6+, special does up to 9 damage
6 Mountain Goblins 7+ with MR 61, 5+ with MR 66
4 Cave Goblin Warriors 6+
Skeletal Swordsman 3+
Thurn-worm 3+
4 Hylbor Beetles 3+
6 Giant Ants 3+
Greater Deathless Ghoul 12+
6 Hylbor Beetles 3+
2 Skeletons 3+
7 Hylbor Beetles 4+
3 Witherers 9+
Blackstripe Bear 12+, special does up to 7 damage
7 Brigands 7+
Felrundin Brown Bear 8+
6 Brigands 8+
4 Skeletons 3+
2 Bandits 3+
3 Brigands 3+, probably 50 Stamina
Thurn-worm 3+
3 Lesser Deathless Ghouls 8+
Uprooter 14+
Blue Imp 3+
Felrundin Brown Bear 8+, special does up to 11 damage
Griffon 18+
7 Cave Goblins 8+ with MR 61, 6+ with MR 66
4 Bandits 3+
Skeletal Champion 9+, special does 8-12 damage
Swamp Giant 18+, special does up to 13 damage
2 Giant Rats 3+, 25 Stamina
Skeletal Swordsman 3+
3 Cave Goblin Warriors 4+
3 Skeletal Swordsmen 3+
3 Blackbone Avengers 9+, special does up to 13 damage
3 Brigands 3+
4 Hylbor Beetles 3+
Greater Shadow 6+
2 Armoured Scavengers 3+
3 Bandits 3+
Thurn-worm 3+
2 Skeletal Swordsmen 3+, 40 Stamina
2 Ogres 3+, special does up to 8 damage
6 Giant Rats 12+
5 Bandits 3+
Skeletal Knight 7+, special does up to 9 damage
2 Witherers 7+
6 Ogres 14+, special does up to 11 damage
4 Armoured Scavengers 7+
Doomclaw 16+
2 Skeletons 3+
Bandit 3+
Massive Thurn-worm 9+
4 Ogres 7+
6 Shadow Wolves 12+, special does 7-10 damage
Skeletal Swordsman 3+, 35 or less Stamina

shadowblack
12-13-2009, 01:06 PM
(continued):
Regular enemies:
2 Skeletons 3+

Bandit Camp:
4 Rugged Outlaws 8+, special does 6-8 damage
4 Rugged Outlaws 8+
2 Rugged Outlaws 4+
Outlaw Bladesman 14+, special does 10-14 damage

Shadow Path:
4 Onyxian Blood Wings 13+, special does 13-14 damage

Bandit Camp:
4 Rugged Outlaws 8+
4 Rugged Outlaws 8+
4 Rugged Outlaws 8+
Outlaw Swordmaster 18+, flee after 2 rounds

Crypt:
3 One-Legged Ghouls 3+
Rat Swarm 3+
2 Armoured Skeletons 3+, 40 Stamina
2 Wailing Ghouls 3+
Rat Swarm 3+
Death Wraith 3+
Rat Swarm 3+, special does up to 3 damage
Headless Corpse 3+
3 Staggering Skeletons 3+, special does up to 9 damage
Rotting Ghoul 3+
3 Staggering Skeletons 3+
Death Wraith 3+
Rat Swarm 3+
Rat Swarm 3+
Death Wraith 3+
2 Skeletal Swordmasters 4+, special does up to 2 damage
2 Axe-Wielding Skeletons 3+
2 Rotting Ghouls 3+
2 Giant Spiders 3+
Undead Sorcerer – boss, 3+ with MR 61, over 37, 64 or less Stamina

Haunted Tower:
Vengeful Spirit 12+ with MR 61

OBR:
Cave Troll 6+, special does 13-14 damage
Cave Troll 7+
23-25 gold as reward

Spider Cave:
A Gargantuan Black Spider 4+, special dopes up to 15 damage
A Gargantuan Grey Spider 18+, flee after 2 rounds, special does up to 11 damage

OBR:
Cave Troll 6+
Cave Troll 7+, special does 7 damage
I'll update the wiki later, but if anyone wants to help - go ahead.

Oldschool
12-13-2009, 07:33 PM
I may have missed any in the first post as I didn't go line by line through all your data plus it seems as if you're just reporting combat encounters. But I was wondering if you had any glowing gem fragment encounters?

Either way repped for your diligence in documenting all that data.

shadowblack
12-16-2009, 02:14 PM
Now that you mention it - I had a few, for 16 exp each, but none since I started keeping a record.

shadowblack
12-22-2009, 11:19 AM
Question about unidentified Icons: When adding them to the wiki should I add the whole description (like I do now) or just the part that is unique to that Icon (for example "The likeness of a soaring hawk is etched onto its surface. ")? Identified Icons have only the unique part in their descriptions.

scout1idf
12-22-2009, 04:41 PM
Question about unidentified Icons: When adding them to the wiki should I add the whole description (like I do now) or just the part that is unique to that Icon (for example "The likeness of a soaring hawk is etched onto its surface. ")? Identified Icons have only the unique part in their descriptions.

For completeness, you should give all the info. In my opinion.....

Elrond
12-23-2009, 03:02 AM
Is Tarkhald Crypt listed any where in quests or other lists? I cannot find it. Thanks!

Oldschool
12-23-2009, 03:13 AM
It has it's own page - Tarkhald Crypt. (http://sryth.wikia.com/wiki/Tarkhald_Crypt)

Also it's listed under nearby locations for Durnsig.

Scarbrow
12-25-2009, 10:55 AM
Question about unidentified Icons: When adding them to the wiki should I add the whole description (like I do now) or just the part that is unique to that Icon (for example "The likeness of a soaring hawk is etched onto its surface. ")? Identified Icons have only the unique part in their descriptions.

Either way is correct, but they should be the same for both. If we're going to start adding the "common" part, we should do it for all of them. Otherwise, we should keep it brief like we've been doing.

shadowblack
12-31-2009, 10:53 AM
Some of the info I collected previously has been added to the Explore the Realms at Random (http://sryth.wikia.com/wiki/Explore_the_realms_at_random) page (see also the talk page (http://sryth.wikia.com/wiki/Talk:Explore_the_realms_at_random#Notes_regarding_ Crypt_Visits)). Now all that's left is to add the info about the enemies encountered in crypts (anything other than the bosses) and all the regular encounters... Any volunteers to help?

Scarbrow
01-14-2010, 02:50 PM
On this Help thread (http://www.srythforum.com/showthread.php?t=695) I've been thoroughly investigating the character creation process.

One of the problems I've found with previously accepted wisdom (including mine) is that there seem to be no -250% XP bonus rolls, even for really horrible related stats. Has any of you encountered recently (in the last year or so is recent enough) a -250% for any skill? If so, please post the stats of that throw (if you keep them), but any confirmation, even without stats, is welcome. When did you last saw a -250%?

shadowblack
01-21-2010, 11:07 PM
For the duration of the Daggerspire quest only there's a special location near Graldok. Should we add it to the wiki?

Graldok - Gateway to The South
Graldok is one of the most heavily-fortified cities in all of the North Broadlands. It is here that most of Tysa's standing army resides in times of peace. (read more)
* Enter Graldok... (info)
Nearby Locations
None
Travel Elsewhere
* Southeast Tysa - Realmsgate...
Special Locations
* The Ruins of Daggerspire...

Your journey has brought you from Graldok to Daggerspire.
Are you brave enough to dare to enter the ruined tower of Daggerspire?
* Proceed to Daggerspire...

scout1idf
01-22-2010, 06:17 AM
I think it would be a good idea.

It may help new players.....

Scarbrow
01-22-2010, 05:13 PM
But then we'd have to add Greenmarsh, Eastfell, Quaris-Thaen etc, etc. I think that locations which appear on a quest (like Thulwy) and later remain should be added, but temporary locations which appear and disappear with the quest they refer to should not.

The previous opinion notwithstanding, if somebody has the time to add them, I say: feel free to do so. I just think they are not really necessary as locations, since they are explained on a Quest page. And they should be clearly marked as temporary or inside-quest, lest some new player comes here wondering how can (s)he do to reach Stonegate through the map

shadowblack
01-22-2010, 05:41 PM
Can you actually reach Quaris-Thaen and Stonegate from the map, though? I thought you can't.

You're right about Greenmarsh and Eastfell, though. So either we add all, or neither. I say neither, but I wanted to hear other people's opinions.

zmflavius
01-22-2010, 07:25 PM
Can you actually reach Quaris-Thaen and Stonegate from the map, though? I thought you can't.

You're right about Greenmarsh and Eastfell, though. So either we add all, or neither. I say neither, but I wanted to hear other people's opinions.

you can't reach either place from the map.

Oldschool
01-22-2010, 10:18 PM
Going from my own perspective NOT having them listed doesn't negatively affect things much since and as long as the associated quests are in the wiki.

IF someone adds them perhaps also putting them in a page of their own. Something along the lines of temporary locations, one time adventure locations, or something similar.

shadowblack
02-08-2010, 12:10 PM
I have a question about PG V, specifically the Kurnok scenario:
What looms into view out of the darkness ahead causes you to freeze in mid-step. A hideous, black-haired creature, stooping over the bloodied carcass of a large bear turns its head and locks its eyes upon you.
The massive beast snarls viciously, revealing a mouthful of sharp fangs. The tip of a barbed tail flicks back and forth almost a foot above its head as it turns to fully square itself with you.
You have little doubt that you are staring a kurnok -- the very creature that Pryhan surmised you would find in Eastarm!
You quickly recall the various pieces of advice given to you by your fellow members of the Silver Crest regarding this dangerous beast...
* Stand perfectly still (Rynduil's advice)...
* Turn away from the Kurnok (Pryhan's advice)...
* Leap forward and attack the beast (Idriskkar's advice)...
* Flee immediately...

You turn and flee, but the kurnok leaps at you from behind...

The kurnok leaps onto you as you flee, driving you to the floor of the cave beneath its tremendous bulk as it tears at your flesh with its deadly claws.
SP -22 You've lost 22 Stamina Points.
You manage to free yourself from beneath the weighty creature and regain your feet.
Severely wounded, you make what could be your final stand against the terrifying beast.
As you can see I did not record what sort of a check I had to pass. Could someone confirm that it is the +3 Agility check, as you when you leap forward and attack?

Oldschool
02-08-2010, 01:47 PM
Sorry Shadowblack I can't recall and all my characters have ran it.

But since Havoc and Billy have hit the ceiling so to speak they could restart their mains and run it again.

C'mon guys, whaddya say? :cool:

(As he runs for cover from the uber exclusive 'Legendary League')

shadowblack
02-19-2010, 07:20 PM
About The Trickster (http://sryth.wikia.com/wiki/Quest:The_Trickster): could someone verify that 16 is indeed a win on the random check? Because in the past it definitely wasn't - with bonuses of Mind (+18) and Spirit (+15) I managed to fail that check with a (long-deleted) test character. For the curious here's the death text:
Despite a valiant effort to regain control of your mind, your will crumbles, leaving you at the mercy of this wicked and dangerous man.
Unable to do anything but faithfully comply with his requests, you follow him to a secluded area outside the small hamlet where a group of armed men lie in wait. The robbers spring at you from the forest without warning, and in a matter of moments you have been rendered unconscious by a series of savage blows.
It is the trickster himself who takes the knife to your throat as you lie defenseless...
SP You have been killed.
Your adventure has come to an end...
Fear not, Sheara! You need only click the Please Continue option below to proceed and restore your last saved game.

smv1973
02-19-2010, 07:32 PM
On this Help thread (http://www.srythforum.com/showthread.php?t=695) I've been thoroughly investigating the character creation process.

One of the problems I've found with previously accepted wisdom (including mine) is that there seem to be no -250% XP bonus rolls, even for really horrible related stats. Has any of you encountered recently (in the last year or so is recent enough) a -250% for any skill? If so, please post the stats of that throw (if you keep them), but any confirmation, even without stats, is welcome. When did you last saw a -250%?

Just for fun I was rolling a new character and got these stats and stats bonus. This was what I got on my fourth roll. I took a screen shot if you want it or want to see it.



Your stats have been determined...


Melee Rating [?] 27 / 27 Incredible
Stamina Points [?] 29 / 29 Incredible
Might [?] 4 Pathetic
Agility [?] 7 Below Avg
Body [?] 8 Below Avg
Mind [?] 3 Pathetic
Spirit [?] 7 Below Avg
Aura [?] 3 Pathetic
Luck [?] 14 Above Avg
Avg. Stat: 7 Melee Rating: 27 Stamina Pts: 29
Recommendation: REROLL STATS


Skill Potential (based on stats)

Thievery: No Exp. Adj.
Archery: No Exp. Adj.
Lore: 25% Pen.
Seamanship: 50% Pen.
Horsemanship: 50% Pen.
Unarmed Combat: 150% Pen.
Woodsmanship: 150% Pen.
Weaponry: 150% Pen.
Diplomacy: 200% Pen.
Arcana: 300% Pen.


I just got a 250% Pen for a skill. So it looks like that the -300 and -250 are still in the system.

Scarbrow
02-19-2010, 08:17 PM
About The Trickster (http://sryth.wikia.com/wiki/Quest:The_Trickster): could someone verify that 16 is indeed a win on the random check? Because in the past it definitely wasn't - with bonuses of Mind (+18) and Spirit (+15) I managed to fail that check with a (long-deleted) test character. For the curious here's the death text:


I made that quest page, shadowblack, back when I was investigating the startup scenarios, june 2009. I tested that value myself. I just tested it again, and with the lowest value I could get (18) I passed the check.

Seems like another case of the silent improvement of the game from the old times...

@SMV1973
Thank you, SMV1973! The result of an average of 3 can be a -300%, uh? It seems then that when you get a really horrible stat throw, you can get a range of values - including the dread -250% and -300%. Repped for your attention to detail.

shadowblack
02-19-2010, 08:24 PM
Thanks, Scarbrow. I thought it might have been changed since I played the Startup scenarios a long time ago, but I wanted to make sure, just in case.

shadowblack
02-24-2010, 11:21 PM
Any idea where to get these:
Owner: Artan
Item ID 11041

Etched Gauntlets
* Class: Armour, Hands
* Encumbrance: 4
* Quality: Magical
* Stamina Points: +10
These plate gauntlets each bear a strange birdlike symbol that's been etched into their surfaces.

Never mind, I found them - you can buy them at Tallys for 36 ATs

Melkor
02-27-2010, 02:28 PM
I don't know if this information is of use, but I've been rolling extensively over the past week or so, and I've observed a -400% penalty to a single skill on 3 occasions.

Before I saw this, I didn't realise that this information would be of any use, and as I've been rolling for a +30% to every area, didn't really stop to pay attention.

If you'd like me to document the stats rolled to give this if I encounter it again, then I can.

Melkor
02-27-2010, 02:57 PM
Well, I actually just rolled it again.

The stats are:

Might 10 Average
Agility 8 Below Avg
Body 14 Above Avg
Mind 2 Abysmal
Spirit 8 Below Avg
Aura 2 Abysmal
Luck 11 Average

Skill Potential (based on stats)

Thievery: No Exp. Adj.
Weaponry: No Exp. Adj.
Horsemanship: No Exp. Adj.
Seamanship: No Exp. Adj.
Archery: No Exp. Adj.
Woodsmanship: 50% Pen.
Unarmed Combat: 50% Pen.
Lore: 100% Pen.
Diplomacy: 200% Pen.
Arcana: 400% Pen.

I've also attached a screenshot.

Based on the bonus/penalty calculations, do you think a higher penalty than this could be possible?

thingirl
02-27-2010, 03:00 PM
Probably. If you had all 1s (or 2s, I forget which is the min) in the stats that effect that skill, then yes. You have 2 in Mind and Aura, but 8 in Spirit. If you had a 2 in Spirit, then the bonus might be lower.

Scarbrow
02-27-2010, 06:37 PM
Based on the bonus/penalty calculations, do you think a higher penalty than this could be possible?

Thank you very much for sharing this, Melkor. Stand repped.

Arcana is solely based on Aura and Mind, and minimum is 2 for each, so I'm confident this is indeed the most horrible roll you can have.

However, as the penalties for stats with average < 4 are a little random themselves, I'm not sure if there could be a worse penalty. 4 times the xp cost seems pretty steep to me, but hey, -200% sounded bad enough on its moment...

shadowblack
02-27-2010, 06:39 PM
Some skills are based on three stats instead of just two. I wonder if having 2 in all three will result in a higher penalty, or if 400% is indeed the worst possible one?

thingirl
02-27-2010, 06:52 PM
Some skills are based on three stats instead of just two. I wonder if having 2 in all three will result in a higher penalty, or if 400% is indeed the worst possible one?

Probably. If you had all 1s (or 2s, I forget which is the min) in the stats that effect that skill, then yes. You have 2 in Mind and Aura, but 8 in Spirit. If you had a 2 in Spirit, then the bonus might be lower.

That's what I said, except for being mistaken about Spirit effecting Arcana.

Elrond
02-28-2010, 04:40 AM
Is it possible to know how many unique visitors go to the Wiki? It might shed light on the number of players in the game. The assumption is that a player can play the game without registering/posting in the forum; but it is unlikely that a player will not visit the Wiki for info.

Scarbrow
02-28-2010, 04:57 AM
Is it possible to know how many unique visitors go to the Wiki? It might shed light on the number of players in the game. The assumption is that a player can play the game without registering/posting in the forum; but it is unlikely that a player will not visit the Wiki for info.

I'm not sure of that supposition, Elrond. I see the forum having many times more participation than the wiki. In any case, unique visitors is an information only Wikia staff may access. Regular administrators don't even have the tool to see IPs behind usernames, much less page views. However, there some pages with visit statistics:

Wikia Stats (http://sryth.wikia.com/wiki/Special:WikiaStats) - About the wiki, its pages, and its editors, but not views
Most populat articles (http://sryth.wikia.com/wiki/Special:Mostpopulararticles) - I think it's the most edited articles
Most visited pages (http://sryth.wikia.com/wiki/Special:Mostvisitedpages) - The closest to what you asked, but still a long way away

Scarbrow
02-28-2010, 05:19 AM
Double post to separate this question from my previous answer.

As previously (http://srythforum.com/showthread.php?p=2996#post2996), we're a little short on (wo)manpower on the wiki. This time the post I'm offering is the "Starter of new things". It's quite simple:

1) Whenever there is a new quest added to the game, the Starter will create a new Quest page (using the tools from the main page (http://sryth.wikia.com/)). The new page only has to have the Questbox (with reasonable default sections, no Difficulty needed), and has to be marked with either {{NeedsMaintenance|comment about the page needing a walkthrough, etc}} or {{Underconstruction}} so other editors can arrive later and work on it. Doc on the templates Underconstruction (http://sryth.wikia.com/wiki/Template%3AUnderconstruction) and NeedsMaintenance (http://sryth.wikia.com/wiki/Template:NeedsMaintenance)

2) Whenever something new is added to an old location (for example, after recent new tent at the Battlegrounds), or some forum member discovers a nice trick that is still not on the wiki, the Starter will either start a new page or mark an appropriate section/page/etc (Zumryn's (http://sryth.wikia.com/wiki/Zumryn%27s_battlegrounds), in this example) with a {{NeedsMaintenance}} tag, giving either a rough sketch of what happened or a link to the forum thread.

Of course the "Starter of new things" should be a player current with game development (that's why I can't be the Starter). If the Starter wants not only to mark a section as needed, but also to add full details (like I just did with Zumryn's new tent), of course (s)he will be welcome to do so, but the post responsibilities will end at "marking the spot" so any player, even if not fully accustomed to the wiki, should be able to fit. Senior editors will complete the quest, section, etc sooner or later.

I want to take this opportunity to publicly appreciate the excellent work of Oldschool, the more-or-less-official "Maintainer of the Game Updates page". Excellent work, man. I'll also repp you for this once I find one of your posts.

Oldschool
02-28-2010, 05:19 AM
I'm guessing the wiki may have the same problem as the forum in that folks can visit without registering. And don't forget about crawlers. I thought the forum had a lot more "visiting members" until I realized (http://www.srythforum.com/showthread.php?t=776) many of them were crawlers.

Scarbrow
03-03-2010, 01:43 PM
I take it nobody wants the post of "starter"?

thingirl
03-03-2010, 02:10 PM
I take it nobody wants the post of "starter"?

I want to volunteer, but I won't remember to do it. So, I guess I'm saying "Sure, I'm in, but I'll probably be lazy."

shadowblack
03-04-2010, 04:54 PM
At the start of The Dungeons of Saarngard (http://sryth.wikia.com/wiki/Quest:The_Dungeons_of_Saarngard) you get to choose one of five weapons: longsword, mace, axe, dagger and spear. I seem to have made a record only of the mace (the weapon I used). Anyone have the info on the other weapons?

thingirl
03-04-2010, 05:29 PM
That would be this, right?

Item ID 1324

Guard's Longsword

* Class: Weapon, Slashing
* Encumbrance: 8
* Quality: Exceptional
* Melee Rating: +4

This is the longsword given to you by Thane Pyrond, to help disguise you as one of Saarngard Keep's guards. This weapon is of exceptional quality.

shadowblack
03-04-2010, 05:33 PM
Yep. The other item ids are probably 1326, 1327 and 1328, but I'd like to be sure instead of guessing. I'll go add the sword now.

thingirl
03-18-2010, 10:47 PM
Does anyone have any info on these quests? NONE of the fights have any combat info. Should I just add the ones with sufficient rewards info with only a rewards section?

Here’s all the info I could gather from the threads (Spoiled for space):

A DARK PRELUDE
Troll: He comes back 3 times and gives good combat XP. The troll-bont's bonus kicks in at the beginning but after you slay the troll and he rises on the subsequent fights he's considered undead (the bonus from Triela's Staff applied then).

Spheres: Fleeing from combat continues as if a power was used. Killing a sphere ends the scenario. Tough fight with an extremely high occurrence rate of an anti magic field. Powers give 1 combat XP. You get (?) XP to 70+ Gateing if used to weaken the sphere. Has an anti-magic aura. Starts at 12+ scaled and the to-hit goes down after each use of Gateing.

Also, after completion, Millark shows up in Hawklor. Ghell and Elumyr die, and the inn closes and is replaced by the Outpost.

Historic note: this scenario is where Oakaruk first started to scale to 7+ as well as 11+.

Rewards: Rune-marked stone
2048 gen. xp
128 AS&P xp
512 xp general initially

KLONIA
This is literally everything in the thread about Klonia.

4 xp to divination
512 general xp for killing 7 Oakaruk
512 general xp for killing massive Oakaruk
A Fate choice. (What were the options?)
512 general xp and 64 xp to AS&P end reward
64 general xp after reporting to the outpost in Hawklor
=========================
Total xp earned (29 S&P) = 3460 (excluding combat xp)

if you choose to "remain where you are" and don't "Attack the lone Oakaruk" you do NOT get the fight against the seven Oakaruk and thus miss out on the first 512 gen xp.

NORTH OF THE VILLAGE
Northwest (or North, the Northwest): fight six oakaruk, and get a rune marked stone as well as 128 xp. Adventure also gave 1024/64 xp at end.

If you go North (twice)... You engage a massive oakaruk which is enhanced by Runeskin(glows). You defeat him 3 times and get the Rune marked stone. Then you encounter a band of 7 Oakaruk of which I had to face 4. You then find the 4 scouts and get 64 xp to A S&P.

A BRIEF ENCOUNTER
When do you get the Rune-Marked iron ring and should it be in that quest page or here?

A green-capped woman appears and gives you the Dagger of Vanquishing. You have to use the Rune-Marked iron ring and 3 Rune-Marked stones.

Bug note- Originally, those who didn’t pick up the Ring were not able to complete the adventure. This was a bug that the GM has since fixed, and if you didn’t get the ring before, you get it now.

A MARKED CHAMPION
Fight a grey-skined Ogre. First one was 3+ at MR 152.

The first time we meet our double, the Faceless Swordsman/ Faceless Swordswoman. He/she is 8+ at MR 152, and has a high amount of SP. The specials were weak (only 1 enemy special during the 47 round fight).

Rune-marked stone +1.
ALL’S WELL THAT ENDS...Needs map.

Get up to 7 Rune-Marked stones. One that you find in the wood on the way to the cave - but only if you choose the options 'Make your presence known' and 'Move up to their position'. Six in total from the cave: one in the south-east corner, one in each of the four dead-ends, and one that you find after defeating the faceless swordsman/woman.

Fight your double, and find out that he/she is being mind-controlled. He/She is 4+ at 182 and has exactly 975.

After that, fight 16 Oakaruk and receive 1,024 gen XP. You can use a skill/power to dispatch some of them. Known values are: Shadow Magic kills 5 or 10, Woodsmanship kills 9 or 10, and Elementalism kills 7.

DAWN IN HAWKLORFirst time we see Iron Okies. +1 Rune-Marked Stone. Split path with only text differences.

shadowblack
03-18-2010, 11:08 PM
When I finally get around to playing these adventures I will add/correct any and all info.

Allow me to point a few inaccuracies in your info, though:
1) Ghell and Elumyr die during "A Village Deserted", NOT during "A DARK PRELUDE"
2) When you say Oakaruk scale to 7+ don't you mean 8+? And the note is unclear - the Oakaruk could scale to 8+ in "The Horsemen" adventure, which is one of the previous ones. Do you meant that when "A DARK PRELUDE" was added the Oakaruk's scaling was changed so that they could scale to 8+ as well as 11+? Was that when the change was made?
In fact, I see that the change in scaling was first reported HERE (http://www.srythforum.com/showthread.php?p=21634#post21634), so...

Oh, and the ring should be in the adventure where it is obtained

thingirl
03-18-2010, 11:36 PM
OK, thanks, Shadowblack. I was probably thinking "OK, this is the first undocumented quest" which I then internalised as "This is the first quest" which ment the Okies scaling and the two deaths.

I still don't know when the ring is found, though. I will assume North of the Vilage. I'll get started in a bit.

thingirl
03-19-2010, 12:55 AM
Well, I got A Dark Prelude (http://sryth.wikia.com/wiki/Quest:A_Dark_Prelude) up.

For some reason, I can't get the rewards to show up correctly. Either they are all one line, or they are double spaced. It's kind of annoying, actually.

shadowblack
03-19-2010, 08:40 AM
I fixed the spacing.

thingirl
03-19-2010, 01:00 PM
Thank you, Shadowblack.

shadowblack
03-29-2010, 06:58 PM
Does anyone have the item data of the Hideous Spider Statue? It has not been added to the wiki yet (it's just mentioned on the related pages).

Oldschool
03-29-2010, 08:43 PM
Dang guess I let my non AG account go inactive. Actually I don't think I got that far with the latest characters as I restarted them. Some of the farther along non AG players should have it in their inventory.

Also I checked the old forum - no luck.

thingirl
03-30-2010, 04:48 PM
Edanust might be able to get through the Hall. Might. I'll check later.

racey
03-30-2010, 07:16 PM
Does anyone have the item data of the Hideous Spider Statue? It has not been added to the wiki yet (it's just mentioned on the related pages).

Item Id #1239

Hideous Spider Statue:

* Class: Misc
* Encumbrance: 0

This small stone statue of a hideous-looking spider was given to you by Lord Jurth Creyn after you defeated the seven undead menaces in the Hall of Seven Ghouls.

shadowblack
03-30-2010, 07:37 PM
Thanks. Added to the wiki.

texlaw1992
04-19-2010, 09:53 PM
Logged into the forum right now are Scarbrow and Scarbrow2.

A fascinating exercise into the nature of duality.

Oldschool
04-19-2010, 10:06 PM
Lol!

He did that once before at least - back when he was doing some admin tweaks. There's a sandbox in the section for staff and I noticed he's been in there. I'm guessing he is/was "under the hood".

I'm guessing Thingirl broke the post counter. ;)

Scarbrow
04-19-2010, 10:12 PM
Yup, that's me. Both of me.

I'm testing some forum mechanics and needed my "user without privileges" to do so. I'm also duplicated on the wiki, you knew? Triplicated, in fact, counting the bot.

Besides, one of the things I'm going to do is remind members to not derail threads and post on the appropriate thread. And this is an example, you derailer! :D

thingirl
04-19-2010, 10:12 PM
I'm guessing Thingirl broke the post counter. ;)

Who? Moi? I would never do such a thing as you suggested.

It is you, my dear friend, who is more likely to be the culprit.

EDIT:

Besides, one of the things I'm going to do is remind members to not derail threads and post on the appropriate thread. And this is an example, you derailer! :D You're right, we do get a little off-topic sometimes. Sorry.

texlaw1992
04-19-2010, 10:16 PM
I've derailed the thread - here come the negative reps again (lol).

Oldschool
04-19-2010, 10:27 PM
Um, although as a mod I should be setting a good example he's probably referring to moi (and rightfully so) as I'm probably the Head Engineer on the train. Note my new avatar - took a bit to find an "oldschool" locomotive.

Scarbrow
04-27-2010, 03:45 PM
I have started a new noticeboard in the wiki to more-or-less mirror this thread's utility. Please check Sryth_Wiki:Recruitment (http://sryth.wikia.com/wiki/Sryth_Wiki:Recruitment) for the role descriptions I'm looking for.

I will still post requests here when I update that page.

Elrond
07-28-2010, 05:12 PM
A request to include "To Light the Way" where one gets the Ancient Lantern from Merzekk's ghost to the "SOM Saga" and "Fang Ridge" pages. Thanks!

kzero
08-01-2010, 05:42 AM
I haven't done the quests or anything, but I've tried to link the following together: Ancient Lantern, To Light the Way, Sword of Merzekk, Fang Ridge.

Ragnarok
08-28-2010, 08:20 PM
I been thinking that it would be a good idea to have a quest list ordered by difficulty with there being two lists available. One list for AG and one list for free players.

If there is this list already can someone please point me in the right direction?

Am i posting this request in the right part of the forums?

Oldschool
08-28-2010, 08:36 PM
First welcome to the forum Ragnarok. Nice handle, you wouldn't happen to like Norse Mythology would you?

As far as the proper place for the request technically this is for requests for help/info for the wiki by the wiki contributors. BUT we're laid back here and your request fits in here as much as anywhere else.

Ragnarok as for either list there isn't one per se but the startup guides in the wiki have a "sort of" list like you mention for some of the earlier stuff. While not an ordered list there are recommendations as to "when" to run them. And the startup guide has underwent some renovations since I was last familiar with it so there may be some additional info that I'm not aware of. Also there are a few links to posts/threads on the old forum which are very helpful (in particular I'm thinking of Jodelle/Nearvirgo's and Psychoadept's). If you want to view them you have to register on the old forum to enter.

Here's the startup guide links. Be advised there's spoiler potential in both.

Also you may find the Hints.... thread here in Help useful as well.

AG Startup Guide, http://sryth.wikia.com/wiki/Character_Startup_Guide

Non AG Startup Guide, http://sryth.wikia.com/wiki/Non-AG_Startup

Again welcome. :)

scout1idf
12-13-2010, 05:15 PM
I can't find anything for....


Somewhere in Trithik

or


A Second Encounter

.....on the Wiki.

Is it there and I'm just missing it?

If not, is anyone planning to add them soon?

shadowblack
12-13-2010, 05:17 PM
Refresh my memory what those are about and I'll tell you if the info is on the wiki.

scout1idf
12-13-2010, 06:30 PM
I can't find anything for....


Somewhere in Trithik

or


A Second Encounter

.....on the Wiki.

Is it there and I'm just missing it?

If not, is anyone planning to add them soon? Refresh my memory what those are about and I'll tell you if the info is on the wiki.
A Second Encounter is the second part of the return to Saarngard Isle series (between An Arrival and Lord of the Bronze Hall).

I didn't see a game announcement for it on the Wiki or the forum.

I think Somewhere in Trithik is this one...
4/17/10 - Game Updates

The Streets of Trithik

Adventurers should remain watchful for the appearance of a strange character somewhere on the streets of Trithik (http://sryth.wikia.com/wiki/Trithik) -- starting tomorrow, 4/18.

shadowblack
12-13-2010, 07:16 PM
Both "A Second Encounter" and "Lord of the Bronze Hall" are not yet on the wiki.

As for the other one: I believe it refers to what we later named "To Light the Way (http://sryth.wikia.com/wiki/Quest:To_Light_the_Way)" Forum Thread (http://www.srythforum.com/showthread.php?t=939&highlight=to+light+the+way)

Scarbrow
12-13-2010, 09:49 PM
I can't add them, since I'm waaaaaaay back in the storyline. I haven't even started PG VI. No ETA for me catching up with "current" content, either. Sorry!

scout1idf
12-14-2010, 06:16 AM
Both "A Second Encounter" and "Lord of the Bronze Hall" are not yet on the wiki.

As for the other one: I believe it refers to what we later named "To Light the Way (http://sryth.wikia.com/wiki/Quest:To_Light_the_Way)" Forum Thread (http://www.srythforum.com/showthread.php?t=939&highlight=to+light+the+way)
That's the one.

Maybe Somewhere in Trithik could be added as a search tag or something for this adventure? It might be helpful to others that may not visit the forum but use the Wiki.

Scarbrow
12-14-2010, 10:42 AM
Something like this (http://sryth.wikia.com/wiki/Quest:Somewhere_in_Trithik)? A redirect also serves as a search tag (although it may take a while until it appears on search results)

scout1idf
12-14-2010, 04:27 PM
Something like this (http://sryth.wikia.com/wiki/Quest:Somewhere_in_Trithik)? A redirect also serves as a search tag (although it may take a while until it appears on search results)
Thanks Scarbrow.

One problem I have with searching is, I forget to put "Quest:" first.

If you just input "Somewhere in Trithik", you get a search results page.

When you input "Quest:Somewhere in Trithik", you actually go to the page you want.

Scarbrow
12-14-2010, 09:08 PM
Oh, yes. You only get a direct trip to destination if you give the exact name. You can force a certain "tag" (combination of words) to work like that adding a main namespace redirect (i.e without the "Quest:" part). See for example: Search "Hale Blade" vs search "Trielra's Staff". The first one has a direct redirect, the second one not.

Fixed the redirect for you: "Quest:Somewhere in Trithik" has been moved to "Somewhere in Trithik"

Oldschool
12-19-2010, 01:47 AM
Wondering if anyone is interested in adding the known items that Timikith buys from outside of Phak-Rur? I checked the wiki and don't see them. And I was thinking about creating a separate thread although I've got a post in the Phak-Rur thread because it's kind of buried since the thread's somewhat deep and fairly inactive since the content went live some time ago.

For now I settled on linking the post in my page in the Personal Pages thread.

And if someone else doesn't get to it in on the wiki in the next couple of days I'll give it a shot as I've got some leave starting next week.

Here's the post, http://www.srythforum.com/showthread.php?p=40612&postcount=201

Btw this came about as I checked "The Mad" stuff while enroute to The Pool of Muck and he wouldn't buy any of it. Not that I'd sell it - not yet anyway.

Scarbrow
12-21-2010, 12:45 AM
Please, any player current with events could take a look at the Exploring Fogbough Forest page and give an opinion on its Talk page (http://sryth.wikia.com/wiki/Quest_talk:EXPLORING_Fogbough_Outer_Wood#Spoiler_t ags_vs._layout)?

I think most spoilers in that page can go away, but I'm not current and I'd prefer not to look them in detail.

Oldschool
03-13-2011, 01:08 PM
Double post but worthy imo. Thanks in advance.

And more verification - not that I doubt Jimyred I'm just surprised no one else has posted. Remember you can test most stuff by not saving and reloading. PGs and RoI come to mind as being exceptions.

Just wondering if any of you have Tzal Toalth yet? Or anyone else for that matter?

Re: the items she'll trade for a black gem. (Click the white "carrots" to be taken to the actual post in the original thread).

On the topic of Mezaryl, I went to her before I had Tzal-Toalth, and let her look at my items. I had one of the items that i could later trade for the gem for Tzal-Toalth, (I think it was Wraithking's Sceptre) and she offered to buy it from me for gold and ATs (I think 16 ATs) I didn't do it, because there was an option to use Diplomacy 70+ to ask for more money, and mine wasn't that high at the time. I went back when it was, but I had Tzal-Toalth, and the option to sell was no longer available, just trade for the gem. Has anyone else seen this?

Has Jimyred's post above (and below) been confirmed by anyone else? Not doubting it/him but I'm very surprised this was the first mention (note the time of it 10/28/09). All my characters have Tzal-Toalth so testing is out for me...............


Despite my "no testing for me" statement and having Tzal-Toalth it's been so long I can't recall if I loaded the items up and showed 'em to her or not. I'll try it again although I doubt it'll make a difference in light of Jimyred's post..

Here are the items she'll trade or should buy if you don't already have the staff.

Wiki link, http://sryth.wikia.com/wiki/Quest:A_square,_opaque_black_gem#Walkthrough

* Item: 1218 Wraithking's Sceptre from PG V
* Item: 1199 Goblindoom from Irzynn at Durnsig at the start of the game
* Item: 857 Medallion Of Phase Form from PG IV
* Item: 121 Raven's Foot Medallion from Quest:The river pirates

You can bargain with her if you have 70 Diplomacy, and if successful, save 8 AT and 5,000 gold.
And re: the items she'll trade/buy it might be advisable to check their wiki descriptions via the above link as one of them has a hidden power, one is hinted at having one or "something", the scaled bonus of Goblindoom has came in handy during the Glowing Goblin "stuff", etc... etc...

demojan777
10-06-2011, 09:25 AM
I just wanted to share my experience so far with the Sryth Wiki since I started using it (which was about the same time I joined the forum).

First off, I wanted to give many thanks/kudos/huzzahs to those Wiki editors who give their time and energy (2 things that I personally find lacking in life and therefore precious) to keeping the Sryth Wiki up to date as much as possible; notably Scarbrow, Shadowblack, Tetracapillactomist‎, and Young Ned (and anyone else who helps edit the Wiki who I'm overlooking here).

So, before the new skin was dumped on us (and many other Wikia sites that I still use; Lolth preserve us!) it seemed a bit easier to find a quest or piece of information I was looking for. After that, I changed to MonoBook so I could stand to use Wikia without pushing my finger through my eye into my brain and swirling it around until I smelled purple, and then it became difficult to find certain pieces of info about fairly recent quests among other things (note that this difficulty is worse with Oasis than MonoBook).

As of right now, the first place that I check on the Wiki home page (after logging in to prevent aforementioned cerebral hemorrhage) is the Recent Changes (http://sryth.wikia.com/wiki/Special:RecentChanges) page listed under "Community" on the left-hand side since this is usually where I can find the most recent quests and events that I need help with.

Other times, it will take me a rather circuitous route to find a pertinent piece of info or a very useful page that I have to jot down the route to on a notepad document I use just for playing Sryth (or just the page URL for copy/paste purposes). Much of the time I find really useful stuff when I am looking for info on a completely unrelated topic.

Now, don't get me wrong, I love the Sryth Wiki and the Sryth Forum, and between the two sites I can often find anything I need to get me through a place where I am stuck, or to get a warning from another player about something that I need to make sure to do or not to do before embarking on a particularly nasty endeavor.

However, I guess the point of this post is that, looking at the visible portion of the Sryth Wiki home page, you would think that most of the info would be Indexes (http://sryth.wikia.com/wiki/Category:Indexes), Content (http://sryth.wikia.com/wiki/Category:Content), or the Category Tree (http://sryth.wikia.com/index.php?title=Special%3ACategoryTree&target=content&mode=categories&dotree=Show+tree), since that is where the Welcome statement directs you (it also mentions a "bar at the top", and I have no idea what that is nor have I found any type of useful "bar at the top"). These pages are useful, but the more useful links are the things listed at the lower half of the Sryth Wiki home page, or under the "Game Mechanics" listing on the left-hand side, which seems buried to me because the eye is drawn first to the large blocks of explanation text that take up most of the initially visible space rather than the links to things that will help the most.

If I knew more about how Wikia or our Sryth Wiki worked, I may have something more constructive or clear and concise to share here, but unfortunately I don't so I am just putting in my own 2 cents; maybe a re-arranging of the home page so that the main useful links are presented in the top visible space and switched with where the explanatory text blocks are, that way if someone is visiting the Sryth Wiki and unfamiliar with it they can get to the important pages first, and then if they want to read the entire home page they can scroll down and get the exposition if they so choose.

I dunno, I ramble, just a thought; and I definitely mean no offense to anyone who has helped with the layout or adding content or anything like that (and it seems like this may be a problem caused by going from what our original Sryth Wiki formatting was to the new formatting imposed upon us). Like I said I love it, I just wanted to share what works for me and what seems like a potential roadblock for new users and visitors (since it was a minor one for me) in the hopes that it can possibly be resolved.

Doolipalally
10-06-2011, 09:55 AM
I think these are useful thoughts. I'm with you in thanking and admiring the wiki contributors, and don't want to denigrate their work in any way. I also wish I had their time, dedication and energy. But I do find that I use the search box at the top for nearly all my wiki navigation, and that's relatively unusual for me.

The only other wikia wiki I use is this one (http://castleage.wikia.com/wiki/Castle_Age_Wiki), which is almost the opposite in terms of what you see on the front page: all quick links and navigation, and no welcome text or explanation. Might be interesting for comparison, though. I do use the drop-down menus at the top quite a bit.

Meh. Maybe one day in the near future I'll manage to shed one or two of the projects that are occupying all my web brain at the moment and have time to tinker in the wiki sandbox.

Scarbrow
10-07-2011, 06:14 AM
It is not surprising. The only user ever to edit the home page has been yours truly. I don't know why anybody else will join. And since I know the wiki as the back of my hand (I do most of my browsing by typing the URL directly, if you may believe) it's not strange I haven't done the best job with linking the most needed parts.

I'll try to expand more links later, but meanwhile, you could start adding your own, or at least suggesting them here.

Scarbrow
10-11-2011, 11:57 AM
I'm adding collapsed tables to the Main page like the ones at the Castle Age wiki you linked, but with our custom table style. Very useful suggestion, BTW. I'm adding them to the end of the page, but once they're done they can be moved higher.

Add whatever links and/or sections you need, or tell me what links would you want added.

Doolipalally
10-11-2011, 02:49 PM
Thanks, Scarbrow, that looks really useful!

I've taken the liberty of changing the subheading 'Help' on the home page to 'Wiki Help'. Hope that's OK. I know I've got caught out by it at least once when I was looking for beginners' game info.

Scarbrow
10-26-2011, 11:13 AM
Although there are a lot more links that could be added, I think the current layout is a good update.

Take a look (http://sryth.wikia.com/wiki/Sryth_Wiki) and tell me what you think

demojan777
10-26-2011, 12:18 PM
Although there are a lot more links that could be added, I think the current layout is a good update.

Take a look (http://sryth.wikia.com/wiki/Sryth_Wiki) and tell me what you think

Great update!

I've always loved the Sryth Wiki and find it very helpful (especially with quests, as with the forums you often have to hunt for the crunchy bits among all the fluffy chatter), but in my previous post I just wanted to share my opinion and some things I had noticed over the time I had been using it.

One of the things I like (which seems unique to the Sryth Wiki as opposed to other wikis) are the easy-access fields and links to add content to the Sryth Wiki; most other wikis make it seem like those who add content are elite or something and a person like me, who always takes the path of least resistance, sees the normal Wikia editor and then closes the window before my head explodes (as someone used to Word and Adobe products, my skills do not translate to Wikia or any other type of wiki editing).

And although I personally consider those who add content and edit the Sryth Wiki to be elite, this is my personal opinion and not in any way affected by anything that the brilliant and humble wonder-workers such as yourself have done or said. Thank you and anyone else who has worked on the Sryth Wiki again for taking the time to do this, as I don't have the time to myself at the moment and would be lost without it.

Doolipalally
10-26-2011, 12:31 PM
Although there are a lot more links that could be added, I think the current layout is a good update.

Take a look (http://sryth.wikia.com/wiki/Sryth_Wiki) and tell me what you think

Looks good! I like the welcome section, and the headings to get you started searching make sense to me.

There were some small things that occurred to me:

The 'view all pages' link next to 'Contents' is a bit of a mystery to me - I still didn't understand what it meant after I'd clicked on it! Could it be explained somewhere?

At first glance it looks a bit odd that most of the headings under 'Contents' aren't in fact links. I appreciate why, but I wondered if might help if instead of 'show' it said 'show contents', to make it clearer that we're talking about an expandable section.

The drop-down menus are a bit lost among the adverts at the top of the page. Is it possible to move them down, maybe put them above the 'Welcome' bar?

Those are just small niggles - overall I think it's a good layout!

Scarbrow
10-27-2011, 08:19 AM
The 'view all pages' link next to 'Contents' is a bit of a mystery to me - I still didn't understand what it meant after I'd clicked on it! Could it be explained somewhere?
It was there by default. You're right, it's not much useful. Removed


At first glance it looks a bit odd that most of the headings under 'Contents' aren't in fact links. I appreciate why, but I wondered if might help if instead of 'show' it said 'show contents', to make it clearer that we're talking about an expandable section.
The "show" word is added by JavaScript. In the Common.js (http://sryth.wikia.com/wiki/MediaWiki:Common.js) file. I can edit it, but I need to make sure first that it won't break formats on other pages along the way. Also, the "show/hide" terms are the default wording/layout for collapsible tables across all Wikipedia and Wikia, so I'd prefer to keep them if possible.

Maybe what confuses you is that some the headings are links? Would it be better/clearer with no links on the headings? Other contributions are also welcome.


The drop-down menus are a bit lost among the adverts at the top of the page. Is it possible to move them down, maybe put them above the 'Welcome' bar?
Unfortunately that's not possible: it's part of the Oasis skin, protected by the sacrosanct Terms of Service. I can't move it. You can ease the pain by browsing while logged in and/or using AdBlock

If anybody else has suggestions, please add them

Doolipalally
10-27-2011, 08:29 AM
The "show" word is added by JavaScript. In the Common.js (http://sryth.wikia.com/wiki/MediaWiki:Common.js) file. I can edit it, but I need to make sure first that it won't break formats on other pages along the way. Also, the "show/hide" terms are the default wording/layout for collapsible tables across all Wikipedia and Wikia, so I'd prefer to keep them if possible.

Maybe what confuses you is that some the headings are links? Would it be better/clearer with no links on the headings? Other contributions are also welcome.

Understood. It might only be me who finds it potentially confusing - I'd like to know what others think!


Unfortunately that's not possible: it's part of the Oasis skin, protected by the sacrosanct Terms of Service. I can't move it. You can ease the pain by browsing while logged in and/or using AdBlock

If anybody else has suggestions, please add them

I tried logging in, but I still get adverts. It doesn't seem to make any difference. I should probably turn my AdBlock back on.

Scarbrow
10-27-2011, 12:03 PM
I've added more links and sections, and greatly expanded the Item Guide (http://sryth.wikia.com/wiki/Item_Guide), which I felt was outdated and incomplete.

EDIT: Oh, and I also removed the headers with links. Is it more legible now?

Young Ned
10-28-2011, 07:57 AM
Although there are a lot more links that could be added, I think the current layout is a good update.

Take a look (http://sryth.wikia.com/wiki/Sryth_Wiki) and tell me what you think

Very nice! A whole lot of useful links in an easy-to-find format.

One question: Is there any way to add a "show all/hide all" link so that you can expand (or... what's the opposite of expand? Contract?) all the tables at once?

I tried logging in, but I still get adverts. It doesn't seem to make any difference. I should probably turn my AdBlock back on.
I think there might be a setting under your preferences for whether or not to display ads. If so, that might help.

Scarbrow
10-28-2011, 11:53 AM
One question: Is there any way to add a "show all/hide all" link so that you can expand (or... what's the opposite of expand? Contract?) all the tables at once?

There is no built-in way to do it (I also thought of it), but if somebody could write the function... it is certainly within the power of JavaScript

psychoadept
11-04-2011, 05:52 PM
I think it would be REALLY useful to have "previous quest in this series" and "next quest in this series" (or a "required for" as well as a "requires" section) for quests in the longer sagas. I'm looking at An Arrival and unless I remember off the top of my head that there's another one (which I do, but that's because I've been looking at this stuff so much lately) and what it is, I wouldn't know how to go about finding it.

Oldschool
11-05-2011, 05:39 AM
Good point PA. Not only would it be handy it'd be a nice complement to the prerequisite requirements of certain pages.

And I'm no wiki expert, but I'm wondering if the current prerequisite requirements have or could have a separate section/page. If so they could be used as a basis for a lot of the "previous quests in this series". I know there is a Saga category.

Oldschool
02-04-2012, 04:00 AM
This is a LOONGSHOT but it cant' hurt and you never know.....

Anyone have this item in inventory or the ID? It's a limited time item for going AG on 8/19/07

The Hawkblade
- - - - - -
* Class: Weapon, Slashing
* Enc: 4
* Quality: Magical
* Power: Deadly Slash
* Melee Rating: +10
* Agility: +1
* Spirit: +1
- - - - - -
The blade of this enchanted longsword bears an intricate etching of a hawk in flight. This ancient weapon has laid to rest countless enemies throughout the many centuries since its forging. This weapon is of magical quality.

Or this item or its ID from 9/30/09

SPECIAL BONUS ITEM - - 11 hours remaining
Upgrade your account today (9/3/09) and receive a magnificent set of Gauntlets of Ogre Might for each of your characters.

* +1 to Melee Rating
* +3 to Stamina Points
* +3 to Might

And an associated thread on this forum which links one on the old forum as well, http://www.srythforum.com/showthread.php?t=365


Again thanks in advance and don't forget to Vote for Sryth. :)

scout1idf
02-04-2012, 05:46 AM
SPECIAL BONUS ITEM - - 11 hours remaining
Upgrade your account today (9/3/09) and receive a magnificent set of Gauntlets of Ogre Might for each of your characters.

* +1 to Melee Rating
* +3 to Stamina Points
* +3 to Might

I'm not 100% positive, but during the FoB II, I could have sworn that I saw someone wearing those.

Couldn't tell you if it was a forum regular or not, probably not, but you never know.....