View Full Version : Non-AG help >_>!!
Grimm357
08-09-2009, 02:38 AM
I recently discovered this highly in-depth RPG whilst scanning through the relentless piles of garbage games that are low-tech....
Unfortunately after test-playing the game, I found that it is quite annoying if you aren't -AG-. Trying to determine which quests I am apt for as a Non-AG player, and something where I don't get beat down by a Troll is very discouraging, leaving me wandering aimlessly about..
I get through the Goblin Quest with ease, and tinker a bit more in Hawklor, travelling very short distances away, and am soon left with my thumb in my arse not being able to take note of the next step.
I would love to be able to subscribe to AG, yet I cannot. Paypal is the only method that is used for subscribing, which renders it useless to me. I don't use paypal or any type of program similar to it, from the distant occasion where I temporarily lost out on 3-4 grand, due to Paypal's piss-poor security.
Anyways... didn't mean to ramble on and rant about that, lol.
Any AG players out there who have actually played through witha Non-AG character? You guys seem to be the professionals here, so I would love some insight, hints, and help from you.
One question I can think of for the time being, asides from what is posted above, is that I don't particularly favor the Unarmed combat thing. I run around with around 47 MR and beat thigns with my fists, which is amusing, but it makes buying a weapon virtually useless to me. And I feel naked without one.
Do I get the same MR + if I wield a weapon and focus on Weapon Mastery instead of the Unarmed combat? Seeing as how I don't want to use my fists?
I had 47 MR, and around 61 SP, and I can't even complete the second part of the Goblin parade that the guy in the tavern at Hawklor tells me about.
I get through the first wave of skeletals, struggle with the second, and when I get to the Undead Chieftan I may as well wish in one hand and shit in the other and see which one fills faster =/.......
Anyways. Any insight and help is greatly appreciated! Don't think less of me because I can't become an AG! xP!!
Grimm357
08-09-2009, 03:07 AM
Sorry, don't m ean to seem as if I am spamming, but I reset my main character, and after 3 hours of excessive clicking I have decided to settle for the best stat roll I've come across:
MR=32
SP=36
Might-19
Agility-19
Body-19
Mind-19
Spirit-19
Aura-20
Luck-20
Thievery, Lore, Arcana= 30% EXP
The Rest= 25% EXP
Magic Abilities= 25% EXP
I don't know if that helps, but it gives you a general concept on what I am working with D:!
I plan on starting off with:
Thievery
Diplomacy
Arcana- (Maybe. I don't feel it is necc. when I can take anything unidentified to Hawklor. Seems a tad like wasted space? Opinions please?)
Weapon Mastery- (I prefer blades over fists... so I will be shying away from unarmed combat)
Oldschool
08-09-2009, 03:09 AM
Welcome to the forum, Grimm357.
The Sryth Wiki is a great help and has a limited start up guide for non AG characters.
Also, you can use snail mail and a check or money order for subscribing.
One thing to consider if you're going AG is to restart a new account completely to take advantage of the one day one time Adventurer Pack Bonus. If you're using "snail mail" I'd recommend emailing the GM first since the "time lag" may affect it.
The GM's addy is, gamemaster@sryth.com
It's also possible to purchase an Adventurers Guild subscription through the mail, using a money order, cash, or a certified check.
All payments must be in U.S. funds.
Please be sure to clearly indicate your Sryth™ username with your purchase, so we may promptly activate your subscription.
Please send your order to:
EpicImagination
P.O. Box 333
Stafford Springs, CT 06076
USA
Grimm357
08-09-2009, 03:18 AM
Great info, thanks for the help Oldschool.
So now I have a form of upgrading. UntiL I do so, anyone mind focusing on the subject up top? D: I want to get a real feel for the first part of my adventurer's journey.
And as for that Non-AG guide on the wiki, it doesn't even sum up a middle-school paragraph =/ Not trying to bash or dishearten anyone, but it didn't really help me =/ It more or less pointed out what I was missing not being an AG.
solitu
08-09-2009, 04:39 AM
So are you planning to become an AG? Think about it... because the way to build a "totally-free" character is quite different from the way to build one that will ultimately become an AG.
If you are going to stay as a free player:
1. Like it or not, you'll need unarmed-combat because it does provide a free player with MR that weaponry cannot achieve.
2. You also need Restoration and an aggressive power (Necromancy, Gating, Elementalism or Destruction - the last one is resistable by some enemies, however).
3. What you're going to do right away is to learn as many skills and powers as you can. You can see how to acquire them in the wiki.
4. Read the wiki again... not only the start-up guide page. 99+% of what you need to know is there.
5. Some "big" goals for free players, if you need them: Get the Creyn Blade; complete the 7 Goblins series; accomplish all 32 levels of Daidor's challenges, etc.
zmflavius
08-09-2009, 05:08 AM
Even, now, I believe unarmed combat is still the only way to max out your MR unless you have access to ultra-expensive limited time items.
Lugwy
08-09-2009, 05:50 AM
Being a freebie myself, I know how it feels. I think Axepath broke my soul. :(
Some points, though:
- If you're going to beat things to death with your kung fu awesomeness, keep note of which monsters are immune to non-magical attacks. Weaponry removes that issue, but dear god it's so painful to get your MR up to stock, since now you have to invest in two Weaponry skills: generic, and class-specific. Oh, well; all that experience has to go somewhere, eh?
- Don't try endurance runs (e.g. Creyn Blade) unless you have some Blessings of Protection and spare experience, in case the Random Number God hates you.
- The Sage is available for freebies now, so Arcana is kind of moot.
- Very lucky characters don't whiff often, and tend to find treasure in the oddest places.
I might add more.
Grimm357
08-09-2009, 02:58 PM
Okay, I am somewhat confused. Why is this Creyn Blade something I need to obtain if I have to use Unarmed combat to be successful in killing/winning against monsters?
I am going to once again re roll my character, so I can swap Arcana for something and replace weaponry with unarmed combat =/..........
I will edit this post to give you guys an idea of my roll and starting stats.
shadowblack
08-09-2009, 03:02 PM
DON'T Reroll! You can restart the character, selecing skills and power anew but keeping the stats you had rolled previously. Personally I would take Arcana, Thievery, Unarmed and Diplomacy for skills and Restoration for a power, then I wouild get Necromancy from the correct start-up scenario. Most others skills can be aquired in the game.
The Creyn Blade is easily the best weapon available to non-AG characters.
Grimm357
08-09-2009, 03:06 PM
That's what is confusing me.
If Unarmed combat is the skill required to get the most out of your MR, then why is weaponry even on there? And how is that blade good for my character if I end up with less MR than I would have with Unarmed?
shadowblack
08-09-2009, 03:18 PM
Weapons have the following advantages:
1) Magical weapons allow you to hit enemies that are immune to normal weapons. If you are unarmed you will need a special magical ring or an offensive power to hit some enemies
2) Most magical weapons have a Power that activates at random. Different weapons have different powers, but most have a power that causes extra damage, so if you're really lucky you can get an extra 100+ damage in a single round
3) Many weapons give bonuses to stats other than Melee Rating (such as Stamina or Nevernal Reserve)
Grimm357
08-09-2009, 03:22 PM
So can anyone recommend what my Unarmed Combat level should be from beginning, up until the point where I get Weaponry and the Sub-class of weaponry?
It just doesn't seem like there is enough exp to go around for all those skills, that's why I was focusing on 4-5 and not giving the others any attention
I'm so lost right now X_X
shadowblack
08-09-2009, 03:24 PM
Most skils should be developed only with specific experience. Use general only for the skils you really want to develope.
As for unarmed combat - I'll leave that to someone more knowledgeable than me.
Grimm357
08-09-2009, 03:38 PM
I don't seem to get alot of Specific Experience, for example, when I run through the Westfold Goblin quest, I usually just get EXP to my unarmed combat, if I try using a lvl 10 necromancy skill the whole fight, I end up dying =/...... And there doesn't seem to be enough use for Diplomacy or Arcana to get specific exp for those.
shadowblack
08-09-2009, 03:44 PM
True, hoever most specific experience comes from rewards to all skills and powers. For a list of such quests you can see http://sryth.wikia.com/wiki/Category:AS%26P_Quests (WARNING: the linked pages contain SPOILERS!!!)
solitu
08-09-2009, 04:24 PM
I usually just get EXP to my unarmed combat, if I try using a lvl 10 necromancy skill the whole fight, I end up dying =/.
An aggressive power is really useful only when it's above level 30.
So can anyone recommend what my Unarmed Combat level should be from beginning, up until the point where I get Weaponry and the Sub-class of weaponry?
60 MR would be enough to walk around, so I'd say level 50~60. However I think unarmed is mainly a defensive skill for a free player. At high levels (70~80+), its higher MR allows you to use agressive power against difficult enemies (which you can't kill with weaponry) without losing too much SP.
It just doesn't seem like there is enough exp to go around for all those skills, that's why I was focusing on 4-5 and not giving the others any attention
After you get the Creyn Blade, you'll feel more comfortable in Axepath. You can collect more xp then. Grinding, that's the most important purpose of getting the blade.
It seems you haven't truly realize that you can get many skills for free in game, and that even at level 1, a skill does you no harm. What you should get in the beginning are important skills that cannot be acquired in game.
Anyway, you don't have to worry too much. Just start playing around and check the wiki along the way. The game is easier than you think, and you'll find that trying things out youself is actually the fastest way.
Grimm357
08-09-2009, 04:35 PM
Un;ess I am missing something here, 60 MR is impossible for a lvl 1 character.
I get about 1k exp from my bonus code, so lets say the exp to get me started before westfold Goblins cave is:
1500.
How do I apply that to get 60 MR from Melee? even if I dumped all of it in there I wouldn't have that.
And it leaves other skills bare naked =/
solitu
08-09-2009, 04:43 PM
We're talking about different things...
MR at 40ish would get you past westwold. 60MR is when you can start doing most of the non-AG quests.
Grimm357
08-09-2009, 04:45 PM
After westold I would still have 40ish MR? theres no jump boost in it by 20 points? im missing the picture here. Getting somewhat discouraged, and I think I might just reside back to my other game -.-
solitu
08-09-2009, 04:56 PM
Okay let me restate the sentence...
MR at 40ish would get you past westwold, and a few easier quest. They yield 2000ish xp (incluing your starting bonus), which brings unarmed to 50ish. Then, with some grinding and some more quests, you will have 60MR. Then you can finish most of the other quests.:rolleyes: You can look up the difficulty of a quest in the wiki.
Grimm357
08-09-2009, 05:00 PM
So im supposed to dump that 2kish exp into Unarmed and nothing else till I hit 60MR?
solitu
08-09-2009, 05:02 PM
Basically, yes. If you need extra xp for something else, do half of the Axepath or Tannon.
Lugwy
08-09-2009, 06:56 PM
EDIT: Nothing to see here, folks; move along.
"Bwahahahaha!"
Oh, shut up.
Grimm357
08-09-2009, 09:20 PM
Okay... current status:
7 Skills
2 Powers
(Did the Archery and the Weapon+bashing quests)
I still need woodsmanship, I realize that xD...
My Unarmed Combat is at lvl 55.
I have 59 MR, 62 SP, 19 NV
I managed to pass the Gralak's Tomb quest for Jodd by the skin of my teeth. His armor and shield really helped boost my stats.
So, basically what I am getting at, is can anyone give me advice on what area to travel to next? I just need a bit of help getting through the first rough patch of crap seeing as how the Unarmed Combat is my only skill D:...
I've been sifting through the wiki but I gave up after an hour of extensive reading xD
Oldschool
08-09-2009, 10:17 PM
Agreed that the non AG guide is limited at present. However, even though you're non AG the wiki Character Startup Guide (http://sryth.wikia.com/wiki/Character_Startup_Guide) can help just keep in mind not everything mentioned will be available. Also the hints/tips section in the help section. The strategy mentioned by Joddelle can be used for non AG characters in regards to some of the free/relatively free skills.
Also if you know that you are going to be non AG permanently you may want to consider Conjuration as a power. For the "older" members - yes I did say conjuration. Although it doesn't have any direct combat uses it will offer a non AG character access to some of the best items they can get once you get to a moderate level and especially at high levels particularly 70+.
Also regarding your weaponry question. Certain creatures are hit only by magic weapons or Unarmed with one of Wyxryn's Rings. Since these rings are a Tallys item and that is AG only content it is highly recommended you have that skill since it boosts your MR with weapons.
solitu
08-10-2009, 04:10 AM
I just need a bit of help getting through the first rough patch of crap seeing as how the Unarmed Combat is my only skill D:...
You've already got through it. Now what you need is more skills, some grinding, and looking for more quests you can do (there is NO particular order of quests). After 60MR you can do the Murk to get more powers.
Agreed that the non AG guide is limited at present.
I made a very rough one (http://sryth.wikia.com/wiki/Non-AG_Startup) just now...
zmflavius
08-11-2009, 04:53 AM
Agreed that the non AG guide is limited at present. However, even though you're non AG the wiki Character Startup Guide (http://sryth.wikia.com/wiki/Character_Startup_Guide) can help just keep in mind not everything mentioned will be available. Also the hints/tips section in the help section. The strategy mentioned by Joddelle can be used for non AG characters in regards to some of the free/relatively free skills.
Also if you know that you are going to be non AG permanently you may want to consider Conjuration as a power. For the "older" members - yes I did say conjuration. Although it doesn't have any direct combat uses it will offer a non AG character access to some of the best items they can get once you get to a moderate level and especially at high levels particularly 70+.
Also regarding your weaponry question. Certain creatures are hit only by magic weapons or Unarmed with one of Wyxryn's Rings. Since these rings are a Tallys item and that is AG only content it is highly recommended you have that skill since it boosts your MR with weapons.
Actually, come to think of it...
I personally believe that the best free player power set is restro, necromancy, conjuration, and another power, divination probably. Necromancy is your attack power, restro heals you, conjuration gives you the best free shield, and divination is ok in combat and is used often.
zmflavius
08-11-2009, 04:56 AM
Okay... current status:
7 Skills
2 Powers
(Did the Archery and the Weapon+bashing quests)
I still need woodsmanship, I realize that xD...
My Unarmed Combat is at lvl 55.
I have 59 MR, 62 SP, 19 NV
I managed to pass the Gralak's Tomb quest for Jodd by the skin of my teeth. His armor and shield really helped boost my stats.
So, basically what I am getting at, is can anyone give me advice on what area to travel to next? I just need a bit of help getting through the first rough patch of crap seeing as how the Unarmed Combat is my only skill D:...
I've been sifting through the wiki but I gave up after an hour of extensive reading xD
Since you seem to be a long-term free player, I would suggest stormfield.
If you want woodsmanship, have random encounters in Trithik.
If you want an example of a player who has achieved a fairly high MR for a free player, check Siannadey.
Grimm357
08-11-2009, 11:15 PM
I am currently half way through the Murk quest.... I got my power from the hut, after long contemplation....and took Elementalism x.x...... It would seem I need to check the wiki on how to accquire Divination and Conjure..
Just looking to see if anyone can recommend where to obtain some better gear, if my stats seem low..
MR-66
SP-67
NV-25
All my stats are at 20, except for Agility, so I figure that's a good thing xP
Most of my skills asides from Unarmed COmbat and Necromancy I have used what little bit of Spec EXP i've gotten from a couple of quests.
Arcana-20
Archery-16
Diplomacy-24
Seamanship-18
Thievery-23
Unarmed Combat-60 (christ it costs alot X_X )
Weaponry-21
Weaponry Bashing-20
Weaponry Slashing-20
Woodsmanship-26
Powers:
Necromancy-35 (I love this skill =/ Even on a low die roll it kills things xD)
Restoration- 23
Elementalism- 1 (Just got it so X.x!)
Gating-1 (Just did the Journey Into the Murk! D:)
Gear wise, I will list what I am using, in case someone can recommend something better for my current stature. I don't want to give the wrong impression, I am NOT looking for a walkthrough/strategy guide. More or less some insight and advice, xP
Weapon- None
Shield- Gralak's
Torso- Gralak's
Head-Banded Helm
Gloves- Gralak's
Boots-Gralak's
Sleeves- Banded
Legs- Banded
Neck- Amulet of Storms
Wrist- Emerald Bracelet
Rings: Sorcerer's Battle Ring, Ring of Serpents, Ring of Souls
Waist- Belt of the Bear
zmflavius
08-12-2009, 07:03 AM
I am currently half way through the Murk quest.... I got my power from the hut, after long contemplation....and took Elementalism x.x...... It would seem I need to check the wiki on how to accquire Divination and Conjure..
Just looking to see if anyone can recommend where to obtain some better gear, if my stats seem low..
MR-66
SP-67
NV-25
All my stats are at 20, except for Agility, so I figure that's a good thing xP
Most of my skills asides from Unarmed COmbat and Necromancy I have used what little bit of Spec EXP i've gotten from a couple of quests.
Arcana-20
Archery-16
Diplomacy-24
Seamanship-18
Thievery-23
Unarmed Combat-60 (christ it costs alot X_X )
Weaponry-21
Weaponry Bashing-20
Weaponry Slashing-20
Woodsmanship-26
Powers:
Necromancy-35 (I love this skill =/ Even on a low die roll it kills things xD)
Restoration- 23
Elementalism- 1 (Just got it so X.x!)
Gating-1 (Just did the Journey Into the Murk! D:)
Gear wise, I will list what I am using, in case someone can recommend something better for my current stature. I don't want to give the wrong impression, I am NOT looking for a walkthrough/strategy guide. More or less some insight and advice, xP
Weapon- None
Shield- Gralak's
Torso- Gralak's
Head-Banded Helm
Gloves- Gralak's
Boots-Gralak's
Sleeves- Banded
Legs- Banded
Neck- Amulet of Storms
Wrist- Emerald Bracelet
Rings: Sorcerer's Battle Ring, Ring of Serpents, Ring of Souls
Waist- Belt of the Bear
your equipment looks good from here. I would suggest that the next step you take is stockpiling gold from grinding and quests and such so you can get Yubrig's plate armor. You will also get exp from grinding to level up unarmed. You can also equip a fourth ring, just so you know.
thingirl
08-12-2009, 01:19 PM
Non AGers can only get 4 powers:
1 from the start
Necro from the wandering undead startup scenario
And 1 from both murk quest. The power from the second one is random.
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