View Full Version : Attack options; agressive, normal, defensive
taproot97
08-20-2009, 10:01 AM
is their any difference between these 3 because i am not sure
which is the most advisable option
Doolipalally
08-20-2009, 10:06 AM
It depends on your situation.
If you click 'aggressive' you can do more damage each time, but your opponent can also do more damage to you.
If you choose 'defensive' you'll take less damage but you'll also do less.
I usually use aggressive for everything when I'm not using quick combat. I only use defensive when I choose to flee, to try and minimise the hit I take while fleeing.
shadowblack
08-20-2009, 10:08 AM
There is a difference. See here (http://www.sryth.com/ci.php?f_c=docs.inc#combat_fightinground) for details
thingirl
08-20-2009, 12:29 PM
A good strategy: 3+ - 8+ aggressive, 9+ - 13+ normal, 14+ - 18+ defensive or get your hide out of there.
Adding on to what Dooli said: Normal is a balance of the other two.
Lightwielder
08-22-2009, 10:53 PM
I usually just go aggressive. I figure, if I can take them out before they can hit me too much, I can also minimize damage that way, as well.
thingirl
08-23-2009, 12:49 AM
How often do you get killed on 16+ - 18+ enemies?
billydakid
08-23-2009, 02:55 AM
I go agressive to all the time,except if I'm close to being killed and he has good life left then I go defensive. I never use normal. Mostly agressive though.
thingirl
08-23-2009, 07:03 PM
If he has a lot of SP left and I have few, I use magic and defensive.
Young Ned
08-30-2009, 10:19 PM
How often do you get killed on 16+ - 18+ enemies?
How often do you actually fight 16+ - 18+ enemies? They're pretty rare.
thingirl
08-31-2009, 12:58 AM
Well, depending on your MR, they could be very common.
Young Ned
08-31-2009, 02:01 AM
True, but if I have low MR and encounter a 16+ to 18+ enemy, I usually just run away instead of fighting them...
thingirl
08-31-2009, 02:03 AM
Can't argue with that. Although, Reha got the Dusk Dragon egg with MR 55 or something. the Tzarl were 17+ and killed her 3 times.
taproot97
08-31-2009, 09:19 AM
Can't argue with that. Although, Reha got the Dusk Dragon egg with MR 55 or something. the Tzarl were 17+ and killed her 3 times.
same here (mr 57) i was killed only once but still repped
thingirl
08-31-2009, 02:58 PM
Thanks, although it didn't go through. wierd.
Raestloz
08-22-2011, 12:47 PM
I'm asking about how much is the modifier? I mean, even 20% of 15 is just 3, not THAT much. Is the modifier actually worth the risk? Will aggressive actually deal even more damage? And will defensive actually reduce fate-deciding damage?
I'm actually considering to just spam normal now.
Tetracapillactomist
08-22-2011, 01:08 PM
Agressive attacks will deal significantly more damage, but at your level you must be careful using it, since you'll also risk suffering significantly higher damage.
Conversely, defensive stance will deal significantly less damage to your foe, but you'll also lose far less SP, barring any special attacks, normally unavoidable.
Spamming even in normal attack mode can be risky to your health, with your level of SP.
A tricky advice to explain, though you may get the hang of it yourself with some trial and error: mix it up.
Use refresh-timed attacks (click just ahead of the screen refresh) in normal stance. If number comes in low, switch to a defensive attack - if that is too low, risk an aggressive attack (only if your SP pool isn't below half-filled).
If one mode brings in high numbers, stick with it till the number drops, then quickly follow up with a click on an alternative attack, throw in a power attack if all else fails, and Restoration once or twice, if SP level approaches midpoint. Think of it as keeping the foe on its toe. :)
Also, click on defensive when using a power - but that is only my personal, biased opinion, some may explain to you later how that is near irrational. You can listen to them, or not, up to you. ;) To each their own. :)
(But what is "15" Raestloz? Damage dealt?)
Oldschool
08-22-2011, 01:25 PM
MOD NOTE: Merged a new thread consisting of this and the previous two posts with a similar existing one and left a one week expiring redirect. Also edited original thread's title for search purposes and added tags to this thread and the linked ones.
Raestoltz here's some threads that might help. The first is from suggestions and includes a poll but there's some discussion on attack styles and the second two mostly deal with mps.
http://www.srythforum.com/showthread.php?t=135
http://www.srythforum.com/showthread.php?t=1268
http://www.srythforum.com/showthread.php?t=478
scout1idf
08-22-2011, 04:01 PM
I'm asking about how much is the modifier? I mean, even 20% of 15 is just 3, not THAT much. Is the modifier actually worth the risk? Will aggressive actually deal even more damage? And will defensive actually reduce fate-deciding damage?
I'm actually considering to just spam normal now.
From the Doc's......
* Normal Attack Style
'Normal' means that you are utilizing both offense and defense equally while you fight. You won't do any extra damage because of this attack style, but you won't take any extra damage because of it either. Normal is the default Attack Style.
* Aggressive Attack Style
'Aggressive' means that you are going all out in an attempt to score damage on your enemy. If you roll at or over the 'needed' while fighting Aggressively, you will do extra damage to your foe. However, if you fail to roll the 'needed', your foe will do extra damage to you. Thus, the Aggressive Attack Style is something of a double-edged sword.
* Defensive Attack Style
'Defensive' means that you are mostly attempting to reduce the amount of damage you might take from your enemy. The damage done to you by your opponent will be less when you utilize this Attack Style, however, you will also do less damage in return. If both you and your opponent are near defeat it may be wise to utilize this Attack Style to give yourself an advantage.
Scarbrow
08-22-2011, 06:38 PM
Also, about the damage done, and although I'm sure it's linked from other posts:
Combat (http://sryth.wikia.com/wiki/Combat) page on the wiki and the specific section (http://sryth.wikia.com/wiki/Combat#Melee_Damage_Dealt_in_Combat) with the tables of damage dealt for a given number rolled for a given type of attack.
watershadow
08-22-2011, 08:01 PM
I normally like to go agressive if I am not using the quick combat. However I tend to lean towards magic perhaps too much. I do roll allot of twos an threes, no kidding.
Tetracapillactomist
08-22-2011, 09:15 PM
Go aggressive in Quick Combat?... Quick Combat, as in using the Quickstone?
Am I missing something? I don't think any such option is available. I am convinced, even if wrong.
Missed a little word there: "not doing quick combat" - sorry.
Well, that's fine if your SP rating is sufficiently high, depending of course on the foe you are fighting.
And in the beginning, you have little choice but to rely on offensive powers - you're not alone, nor is your playing style deficient in any way, Watershadow, don't give it a second thought - whatever wins the fight, is what is right. :)
Drashika
08-22-2011, 10:34 PM
Although 20% of 15 is only 3, 20% of 150 is 30, so it can make a big differance later on, or against powerful enemies
Tetracapillactomist
08-22-2011, 10:53 PM
And 20% of 1,500 is 300, 20% of 15,000 is 3,000... :)
OK, so I assume 15 is SP, not km, mi, kg, etc.
If so, max melee damage without weapon and skill specials, etc. is capped at 39 SP, and that can only be obtained using aggressive attacks.
In the end though experimentation is the key: play the game, adjust your style, find your groove at any particular level in your character's development, be flexible about it, allow for variations, poor rolls - flexibility in experimenting and learning is the key. The rest are just guidelines, none of them carved in granite.
(Now time to phase out and shut the lids, if possible, I think - you guys have fun playing. Good luck. :))
Lightwielder
08-22-2011, 11:38 PM
20% of 15,000 is 3,000...
That would have to be one heck of a sword...(lightsaber, maybe. :))
Tetracapillactomist
08-22-2011, 11:56 PM
I know! :) (It's my Sword of Merzekk beta, in fact, when the third purple moon of Tysa is full, and turns pink. It is most awesome and flabbergasting! But I doubt it will make it intact into its release stage. :()
watershadow
08-23-2011, 08:19 PM
Sorry Tetracapillactomist I think i was tired when I wrote that. I was saying that I often use aggressive when I am not using the quick stone to run the quick combat, which of course you can't do. Yes good old magic can make all the difference. I just got fortification which will hopefully help me a little against those ones, twos and threes I seem to roll so much.
Tetracapillactomist
08-23-2011, 08:54 PM
No, it's OK, Watershadow! Heh... It was completely my own mistake. (I too was tired. :))
And Fortification will come in handy during some rolls that either offer it as an option for a Power to be used, or actually depend on it.
But during combat, you should still focus any XP you're willing to spend, on Restoration and one offensive Power for now, so that you can rely on them - both can save your life very-very effectively once they're of a high enough level! ;)
Divination is another good one to use in combat, when the foe has a high "to hit" number (you know: +9, to +18...) as it can lower that significantly over a number of rounds!
Unfortunately, you need to be careful now, because while Divination is only cast in one round, it prevents you from casting even Restoration during the rounds it remains in effect, so you can't even heal yourself if you're rolling awful numbers or are hit by special attacks!
(Which is a very-very-very silly thing, GM! :mad: It pretty much rendered Divination useless as far as I'm concerned, and I refuse to use it - won't use spells that act as stupid traps, essentially. :(
Thar, matey, you've got my unscrubbed opinion on that one! :D As rough as ship's timber! :))
As for twos and threes: I've seen more ones pop up in the last couple of moths, with a Luck of 20, than I've seen in the 10 months previous, total!
I told him before, I don't mind giving and buying, but hate being taken, strong-armed, prodded, nagged (except for one exception, one person, as far as 'nagging' goes :D :) ;)), compelled, or even cajoled into it... :(
So those 'Z Liar' potions or enchantments, I have turned against - rather die so much I lose my taste for play, than give in!
I can be a damned hard-arsed mule when I'm pushed just a bit in the wrong direction, rubbed or ribbed the wrong way... :D Heh...
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