Havoc
09-04-2009, 09:22 PM
This was inspired by Thingirl's post about shadow clones.
Here's how it would work:
When you cast Illusion you create up to 5 copies of yourself. You cast 1 copy for each 20 levels of mastery, and have a 5% chance of casting 1 more for each additional level. So, a level 70 caster would have a 50% chance of casting 4 copies and 50% of just 3. A level 75 caster would have a 75% chance of casting 4, and a 25% chance of casting 3.
If you already had illusions in play, casting Illusion dispels them, and recasts.
Each turn, the enemy has an equal chance of striking any of the copies, or the original you. So, if you had 4 copies, there would be a 20% chance of being struck yourself, and an 80% chance that a copy is hit.
If a copy is hit, it gets dispelled, leaving one less. If you are hit, you take damage as normal, and all your copies get dispelled.
I'm not sure how tough this would be to code, but it would certainly add in a little variety, and make Illusion a useful combat power.
EDIT: On doing the math,
Number of Copies|Expected turns of protection
-1|-0.5
-2|-1
-3|-1.5
-4|-2
-5|-2.5
Blessings of Protection provide 2-3 turns of protection. So it's not necessarily better than Blessings, and is thus not overpowered. Basically, maxed out Illusion will work like a more random version of blessings (greater risk, greater possible reward) that costs NV to use, instead of gold.
Here's how it would work:
When you cast Illusion you create up to 5 copies of yourself. You cast 1 copy for each 20 levels of mastery, and have a 5% chance of casting 1 more for each additional level. So, a level 70 caster would have a 50% chance of casting 4 copies and 50% of just 3. A level 75 caster would have a 75% chance of casting 4, and a 25% chance of casting 3.
If you already had illusions in play, casting Illusion dispels them, and recasts.
Each turn, the enemy has an equal chance of striking any of the copies, or the original you. So, if you had 4 copies, there would be a 20% chance of being struck yourself, and an 80% chance that a copy is hit.
If a copy is hit, it gets dispelled, leaving one less. If you are hit, you take damage as normal, and all your copies get dispelled.
I'm not sure how tough this would be to code, but it would certainly add in a little variety, and make Illusion a useful combat power.
EDIT: On doing the math,
Number of Copies|Expected turns of protection
-1|-0.5
-2|-1
-3|-1.5
-4|-2
-5|-2.5
Blessings of Protection provide 2-3 turns of protection. So it's not necessarily better than Blessings, and is thus not overpowered. Basically, maxed out Illusion will work like a more random version of blessings (greater risk, greater possible reward) that costs NV to use, instead of gold.