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scout1idf
09-05-2009, 05:15 AM
Anyone else notice this waiting for you at home?




Adventures for This Location......



The Winds of Mount Stonejaw [AG]
What does one of the coldest, most inhospitable locations to be found in any corner of the North Broadlands have to do with your magnificent dwelling...and the sudden interruption of a long-overdue good night's sleep? This adventure is not yet available. Please check back soon.

Oldschool
09-05-2009, 05:18 AM
Yes just noticed it on the Adventure Finder and got the description when I went to my residence.

Wonder if it's something new or has to do with our basement mirrors?

scout1idf
09-05-2009, 05:21 AM
I thought it might have something to do with the September special, but it's AG only and you must own a residence. So I doubt it.

As for the mirror, my guess would be that it's how you get there.

EDIT:
Thought I better add the spoiler tags in my first post and this one as well.......

thingirl
09-05-2009, 02:07 PM
It's Saturday. Dad's home. Dad's playing. Alanne isn't. I'll check tomorrow, maybe. She hasn't even picked up her massive QS bonus.

billydakid
09-05-2009, 10:57 PM
Yes I saw this adventure listed in my home. I should say this in the hate it post but since it talks about this adventure. I really hate it when you see a link to an adventure but it tells you to check back later grr.

paladin
09-07-2009, 01:52 AM
I agree. Personally I feel the Adventures for this Location link shouldn't even show up until the adventure is live. And how soon is soon? I'll grant that the GM's been much better about updates since Sryth became a fulltime endeavour, but I remember all too well the days when we could go for six months or more without an update. So I hope this new adv isn't too long in coming.

thingirl
09-07-2009, 01:58 PM
I think that Ghost Patrol was "Not yet available. Please check back soon." for about a month.

paladin
09-07-2009, 06:06 PM
Exactly. I remember once during the first Proving Grounds contest (holy crap that was almost four years ago!), when the day came that one of the scenarios was supposed to go live. Well you logged into the game and went to the contest. There was a link for a new scenario, but it was unnamed. What's more, if you clicked it it would actually log you out of the game. A similar thing happened for a time if you chose to beat the dragon's lair's location out of Barnlin in Talinus instead of paying him. All I can say is I hope Heir goes live today. There's absolutely nothing good on TV.

spencer
09-07-2009, 07:21 PM
I agree. Personally I feel the Adventures for this Location link shouldn't even show up until the adventure is live. And how soon is soon? I'll grant that the GM's been much better about updates since Sryth became a fulltime endeavour, but I remember all too well the days when we could go for six months or more without an update. So I hope this new adv isn't too long in coming.


Six months!!!! Holy cow, I could not have stood it. Well, I guess I would have had no choice, but it does make me VERY grateful for the frequency of updates we now receive.

Zedalion
09-07-2009, 08:56 PM
All I can say is I hope Heir goes live today. There's absolutely nothing good on TV.

Yeah, me too. After having my inadequacies quite clearly illustrated by being destroyed in both an archery tournament and a raffle, I could use some single player content to make me feel like an adventurer again, rather than just a sad, broke little loser. :)

shadowblack
09-07-2009, 09:01 PM
Sadly, the adventure has been delayed by another day - as you can see in the latest news.

thingirl
09-08-2009, 05:47 PM
I ought to logg in with Alanne. Right now I'm playing with Layla.

billydakid
09-08-2009, 09:05 PM
Thanks for all the reps guys. I'm glad I could help out and the Gm was receptive to the idea. Thanks again Gm on behalf of all of us. this helps everyone.

Young Ned
09-09-2009, 08:56 AM
I agree. Personally I feel the Adventures for this Location link shouldn't even show up until the adventure is live. And how soon is soon?

Remember, in GM-speak, "soon" = "eventually". I find I'm much less disappointed when I remember that. :)

Below are adventures that you may embark upon from this location. Click the appropriate Start Adventure link to begin. You may at any point abandon MOST adventures without suffering any ill effects. Good luck!

Heir to The Flame [AG]

"I come seeking your help," says the elderly man seated across from you, his thin face only just visible through the gloom that fills the interior of the coach. "My name is Aurulnir Baleward, and I seek to restore my line to the stewardship of Fogbough..."

This adventure will go live on Tuesday night (9/8).

This adventure is not yet available. Please check back soon.

This is now in the Adventure finder and is showing up in Blade Square!

:confused: What is that post (and most of the ones following it) doing here in the "Winds of Mount Stonejaw" thread? Ought to be in "Heir to the Flame", no?

thingirl
09-09-2009, 06:17 PM
Exactly what I wasn't going to say.

racey
09-09-2009, 08:16 PM
:confused: What is that post (and most of the ones following it) doing here in the "Winds of Mount Stonejaw" thread? Ought to be in "Heir to the Flame", no?

I clicked the wrong last post arrow because the two mentioned threads were next to each other. By the time I realized the error there were already other posts so I left it alone.

thingirl
09-09-2009, 08:24 PM
Would a mod be kind enough to move the wrong posts to the appropiate thread? Or maybe that's not a good idea.

Oldschool
09-09-2009, 10:35 PM
Good idea actually, they've been moved.

thingirl
09-09-2009, 10:40 PM
Thanks Oldschool- repped.

Young Ned
09-10-2009, 09:31 AM
Good job, Modschool. :cool: Also repped.

wetheril
09-21-2009, 07:20 PM
Just wanted to mention that this adventure is now live. :)

thingirl
09-21-2009, 07:20 PM
Really, YAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

thingirl
09-21-2009, 07:29 PM
As Wetheril has pointed out, IT'S LIVE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

shadowblack
09-21-2009, 07:30 PM
I took the liberty of merging the original thread with the one started by wetheril.

wetheril
09-21-2009, 07:34 PM
Thanks, Shadowblack. :)

Just to give fair-warning...there is a very difficult fight ahead.

The anti-magic aura of the magic block and its stunning special attack that can do up to 40+ damage really hurts! It also has a lot of SP, so watch out.

Edit: I re-ran the adventure again...and just noticed a weird glitch?

Blessings of Protection seem not to work!?

# Your enemy is unable to attack this round...
# The block of ice discharges a powerful wave of negative Nevernal energy
@ You lose 0
# A powerful discharge of blue energy leaps from the surface of the ice block and strikes you...
Your BODY and SPIRIT help you to avoid being stunned.
@ You lose 35 --> still getting hit by the special attack!

thingirl
09-21-2009, 07:38 PM
You read and click faster than me :(. Oh well, I'm doing the abonden/ quit so that I can get all the info thing, so I just passed my SM test.

EDIT: My WoD jut did 69 damage. SIXTY-NINE!

thingirl
09-21-2009, 07:49 PM
Regarding the Ice block

You can flee from it withough loosing your damage. Like the Massive Halgirom in Tarn or the Ice Beast in Sevenhorn 3.

racey
09-21-2009, 07:50 PM
That ice block was a tough battle. Especially if you QC it on the first attempt. I don't recommend that anyone else does that.

Hastifer
09-21-2009, 07:53 PM
That ice block was a tough battle. Especially if you QC it on the first attempt. I don't recommend that anyone else does that.

A true hero!

Reminds me of a joke that I will now modify --

What are the most common "last words" for a hero?


"Hey y'all, watch this!"

thingirl
09-21-2009, 07:57 PM
I've only died once useing QC. However, I'm almost out of NVR.

wetheril
09-21-2009, 08:00 PM
I have to say awesome rewards, and I second Racey's comment. :)

racey
09-21-2009, 08:16 PM
Curious to see how many players use their Wanderer's Bell on the block.

Daffanka
09-21-2009, 08:20 PM
Awesome, managed to complete it using just 6 restoration. The trick is to constantly retreat while your health is around 40 (for me) since that meant a heal back to 100, repeat repeat.

Also, if you choose to pursue in the end:

You face six ice warriors, each stronger then the other. At 170 MR they went something like 3+, 3+, 6+, 9+, 13+, 15+. You're rewarded with 1024 general and 128 to each power, as well as a lot of combat exp for the ice warriors. There's also a skill check for archery (60+) or some power (60+ I think) which I forgot. I was completely out of NvR at that point. Passing it gives you some specific exp and 64 general but doesn't affect the progression, if you were wondering and failed it.

e: wow I had to use my entire supply of Kepbekk leaves before the final bonus fight haha. Still have 17 elixirs though.

shadowblack
09-21-2009, 08:20 PM
Curious to see how many players use their Wanderer's Bell on the block.
Considering that most people would have both the WoD and the FoD - probably not many.

thingirl
09-21-2009, 08:27 PM
And there's a bug. The Oakruk bug. The Bell doesn't stun the Ice block. Blessings don't work either. I quit. It's imposable.

spencer
09-21-2009, 08:45 PM
I finished it, but I am going to abandon it and try again..

I did use the bell and it did stun the block, though it does appear that it does not stun its special

thingirl
09-21-2009, 08:47 PM
I'm not surprised.

thingirl
09-21-2009, 09:07 PM
YAY!!!!!!!!!!!!!!!!!!!!!!! I GOT THE ICE BLOCK!!!!!!!!!!!!!!!!!!!!!!!!!!!! And I don't even care that I'm double posting.

psychoadept
09-21-2009, 09:09 PM
Bug/not bug?


I've observed that when you flee from the ice block and stop on the screen where Hurenon heals you to heal yourself, after a restoration or two he will also heal you MORE.


Also:


At MR 183, the Ice Warriors are 3,3,3,3,5,7 to hit.

At MR 156, the Ice Warriors are 8,12,14,16,18,18 to hit.

Hastifer
09-21-2009, 09:16 PM
Edit: I re-ran the adventure again...and just noticed a weird glitch?

Blessings of Protection seem not to work!?

# Your enemy is unable to attack this round...
# The block of ice discharges a powerful wave of negative Nevernal energy
@ You lose 0
# A powerful discharge of blue energy leaps from the surface of the ice block and strikes you...
Your BODY and SPIRIT help you to avoid being stunned.
@ You lose 35 --> still getting hit by the special attack!

If that's true, then likely... wait let me get my spoiler cuffs out...

The Dodge Item Power doesn't work either, yet. (re: nimble items -- plate boots, leather boots, & ring)

thingirl
09-21-2009, 09:17 PM
I think it's the equivalent of your heal back from combat which you don't get because you fled. And he didn't heal me if I healed first.

And I know who the guy is....
.
.
.
.
.
.
.
.
.
.
.
.
.
Magical.

psychoadept
09-21-2009, 09:45 PM
I think it's the equivalent of your heal back from combat which you don't get because you fled. And he didn't heal me if I healed first.



No, it was definitely well past that stage. The number indicating how much he healed me CHANGED between one use of resto and the next, and suddenly I was super healed. Happened at least twice.

Ka keng
09-21-2009, 09:48 PM
Did everyone get xp to gating? From the text, i'll assume you need some minimal level of gating

zmflavius
09-21-2009, 10:50 PM
Finished the quest, nice reward, I don't suppose this is the last we'll see of that mage though...

spencer
09-21-2009, 10:56 PM
I completely missed one aspect of the adventure

Where or how does Hurenon heal you? I had to use all of my own Restoration and my BHC gear to maximize my NVR

zmflavius
09-21-2009, 11:01 PM
I completely missed one aspect of the adventure

Where or how does Hurenon heal you? I had to use all of my own Restoration and my BHC gear to maximize my NVR

If you run away, Hurenon heals you, then you go back to hitting the ice block.

Jesphulin
09-21-2009, 11:02 PM
Don't waste your nv healing yourself, I got healed everytime I fled with LESS than 100 SP left. When the Ice cube was almost destroyed I fled with 85 SP and got healed to 159. I used 2 nv to heal to 100% and had all but those 2 of my nv for the ice warriors

thingirl
09-22-2009, 01:08 AM
I didn't use NVR on the Ice dudes, even though I could have. I QC'd until the 5th one, where I used normal. Then I used the WoD on the 6th.

wetheril
09-22-2009, 02:02 AM
I completely missed one aspect of the adventure

Where or how does Hurenon heal you? I had to use all of my own Restoration and my BHC gear to maximize my NVR

It happens after you flee, then click to the next screen. You will be automatically healed on the following screen. Right after he heals you, you can then further heal yourself (on the same screen). Do not heal yourself before then (right after fleeing), or else he will not heal you when you get to that screen.

spencer
09-22-2009, 02:04 AM
Ah, I was too impatient, I always healed myself before clicking continue, that is why I had such a hard time, but it was a good challenge and a great adventure.

wetheril
09-22-2009, 02:56 AM
If that's true, then likely... wait let me get my spoiler cuffs out...

The Dodge Item Power doesn't work either, yet. (re: nimble items -- plate boots, leather boots, & ring)

I haven't tried the nimble items yet (had to go check the Wiki to find out about what they did), but I now see what you mean and you might actually be correct about it.

paladin
09-22-2009, 03:00 AM
Well it would appear that fleeing from the fight but retaining the damage you inflicted is no longer applicable. I ran when my SP was around 40 or so and go healed, then went back to attacking the thing. It told me it was Hale 100 percent again. So it would appear that it heals itself now, unless its maximum SP decreases each time you run and return.

wetheril
09-22-2009, 03:10 AM
Well it would appear that fleeing from the fight but retaining the damage you inflicted is no longer applicable. I ran when my SP was around 40 or so and go healed, then went back to attacking the thing. It told me it was Hale 100 percent again. So it would appear that it heals itself now, unless its maximum SP decreases each time you run and return.

Its maximum SP should have decreased. When you returned, did you notice in bold text, the health status of the block before you entered the battle screen?

I don't recall the text word for word, but it went something like this:

1. The block of ice is chipped
2. ...battered
3. ...very damaged
4. ...almost dead(?)

It is quite similar to the bold text you'd find when you engage the Massive Halgirom after fleeing from it in previous attempts.

Elrond
09-22-2009, 03:18 AM
Nice xp reward! Did anyone remember to document the xp reward throughout the adventure?

wetheril
09-22-2009, 05:22 AM
Nice xp reward! Did anyone remember to document the xp reward throughout the adventure?

Here's what I have:


Defeating the Ice Cube:
1,024 xp applied to general...
128 xp applied to All Skills and Powers...

Defeating all 6 ice warriors:
1,024 xp applied to general...
128 xp applied to All Skills and Powers...

Using Archery on the fleeing mage:
16 xp applied to general...
8 xp applied to Achery...

Closing the Gate with Hurenon:
(?) xp applied to general...
(?) xp applied to Gating...
(I'm not exactly sure if the xp to Gating was 128 or 256)

Completion of the Quest:
1,024 xp applied to general...
128 xp applied to All Skills and Powers...

racey
09-22-2009, 09:22 AM
Other xp's:

There was also a 16 xp reward (Shadow Magic for me) for dodging the stone when you first discover the portal in your residence and 24 xp reward for dodging the ice shard the mage threw at you right after you defeated the ice block. 16 xp to Tele when used on the Mage and I got 256 to gating to reopen the gate back to the residence.

paladin
09-22-2009, 09:44 AM
Well I had to use the Wand of Dragonfire, Finger of Dread and both of my remaining Wanderer's Bell uses to take that thing down. So I really hope we get the chance to recharge it. The rewards were nice, although I did find it somewhat anticlimactic in a way. But I didn't pursue the mage through the portal since I felt I was in no condition to take on the ice warriors after the battle.

Ka keng
09-22-2009, 10:15 AM
I think the gating reward was 256 to general and 128 to gating.

Joddelle
09-22-2009, 10:59 AM
Additional XP:

The hurtling rock...
Telekinesis (60+) +16 XP to Telekinesis
Fortification (60+) +16 XP to Fortification
Shadow Magic (60+) +16 XP Shadow Magic
Attempt to dodge the hurtling rock... +0 XP
Greater than or equal to 75. Bonuses: +Agility, +Body, +Luck/2

Failure: Lose 10-20 SPClimbing Mount Stonejaw...
Greater than or equal to 75. Bonuses: +Woodsmanship, +Agility, +Body/2
Success: Nothing. Failure: ???Magical Ice Block...
9+ at 100 MR, 5000 SP, +0 combat XP
+1,024 General XP
+128 XP to AS&PThe bolt of ice...
Shadow Magic (70+) +24 XP Shadow Magic
Fortification (70+) +24 XP to Fortification
Elementalism (60+) +16 XP to Elementalism
Attempt to dodge the bolt of ice... +0 XP
Greater than or equal to 75. Bonuses: +Agility, +Luck/2, +Woodsmanship/4

Failure: Lose 35-50 SP6 Ice Warriors: 9+ at 155 MR, 175 SP, ~64 combat XP
9+ at 160 MR, 200 SP, ~64 combat XP
9+ at 165 MR, 225 SP, ~64 combat XP
9+ at 170 MR, 250 SP, ~64 combat XP
9+ at 175 MR, 275 SP, ~64 combat XP
9+ at 180 MR, 300 SP, ~64 combat XP

For defeating all 6 Ice Warriors:
+1,024 General XP
+128 XP to AS&PThe fading mage...
Telekinesis (50+) +8 XP to Telekinesis
Archery(50+) +8 XP to Archery
Attempt to strike him before he vanishes... +0 XP
Greater than or equal to 50. Bonuses: +Agility, +Body/2, +Luck/2

Any Success: +64 general XP
Failure: NothingClosing the Gate with Hurenon:
+128 general XP
+256 XP to GatingCompletion of the Quest:
+1,024 General XP
+128 XP to AS&P

Doolipalally
09-22-2009, 10:59 AM
Awesome, managed to complete it using just 6 restoration. The trick is to constantly retreat while your health is around 40 (for me) since that meant a heal back to 100, repeat repeat.


I'd recommend fleeing when your SP is higher than that. I just got hit for 56 from one of its specials.

EDIT: Just seen Jesphulin's post above. I agree.

Flee when you're around 100, then you'll make the best use of Hurenon's healing and won't have to use up your NV restoring.

Daffanka
09-22-2009, 11:05 AM
I'd recommend fleeing when your SP is higher than that. I just got hit for 56 from one of its specials.

Oh damn, guess I got lucky.

The fight was a pain though, as were the ones that followed.

Doolipalally
09-22-2009, 11:10 AM
Oh damn, guess I got lucky.

The fight was a pain though, as were the ones that followed.

Agreed - not the most fun adventure ever, for me, though the rewards are appreciated.

thingirl
09-22-2009, 12:33 PM
I didn't discover the healing untill the 4th or 5th time I died. My NVR is only 39. I switched rings are hats and got my NVR up to 50.

Doolipalally
09-22-2009, 12:55 PM
I didn't discover the healing untill the 4th or 5th time I died. My NVR is only 39. I switched rings are hats and got my NVR up to 50.

Your NV is 'only' 39??? Rhia's quite happily settled on 36 and she thought that was plenty!

You shouldn't need that much NV for this adventure anyway, provided you flee early enough each time to take advantage of Hurenon's healing.

Joddelle
09-22-2009, 02:18 PM
Was anyone else even mildly annoyed that after that nasty boss, that this adventure didn't unlock a new quickstone power?

Or that the unnamed mage got away with a few of Hurenon's wayward baubles that we didn't even get to glimpse?

Doolipalally
09-22-2009, 02:33 PM
Was anyone else even mildly annoyed that after that nasty boss, that this adventure didn't unlock a new quickstone power?

I wasn't expecting the new quickstone power just yet, but I was hoping for the next stage in getting it - see text below from 'A Midnight Visitor'

Having given you the impression that he no longer wishes to discuss Omrylorn, you ask Hurenon about the enchantment your quickstone now bears.

"It is one of three enchantments that are required, if you're to unlock one of the stone's more potent traits," he says. "Might beyond giants, and wisdom above that of the most learned of sages. All three enchantments will release a power buried deep within the heart of a quickstone...the ability to soar to heights previously unattainable...surpassing the very legends to whom such glorious attribution belongs..."

spencer
09-22-2009, 02:46 PM
I will admit that as soon as I saw it was Hurenon, I thought, oooh, Quickstone Power!!! Anyway, I am sure it is coming soon.

spencer
09-22-2009, 02:47 PM
Can someone explain something to me? I am almost positive that in Hurenon's description on the link that you can press, it says he is blind. If that is the case, how could he have done this?

You rush up to the glowing block of ice, noting that Hurenon's wide eyes follow your every step.

Doolipalally
09-22-2009, 03:07 PM
Can someone explain something to me? I am almost positive that in Hurenon's description on the link that you can press, it says he is blind. If that is the case, how could he have done this?

You rush up to the glowing block of ice, noting that Hurenon's wide eyes follow your every step.

Repped for spotting that! (EDIT: when it lets me). Relevant bit from his descriptive text copied below.

Hurenon, who happens to be blind, is thought by many to be the only living mage whose power rivals that of the Grey Mage .

thingirl
09-22-2009, 03:36 PM
I thought that too. Maybe he could here us and it's natural reflex to follow with your eyes? IDK, I'm not very knowledgeable about that stuff.

Daffanka
09-22-2009, 04:18 PM
Maaaaaagic

I think The Shattered Skull had a mage who was blind, but could see through magic.

(Or it might just be that the GM made a mistake)

thingirl
09-22-2009, 04:30 PM
Good point. And it's the same mage.

paladin
09-22-2009, 04:41 PM
Good point. And it's the same mage.

No doubt he's got some magical means of knowing what's around him.

thingirl
09-22-2009, 04:48 PM
Yes. And I was waiting for you to answer, Paladin. But still, he's blind, his eyes shouldn't be following us, even if he does use magic to see what's around him.

Hastifer
09-22-2009, 06:45 PM
Maybe his eyes are magical items. Like a powerful artifact.

Gasp! Maybe that is the last missing piece of the shattered skull!!!

spencer
09-22-2009, 06:54 PM
Maybe he is just trying to creep people out who know that he is blind.

Oldschool
09-22-2009, 07:10 PM
Even if you think your character(s) don't stand a chance to successfully defeat the string of warriors after pursuing the mage through the portal you should still run that encounter.

I was successful with Hawk and unsuccessful with my secondaries. However, the combat xp for each foe is nice. Also, even if you flee and don't get the end reward you also will get a chance to attack the mage and get that xp reward as well. Besides you never know, you may hold out till the end rewards.

billydakid
09-22-2009, 07:30 PM
I Used qc on all 6 ice dudes. dind't have to use my bell or the finger. Real nice xp rewards.

Doolipalally
09-22-2009, 07:47 PM
Can anyone confirm when you do or don't get healed?

With Rhia (SP 197) I waited till her SP was down below 90 or so, and Hurenon healed her every time. Running it through with Jazz (SP 175) I was being even more cautious, and noticed that she wasn't always getting Hurenon's healing. My theory is that he only goes to work when your SP is below 50%, but I haven't been able to get exact results to check this. Anyone noticed anything different?

EDIT: More info on the ice warriors:

They were 7+, 11+, 13+, 15+, 17+ and 18+ for Jazz with MR 159. She managed the first five but had to flee from the last one. It really helped that I hadn't used any restoration while fighting the ice block.

Joddelle
09-22-2009, 08:34 PM
EDIT: More info on the ice warriors:They were 7+, 11+, 13+, 15+, 17+ and 18+ for Jazz with MR 159. She managed the first five but had to flee from the last one. It really helped that I hadn't used any restoration while fighting the ice block.
There's no longer a need to report results on the Ice Warriors. I nailed down the 9+ (which is an exact marker for their MR) for all six in my earlier post (http://srythforum.com/showthread.php?p=8998#post8998).

For the healing:
I always got healed when below 100 SP (max was 202)

Oldschool
09-22-2009, 09:17 PM
Noticed the healing myself with the secondaries but not exactly sure of the parameters. Guessing it's a bit better than 50 percent since my secondaries seemed to get healed when around 100 SP (give or take) and they're all below 200. However, I wasn't keeping a close account of the numbers - more of a "guesstimate".

billydakid
09-22-2009, 11:08 PM
For me it was below 50 Dooli. When it was above 50 I didn't always get healed.

thingirl
09-22-2009, 11:18 PM
Alanne always fled at 40 SP or under. She always got healed if she didn't use restro.

zmflavius
09-23-2009, 12:09 AM
Noticed the healing myself with the secondaries but not exactly sure of the parameters. Guessing it's a bit better than 50 percent since my secondaries seemed to get healed when around 100 SP (give or take) and they're all below 200. However, I wasn't keeping a close account of the numbers - more of a "guesstimate".

I have 204 SP, and my healing range ranged from anywhere between 54 and 100.

I also ran away whenever my SP was around 40.

Doolipalally
09-23-2009, 10:44 AM
There's no longer a need to report results on the Ice Warriors. I nailed down the 9+ (which is an exact marker for their MR) for all six in my earlier post (http://srythforum.com/showthread.php?p=8998#post8998).

I did see your earlier post. I was posting in case there's anyone else who, like me, doesn't have a sufficient grasp of the mechanics to find that sort of list helpful.

If I have a character with an MR of say, 160, it doesn't help me to know that a battle would be 9+ if my MR were twenty points higher. I want to know what levels I'll actually be facing. I have no idea how to calculate this based on the enemy's MR. In fact, it had never occurred to me to try.

Sorry if this sounds pathetic/lazy/uninformed/whingy - it's only meant to be a suggestion that a different way of presenting information can still be valid.

Joddelle
09-23-2009, 12:21 PM
Good point. Here are some tips about appraising MR:

If you see a 9+ number, a good rule of thumb is 10 MR difference is +/- 5 'to hit'

so 9+ at MR 150 means:
4+ at MR 160
14+ at MR 140

And if the 9+ MR is 18 or more higher than your current MR, the enemy is 18+ for you - I call that the 18/18 rule

thingirl
09-23-2009, 12:59 PM
I'm actually with Dooli on this one. I've never even tried to calculate the values. It seems like 2 points of MR make a difference of 1 to hit. Thanks and repped.

Joddelle
09-23-2009, 01:28 PM
If it were as simple as 2:1 I would have said so, but I guess that is close enough for a ballpark guestimate.

Elrond
09-23-2009, 02:28 PM
3 ladies having a "nice" discussion ... Do I stick my nose in it? No, I think I'm better off watching from the fence; the furthest part of the fence ;) .

thingirl
09-23-2009, 02:30 PM
LOL!

EDIT: OK, I stopped laughing. That's probably wise, although, I think we're being civil.

Elrond
09-23-2009, 02:42 PM
LOL!

EDIT: OK, I stopped laughing. That's probably wise, although, I think we're being civil.

You're not dragging me into this Thingirl. I'm getting off the fence and leaving!

thingirl
09-23-2009, 02:43 PM
OK, bye bye. ;)

Young Ned
09-23-2009, 09:59 PM
If I have a character with an MR of say, 160, it doesn't help me to know that a battle would be 9+ if my MR were twenty points higher. I want to know what levels I'll actually be facing. I have no idea how to calculate this based on the enemy's MR. In fact, it had never occurred to me to try.

The wiki explains the correlation between Melee Rating and to-hit numbers (http://sryth.wikia.com/wiki/Combat#Melee_Rating_and_to-hit_numbers) fairly well, I think, including why the 9+ level is a unique marker for each enemy. Check that out and see if it helps, Dooli.

psychoadept
09-24-2009, 12:40 AM
3 ladies having a "nice" discussion ... Do I stick my nose in it? No, I think I'm better off watching from the fence; the furthest part of the fence ;) .

Hey, now, who was just calling somebody on gender stereotypes in another thread? (laughing with, not at... I hope...)

thingirl
09-24-2009, 12:50 AM
I can never tell with him. I chose to interpret it as laughing with.

zmflavius
09-24-2009, 01:37 AM
wow...just logged in and found that I hadn't saved my completed adventure.

thingirl
09-24-2009, 01:39 AM
Oof! retreat at 100SP at you shouldn't have to use any NVR on the block.

Elrond
09-24-2009, 10:14 PM
Hey, now, who was just calling somebody on gender stereotypes in another thread? (laughing with, not at... I hope...)

I'm flustered as I don't know where my post was gender-awkward! But rest assured; I would not want to fall in that trap at all!

thingirl
09-24-2009, 10:15 PM
Darn. I was looking foward to smacking you. Again.

Elrond
09-24-2009, 10:17 PM
Darn. I was looking foward to smacking you. Again.

Sorry for my bad memory! Please remind me when you smacked me the first time!

thingirl
09-24-2009, 10:21 PM
I'd rather not say on the main board.