View Full Version : Tattered Wolf Cave *SPOILER POTENTIAL*
zmflavius
08-27-2009, 05:16 PM
How many pieces of the tattered wolf pelt armor are not yet implemented yet?
thingirl
08-27-2009, 06:23 PM
We don't know. Probally 3 or 4.
zmflavius
08-27-2009, 07:18 PM
I know for a fact that a list of the tattered wolf pelt equipment is given in A Cave in the Briars, but I'm not sure if I haven't missed something.
thingirl
08-27-2009, 07:22 PM
Then you should have asked how many are avaliable. There are 4. 1 from the campsite (sleeves), 1 from the rider (vest), 1 from the travelers (belt), and 1 from the dead adventurer who gives you the GT.
TheRedFear
09-09-2009, 10:45 PM
I have all 4 Tattered Wolf Armors(Belt, Boots, Vest, and Sleeves) but the guy still tells me I ain't ready when I bring them into the Cave. I tried going in not wearing them, and going in already wearing them. Same problem. I thought maybe I need an Axe since the guy in the cave painting has an Axe. I went and fetched my Axe of Brambles out of storage. Still nothing.
So what gives? This wolf stuff is taking up space in my inventory and I can't drop it. What am I supposed to do with it?
thingirl
09-09-2009, 10:46 PM
Stare at it ruefully while saying how the GM has left so many loose ends in the game. Or you could were them in the Bat Cave because they give a SP boost but not a MR boost. (BC isn't scaled, so you get more combat XP if you have a lower MR.)
zmflavius
09-09-2009, 10:47 PM
You don't have all tattered wolf stuff. There are seven (maybe 8) tattered wolf items, but the last 3 or four aren't available yet.
TheRedFear
09-09-2009, 11:07 PM
You have to be kidding? So i'm stuck lugging around 4 encumbering junk items until the GM decides to tie this loose end up? The same GM who, near as I can tell leaves loose ends untied for months or years at a time?
Wow. That is sooooo the sort of big honking warning that should have been right on top of the wiki.
Oldschool
09-09-2009, 11:09 PM
Well there is this page on the wiki, although it isn't "a big honking warning on top".
Be advised it has SPOILER potential.
http://sryth.wikia.com/wiki/Loose_ends
thingirl
09-09-2009, 11:11 PM
I think it is in there that there are only 4 and that there is atleast one more hiding around here somewhere. Although, I wouldn't dissmis it as done for, I mean, Fogbough is new content. But I also said that about the ring in Tarn. (Not Grulgassa, I can't remember the name).
EDIT: I just added a sentence in the Fogbough article (http://sryth.wikia.com/wiki/Fogbough_Outer_Wood#A_Cave_in_The_Briars)warning about it.
TheRedFear
09-09-2009, 11:15 PM
Sigh. Has anyone ever tried petitioning the GM to complete existing content rather than add new stuff?
thingirl
09-09-2009, 11:16 PM
You will be ignored. Yes, we have. Many times.
Oldschool
09-09-2009, 11:23 PM
Loose ends are -- sigh -- it seems a Sryth tradition of sorts. Probably the biggest single complaint and frustration for all players.
Here's a current forum thread on the issue.
http://www.srythforum.com/showthread.php?t=223&highlight=loose
On a different more personal note - it seems the current forum has been around long enough to call for some good ole fashioned necrothreading. :cool:
Joddelle
09-10-2009, 01:16 AM
There is a whole wiki section on loose ends.
And right now the wolf pelts are my number one item I want resolved, even above the Sword of Merzekk.
But I don't think this situation will last long. I'm pretty sure the GM has a clear short-to-mid-term plan to finish up the wolf-pelt scenario. I bet he even has most of the plot and characters mapped out in his head.
thingirl
09-10-2009, 01:41 PM
What if we find one of the tattered wolf items in Baleward? Shoot, I probably jinxed it to be delayed ANOTHER day.
Doolipalally
09-10-2009, 02:02 PM
What if we find one of the tattered wolf items in Baleward? Shoot, I probably jinxed it to be delayed ANOTHER day.
I almost posted the same thing earlier today, then decided that jinxing it was just too likely!
thingirl
09-10-2009, 02:07 PM
At this point, even thinking will jinx it.
You don't have all tattered wolf stuff. There are seven (maybe 8) tattered wolf items, but the last 3 or four aren't available yet.
There are to be 8 items....A heavy axe is slung over the man's shoulder and his head, torso, waist, arms, legs, hands, and feet are clad in what appears to be wolfskin. A thick piece of wolf pelt splashes across his shoulders and down over his broad back, serving as a fur cape.
Plezier
09-13-2009, 07:50 AM
As this is A Cave in The Briars............ and Briars being another name for Brambles :D AND the vision is carrying an Axe across his back ;) AND my unidentified Ornate Iron Axe is we know really the Axe of Brambles does this make 9 pieces of equipment required, the 8 bits of Wolf clothing/armour PLUS the Axe :confused:
Hmmmm all this wondering this early on Sunday morn is giving me aheadache. Sheesh I ain't even had my morning cuppa "tea" yet :eek:.
thingirl
09-13-2009, 01:17 PM
I have to leave for church in about 20-30 minutes. We're having breakfast at the Church. Yum!
Oldschool
09-14-2009, 04:36 AM
As this is A Cave in The Briars............ and Briars being another name for Brambles :D AND the vision is carrying an Axe across his back ;) AND my unidentified Ornate Iron Axe is we know really the Axe of Brambles does this make 9 pieces of equipment required, the 8 bits of Wolf clothing/armour PLUS the Axe :confused:
Hmmmm all this wondering this early on Sunday morn is giving me aheadache. Sheesh I ain't even had my morning cuppa "tea" yet :eek:.
I wouldn't think so since some folks may not have acquired it or have sold it. Plus as you others still have it unidentified despite Teek's recent reappearance.
zmflavius
03-22-2010, 11:17 PM
The above quote is from a bit more than 6 months ago.
Is there any new information on the Tattered Wolf Pelt items?
I am tired of lugging around 23 encumbrance worth of items that I can not store (or put to any practical purpose).
DonMoody
Not yet...
shadowblack
03-22-2010, 11:18 PM
Anyone wanna ask the GM?
Needle
04-10-2010, 09:48 PM
Anyone wanna ask the GM?
Has this been settled yet? If not, I'm happy to fire off an email to the GM...
wolfman10
04-11-2010, 03:07 PM
Well there is this page on the wiki, although it isn't "a big honking warning on top".
Be advised it has SPOILER potential.
http://sryth.wikia.com/wiki/Loose_ends
I just checked that page and found that there is at least one loose end not mentioned there at all - the familiar guy from the AC. Also it seems like there should be more to the AC back room. Sorry if this is the wrong place to put this. Incidentally I didn't notice about Tarn on there either.
EDIT: Just found Arkrol is on there after all.
Needle
04-17-2010, 02:54 AM
Has this been settled yet? If not, I'm happy to fire off an email to the GM...
Here is my email and reply from GM. Thanks to the GM!
=======
> Hello GM,
>
> I am writing regarding the tattered wolf pelt items (boots, sleeves,
> vest, and belt) that my character, Qubalix, found while exploring the
> outer wood of Fogbough Forest. I cannot drop/store these items, and
> they are keeping me from carrying some hard-earned loot. I’ve
> discovered the Cave in the Briars and am aware that more items are
> needed. Can you please tell me if these other items are currently
> available in-game? If not, would it be too much to ask to modify these
> items to have either zero encumbrance or the ability to be stored?
>
> Thanks for an engaging and very enjoyable game!
Hi, thanks for playing and thanks for supporting Sryth!
The tattered wolf pelt items will be important for a special adventure that will take place in Fogbough Forest.
Thank you for the feedback on the encumbrance related to the non-droppable items. I've made it so all non-droppable items will have an encumbrance of zero. The encumbrance for an item will still (for now) display a value when you view the item, but it will not be added to your character's total encumbrance.
You'll need to equip/unequip a weapon or piece of armour for the system to correctly calculate your new encumbrance total based on this change.
Please let me know if you have any questions and thanks again for the feedback!
All the best,
gamemaster@sryth.com
Oldschool
04-17-2010, 03:21 AM
Cool :D
Thanks for the report and the initiative Needle and to the GM for a very nice tweak.
Doolipalally
04-17-2010, 05:30 AM
Nice work, Needle!
It recalculated my encumbrance without my having to unequip and re-equip anything. The detail screen for each tattered wolf item still shows the encumbrance it had before, but it doesn't seem to be in effect any more.
Oldschool
04-17-2010, 12:26 PM
Same here Dooli re: not having to reequip. I reread the GM's reply and maybe the reequipping only applies if you have undroppable items equipped. And off the top of my head the only plausible ones I can think of would be the Dagger of Vanquishing and Ring of Disguise. Or pendants (which may be at zero already ?) for non AGs or those that haven't got the Cane shaped one. I know most of the misc. stuff are at zero - the Granite Key is the only one that isn't that comes to mind.
Hawks dropped about 10 percent.
Again kudos to Needle and the GM. :)
Oldschool
07-21-2010, 08:26 PM
Since we already have a thread (actually there were at least two but I merged them as one only had 3 posts) and the Tattered Wolf Pelt items are moving along with some interesting developments I thought it might be prudent to take any discussion regarding them here instead of further cluttering the Fogbough thread.
I've left the recent posts in the Fogbough thread but will post a reply re: this thread momentarily.
And for newcomers the Tattered Wolf items are found in Fogbough and Phak-Rur.
Regarding the Wolf Pelt items you may wanna hold back some general xp. 150k should do it but that is PURE speculation on my part.
Spoilerish so be warned.
Here's the obvious questions.
Wonder if it's on a 24 hour reset like Moonpath or a server reset like CHR. By the use of tomorrow I'm guessing and hoping it's like CHR.
And I'm wondering about the general xp to level. I'm thinking a doubling progression like we've seen before. Of course it could be a flat 128xp per run. Should know relatively soon enough.
1. 128
2. 256
3. 512
4. 1024
5. 2048
6. 4096
7. 8192
8. 16384
9. 32768
10. 65336
-----------
Total 130744
A couple comments:
I didn't equip my regular equipment for Axxera right away and experimented having the tattered wolf items as my armor. I found that as I would fight each foe, until I found one that was purple every time I would reset to full SP regardless of the outcome at the end of the fight. I want to experiment more, but if there's consistency there that's a really nice benefit to the TWP items.
When I fought the robed skeleton I only had 2 BOG at the time - and still managed 4200 XP damage. So having 3 isn't a necessity.
Be intresting to see what happens with Barynbor since he's mentioned with the TWP items. And just as interesting given Lyrehc's revelation will be whether we keep them and if so if that restoration power holds once we complete the circle. I can't help but chuckle when I think about all the talk about getting rid of them. Reminds me of the ole sayin'.... "Be careful what you ask for...."
shadowblack
07-21-2010, 09:15 PM
I suspect the reported full heal might be a bug. I seem to recall a similar bug when we first got the goblin totem bonuses... or was it the mushroom bonuses?
In fact, I am wearing the TWP items in the Bat Cave and see no trace of any healing. Where did you guys see it?
Fun fact: I have (or had before my victory) just 129 Stamina when wearing the Tattered Wolf Pelt items. Compare that to the 222 I normally have.
texlaw1992
07-21-2010, 10:03 PM
My MR doesn't change that much (had round 180 with the Wolf Items vs. around 225 normally), but SP drops by half. Hard to believe there was a time in our adventuring careers when having around SP 130 was something to attain (lol).
psychoadept
07-22-2010, 12:19 AM
Has anybody found out for sure yet what the xp cost for the second level of Circle of the Wolf is?
paladin
07-22-2010, 01:07 AM
Has anybody found out for sure yet what the xp cost for the second level of Circle of the Wolf is?
It's 256 XP. Marissa attained level 2 at about ten o'clock last night after a long and rather emotionally charged day in the life of her creator LOL. Let's just say the Paladin's girlfriend of about three months had rather a bad day and so I had to be there for her the way a good significant other should. But getting back on topic, I'm just glad you don't actually have to wear the Tattered WOlf Pelt gear to collect on the bonus since they're far inferior to just about anything else Marissa has or could get, whether by spending ATs or just gold. You obviously have to wear them to enter the cave and face the wolf but at least you aren't forced to wear them elsewhere for the bonuses. And I do hope the circle provides an MR bonus as well, even if only a few points. True Marissa's MR is pretty close to 220 so increasing it anymore might just be a little riddiculous. I'll wait and see how many of my 164 Adventurer TOkens are left after the TOme comes out and I purchase one for Marissa before I decide whether or not to spend them.
Lyrehc
07-22-2010, 01:29 AM
I suspect the reported full heal might be a bug. I seem to recall a similar bug when we first got the goblin totem bonuses... or was it the mushroom bonuses?
In fact, I am wearing the TWP items in the Bat Cave and see no trace of any healing. Where did you guys see it?
Fun fact: I have (or had before my victory) just 129 Stamina when wearing the Tattered Wolf Pelt items. Compare that to the 222 I normally have.
That could be.
I haven't been able to duplicate it - but for about 7 or 8 encounters under Phak-Rur even if it said my SP wasn't at 100%, when I'd start to fight it was reset.
Oldschool
07-22-2010, 03:13 AM
I suspect the reported full heal might be a bug. I seem to recall a similar bug when we first got the goblin totem bonuses... or was it the mushroom bonuses?
Actually that's the Goblin Totem heal which as far as I know is still working. I don't think it's been confirmed whether it is a bug or not. And from one of Badstench's posts it kinda hints that it's intentional and not a bug. Guess we won't know unless the GM responds one way or another.
Here's the post (in part) in question,
The anomoly with the healing appeared during events in Fogbough.
At first I thought it was a hitherto unknown healing power of the completed bowl of blood, and did ask if anyone else had noticed it.
A query to the gm resulted in an interesting reply that hinted at a special role played by the goblin totem. He never actually said this, but I inferred that the strange 'healing' some people have noticed is a result of the SP bonus gifted from the goblin totem.
And here's the specific thread, http://www.srythforum.com/showthread.php?t=540
Was wondering are you still not seeing that Shadowblack? And did you contact the GM?
As Racey indicates (which I corroborated with some testing of my own) I've seen the healing everytime which is dependent on what your Goblin Totem bounus is. It's hard (or was for moi) to get down to below 5 SP of full so I didn't have close to the 100 or so runs that I normally like to have to confirm something but I still feel comfortable saying it's everytime especially because of Racey's game saavy.
To no one in particular this was recently reconfirmed around the first part of June this year.
That could be.
I haven't been able to duplicate it - but for about 7 or 8 encounters under Phak-Rur even if it said my SP wasn't at 100%, when I'd start to fight it was reset.
Was wondering Lyrehc. Could this have been what you seen? After reading your post it very well could be since you go into the combat at minus your bonus but when you actually click to go to the combat screen the healing takes place bringing you back to full at the beginning of the combat.
Draxas
07-22-2010, 04:36 AM
You have now attained Level 3 of the Circle of The Wolf.
At your new level of 3, the Circle of The Wolf is providing you with the following bonuses: +3 to Stamina Points
512 of your General Experience has been sacrificed upon your attainment of Level 3 of the Circle of The Wolf.
You've reached level 3 in the Circle of The Wolf. There are a total of 10 levels. To attempt to reach the next level, you must return to the cave tomorrow or later.
Draxas
07-22-2010, 04:37 AM
Thanx to oldschool I can now do a spoiler tag
Oldschool
07-22-2010, 04:42 AM
You're welcome and thanks for the reminder to do run #3.
texlaw1992
07-22-2010, 07:36 AM
Well, no more trying to QC "el lobo" for me. He killed me twice, finally just used Necromancy on him the third time until he died.
Paladin, if you beat him without wearing the wolf items, all I can say is you got very lucky. He'll usually hit you with 150+ point specials if you do not have the wolf gear.
Also, it looks like OS is correct - the xp cost for each circle of the wolf is doubling. Fortunately I have more then enough XPs.
By the way, while it's probably not related, has anyone tried fighting Talderus Redborn wearing the wolf gear? Just curious.
Lyrehc
07-22-2010, 02:33 PM
It's happening again.
After completing level 3 of Circle of the Wolf I went to Yir-Tanon. I'm equipped with the TWP items, the Hale Blade, the Snake Head Medallion, and the Candy Cane Pendant.
In my 1st Yir-Tanon encounter I finished with 104/113 SP. I then proceeded further into the ruins while the SP remained steady. When I encountered the next group of Tzaril, once I was in the battle screen my SP was 113/113.
After that battle, when I entered the Star Arch my SP was 91/113 and didn't reset to full strength - but as I progress through the ruins periodically it does. I'm not sure whether this is a glitch or if like the specials of weapons every ___ times or something when wearing the TWP items a character is fully healed.
Lyrehc
07-22-2010, 02:44 PM
Sorry about the serial posting.
I just completed Yir-Tanon. I had 3 separate instances of finding myself fully healed prior to striking a blow, when my SP had been up to 17 pts lower than full strength. Because I use the Hale Blade as my primary weapon I also had 4 times where at the end of a battle I was a full SP, so I'll need to do some more experimenting while equipping another weapon.
I think for running a scaled scenario where MR doesn't matter, the TWP items may end up being very helpful.
I'd love to see what anyone else experiences.
Oldschool
07-22-2010, 02:46 PM
Nice reporting Lyrehc. Definitely not related to the Totem block it would seem.
And can't help but wonder if it isn't a glitch (personally I don't think it is) if it won't increase as one progresses in the Circle. And it's adding some more wonderment to me as to what will happen after the Circle is completed.
Have a question
I still don't have the sleeves. The wiki says they come up with the camp, but I've done over 500 searches just this week plus what I did before without finding it - is there something else I need to do?
thingirl
07-23-2010, 02:45 AM
Wait. Where are you searching, phak-Rur or Fogbough? The sleeves, IIRC, are found in Fogbough.
Keep looking. You'll eventually find them.
Draxas
07-23-2010, 04:04 AM
With a grim snarl, the massive wolf collapses at the centre of the engraved ring. The creature's bulky body, hidden beneath the thick layers of its tattered, ragged coat, shudders violently for several moments before becoming still.
Then, only seconds after its apparent demise, the fearsome forest beast rises to its feet and turns its menacing stare in your direction as the bloody wounds that riddle its torso rapidly begin to disappear.
Despite its defeat at your hands, you inexplicably sense that the wolf now regards you with newfound respect.
A strange feeling suddenly passes over you, leaving you drained, but otherwise unharmed in its wake...
You have now attained Level 4 of the Circle of The Wolf.
At your new level of 4, the Circle of The Wolf is providing you with the following bonuses: +4 to Stamina Points
1,024 of your General Experience has been sacrificed upon your attainment of Level 4 of the Circle of The Wolf.
You've reached level 4 in the Circle of The Wolf. There are a total of 10 levels. To attempt to reach the next level, you must return to the cave tomorrow or later.
texlaw1992
07-23-2010, 07:29 AM
Has anyone tried using the BOGs on the wolf? The BOGs do show a wolf-like creature which we assumed is just Talderus Redborn, but perhaps it's also our newest furry friend. I'll have to give it a try tomorrow.
Oldschool
07-23-2010, 07:33 AM
Never thought about that but I'm wondering about both the Wolf totems and that Wolf enchantment from Zumryn's (sp?).
The Wolf, the Serpent, the Hawk, the Griffon and the Dragon are repeatedly occuring-themes in Sryth as beast-totems (and if memory serves me right, along with Bear and Stag conclude the theme of the Seven Knights in Durnsig).
Their origins would probably be traced to the goblins and the Aldvari (where said symbols repeatedly occur in their iconographic thematology). They were adopted by Syr's descendants in heraldry (and subtle occult references) - the Griffon is even strongly associated with the Kingdom of Tysa as its symbol (patron spirit). Along with the symbols of Sun. Moon and Stars they are Sryth's Ten Arcana, often depicted in various descriptions (usually low-key).
Extrapolating on the Circle of the Wolf, it is conceivable that more Circles would exist that draw upon the power of the Arcana - but that's pure conjecture on my part.
Circle of the Griffon... hmmm...
shadowblack
07-23-2010, 08:07 AM
Just so you guiys know, the wolf has a special attack. It is rarely used, but causes pretty high damage:
- first battle - not used
- second battle - used once, 24 damage
- third battle - used once, 27 damage
wolfman10
07-23-2010, 09:00 AM
I'm now at level 3, but I have to say that I hope that the doubling of XP doesn't continue to level 10, cos over 60K XP for just 10 SP seems an awfully bad bargain to me. That's assuming that the bonus is not cumulative, which it doesn't seem to be. There also seems to be at least one bug, because the NVR total won't fully reset once you change back into normal gear in a safe area so you have to manually rest. Too bad I never met Ezerok!
Doolipalally
07-23-2010, 09:41 AM
Just so you guiys know, the wolf has a special attack. It is rarely used, but causes pretty high damage:
- first battle - not used
- second battle - used once, 24 damage
- third battle - used once, 27 damage
I think either you've been lucky or I've been unlucky. I've met its specials rather a lot in my three battles so far, and they've come close to killing me. I'll take notes of how often and how much tomorrow.
There also seems to be at least one bug, because the NVR total won't fully reset once you change back into normal gear in a safe area so you have to manually rest. Too bad I never met Ezerok!
This is the usual bug with NV. You can either manually rest, or just re-enter the safe area. I come across this one a lot, because Rhia's NV total is higher with her 'preferred' weapon, Sword of Seven Flames (http://sryth.wikia.com/wiki/Item:1497_Sword_Of_Seven_Flames), than with her grinding weapon, Trielra's Staff (http://sryth.wikia.com/wiki/Item:1521_Trielra%27s_Staff). Every time I switch back to the sword I find the NV won't reset to its maximum. Usually I'm at my residence, so I just click the link for the coachman and then 'Go back' and that sorts it.
The only time it gets annoying is when I'm in the middle of the BHC, haven't used any NV with the Hale Blade, but then don't get my full whack of NV when I switch back to the Sword of Seven Flames.
spencer
07-23-2010, 12:06 PM
I'm now at level 3, but I have to say that I hope that the doubling of XP doesn't continue to level 10, cos over 60K XP for just 10 SP seems an awfully bad bargain to me. That's assuming that the bonus is not cumulative, which it doesn't seem to be. There also seems to be at least one bug, because the NVR total won't fully reset once you change back into normal gear in a safe area so you have to manually rest. Too bad I never met Ezerok!
How is that a bad bargain? XP for SP? Anyone here would always gladly make the trade. You can always earn more XP. It is much harder to get AT, which is the only other way of improving SP currently.
Draxas
07-23-2010, 12:36 PM
How is that a bad bargain? XP for SP? Anyone here would always gladly make the trade. You can always earn more XP. It is much harder to get AT, which is the only other way of improving SP currently.
I have to agree with you on that spencer, EXP is much easier to come by versus AT.
Wolfman 10 it does double I am level 4, it cost 1024 exp, which was about a third of my QS percentage this morning.
texlaw1992
07-23-2010, 04:29 PM
If you really want to see specials, change back into your regular equipment before fighting him. He'll hit you with 150+ each round.
Draxas
07-23-2010, 05:52 PM
You AINT kidding, I learned that lesson already
Oldschool
07-23-2010, 06:22 PM
I'm inclined to agree with Dooli. Actually I just cleared the latest level of the Circle before logging on here and decided not to use quickcombat so I could watch the results. Three specials in that battle with two of 'em back to back followed by a regular then another special for three in four rounds. Didn't note the actual damage amounts but there were all in the high 20s. Had to resort to a blast from the WoD so I didn't risk getting slain with another special or have to use a q'heal.
If you think about the reduced SP because of the TWP items a handful of specials could take you out. Plus if you try to keep your best duds on watch out those specials are nasty. From Texlaw's earlier post it would seem that if you get slain/reload the timer resets allowing you to run it again which I was wondering about.
texlaw1992
07-23-2010, 06:57 PM
I didn't realize it was an issue, but yes, if you're slain you can immediately go back to the wolf cave and fight again.
Oldschool
07-23-2010, 09:32 PM
Normally I wouldn't have given it a second thought but it seems most of the recent timers still tick away after a reload so I was wondering. And to be truthful I'd have tested it but I was afraid that I might lose a day in doing so.
Although on a long timer like it I wouldn't think the GM would implement it as such. And kudos to him for NOT implementing it like Moonpath's which is on a 24 hour timer instead of a daily server reset.
thingirl
07-23-2010, 11:02 PM
And kudos to him for NOT implementing it like Moonpath's.
Don't you mean CHR's? Last time I got killed by the troll I went back and the timer hadn't started...
Oldschool
07-23-2010, 11:06 PM
Don't you mean CHR's? Last time I got killed by the troll I went back and the timer hadn't started...
No what I mean is the CHR is on a daily SERVER reset while Moonpath is on a 24 HOUR reset which can string things out considerably longer if the actual times you play fluctuate on a daily basis.
But good point about the CHR's timer not resetting - I'd overlooked that. But at least even when defeated its count goes forward which is the real reason for it.
EDIT: Went back and read my original post. It was confusing as to what I meant TG so I edited it accordingly.
Lyrehc
07-24-2010, 01:43 AM
I tried using the BOG against the wolf - it didn't work.
Oldschool
07-24-2010, 01:51 AM
I just ran the alts through the first circle and was wondering if folks that haven't yet beaten/encountered Barynbor get the following text when getting the three TWP items from Timikith at Phak-Rur. "I was sold these by a man named Barynbor," says Timikith. "Do you know him? He told me they were related to some great secret...supposedly somewhere in Fogbough, though I'm not sure I would stake any sizable pile of gold on such a claim. Still, there is something about them. I'll trade you all three of them for that wand. What do you say?"
I'm guessing it's the same regardless but I can't help but think there's more interactions with Barynbor yet to come.
Lyrehc
07-24-2010, 02:06 AM
I have not fought Barynbor (I want to have higher MR first) and got the same text.
spencer
07-24-2010, 04:07 AM
You're currently at Level 5 of the Circle of The Wolf.
At your current level of 5, the Circle of The Wolf is providing you with the following bonuses: +1 to Melee Rating, +4 to Stamina Points
Draxas
07-24-2010, 04:14 AM
With a grim snarl, the massive wolf collapses at the centre of the engraved ring. The creature's bulky body, hidden beneath the thick layers of its tattered, ragged coat, shudders violently for several moments before becoming still.
Then, only seconds after its apparent demise, the fearsome forest beast rises to its feet and turns its menacing stare in your direction as the bloody wounds that riddle its torso rapidly begin to disappear.
Despite its defeat at your hands, you inexplicably sense that the wolf now regards you with newfound respect.
A strange feeling suddenly passes over you, leaving you drained, but otherwise unharmed in its wake...
You have now attained Level 5 of the Circle of The Wolf.
At your new level of 5, the Circle of The Wolf is providing you with the following bonuses: +1 to Melee Rating, +4 to Stamina Points
2,048 of your General Experience has been sacrificed upon your attainment of Level 5 of the Circle of The Wolf.
You've reached level 5 in the Circle of The Wolf. There are a total of 10 levels. To attempt to reach the next level, you must return to the cave tomorrow or later.
shadowblack
07-24-2010, 08:10 AM
What the... I just got killed by the stupid wolf! I got hit by a total of 5 specials: 30 followed by 21, followed by 27, then no special, then 28, and finally 32.
My next attempt: 3 specials so far - 23, 26 and 32 (not in a row). Then another one for 28, and finally killed by a 25 special.
My third attempt for today resulted in just 2 specials: one for 20 SP (the lowest I have seen) and one for 33 (the highest I have seen). Thanks to battle rage I managed to kill the stupid wolf before it could kill me again.
Doolipalally
07-24-2010, 08:24 AM
It can definitely get nasty, that wolf! I was lucky today - it only hit me with one special for 23, but it didn't have time to do much damage as I hit it with a big special of my own, followed by some battle rage and so took it out in only a few rounds.
texlaw1992
07-24-2010, 09:20 AM
For the first time, the wolf repelled my necromancy by "a powerful antimagic shield which surrounded it."
Only worked once though, so its appearance is very infrequent.
Oldschool
07-24-2010, 03:57 PM
Also I noticed with Hawk wielding Trielra's Staff that his MR seems pretty progressive as he switched back to Banderyp's Blade.
Looks like it's not going to be a 3+ cakewalk after all. Which is a good thing.
With that said I still reserve and retain my right to whine and moan :rolleyes:;) as things progress - especially now that the alts have started their runs.
shadowblack
07-24-2010, 04:03 PM
Mind explaining in detail (i.e. in numbers) what you mean about his MR?
Lyrehc
07-24-2010, 04:07 PM
Mind explaining in detail (i.e. in numbers) what you mean about his MR?
Axxera uses the Hale Blade whenever possible.
The wolf was green for the 1st two encounters.
He was blue for the 3rd encounter.
I didn't write down the #s but since her equipment was the same that leads me to believe that his MR gets harder with each encounter.
shadowblack
07-24-2010, 04:12 PM
With MR 200 the wolf was 3+ the first 4 times. What's Axxera's MR?
Lyrehc
07-24-2010, 04:47 PM
With MR 200 the wolf was 3+ the first 4 times. What's Axxera's MR?
With the TWP items she is 142 carrying the Hale Blade.
Lyrehc
07-24-2010, 04:52 PM
With MR bonuses from the mushrooms and pool Axxera is 164 carrying the SSL - and she was 7+ against the wolf today.
She has now obtained level 5 in the Circle of the Wolf.
shadowblack
07-24-2010, 05:09 PM
Correction to what I said earlier - with the TWP items I have MR 172 and the wolf was 3+ for me the first four times. We'll see about tomorrow.
Oldschool
07-24-2010, 06:02 PM
Not sure about my MR until I don the TWP gear again but on the last round it went down to green once I swapped Treilra's Staff for Banderyp's Blade. Drawing a complete blank as to the "roll needed" and even the color (but I'm thinking blue) before the switch. But I'm guessing by the time we get to the final arcs of the circle ;) most of us will see a noticeable difference and hard fights because of the lost MR/SP due to the TWP items and the anti magic aura Texlaw mentioned.
Although it was 3+ for the alts at the first level two of 'em still had to bring out the WoD due to those specials.
DEJINXED EDIT: Unless the GM throws a loop our way it seems like this is going to be another one of those rewards that boost MR, SP and/or NR without having to swap out armor/weapons. A definite plus that affects everyone equally.
paladin
07-24-2010, 07:41 PM
Not sure about my MR until I don the TWP gear again but on the last round it went down to green once I swapped Treilra's Staff for Banderyp's Blade. Drawing a complete blank as to the "roll needed" and even the color (but I'm thinking blue) before the switch. But I'm guessing by the time we get to the final arcs of the circle ;) most of us will see a noticeable difference and hard fights because of the lost MR/SP due to the TWP items and the anti magic aura Texlaw mentioned.
Although it was 3+ for the alts at the first level two of 'em still had to bring out the WoD due to those specials.
DEJINXED EDIT: Unless the GM throws a loop our way it seems like this is going to be another one of those rewards that boost MR, SP and/or NR without having to swap out armor/weapons. A definite plus that affects everyone equally.
It would certainly seem that way.
Draxas
07-25-2010, 04:11 AM
At your current level of 6, the Circle of The Wolf is providing you with the following bonuses: +2 to Melee Rating, +4 to Stamina Points
Was 12 plus to hit, MR 171 Wielding SSL
texlaw1992
07-25-2010, 07:38 AM
9+ to hit at MR 174 on Round 6. Anti-magic shield is far more active too, but I got him with Necromancy and the WOD, though I needed a QS heal.
On to level 7.
shadowblack
07-25-2010, 07:56 AM
Day 5:
Well, this is new:
With a savage snarl that rings throughout the chamber, the massive wolf leaps at you, its deadly fangs bared as its attempts to tear into your flesh.
A faint blue aura now surrounds the vicious creature.
Massive Grey & Black Wolf 4+@172, special=36 - 43 SP
I accidentally tried Quick Combat today. The result: OUCH!
Second attempt: Just two specials, one for 21 and one for 28. Have I mentioned how much I hate randomness?
So let's see:
level 1: +1 SP
level 2: +2 SP
level 3: +3 SP
level 4: +4 SP
level 5: +1 MR and +4 SP
level 6: +2 MR and +4 SP
level 7: +2 MR, 4+ SP and +1 NvR?
level 8: +2 MR, 4+ SP and +2 NvR?
level 9: +2 MR, 4+ SP and +3 NvR?
level 10: No idea - all of the above and ???
racey
07-25-2010, 11:59 AM
I hope it ends up +4MR/+4SP/+2NR (or better ;)). It will more likely be +3/+4/+3. Looking at it that way (if NR is included) it seems as though our GM really "values" NR over MR and SP. I reason that due to SP being the reward while the wolf is easiest to kill, then MR while still relatively easy, then the possibility of NR when the wolf is hardest to kill.
Oldschool
07-25-2010, 05:02 PM
I've been wondering what the "configuration" will be as well. You never can tell with the GM but often with rewards he seems to favor round numbers or repetitive ones as with VRoMW.
One thing's for certain, it's going to be fun to see how the rewards, combat progression and storyline plays out on this one.
Elrond
07-25-2010, 09:14 PM
My hunch is that it will be a bonus to MR and SP only without NvR (probably a total of +5/+5). It would be great if the expected 64K in general xp to be spent on lvl 10 will reap more than a +1 bonus compared to the previous level. One can dream!
paladin
07-25-2010, 09:44 PM
My hunch is that it will be a bonus to MR and SP only without NvR (probably a total of +5/+5). It would be great if the expected 64K in general xp to be spent on lvl 10 will reap more than a +1 bonus compared to the previous level. One can dream!
That makes more sense to me. You get the last three wolf garments from someone who got them from Barynbor. And he was pretty difficult for Marisa to defeat due to a very high MR. I wonder if Barynbor is or was ever part of the circle?
spencer
07-25-2010, 10:12 PM
I just would like to add that the last two three or so fights are gonna be a real mutha!!
Elrond
07-25-2010, 10:15 PM
Can a player change back to standard gear right before the fight?
Oldschool
07-25-2010, 10:45 PM
Yes you can. Although I wouldn't advise it - just ask Texlaw.
Actually Elrond Texlaw did just that and got hit with some nasty specials. If I'm not mistaken back to back ones for 159 each.
Draxas
07-26-2010, 04:13 AM
Was 18+ to hit "MR 172"
You have now attained Level 7 of the Circle of The Wolf.
At your new level of 7, the Circle of The Wolf is providing you with the following bonuses: +3 to Melee Rating, +4 to Stamina Points
8,192 of your General Experience has been sacrificed upon your attainment of Level 7 of the Circle of The Wolf.
You've reached level 7 in the Circle of The Wolf. There are a total of 10 levels. To attempt to reach the next level, you must return to the cave tomorrow or later.
texlaw1992
07-26-2010, 05:45 AM
I think 8-10 are going to require both the WOD and the FOD (the latter of which I have never used). I'm going to give him one shot of each and hope that I can get a power or two through his a-m shield and kill him.
He was a red dot for me on lvl 7 - he'll be a black dot by lvl 8. Even our ogre friend was not as bad.
There'd better be a special prize after Lvl 10 (lol).
Edit: Oh yes, change back to your regular armor for a very quick death - his specials are 150+.
Oldschool
07-26-2010, 06:18 AM
I think 8-10 are going to require both the WOD and the FOD (the latter of which I have never used).
Actually I used both on this last encounter although I probably could've gotten by without the FoD.
Texlaw since you've never used the FoD a little reminder may be in order. Use it fairly early as it will hit you with some "blowback" damage. And like the WoD if you're killed or otherwise have to reload that charge will be "returned". However you'll still have to wait the timer out.
shadowblack
07-26-2010, 07:27 AM
Well, this is amusing:
- first attempt - I ate a mushroom for +3 MR and drank from the pool for +1 SP, but I didn't save. The wolf was 8+@176, and one of his specials did 40(!) damage. I used the Wand and I still got killed
- second attempt - because I didn't save I no longer had the bonuses from the pool and the mushrooms, and I completely forgot about switching the bonus of the Bowl of Blood, so I had to fight with MR 173. The wolf was 11+@173, but this time I got Battle Rage plus some specials from my weapon (including the stun special a couple of times), and the wolf's specials were not as bad (one of them did just 23 damage). I still had to use all 3 Blessings and all 3 Quickstone 20s, but I didn't have to use the Finger or any powers. 10 combat exp for winning
Tomorrow will be hard - the wolf will probably be 18+ :(
spencer
07-26-2010, 08:35 AM
For level 7, he was 7+ to hit at MR 193. I whiffed the first time, despite using my WOD and then the second time was much luckier, using my WOD and 3 BOPs and 3 QS 20's and took no damage at all. Oh, the first time, he had a special which did 43.
paladin
07-26-2010, 12:35 PM
Well I just reached level seven a short while ago but only after a good three or four attempts. And I needed two QS heals, a blast from the WOD, a few lucky battle rages and a few lucky breaks where Elementalism got through his anti magic shield. And as for his specials, Marissa has about 217 SP or thereabouts with all her regular equipment. He hit me with a special in upwards of 250 damage, even though the higher MR would normally have given me more of an advantage. I think I'll try and refit my finger before i make anymore attempts against Wolfie Boy. Hopefully I have enough EXP to pay the remaining cost to get from level seven to ten. I want that out of my way as quickly as possible in case something else new comes up soon.
shadowblack
07-26-2010, 12:40 PM
250+ special? Wow! I'll be sure to never take off my TWP items when fighting that puppy wolf. My normal SP is 226, so a single such special will take me out.
kaffe
07-26-2010, 04:21 PM
At level 7 the wolf is black for me. I am currently equipped with my SSL. Has anyone found or tried to find a weapon that gives a bonus? Is the wolf a demon, undead, ect?
Oldschool
07-26-2010, 05:20 PM
I'm guessing it's a wolf or a creature type that we don't have a specific bonus in game for yet. Trielra's Staff gave no additional bonuses so that rules out Undead, Demons and Shadow types.
This is a long shot but I'm wondering about the Wolf enchantment from the Battlegrounds. Probably will get it on my next run just to see what happens.
spencer
07-26-2010, 05:53 PM
I keep those enchantments going almost contstantly...but I have never tried it with ONLY the wolf enchantment.
ggrihn
07-26-2010, 08:46 PM
Try fighting the wolf unarmed.
spencer
07-26-2010, 08:52 PM
Try fighting the wolf unarmed.
Now there's a very good idea that I had not considered.
Draxas
07-26-2010, 09:09 PM
Wolf enchantments from the Battlegrounds, what is that, apparently I missed out on wolf enchantments
Oldschool
07-26-2010, 09:13 PM
There still available from one of the tents. As far as I know it's unknown what powers/effects they have.
I've been thinking about unarmed since the alts are a couple points higher that way. Was wondering if the wolf is immune without one of Wryxynn's (sp?) rings?
Draxas
07-26-2010, 09:21 PM
Thanx oldschool,
I have not tried unarmed either, good idea
texlaw1992
07-26-2010, 10:19 PM
I just tested it by equipping the wolf items and removing my diamond Shadowfire Sword. It dropped my MR by 20 points. I'm sticking with my sword.
Elrond
07-26-2010, 10:26 PM
A minor boost would be switching the Phantom Armor bonus. Too bad that came to mind "after" I'd done today's round (6).
paladin
07-26-2010, 10:32 PM
I just tested it by equipping the wolf items and removing my diamond Shadowfire Sword. It dropped my MR by 20 points. I'm sticking with my sword.
Amen to that. The wolf was already a Devastating Enemy at level 7 with Marissa's MR at 180 or thereabouts. No way am I going to deprive her of the use of her sword with that in mind. And as for that fatal special as I recall it did about 256 damage when I equipped Marissa's regular gear. WIth the pelt items I've seen it go as high as 40 or occasionally 50 but not much higher than that. But I think these last three fights I'm going to use the FInger and the Wand together to do as much damage as I possibly can and then ht him with as much Elementalism as possible since it's getting to the point where physical combat isn't effective anymore. Even QS 20s don't necessarily do worthwhile damage. I agree in that I hope there's a special prize after level ten but at the same time I'm not holding my breath. I'll be happy once I can put Marissa back in her regular armor full time since outside of the cave those pelts are hardly worth it.
kaffe
07-27-2010, 12:01 AM
I was just looking at the TWP items. Has anyone else noticed that the cape does not give any SP's?
Oldschool
07-27-2010, 12:33 AM
A minor boost would be switching the Phantom Armor bonus. Too bad that came to mind "after" I'd done today's round (6).
Your post made me think of something else Elrond. Although I have 20 stats without it I normally keep my phantom bonus on Runeskin's Ring because of the stat boosts it gives so I haven't had actually ran afoul of this problem.
Still it bears mentioning since some folks probably have their phantom armour bonus on items they swap out with the TWP items.
I've noticed when I unequip Runeskin's MY Ring (come and GET it Runie ;)) the phantom armour bonus assigned to it often (maybe always) disappears requiring it to be resummoned.
Don't know if this everytime or just with certain items (i.e. Runeskin's Ring). But I figure folks that are swapping out such items may wanna be aware of the possibility.
I'm also wondering once this is done what will happen with the TWP items, especially if the GM has had as much "feedback" re: toting them around as I think he may have.
Will they transform... be traded... etc...
I'm not of the opinion that each and every piece will transform into viable "free" items of the same type for the obvious reasons.
But once this one's said and done I also doubt we'll be toting 'em around as before.
You know as much speculating as goes on in this forum we really need a gambling hall. ;)
paladin
07-27-2010, 03:44 AM
Your post made me think of something else Elrond. Although I have 20 stats without it I normally keep my phantom bonus on Runeskin's Ring because of the stat boosts it gives so I haven't had actually ran afoul of this problem.
Still it bears mentioning since some folks probably have their phantom armour bonus on items they swap out with the TWP items.
I've noticed when I unequip Runeskin's MY Ring (come and GET it Runie ;)) the phantom armour bonus assigned to it often (maybe always) disappears requiring it to be resummoned.
Don't know if this everytime or just with certain items (i.e. Runeskin's Ring). But I figure folks that are swapping out such items may wanna be aware of the possibility.
I'm also wondering once this is done what will happen with the TWP items, especially if the GM has had as much "feedback" re: toting them around as I think he may have.
Will they transform... be traded... etc...
I'm not of the opinion that each and every piece will transform into viable "free" items of the same type for the obvious reasons.
But once this one's said and done I also doubt we'll be toting 'em around as before.
You know as much speculating as goes on in this forum we really need a gambling hall. ;)
Well the GM did say some time back that we would have a hand in sorting out that unpleasantness in the Rustled Grouse... Getting back on topic though I too hope we won't be toating around the Tattered Wolf items after this is complete, assuming of course that ten is oindeed going to be the max level for the circle. Of course given the estimated EXP cost of getting to level ten just from level nine I don't see many people advancing much further if the GM did do this. I mean if it's 60K just to get from nine to ten...
Draxas
07-27-2010, 04:05 AM
Required 2 QS Heals this time one WoD one FoD
At your new level of 8, the Circle of The Wolf is providing you with the following bonuses: +4 to Melee Rating, +4 to Stamina Points
16,384 of your General Experience has been sacrificed upon your attainment of Level 8 of the Circle of The Wolf.
Draxas
07-27-2010, 04:15 AM
May have to trade in Tallys stuff temporarily, lose a little gold. However the Ravenbone Dragonspear adds about 11 ponts of MR when outfitted in the TWP gear, I shall decide tommorrow.
Oldschool
07-27-2010, 05:55 AM
Dunno if that'll help at this level Draxas. Of course if you're on the edge it will but I went in with Banderyp's Blade and he was black so I nerfed down to Trielra's which is (I think) -13MR (counting my imbued bonus) for the extra NR points. And I didn't notice him lowering the few times when I hit an subskill MR boost although admittedly I only melee'd when Battle Rage cycled or when I used q20's.
At least this isn't a subdual. But that anti magic aura is really starting to annoy me. ;)
Edit: Might be worth it to have a go fully geared up to possibly see if that lowers him. IF so maybe with a WoD, FoD, Q'heals, Q'20's and melee'ing under BoPs out of the gate one might just get lucky enough to defeat it before those non Tattered Wolf Pelt specials hit. Thought about it this time but didn't want to take the time to gear back up. Worth a try especially considering I just used all of that out of my arsenal anyway. However, considering the damage that it seems to take or not take even under Battle Rage that seems like a longshot at best. If nothing else it'll be interesting to see what the "roll needed" is with the higher MR.
texlaw1992
07-27-2010, 06:45 AM
... required a sip of root wine at the end to finish off the wolf.
I hadn't thought about the phantom armor bonus - I'll move it to my shield. Every little bit helps.
Here's hoping that my necromancy gets through just enough times ...
texlaw1992
07-27-2010, 07:26 AM
I moved my phantom armor to Varyn's Ring of Motley Wonder - it gives you +4 MR, +4 SP and +4 NV. I highly recommend it.
shadowblack
07-27-2010, 09:32 AM
Day 7:
Massive Grey & Black Wolf 16@177, 3@219, special=15-37, I had to use 3 Quickstone 20s, the Wand of Dragonfire and 3 Blessings, but thanks to some luck I didn't have to use the Finger.
My strategy for today was to fight the first few rounds with just melee, and see how things go. If I got hit by too many specials or if I got too many low rolls I just got myself killed and tried again. Finally I had some luck the first few combat rounds and decided it was worth using the Wand. I think I'm going to use the same strategy for the remaining fights too.
wolfman10
07-27-2010, 10:31 AM
Just curious, does anyone know what happens if you fight the wolf without enough XP?
thingirl
07-27-2010, 01:55 PM
@ Wolfman: You step into the engraved ring, your every nerve on edge, lest the fearsome creature asleep at its centre should suddenly wake.
Much to your surprise (and somewhat to your dismay), the massive wolf does not stir in its slumber.
You must have at least 4,096 Experience (which will be sacrificed upon your victory) before the massive wolf will wake.
* Please continue...
shadowblack
07-27-2010, 02:05 PM
Thanks for letting us know, thingirl. Have a rep as thanks.
Draxas
07-27-2010, 02:39 PM
Thanx for the info Oldschool, we will find out tonight
Oldschool
07-27-2010, 03:46 PM
You're welcome Draxas. It's a longshot but worth a shot.
Thanks TG as I was also wondering about that. Have another rep.
paladin
07-27-2010, 04:09 PM
Well I achieved level eight last night, but it required both QS heals, three 20s, a blast from the Wand and the Finger, one blessing and luckily one blast of Elementalism that got through that damn anti magic shield. I did some calculation and barring a huge jump I have enough EXP for the last two levels...assuming I can survive the last two fights...
texlaw1992
07-27-2010, 08:16 PM
After a blast of the FOD and WOD, the root wine really did the trick since it give you instant battle rage and 20 rolls. I'll probably have to use it again tonight, although I hate using limited-use items. On the other hand, if I never use limited-use items, they serve no purpose.
On to Lvl 9 of the Circle - guess all the xp I saved for the TOA will finally pay off. Hey, maybe we get the TOA from Tallys after beating Lvl 10 - we can but dream (lol).
scout1idf
07-27-2010, 08:49 PM
............. On the other hand, if I never use limited-use items, they serve no purpose...........
Maybe using it up will open a way to refill it.
spencer
07-27-2010, 09:40 PM
This is pure speculation on my part, but I wonder if the last two levels of the circle will give permanent stat increases (possibly one to Body and one to Might). What would be really cool is if it gave the bonus, even if the stat was already at 20 :)
texlaw1992
07-27-2010, 10:44 PM
I think additional MR, SP or NV are more likely. Still, a permanent +1 or +2 boost for stats across the board would be very welcome. Even after getting all Tarlaro's elixirs I'll fall short of 20 in might, spirit and luck.
paladin
07-27-2010, 10:46 PM
This is pure speculation on my part, but I wonder if the last two levels of the circle will give permanent stat increases (possibly one to Body and one to Might). What would be really cool is if it gave the bonus, even if the stat was already at 20 :)
Well as for the root wine I don't have any. I needed a lot of it on the Lords of Ogredom while acquiring the gems for the Bowl and then for some of the tougher fights in the PG. As for the stat bonuses that would be pointless unless it also increases the possible max. Marissa's stats are all at twenty so increasing them is pointless unless we first get the promised increased maximum. Personally I'll be hoping for two more MR points or maybe some more NVR, although Marissa's got sixty when she's geared up properly.
Draxas
07-28-2010, 04:14 AM
At your new level of 9, the Circle of The Wolf is providing you with the following bonuses: +5 to Melee Rating, +5 to Stamina Points
Elrond
07-28-2010, 05:08 AM
Congrats, Draxas on achieving lvl 9. I wonder what lvl 10 will reward its winners with!
And just for kicks, I decided to switch gear before the fight:
Round 1: wolf bites me for 194 sp
Round 2: wolf bites me for 249 sp
If he'd done round 2 damage in round 1, I would have been killed right away!
texlaw1992
07-28-2010, 05:39 AM
I think I was the first to try to outsmart the GM by switching back to my regular armor before the fight. I've learned better.
Level 9 required 1 FOD and WOD again, plus 2 QS heals, three BOPs and two sips of root wine this time. I almost got away with one sip, but he was at 3% and knocked me down to 18 SP and I couldn't take the chance of getting killed. Next time I'm going to use my three QS 20s too - lvl 10, here we come.
shadowblack
07-28-2010, 09:47 AM
Day 8:
Massive Grey & Black Wolf 18+@178, 3+@228, special=25-43 SP
After getting 3 MR boosts in a row at the start I got hit with a couple of specials (one for 25 and one for 43). At that point I used a Blessing followed by the Wand and a blast from the Finger. Then I used a second Blessing and (after a few minutes of waiting) a second blast from the Finger, winning the fight.
So far I've managed to avoid using Quickstone heals or any items with limited uses. Hopefully the last two fights won't be much harder...
P.S.: Anyone keeping track of the wolf's SP? It's obvious its SP increase every time, but I have no idea how much...
paladin
07-28-2010, 10:26 AM
Well apart from the time the Paladin spends away from Sryth with his new girlfriend I plan to hang around Tarramyre until I have three fresh bands for the FOD. TO get from level seven to level eight it required a blast from both the wand and the Finger, then all thre twenties, both heals and some lucky Elementalism. Rather than have to restock my twenties again, in the fight to get from eight to nine I used the Wand and the FInger, then went and took a shower before coming back and blasting Wolfie Boy with another stiff Finger. True some might consider it cheating but since there seems to be a much longer time limit on ordinary game material than, say, the Battlegrounds, I figured it was worth it to be able to hold onto my stuff...well it did consume all my finger's bands. I managed to get one in the most recent Xarrakk battle and so I need two more.
spencer
07-28-2010, 01:18 PM
I decided to break out the wander's bell for level 9, I still had to use the WOD with it....my bell did 305 and I think my WOD did around 160..not sure how much I had done before using either.
paladin
07-28-2010, 03:34 PM
I decided to break out the wander's bell for level 9, I still had to use the WOD with it....my bell did 305 and I think my WOD did around 160..not sure how much I had done before using either.
I'm hoping that since both the bottle of wine and the bell remain in your inventory after their charges are exhausted that there'll be a way to refill them. Perhaps Zumrin could charge gold or even BMS to refill the bottle. Maybe EXP to restore the bell? Who knows. As for WOlfie as I said I'm waiting till I again have three bands. I got one in the most recent battle but since the wait time seems to be rather riddiculous so far today I'm not sure if I'll get my last one. Guess we'll see. I'm curious what happens after you complete the circle though...
texlaw1992
07-28-2010, 04:40 PM
Well, probably several of us will find out tonight. I'm hoping for something like this, but I'm not holding my breath:
You receive a vision from Tallys - "Come to my shop Lancelot."
Tallys smiles at you and says, "Here Lancelot, only 32 ATs, you've earned it."
You've acquired - TOME OF ATTAINMENT.
Elrond
07-28-2010, 05:17 PM
Well, probably several of us will find out tonight. I'm hoping for something like this, but I'm not holding my breath:
You receive a vision from Tallys - "Come to my shop Lancelot."
Tallys smiles at you and says, "Here Lancelot, only 32 ATs, you've earned it."
You've acquired - TOME OF ATTAINMENT.
Lol ... One can "day" dream too; but I don't think the ToA will materialize anytime soon.
texlaw1992
07-28-2010, 10:13 PM
I wonder what Paladin sees in his new girlfriend? (lol)
Draxas
07-29-2010, 04:09 AM
At your current level of 10, the Circle of The Wolf is providing you with the following bonuses: +6 to Melee Rating, +6 to Stamina Points
Draxas
07-29-2010, 04:13 AM
As you step toward the sleeping wolf, the fearsome creature opens its eyes and fixes you with its menacing gaze. The wolf's glare suddenly softens and you a peaceful look suddenly comes over the massive forest beast.
Filled with both a sense of fulfillment and serenity, you quietly step away from the engraved circle as the wolf returns to its slumber.
texlaw1992
07-29-2010, 05:16 AM
Took 1 FOD, 1 WOD, 3 BOPs, 3 QS20s, 2 QS Heals and 1 sip of root wine, but I made it. No TOA though - I was hoping for a bigger reward. Maybe once it resets tomorrow ...
Oldschool
07-29-2010, 05:53 AM
Well while I wait for Hawk's FoD to recharge (handler error as he was slain) I was wondering if anyone that got the +6/+6 talked to Barynbor or completely left the cave and reentered? And since no one mentioned it I'm guessing the TWP items are still in your inventory afterward. If so did anyone check the descriptions or revisit Timikith?
Draxas
07-29-2010, 06:42 AM
I did leave and return, I spoilered it ,did check out Timikith noticed no difference, even tried giving TWP back, not interested, but have not checked back with Barynbor, and still have the TWP items
Draxas
07-29-2010, 06:45 AM
Just spoke with Barynbor, no change
Oldschool
07-29-2010, 07:03 AM
Same here Draxas. Still I can't help but think (hope may be more correct) that something else will play out directly. By that I mean soon and connected with the Circle.
But like I said that may be wishful thinking.
And regardless the rewards are nice especially since no gear swapping is necessary - at least not yet. :)
paladin
07-29-2010, 11:07 AM
Same here Draxas. Still I can't help but think (hope may be more correct) that something else will play out directly. By that I mean soon and connected with the Circle.
But like I said that may be wishful thinking.
And regardless the rewards are nice especially since no gear swapping is necessary - at least not yet. :)
That last fight took one blast from the WOD, two QS 20s and all three blasts from the Finger. But at least I've still got about 18K experience left after that.
shadowblack
07-29-2010, 11:39 AM
Day 9:
Massive Grey & Black Wolf 18+@178, 3+@239, special = 28 SP
I had to use the Wand, 3 Blessings, all 3 Finger charges (and I just recharged it, too :( ), 3 Quickstone 20s and a couple of MR boosts (first one when I tried to use my first 20, second when I used my third Blessing).
32,768 of your General Experience has been sacrificed upon your attainment of Level 9 of the Circle of The Wolf.
Does level 10 really cost twice as much? Not that I mind, for obvious reasons.
Zedalion
07-29-2010, 02:42 PM
32,768 of your General Experience has been sacrificed upon your attainment of Level 9 of the Circle of The Wolf.
Does level 10 really cost twice as much? Not that I mind, for obvious reasons.
It sure does.
paladin
07-29-2010, 02:51 PM
It sure does.
Yep. Thankfully afterward I've still got almost 20K general EXP. About enough to raise Weaponry Slashing one level. But I'm gonna hold off on that since Marissa's MR when she's geared up properly is now about 226 so there's really not much point in trying to get it much higher. I almost wish that I hadn't thrashed Barynbor already. It'd be interesting to see what an MR of 226 or so would do for him.
ggrihn
07-29-2010, 08:17 PM
I've only fought the wolf three times now, #2 and 3 unarmed. Then the wolf is a green opponent, does no special damage, and can be defeated in about 5 rounds. This makes sense given the whole "Iron John" back-to-nature flavor of the event.
shadowblack
07-29-2010, 08:24 PM
Actually, the wolf does have specials even at such low levels - at level 2 he hit me with a special for 24 damage and at level 3 - a special did 27 damage. But on the early level the specials are very rare, and since (at that time) the wolf has low Stamina you are not very likely to see them.
paladin
07-29-2010, 11:58 PM
Actually, the wolf does have specials even at such low levels - at level 2 he hit me with a special for 24 damage and at level 3 - a special did 27 damage. But on the early level the specials are very rare, and since (at that time) the wolf has low Stamina you are not very likely to see them.
I Quick Combatted the wolf at those early levels. But after about level six or so it wouldn't have been a good idea to put it mildly.
Doolipalally
07-30-2010, 04:46 AM
I Quick Combatted the wolf at those early levels. But after about level six or so it wouldn't have been a good idea to put it mildly.
I quick combatted the wolf at level 1, got unlucky with his specials and got killed. Didn't try it after that!
shadowblack
07-30-2010, 10:07 AM
Day 10:
Massive Grey & Black Wolf 18+@181, 5+@244, 3+@263
With the exception of round 1 I spent the entire battle protected by a Blessing, the wolf did not get a chance to use his specials. Again I had to use all 3 Blessings, along with the Wand and all three Finger charges.
+6 MR and +6 SP is certainly nice (especially since there are so few non-item ways to increase SP). I think +10 to both would be better, but I guess that would be a bit too much.
As a side effect my general exp is now below 12.5 million.
paladin
07-30-2010, 12:26 PM
Day 10:
Massive Grey & Black Wolf 18+@181, 5+@244, 3+@263
With the exception of round 1 I spent the entire battle protected by a Blessing, the wolf did not get a chance to use his specials. Again I had to use all 3 Blessings, along with the Wand and all three Finger charges.
+6 MR and +6 SP is certainly nice (especially since there are so few non-item ways to increase SP). I think +10 to both would be better, but I guess that would be a bit too much.
As a side effect my general exp is now below 12.5 million.
Million? The day I get to 200K will be a fine one indeed. Maybe I can get at least Slashing up to 100, although I wouldn't hold my breath. But the pelt items remain undroppable as far as I know. I only hope this means they're going to serve yet another purpose in the future since once you finish the fights with the wolf they're hardly worth wearing.
Oldschool
07-30-2010, 03:14 PM
As a side effect my general exp is now below 12.5 million.
Holy Mackanoley!!!!!!
There's probably a joke in there somewhere but I'm too impressively humbled to think of one.
Congrats and have a rep.
Arakin
07-30-2010, 05:18 PM
Hi. The quest page for this adventure, which I've taken the liberty of calling "The Circle of the Wolf", has been added to the wiki here (http://sryth.wikia.com/wiki/Quest:The_Circle_of_the_Wolf).
P.S.: Anyone keeping track of the wolf's SP? It's obvious its SP increase every time, but I have no idea how much...
Sorry I wasn't able to reply sooner, Shadowblack. The Wolf's SP starts at 100 and increases by 50 every succeeding level, peaking at 550 for Level 10.
Still missing from the quest page are info on the Wolf's MR at lower levels, specials and anti-magic (which I didn't think to take note of before, though Shadowblack likely has this covered) and the "tips" section.
shadowblack
07-30-2010, 06:14 PM
I added the info I had. Since I didn't use any powers I can't say anythiong about his anti-magic aura.
Arakin
07-30-2010, 06:43 PM
Thanks, Shadowblack! I didn't use powers either. (I used 3 Fingers, the Wand, a Blessing and 1 Quickstone heal) But as I'd hoped you were able to add the text on the varying "blue aura", which I assume is the anti-magic aura.
Based on SB's other additions, it seems now that the Wolf's MR increments 15 per level. That suggests that at Level 1, it's MR is 100 (SP is 100 too), then goes all the way up to MR 235 at level 10 (with SP of 550).
I'm glad I'm done with that!
ggrihn
07-30-2010, 08:06 PM
Actually, the wolf does have specials even at such low levels - at level 2 he hit me with a special for 24 damage and at level 3 - a special did 27 damage. But on the early level the specials are very rare, and since (at that time) the wolf has low Stamina you are not very likely to see them.
Yes, but you were armed, weren't you? I fought the wolf with sword in hand the first time and got specialed twice. Two throught four now, no weapon, and no specials, which I do not think is chance--.
shadowblack
07-30-2010, 08:15 PM
You are just lucky. Since at early level the wolf's specials are very rare it is possible to win without seeing any. But not having any if the character is unarmed? I doubt the GM would give such a huge advantage to unarmed fighters.
texlaw1992
07-30-2010, 08:45 PM
I went back the day after achieving Lvl 10 hoping for some special prize
AND ...
I didn't get one.
paladin
07-30-2010, 10:36 PM
I went back the day after achieving Lvl 10 hoping for some special prize
AND ...
I didn't get one.
Me neither. This means either that there isn't going to be one or it just hasn't been implemented yet.
spencer
07-30-2010, 10:49 PM
Yes, but you were armed, weren't you? I fought the wolf with sword in hand the first time and got specialed twice. Two throught four now, no weapon, and no specials, which I do not think is chance--.
I fought him at level 7 or 8 unarmed and he did hit me with specials. It was a nice theory, and maybe it works at lower levels, but it did not work for me.
billydakid
07-31-2010, 12:31 AM
ahhh 12.5 mil we feel bad for you lol. Mine is still over a million in general.
Elrond
07-31-2010, 12:33 AM
With only 28K general xp atm, I have to wait a couple of weeks before my general xp is enough to attempt lvl 10. That should explain the remainder of the post ;)
ahhh 12.5 mil we feel bad for you lol. Mine is still over a million in general.
Imagine, just imagine, the GM implementing a general xp cap like the gold cap! :p
Arakin
07-31-2010, 04:09 AM
Hi. Those who've reported that changing out of the Tattered Wolf Pelt items before the Wolf fight is a bad idea learned this quick, harsh lesson -- I'm assuming -- after swapping the whole 8-piece TWP set for their favorite armour.
Does anyone have feedback for what happens if one or several pieces of the TWP are left on? Are the wolf's special attacks just as frequent and ouch-ful?
Inputs will be immortalized on the wiki. Thanks.
texlaw1992
07-31-2010, 11:00 PM
With respect to those with ridiculous amounts of extra xp, I'm for the GM adopting the Marxist credo "from each according to his ability, to each according to his needs."
Implement a 1 million xp cap and distribute the rest to the deserving adventurers with less, like me (lol).
paladin
08-01-2010, 12:36 PM
With respect to those with ridiculous amounts of extra xp, I'm for the GM adopting the Marxist credo "from each according to his ability, to each according to his needs."
Implement a 1 million xp cap and distribute the rest to the deserving adventurers with less, like me (lol).
There's an idea. Marissa could use a few hundred K, especially after fighting through the ten levels of the Circle of the Wolf. She's only got five levels to go before she's fully mastered Archery...
racey
08-01-2010, 01:48 PM
With only 28K general xp atm, I have to wait a couple of weeks before my general xp is enough to attempt lvl 10. That should explain the remainder of the post ;)
Imagine, just imagine, the GM implementing a general xp cap like the gold cap! :p
Why, oh why, raise this subject again Elrond? ;)
With respect to those with ridiculous amounts of extra xp, I'm for the GM adopting the Marxist credo "from each according to his ability, to each according to his needs."
Implement a 1 million xp cap and distribute the rest to the deserving adventurers with less, like me (lol).
That sounds a lot like the principles of the US's current Democratic Party Leadership. :o (Sadly I might add. :cool:)
Elrond
08-02-2010, 02:16 AM
Why, oh why, raise this subject again Elrond? ;)
Lol ... pure envy and jealousy ;) .
Badstench
08-02-2010, 02:58 AM
As for the hoped for/ wished for 'special' reward after circle 10 is attained, I was just hoping the old man might relieve my of the wolf pelt armour pieces and lessen my load a bit.
paladin
08-02-2010, 05:21 AM
As for the hoped for/ wished for 'special' reward after circle 10 is attained, I was just hoping the old man might relieve my of the wolf pelt armour pieces and lessen my load a bit.
Unless there's going to be more to this adventure, in which case I suppose they might still be needed yet. I hope that's the case since even though things like that have little to no encumberence I still hate being forced to carry them around. It gets awkward sometimes when I'm looking for a specific item. Normally I can hit the first letter of the name of the item and my screen reader will zoom right to it if I'm using the combo box but if I'm not entirely sure of the official name of an item I have to arrow down one by one. That gets more and more awkward the more you carry around.
Taleria
08-02-2010, 09:41 AM
LOL Badstench. Well, if the encumberance is really zero, whatever.
Ugh. Tried swapping out gear and never read this thread. Man, was I in for a shock. LOL My SP drops to a little over a hundred, and I lose twenty points of MR with the pelt items. So basically, I can only handle a few specials, and if I'm really unlucky, just get killed outright. Feels pathetic to have to use Blessings/QS heals on something that doesn't have nearly the same SP as, say, the skeleton in the Phak-Rur ruins. But I assume the boosts are permanent, so I keep at it. Only on level three so far.
Doolipalally
08-02-2010, 11:13 AM
Finally got through all 10 levels. Yes, I think it was worth it - but the total annihilation of my small store of general xp was a bit of a shock. I keep having to tell myself that it was for something just like this that I had it stored in the first place.
paladin
08-02-2010, 03:04 PM
Finally got through all 10 levels. Yes, I think it was worth it - but the total annihilation of my small store of general xp was a bit of a shock. I keep having to tell myself that it was for something just like this that I had it stored in the first place.
Me too since even though I had close to 150K general EXP it wasn't even close to enough to max out Slashing or even get Weaponry to 90.
texlaw1992
08-02-2010, 08:11 PM
I empathize, not all of us can have, cough cough, 12.5 million general xp to throw around, cough cough hack.
thingirl
08-03-2010, 04:40 PM
Finally got to level 10. :) It took some severe grinding. And frustration in getting my FoD rebanded. Yay!
Now, what can I spend 32k XP on...
Elrond
08-04-2010, 02:21 AM
Congrats, TG!
Elrohir Singollo checked the Wolf Circle off his "to do list" yesterday. It took 2 QS heals, 1 WoDF, 1 FoD, 3 QS 20's, 3 BoP's, and 65.5K general xp (dang!). But in the end it is a nice achievement.
Andras
08-07-2010, 10:41 PM
Working on this now.
My main issue is the time. The time limit is annoying. I have the EXP to get to Rank 9 but cant enter the battles yet.
Snake
09-27-2010, 06:45 AM
I just thought I would put this on here. I am in the middle of trying to get to rank 7. I just lost the battle. Here is what I wanted to say. The Massive Grey & Black Wolf dealt this in 1 round.
The massive wolf sinks his deadly fangs into your flesh...You lose 236
The massive wolf sinks his deadly fangs into your flesh...You lose 267
This wolf has killed me 11 times so far. I have yet to get past rank 7. :( :( :(
shadowblack
09-27-2010, 07:42 AM
That's what you get for putting your regular armor back on and not wearing the Tattered Wolf Pelt items.
texlaw1992
09-28-2010, 01:10 AM
As the first person to fall victim to thw wolf thinking he put one over on the GM by switching back to his regular armor before the fight, as Oldschool says:
DON'T DO IT!
Chareos
11-03-2010, 10:14 AM
I am stuck here after completing level 7 :-(
With the wolf gear on I have MR 185 SP 120 and NV 54. At level 8 the wolf is black and I have just found out that there are levels 9 and 10 as well!!! Gulp!
I have not done PG VI yet nor Lord of Bronze Hall, nor have I killed the big black snake in Phak Rur, as far as I know I have done everything else though.
Tried wand and finger, QS 20s BOPs and quickstone and still having to flee!?! Is there something I am missing please?
Cheers for any help or advice :-)
Taleria
11-03-2010, 10:45 AM
Only thing I can think of is to use all your Finger charges. Yes, it means you have to twiddle your thumbs between moves, but you'll hopefully make it so the wolf doesn't have a chance to attack. Or you'll get him down so far you can blast him with magic. At that level, he's very resistant, but if he's weakened enough, you'll get some lucky hits in and subdue him the rest of the way. Calls for some strategic use of Blessings, too, but I had far less MR than you do so it has to be possible for you. And sometimes, the rolls are just unlucky and you have to reload. I took to equipping all the gear, saving in Ashlyre, and repeating from there.
shadowblack
11-03-2010, 11:38 AM
Use a Finger blast and then a Blast from the Wand. Then, depending on how hard you got hit, you can:
- use a Blessing or a Quickstone heal - depends on how badly you are wounded; I'd recommend a Blessing, unless you are very low on Stamina and using the Finger could potentially kill you (Blessings do not protect you from the side effect of the Finger)
- wait 5 minutes until you can use the next Finger blast - this obviously can be done only as long as you have any charges left
- use a power and hope to get through the anti-magic aura
- use Quickstone 20s - if the wolf is very close to death, or you have used all other options
- attack normally and hope to get lucky - a temporary MR boost, extra damage from your weapon, or both
For the last several levels I used a combination of the first two options, as the wolf was 18+ for me too.
P.S.: Yopu can flee from combat? Could you post the text for when you do so? I think that's the one thing I did not try at the time...
Oldschool
11-03-2010, 12:23 PM
All good advice and like Taleria having done it with the alts whose MR was hovering around 200 now and then I agree that you should be able to do it with some *insert key word* luck.
The only other thing I can think of that I stick to when facing hard foes is hope Battle Rage rages. If it does keep swinging thus saving that NR for when it's not raging. You face taking a hit on the first round it fades of course. And don't forget that if an MR boost kicks in it may just have temporarily suspended (for lack of a better word) BR. This tactic has made the difference a few times for me. Also since it's 18+ you might want to reconfig some gear for NR (Kourzon's (sp?) Hood and the Emerald Bracelet come to mind). One last thing that's chancy especially in this encounter - don't overlook Fortification.
Alternately and similar to waiting the FoD recharge out you could either wait the WoD reset out or try to time your play out to coincide with the server reset which would double your Quickstone heals.
Good luck.
Chareos
11-03-2010, 04:59 PM
Thanks very much and repped :-)
It didn't occur to me to wait for the reset times for the finger. I thought that there must be another way as it doesn't really feel right.
Chareos: Feel the power of my Finger you overgrown rug!
Wolf: Ouch! That smarts! Right, I'm gonna chew you a new (insert body part here)!
Chareos: Nope you can't do that until I hit you again with another blast of my Finger so there :-p (pokes tongue out and generally teases Big Bad Wolf)
Still, if that's what it takes then that's what I'll do :-)
Shadowblack I will try and get you that text the next time I have it away on my toes.
Chareos
11-03-2010, 05:09 PM
Also since it's 18+ you might want to reconfig some gear for NR (Kourzon's (sp?) Hood and the Emerald Bracelet come to mind). One last thing that's chancy especially in this encounter - don't overlook Fortification.
Good luck.
Not wishing to poke fun mate but the hood would be no good. I already have the Hood of Nine Skulls but I have to wear the mangy wolf pelt one insted :-)
Chareos
11-03-2010, 05:15 PM
Here you go Shadowblack, :-)
Round 9 You've Rolled 14 Attack: Normal
You are unable to attack this round because you're fleeing!
The massive wolf tears at your flesh with fang and claw
@ You lose 6
You've fled from combat!
Next Screen
You stumble back out of the engraved circle, narrowly dodging a vicious snap of the wolf's powerful jaws.
Much to your surprise, the wolf quickly turns and curls up in the centre of the circle. In a matter of only moments, the fearsome creature has resumed its slumber.
Please continue...
shadowblack
11-03-2010, 06:31 PM
As I thought, I had missed that text since I never tried fleeing. Thanks, have a rep!
Chareos
11-03-2010, 07:29 PM
As I thought, I had missed that text since I never tried fleeing. Thanks, have a rep!
You're welcome, I managed to do level 8 thanks to your, Oldschool's and Taleria's help - Hurrah! Only two more levels to go lol
Oldschool
11-03-2010, 09:49 PM
Not wishing to poke fun mate but the hood would be no good. I already have the Hood of Nine Skulls but I have to wear the mangy wolf pelt one insted :-)
D'oh.............. at least you didn't take that stellar piece of advice.........
Here lies Chareos and his hat - victims of free advice that was worth every penny :rolleyes: LOL......
You'd think by now I'd know to relax have a drink of coffee (http://www.berryroad.com/pastorsdesk/wp-content/uploads/open-mouth-insert-foot.jpg) and ponder things before I open my mouth. :o
texlaw1992
11-03-2010, 11:20 PM
I've found these work - wand of dragonfire, finger of death, QS 20s, then a sip of root wine for healing and battle rage, plus QS heals. You'll get him.
Also, put your shadow armor bonus on a ring or something, that way you can still use it.
Young Ned
11-03-2010, 11:20 PM
You'd think by now I'd know to relax have a drink of coffee (http://www.berryroad.com/pastorsdesk/wp-content/uploads/open-mouth-insert-foot.jpg) and ponder things before I open my mouth. :o
Brain: Are you pondering what I'm pondering, Pinky?
Pinky: I think so, Brain... but where are we going to get the tutus?
Chareos
11-04-2010, 10:21 AM
I've found these work - wand of dragonfire, finger of death, QS 20s, then a sip of root wine for healing and battle rage, plus QS heals. You'll get him.
Also, put your shadow armor bonus on a ring or something, that way you can still use it.
Is the root wine refillable? I have about three things which I am hoarding due to their limited uses :-
Root Wine, Tallys Whisper, and the Bell.
Taleria
11-04-2010, 10:31 AM
It's not refillable to my knowledge. I've long since used the Bell and Whisper, sadly. But it's like Texlaw said - you don't want to use them, but what else are they for? LOL And really, the wolf is just frustrating enough that I figured it was worth it.
Oldschool
11-04-2010, 10:59 AM
Is the root wine refillable? I have about three things which I am hoarding due to their limited uses :-
Root Wine, Tallys Whisper, and the Bell.
Taleria's correct. None of 'em, including the Root Wine, are replenishable - at least for now.
And don't forget the other "one time" items - Keppek Elixir's/Leaves.
hephaestus16
11-04-2010, 07:52 PM
I've finished the circle of wolf, it took all 3 FoD charges and WoD
paladin
11-09-2010, 12:20 AM
I've finished the circle of wolf, it took all 3 FoD charges and WoD
That's why I don't feel it'd be benefitial for the GM to add more levels. First off the fights would be insanely difficult and then of course the EXP cost to raise said levels would be just as insane.
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