View Full Version : Access to Intro Adventures
texlaw1992
10-17-2009, 08:56 AM
I inadvertently missed the intro adventures before Hawklor. It would be nice for all the intro adventures to be available from Hawklor once you reach a certain point in the story, say the completion of the Runeskin adventures. Sure, they'll be easy at that point, but hey, it's something to do.
scout1idf
10-18-2009, 04:45 AM
I think it would be nice if the GM would "sell" these adventures for AT's. That way you could try them all out.
Elrond
10-18-2009, 05:34 AM
I inadvertently missed the intro adventures before Hawklor. It would be nice for all the intro adventures to be available from Hawklor once you reach a certain point in the story, say the completion of the Runeskin adventures. Sure, they'll be easy at that point, but hey, it's something to do.
Good suggestion! I think that these adventures should be available in the game as long as you haven't completed (and saved) one of them. But after one is completed, they all disappear.
thingirl
10-18-2009, 12:48 PM
Shoot. I have to say I agree with Elrond. ;)
texlaw1992
10-18-2009, 09:28 PM
I didn't know you could only do one of the intro adventures at the beginning. I'd like to have them all available again from Hawklor at a certain point to allow players to do all seven (or the six remaining). Like I said, it's just something to do.
thingirl
10-19-2009, 12:37 AM
NO. Not unless Wandering Undead was made so you can't do it, even if you haven done it.
texlaw1992
10-19-2009, 05:32 AM
My understanding is it gives you Necromancy. I figured doing the adventure later would just add a point or two to necromancy if you already had it.
scout1idf
10-19-2009, 05:34 AM
My understanding is it gives you Necromancy. I figured doing the adventure later would just add a point or two to necromancy if you already had it.
Sounds good to me....
wetheril
10-19-2009, 05:43 AM
I'm more inclined to agree with Elrond's suggestion. It would be nice if you had the option to play one of the scenarios if you opted out of playing it at startup, but I can't really agree with being able to play every single one.
Logically, I don't have a good reason for why I'm not in support of that idea. It is just my personal feeling that the starting quests are unique, in that you can only choose to play one of them. Being able to play all of them loses that uniqueness.
Elrond
10-19-2009, 06:09 AM
My take on the "only one" scenario is that it gives a player the chance to start with a certain "advantage" at the start. Granted that most players tend to do the "wandering undead" scenario to get an attack power early on, but some tweeks with those scenarios might convince players that there are other worthy advantages.
In a way, starting with all the advantages takes some fun out of the "selection."
texlaw1992
10-20-2009, 03:09 AM
I agree that starting with all the adventures could unbalance things. That's why my proposal is to make them all available after a certain point in the game, like after Runeskin. At that point, going through all 7 should not matter.
Tazar Yoot
10-20-2009, 11:18 AM
I would also think there should be some sort of incentive to do the other starting quests since in the current state I feel that wandering undead is the only one people actually do.
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