Badstench
11-04-2009, 06:18 AM
This post is going to be long and involved, so get comfortable.
I'm one of those players who regularly donate to the game in pursuit of bigger and better items. One of the things I especially like about Tallys's items is reading the descriptions and seeing the results displayed when those items are used in combat. The battle descriptions are interesting with each item.
I also like the 'personality' afforded to the named items.
What I'm going to suggest is a way Tallys can mix his 'special' items with imbuable icons.
This has taken a lot of thought and, in the end, offers no advantage to players unless they can afford Tallys''s items in the first place..
What I envision are weapons and armour that can be named and be unique to the wielder.
But first... lets examine the worth of imbuable icons...
~~~~~~~~~~
As the game mechanics work right now, icons have little value to mid and high level characters. Game rewards offer better alternatives.
But, we continue to accumulate icons... I have umpteen of each, and I know that Havoc is sitting on an amazing hoard.
Oldschool has a fondness for Palk (the god who gifted humans with the ability to personalise imbuable items) and has often mentioned his desire for seeing this aspect of the game developed.
I agree.
So I came up with this idea.... why not mix icons with special items available from Tallys's, and be able to 'name' those items?
Quite frankly, I'd love it if Judge Fury could have a bashing weapon called "The Gavel"... and have it be every bit as strong as, for example, the Axe of the Silver Blaze.
Sounds good? The downside is... weapons or armour procured from Tallys will still cost the same in AT's, but to have them 'named' will require expenditure of icons AND gold. In effect, they will be more expensive, but without the need for extra AT expenditure.
The end result is that I can have a weapon as good as the Axe of the Silver Blaze, but it will be a bashing weapon, or a slashing weapon.
The special power inherent of that weapon will be determined by the type of icon you imbue it with... and the more icons of the same type you use, the more powerful that weapon will be.
However, for every additional icon you add to the weapon, there will be a gold cost, the cost rising sequentially.
Do you get the idea?
I'm one of those players who regularly donate to the game in pursuit of bigger and better items. One of the things I especially like about Tallys's items is reading the descriptions and seeing the results displayed when those items are used in combat. The battle descriptions are interesting with each item.
I also like the 'personality' afforded to the named items.
What I'm going to suggest is a way Tallys can mix his 'special' items with imbuable icons.
This has taken a lot of thought and, in the end, offers no advantage to players unless they can afford Tallys''s items in the first place..
What I envision are weapons and armour that can be named and be unique to the wielder.
But first... lets examine the worth of imbuable icons...
~~~~~~~~~~
As the game mechanics work right now, icons have little value to mid and high level characters. Game rewards offer better alternatives.
But, we continue to accumulate icons... I have umpteen of each, and I know that Havoc is sitting on an amazing hoard.
Oldschool has a fondness for Palk (the god who gifted humans with the ability to personalise imbuable items) and has often mentioned his desire for seeing this aspect of the game developed.
I agree.
So I came up with this idea.... why not mix icons with special items available from Tallys's, and be able to 'name' those items?
Quite frankly, I'd love it if Judge Fury could have a bashing weapon called "The Gavel"... and have it be every bit as strong as, for example, the Axe of the Silver Blaze.
Sounds good? The downside is... weapons or armour procured from Tallys will still cost the same in AT's, but to have them 'named' will require expenditure of icons AND gold. In effect, they will be more expensive, but without the need for extra AT expenditure.
The end result is that I can have a weapon as good as the Axe of the Silver Blaze, but it will be a bashing weapon, or a slashing weapon.
The special power inherent of that weapon will be determined by the type of icon you imbue it with... and the more icons of the same type you use, the more powerful that weapon will be.
However, for every additional icon you add to the weapon, there will be a gold cost, the cost rising sequentially.
Do you get the idea?