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View Full Version : Necromancy vs Gating which one first


Delta7
02-13-2010, 05:17 AM
Hi,

I'm about to start running through Runeskin and PG.

I'm wondering which powers I should be leveling up into the 50-60 range first?

Since Necromancy and Gating are similar in combat which one should I focus on first? Gating is easier to lvl initially (Grey Circle) and it seems to have uses in Quests more often. Is there any reason I should lvl Necro to 60 before Gating?

Does anybody actually use Fortification or Divination in Combat?

Or use Elementalism Illusion or Tele in combat since they don't do as much damage?

Lvling restoration is a given of course.

Did anybody ever use unarmed combat as their main method of fighting for any length of time? Right now I'm using the Creyn Blade, is there any real free alternatives out there before the SSL/Iakor.

Thanks

Elrond
02-13-2010, 05:24 AM
Hi,

I'm about to start running through Runeskin and PG.

I'm wondering which powers I should be leveling up into the 50-60 range first?

Since Necromancy and Gating are similar in combat which one should I focus on first? Gating is easier to lvl initially (Grey Circle) and it seems to have uses in Quests more often. Is there any reason I should lvl Necro to 60 before Gating?

Does anybody actually use Fortification or Divination in Combat?

Or use Elementalism Illusion or Tele in combat since they don't do as much damage?

Lvling restoration is a given of course.

Did anybody ever use unarmed combat as their main method of fighting for any length of time? Right now I'm using the Creyn Blade, is there any real free alternatives out there before the SSL/Iakor.

Thanks

Hi,

I'd go with Necro before gating since it is needed for many checks in PG's and other adventures. And Fortification would be nice to have at a good level before starting PG's since there many objects hurled at you during those scenario's.

As to free sword options, Goblindoom is the best since you fight many goblins in early PG's and in the runeskin saga I. And there are no better alternatives than the Creyn Blade before the SSL.

As to unarmed, I wouldn't advise using it for an extended time. It was my first skill at lvl 100; and I've dropped it a long, long time ago. Magical weapons have a special attack and can hit anything. But with unarmed there are no special attacks; and you have to waste a ring slot for Wryxn's ring to hit magical creatures.

texlaw1992
02-13-2010, 09:11 PM
Plus, once you level Necro to 70 (assuming it's your first power to 70) you can get access to a scenario in SE Tysa.

zmflavius
02-14-2010, 02:37 AM
Plus, once you level Necro to 70 (assuming it's your first power to 70) you can get access to a scenario in SE Tysa.

Huh?

scout1idf
02-14-2010, 03:19 AM
Plus, once you level Necro to 70 (assuming it's your first power to 70) you can get access to a scenario in SE Tysa.

Which one do you mean??

texlaw1992
02-14-2010, 03:50 AM
As I recall, you need 70 in either Necro, Elementalism, Thievery, or something else to access the tomb.

scout1idf
02-14-2010, 04:56 AM
Ok I got you....


Meglasmire (AG (http://sryth.wikia.com/wiki/AG))
Location: Meglasmire (http://sryth.wikia.com/wiki/Meglasmire) (near Tryndmoor (http://sryth.wikia.com/wiki/Tryndmoor)) Description: You investigate Meglasmire (http://sryth.wikia.com/wiki/Meglasmire) and discover what appears to be a tomb of some kind... Difficulty: Requires a master level (70+) in any one of the following: Thievery (http://sryth.wikia.com/wiki/Thievery), Elementalism (http://sryth.wikia.com/wiki/Elementalism), Necromancy (http://sryth.wikia.com/wiki/Necromancy) or Telekinesis (http://sryth.wikia.com/wiki/Telekinesis)

Battle (9+ at MR (http://sryth.wikia.com/wiki/MR) 105 Exact, 225 SP SP (http://sryth.wikia.com/wiki/SP), frequent ~15-28 SP special attack)


This quest gives a chance to earn Adventurer Tokens (http://sryth.wikia.com/wiki/Adventurer_Tokens).