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Badstench
06-29-2009, 06:13 AM
Because Judge Fury has already attained legendary status in Necromancy and has just achieved the same with his skill in the use of staves, he now feels qualified to comment on the strengths, weaknesses and fallibilities of the infernal weapon known as Tzal-Toalth

And it is infernal, having a point of origin in the planes of Hell and, in particular, with the demon lord, Jhaloth.

Tzal-Toalth is a formidable weapon on its own, as evidenced by the statistics below:
_____________________________
* Class: Weapon, Staff
* Encumbrance: 8
* Quality: Magical
* Power: Swarm of Bats
* Melee Rating: +35
* Aura: +1
* Spirit: +1

* Requires 2 hands
* Requires 75 Weaponry.
* Requires 75 Weaponry: Staves.
______________________________

But Jhaloth cannot claim sole responsibility for the magnificence of this weapon, for the true might of Tzal-Toalth is only made manifest when used in conjunction with the amulet known as Ghor-Tiln’s Eye. In effect, the two items are one, and when both are worn/ wielded together, the power of the staff is magnified to stunning proportion.

Indeed, in the hands of one skilled to legendary status in weaponry, staves and the necromantic arts, it becomes a rival to any of the greatest weapons known to exist.

Feast you, now, on the full manifestation of Tzal-Toalth as wielded by Judge Fury!
_____________________________

Your Phantom Weapon is cloaking this item. Phantom bonuses are listed in purple below.

* Class: Weapon, Staff
* Encumbrance: 8
* Quality: Magical
* Power: Swarm of Bats
* Melee Rating: +43/+4, and +5 extra vs. Undead, and +5 extra vs. Demons
* Aura: +1/+4
* Spirit: +1/+4
* This item has been imbued with a special magical bonus:
+2 Melee Rating

* Requires 2 hands
* Requires 83 Weaponry.
* Requires 83 Weaponry: Staves.
_________________________________

In truth, Tzal-Toalth is a weapon of awesome power, but it is certainly not the most powerful weapon in existence. Having said that, the only weapons currently better than Tzal-Toalth are only obtainable from the shyster commonly referred to as Tallys.

************************************************** ***

WARNING!
Misuse of Tzal-Toalth by the uninitiated can result in dire consequences!

Listen close if you should aspire to the ownership of Tzal-Toalth, for the weapon has demonic origins and denies all masters except he who created it: Jhaloth. It takes great powers of will and ability to even hold the staff let alone wield it in battle, and the weapon is not without a fickle nature.

Much of the power invested to the staff by Jhaloth was taken from the neverness. As such, it is an item powered by the energy of the neverness and subject to those forces.

Without a link to the neverness, Tzal-Toalth withers to a shadow of its true magnificence. In the material plane of existence, the link between the neverness and the staff is provided through the innate magic ability of the human (or otherwise) wielder, with special affectation for those who practice the necromantic arts.

The short end of this is… if the wielder ever drains his/ her nevernal energy completely, Tzal-Toalth loses nearly all it’s might and becomes as shown below:
___________________________

* Class: Weapon, Staff
* Encumbrance: 8
* Quality: Magical
* Power: Swarm of Bats
* Melee Rating: +5
* Aura: +1
* Spirit: +1

* Requires 2 hands
____________________________

To suffer such a reduction of power in the middle of a battle can prove the demise of the unwary. Let it not happen to you!

Badstench
06-29-2009, 07:02 AM
I'm not kidding about the nasty surprise I got after draining all my NV points during a foray into Zumryn's Battlegrounds:

At approximately level 155 of the bone horde my opponent was blue. I killed it by casting necromancy with my last NV point. Unbeknown to me, Tzal-Toalth reverted to a +5 weapon, and when I confidently advanced to the next level, I was horrified to see my opponent was black!

Needless to say, that was the end of my ascent against the bone horde.

****************************************

Anyway... now I've maxed out Tzal-Toalth and I feel a little deflated. Yes, I'm happy with the achievement, but there's not much sense in continuing to use it: why?

a) I possess a stronger weapon. Squirreled away in my bottomless backback is the Axe of the Blaze. I pull this out when I need to feel tough.

b) It makes sense to change the type of weapon I'm using to take advantage of specific xp I can earn toward a different weaponry sub-skill.

"Hi ho, hi ho, it's back to work I go!":cool:

psychoadept
06-29-2009, 08:51 PM
You know, I bet this is what happened when I was in the Battlegrounds and Tzal-Toalth went wacky on me. I wonder if the bug that happens is because it gets triggered accidentally sometimes.

Badstench
06-29-2009, 10:18 PM
And being a weapon of demonic manufacture, you've got to wonder if "little glitches" and "bugs" don't happen on purpose?

Lamion
07-01-2009, 03:52 PM
That is an awesome report, Badstench. It's unlikely that Lord Lamion will ever make use of the info anytime soon, but it's still nice to know. I had no idea about the whole 0 NvR thing. I'll have to rep you once I've posted enough to do so.

Badstench
07-11-2009, 09:44 PM
There have been a few other matters surrounding Tzal-Toalth that will need to be investigated.

zmflavius wondered how Tzal-Kagoth fit into the scheme of things. To be honest, I can't even remember what sort of weapon Tzal-Kagoth was, only that it was a possible reward obtainable from "A Haunting in Durnsig".

This makes me wonder, if Tzal-Kagoth is related to Tzal-Toalth, how the heck did the giant pumpkin get hold of it?

The second query surrounds the confusion over true ownership of Tzal-Toalth. There is no disputing that the staff was fashioned by the demon lord, Jhaloth, and augmented by the creation of Ghor-Tiln's Eye.

The question begs, why was this weapon imbued with the power of bats and named after Toalth, The Bat Lord, he who dwells in the deep cave near Elm Gnoll?

Answers may lie within the understanding of the language of Hell, which exists beyond the knowledge of this historian.

thingirl
07-11-2009, 09:59 PM
Maybe Jhaloth made it, Ghor-Tiln stole it, made the eye, then gave it to Toalth who renamed it and gave it bat powers, but then lost it and the gems.

OR

Jhaloth made it with the help of Ghor-Tiln and Toalth. Then Toalth did something to get himself banished and have his powers diminished.

Oldschool
07-11-2009, 09:59 PM
There have been a few other matters surrounding Tzal-Toalth that will need to be investigated.

zmflavius wondered how Tzal-Kagoth fit into the scheme of things. To be honest, I can't even remember what sort of weapon Tzal-Kagoth was, only that it was a possible reward obtainable from "A Haunting in Durnsig".

This makes me wonder, if Tzal-Kagoth is related to Tzal-Toalth, how the heck did the giant pumpkin get hold of it?

The second query surrounds the confusion over true ownership of Tzal-Toalth. There is no disputing that the staff was fashioned by the demon lord, Jhaloth, and augmented by the creation of Ghor-Tiln's Eye.

The question begs, why was this weapon imbued with the power of bats and named after Toalth, The Bat Lord, he who dwells in the deep cave near Elm Gnoll?

Answers may lie within the understanding of the language of Hell, which exists beyond the knowledge of this historian.


Good questions that got me thinking and in addition in a completely different direction as well which I'll get into momentarily.

Here's the wiki description for Tzal-Kagoth (note the Jhaloth reference).

Encumbrance: 4
Power: Hand of Destruction
Melee Rating: +18
Aura: +1
Mind: +1
Spirit: +1
Requires 10 Aura Requires 10 Mind Requires 10 Spirit

This wicked, black steel weapon once straddled the hip of the three-headed demon lord, Jhaloth. How it is now the property of the puny mortal known as YOU is a matter beyond all comprehension. This weapon is of magical quality


Also excellent point regarding the Bat Cave and Toalth - I've wondered that myself and more than once.

Tzal Kagoth's Durnsig connection reminded me of the reward items which in turn got me thinking about the Nimble items. Not long ago in the old forum there was mention made of Haunting items and the Dodge power of the Nimble Boots/Ring.

Here's the wiki page for any interested.

Click here (http://sryth.wikia.com/wiki/Quest:A_Haunting_in_Durnsig)

And since I'm in the need of a necrothreading fix here is a nice double necrothread copy/paste from the old forum. ;)


Hastifer wrote: That aside, the Nimble (insert armor) has served Arken well. He got the Nimble Leather Boots and has never regreted it.

The way I look at it is this -- you can always buy something with MR or SP at Tallys, BUT you *can't* buy anything with the Dodge power at Tallys (not even on the Amulet of Nimbleness). Having a Nimble armor item is like winning a Raffle!

And I submit that the Dodge power is better than a few points of MR/SP, since it seems (for me) to trigger about 1 or 2 times every 10 rounds. (On the Nimble Leather Boots that is)

Gaining a few MR or SP does not add up to what a Dodge can do for you -- it even dodges your enemies' Specials! This means that Dodge allows you to save NV as well (from Restoring lost SP). Priceless I tell you, priceless!

The Dodge power is on the following: Nimble Leather Boots, Nimble Plate Boots, Nimble Ring. That's it. In the whole game, those are the only ones with that power. (Well, with the exception of the textually distinct Emerald Rose collection, which had a Stun ability that is mechanically the same -- but they aren't available anymore, and triggered about half as often...)

I didn't have the patience to get the plate boots for only 2 more SP, but I bet they're just as "dodgy" as the leather version.


Blackcrowe wrote: As the proud owner of Embros Band I think I should chip in here!

I originally obtained it during the Phantom Assassin quest when it was possible to obtain several great items while exploring the Realms looking for the Phantoms accomplices. Sadly these items are no longer obtainable this way, but we now have the Haunting in Durnsig adventure in which most if not all of these items can be found. Unfortunately you can only take one item at the end of the adventure.

Now heres the thing- items are only worth taking as long as they are not replaced by something better in later developments. I managed to obtain the Enchanted Diamond Longsword during the Haunting Quest in my very first attempt. I was over the moon as it was the most powerful weapon in the game at the time. However not long afterwards the Shimmering Silver weapons became available when Runeskin appeared. My Shimmering Silver Longsword made the EDL obselete and I wished I'd replayed the scenario and obtained the Dragonwing Breastplate instead (which as Feanor said is a cracking piece of armour).

Due to the expansion of the item list at Tallys it is now possible to get your hands on even better armour for your torso than the DWB, so what should you take from the Haunting in Durnsig?

Not Embros Band - you can do better at Tallys and many magic rings are freely available through many different adventures.

Possibly the DWB - its the best piece of armour you'll find for free anywhere in the game....but you can do better at Tallys.

My choice if starting a character from scratch would be the Nimble Ring or Nimble Boots - totally underated items which give you the ability to dodge incoming attacks. They have never been replaced by anything similar and appear to be quite unique items. My very first character in the game 'Blackcrowe' obtained the Nimble ring and I wish I had it on my 'serious characters'. About one in ten rounds you get the message 'you nimbly dodge your opponents attack', this even works if you roll a 1. I'd take this over the DWB any day!



Oh and Hastifer I just repped you for bringing the Nimble items to my attention in the first place.

thingirl
07-11-2009, 10:07 PM
(Old school, that's weird how we both posted at the same time).

I was looking through all the HID items and saw this. (spoiler is item description fit into a small space). Item 863: Tzarbiryth (Magical)
Class: Weapon, Staff

Encumbrance: 8
Power: Withering
Melee Rating: +16
Aura: +1
Mind: +1
Spirit: +1
Requires 2 hands
From the depths of the Neverness springs this wicked iron staff. Created for a demon prince, the true extent of this weapon's malevolent power can only be guessed at. This weapon is of magical quality.

And wondered If the demon prince is Jhaloth before he became a demon lord.

zmflavius
07-11-2009, 11:18 PM
I'm pretty sure that the who business about bats and Toalth is a coincidence, in that Toalth means "bat" in some obsolete Aldvari language or something. However...I've also noticed that in Tarramyre, there are three iron items, a staff, a sword, and an axe. I think it's possible a staff, sword, and axe have some sort of symbolic meaning among the demons of Neverness and since Tzal-Toalth is an iron staff, Tzal-Kagoth is some sort of sword, then there may be a third item: some sort of demonic axe. And anyways, doesn't Jhaloth have three heads?

Or maybe I'm just overanalyzing things, Jhaloth is just a recurring theme, and the two weapons are completely unrelated.

shadowblack
07-12-2009, 08:16 AM
The question begs, why was this weapon imbued with the power of bats and named after Toalth, The Bat Lord, he who dwells in the deep cave near Elm Gnoll?
Who said the weapon was named after the Lord of bats? Maybe the lord was named after the weapon...

P.S.: The cave is near Marl's Wood, not Elm Gnoll.

Scarbrow
07-12-2009, 02:55 PM
Has anybody of you reported this to the GM? (I just confirmed with my own staff, to make sure). Maybe we've finally traced a part of the longest-running bug of the entire game!

EDIT: Reported it, just in case

Scarbrow
07-12-2009, 11:09 PM
Much of the power invested to the staff by Jhaloth was taken from the neverness. As such, it is an item powered by the energy of the neverness and subject to those forces.

Without a link to the neverness, Tzal-Toalth withers to a shadow of its true magnificence. In the material plane of existence, the link between the neverness and the staff is provided through the innate magic ability of the human (or otherwise) wielder, with special affectation for those who practice the necromantic arts.

The short end of this is… if the wielder ever drains his/ her nevernal energy completely, Tzal-Toalth loses nearly all it’s might and becomes as shown below:

Sorry to crush your story so soon, Badstench, but I expect you'll thank me in the end: I reported it to the GM and is already fixed. You can empty your reserves now.

Badstench
07-13-2009, 02:58 AM
Hmmm.... well waddya know? I never considered that it might be a bug... just an idiosyncrasy of an item fashioned by demonic forces.

Anyway, good call scarbrow.

Oldschool
07-13-2009, 03:28 AM
Hmmm.... well waddya know? I never considered that it might be a bug... just an idiosyncrasy of an item fashioned by demonic forces.

Anyway, good call scarbrow.

Ditto on both counts - wasn't aware of the bug till Badstench posted about it and like him I figured it wasn't a bug but a trait of the staff. Again, good call on reporting it, stand repped.

psychoadept
07-13-2009, 02:19 PM
I wonder if fixing that will fix the more random bug associated with Tzal-Toalth, too?

thingirl
07-13-2009, 02:32 PM
I reported it to the GM and is already fixed. You can empty your reserves now.

So, can we change the status of the bug on the wikki (http://sryth.wikia.com/wiki/Known_Bugs) to "fixed"?

Scarbrow
07-13-2009, 08:53 PM
So, can we change the status of the bug on the wikki (http://sryth.wikia.com/wiki/Known_Bugs) to "fixed"?

At least tentatively. We can mark it as fixed unless somebody reports the problem again.

Joddelle
07-14-2009, 01:34 AM
It really was a bug?
I kind of liked it as a trait of the weapon. It gave the staff some flavor.

Badstench
07-16-2009, 09:01 AM
I have to admit, Jodelle, I think it gave Tzal-Toalth some extra character as well.

However, if the gm fixed the bug as reported by Scarbrow, then we can only assume it was, indeed, an unintentional aspect of the item that needed correcting.

I still feel like my bubble has been burst, though. :o

Young Ned
07-19-2009, 10:35 AM
Sorry to crush your story so soon, Badstench, but I expect you'll thank me in the end: I reported it to the GM and is already fixed. You can empty your reserves now.
Good going, Scarbrow. That deserves a +rep. :cool:

Oldschool
02-08-2010, 09:40 PM
Well this is as good a place as any. Recent discussions got me wondering yet again.

For folks that traded Mezaryl for one of Tzal-Toalth's gems what did you trade.

I traded the Raven's Foot Medallion (x4). I'd definitely keep Goblindoom and The Medallion of Phase Form.

As for the other two options although I chose it I seem to recall mention somewhere (the wiki?) of the RFM having a possible hidden power based on game text or maybe the description. If so considering we now have Demonscourge and Umdurol's Rod (even though it's got one less MR point the special power trumps WS imo) maybe the thing to trade would be the sceptre.

zmflavius
02-08-2010, 10:16 PM
I vaguely recall trading the raven's foot medallion. Maybe I traded wraithking's sceptre I forgot.

texlaw1992
02-08-2010, 10:39 PM
It was the only magical item she wanted that otherwise had no apparent purpose nor any apparent bonuses.

billydakid
02-08-2010, 11:56 PM
I traded that evil sword from the pg.

Oldschool
02-09-2010, 12:57 AM
I traded that evil sword from the pg.

The only items that Mezaryl will trade for are:

Wraithking's Sceptre from one of the PGs (PG V).
Medallion of Phase form from one of the PGs (PG IV).
Raven's Foot Medallion from the river pirate scenario (when you select the Charna Ale at the Griffon's Ledge)
Goblindoom (from Irzynn at Durnsig)

But Wraithking's Sceptre is obtained after we defeat a demon - so I'm guessing that's what you traded?

Ok I just double-checked and added some details on the above via the Wiki and have a question.

I could've sworn that the wiki mentioned a possible hidden power or possible future use for the RFM but it doesn't. And I'm nearly positive it was based on text you get during the adventure when you obtain it and I'm nearly certain it's a possible hidden power not a future use. I even checked the old wiki and it doesn't mention anything like this either.

Does anyone else remember this?

billydakid
02-09-2010, 03:28 AM
yup thats the one wrathkings thingy. i couldn't remember exactly what it was so i just called it a sword. i knew you would know what I meant.

Elrond
02-09-2010, 06:06 AM
The only items that Mezaryl will trade for are:

Wraithking's Sceptre from one of the PGs (PG V).
Medallion of Phase form from one of the PGs (PG IV).
Raven's Foot Medallion from the river pirate scenario (when you select the Charna Ale at the Griffon's Ledge)
Goblindoom (from Irzynn at Durnsig)

But Wraithking's Sceptre is obtained after we defeat a demon - so I'm guessing that's what you traded?

Ok I just double-checked and added some details on the above via the Wiki and have a question.

I could've sworn that the wiki mentioned a possible hidden power or possible future use for the RFM but it doesn't. And I'm nearly positive it was based on text you get during the adventure when you obtain it and I'm nearly certain it's a possible hidden power not a future use. I even checked the old wiki and it doesn't mention anything like this either.

Does anyone else remember this?
The description & text when obtaining the medallion is just flavor text. I wore the medallion for a while and it seemed completely useless. The GM may have had other plans in the past, but the only use for that medallion is the trade.

Oldschool
02-09-2010, 03:43 PM
Thanks Elrond, I thought I remembered something along those lines maybe it was just from forum posts. If it was in the wiki perhaps it was edited in light of what you mention.

Scarbrow
02-09-2010, 03:46 PM
During the river pirates (http://sryth.wikia.com/wiki/Quest%3AThe_river_pirates) quest, you could select either the massive warhammer (http://sryth.wikia.com/wiki/Item:120_Massive_Warhammer) or the Raven's Foot Medallion (http://sryth.wikia.com/wiki/Item:121_Raven%27s_Foot_Medallion). Although I don't have the exact text (Shadowblack, please?) I remember there was some flavor text stating that there was greater power stored within the amulet (maybe you needed to use Divination, I'm not sure). That was a loose end until it was wrapped up with Mezaryl accepting it.

shadowblack
02-09-2010, 04:11 PM
The Arcana text is mine, the Lore text was provided by someone in the old forum, and I copied it from there:
Cirekk has wasted little time looting the dead slaver's body. He shows you a bulging leather money pouch, of which he tells you half is yours.
GOLD 43 gold tokens
The only two items of any interest (besides the gold) on Lorgg's corpse is his mighty warhammer and the iron medallion that hangs from a thick chain about his meaty neck. An elaborate battle scene has been carved on the head of the warhammer, while the medallion is in the shape of a raven's foot.
"Have your pick," says Cirekk, waving his hand over the two items. "That warhammer looks like a nasty piece, but heavy as an ox to be sure. Go on now, you take one and I'll take the other, any one you like."
* Choose to take the warhammer...
* Choose to take the medallion...
* Use your LORE skill...
* Use your ARCANA skill...

Using your skill of ARCANA you make a closer inspection of both the warhammer and the medallion...

You are able to determine that both pieces are likely to be magical in nature, but your suspicion is that the medallion contains a greater power than the warhammer.
Just what power it contains you are not certain.

You've Picked a Random Number... 44
Your use of LORE has SUCCEEDED...
You needed less than or equal to 64 to succeed.
You picked 79 modified by -35 for a total of 44 .

You recall the story of Jast, a legendary warrior many times larger and stronger than even the largest man of his time. He is said to have wielded a hammer so mighty that no man but he could hope to lift it.
You recall that the legends tells that he died at the Battle of Dread Tower, where it took the entire undead army of D'Liorth the Necromancer to defeat him.
Though you're in no way certain that his large warhammer is the weapon of Jast, you take your knowledge into consideration when choosing which item you will take...
* Select the warhammer...
* Select the medallion...

You reach down and scoop up the raven's foot medallion. It dangles from a thick chain.
TAKE ITEM ? Raven's Foot Medallion (magical)
Cirekk hoists up the weighty warhammer and smiles with pride.
"It'd take a man greater than me to wield this nasty piece," he says. "Still, I'd wager she's worth a fair bit of gold."

For info on Jast see HERE (http://www.sryth.com/ci.php?f_c=showinfo.inc&f_infoid=jast) (he has nothing to do with the company by the same name). There you can also find a link to the info on D'Liorth the Necromancer .

Oldschool
02-09-2010, 04:16 PM
OK thanks Scarbrow as I thought it was in the wiki. Also I recall testing it a bit as well as well as the Trollbone Mallet.

Glad to see Elrond tested it also as I'm guessing others have as well. Since Mezaryl takes the Medallion of Phase Form I'm sure she'd take the Raven's Foot Medallion as well. Although I don't think the GM would allow that if it had a later use in game content vs. a hidden power like the MoPF.

Again thanks guys as that was really bugging me.

Edit:

While we're still on my spur track I recall the Trollbane Mallet being thought to have a possible hidden power - at one time at least.

What was the basis for that, anyone. And thanks for the earlier text Shadowblack.

Edit2:

Found it via the old forum, http://shadowwolf47.proboards.com/index.cgi?action=display&board=srythhelp&thread=1551&page=1 Also I found it interesting that when this thread was created Stoneback Hill was a module - definitely been a lot of changes since then.

Looks like as Young Ned states in the original thread someone was yanking folks around or the item was tweaked. Also I'm thinking that possibly since it's from Stoneback Hill the original poster got in confused with the Black Steel Axe since both come from that adventure.

Young Ned
02-10-2010, 08:18 AM
Also I'm thinking that possibly since it's from Stoneback Hill the original poster got in confused with the Black Steel Axe since both come from that adventure.

That's probably exactly what it was. I'm surprised nobody suggested that in the original thread. Great necrothreading detective work, Oldschool!

Scarbrow
02-10-2010, 09:39 AM
Curiously, just now Oldschool's post count is equal to his reputation - 1815. :D

taproot97
02-11-2010, 10:23 AM
I traded my goblindoom for the gem. i still regret it.

mahansolo
03-13-2011, 02:18 AM
It's been a long time since I thought about upgrading Tzal-Toalth all the way.

I recently tried and can't seem to get Mezaryl to offer me the second gem. All the pre-req's have been completed. I have the other gem from the Cave of Four Spirits and completed the Shattered Skull Saga forever ago. I wonder if she already tried to sell it to me and I declined at the time. Does she relinquish the offer forever afterward?

Elrond
03-13-2011, 02:20 AM
I think the offer stands; and isn't temporary. But we need someone who's certain to verify.

Ankhmahor
03-13-2011, 04:25 AM
It's been a long time since I thought about upgrading Tzal-Toalth all the way.

I recently tried and can't seem to get Mezaryl to offer me the second gem. All the pre-req's have been completed. I have the other gem from the Cave of Four Spirits and completed the Shattered Skull Saga forever ago. I wonder if she already tried to sell it to me and I declined at the time. Does she relinquish the offer forever afterward?

I had the same issue. I got teh old lady to sell it when I picked up the Raven Foot medallion/pendant/thing from my storage. Same goes for all the items that she is interested in.

Oldschool
03-13-2011, 12:59 PM
And more verification - not that I doubt Jimyred I'm just surprised no one else has posted. Remember you can test most stuff by not saving and reloading. PGs and RoI come to mind as being exceptions.

Just wondering if any of you have Tzal Toalth yet? Or anyone else for that matter?

Re: the items she'll trade for a black gem. (Click the white "carrots" to be taken to the actual post in the original thread).

On the topic of Mezaryl, I went to her before I had Tzal-Toalth, and let her look at my items. I had one of the items that i could later trade for the gem for Tzal-Toalth, (I think it was Wraithking's Sceptre) and she offered to buy it from me for gold and ATs (I think 16 ATs) I didn't do it, because there was an option to use Diplomacy 70+ to ask for more money, and mine wasn't that high at the time. I went back when it was, but I had Tzal-Toalth, and the option to sell was no longer available, just trade for the gem. Has anyone else seen this?

Has Jimyred's post above (and below) been confirmed by anyone else? Not doubting it/him but I'm very surprised this was the first mention (note the time of it 10/28/09). All my characters have Tzal-Toalth so testing is out for me...............


Despite my "no testing for me" statement and having Tzal-Toalth it's been so long I can't recall if I loaded the items up and showed 'em to her or not. I'll try it again although I doubt it'll make a difference in light of Jimyred's post..

Here are the items she'll trade or should buy if you don't already have the staff.

Wiki link, http://sryth.wikia.com/wiki/Quest:A_square,_opaque_black_gem#Walkthrough

* Item: 1218 Wraithking's Sceptre from PG V
* Item: 1199 Goblindoom from Irzynn at Durnsig at the start of the game
* Item: 857 Medallion Of Phase Form from PG IV
* Item: 121 Raven's Foot Medallion from Quest:The river pirates

You can bargain with her if you have 70 Diplomacy, and if successful, save 8 AT and 5,000 gold.

And re: the items she'll trade/buy it might be advisable to check their wiki descriptions via the above link as one of them has a hidden power, one is hinted at having one or "something", the scaled bonus of Goblindoom has came in handy during the Glowing Goblin "stuff", etc... etc...

mahansolo
03-14-2011, 02:31 AM
I had the same issue. I got teh old lady to sell it when I picked up the Raven Foot medallion/pendant/thing from my storage. Same goes for all the items that she is interested in.

Yep. That did it. Just had to have the Raven's Foot Medallion on me.

Thanks!