View Full Version : Big fight issues and strategy.
wolfman10
04-06-2010, 08:27 PM
Okay, I'm currently working my way through as much as possible to get my MR nice and high. I have both the FoD and the WoD though I need to level up the FoD and get the bands. I have 3 BOPs as well and I'm working on the Ice Shield. I currently have MR 155, SP 165 with Weaponry 82, Slashing 80. I'm planning on fighting Xarakk any minute now to try for the bands. I also need several gems for the BoB and to complete enough runs in Tarn for the amulet. The problem comes after that as I don't know what to do next. I'm willing to grind for a while if need be, but my Adventure Finder shows -
1. The Winds of Mount Stonejaw
2. Heir to the Flame
3. The Giants of Gallowtop
4. The new Bentlimb Wood scenario
5. Urktuln
I also haven't done Ghor-Tiln or Barymbor yet.
Tonight is no problem, since I plan to run Moonpath and then possibly Tarn before quitting, but I don't know what to focus on tomorrow once I've done CHR and Daidrur, since the only one of the above adventures where you can get max rewards without much higher MR is Heir to the Flame and my Elementalism is only 64 right now. Suggestions please?
Thanks.
zmflavius
04-06-2010, 08:32 PM
Grind and get the ice shield.
Oldschool
04-06-2010, 09:30 PM
Gallowtop is doable at your level IF you don't want to fight the giants. But since you mention max rewards I'm guessing you would prefer to fight them. If so your MR should be a little better.
Having Elementalism at the required level for Heir for the checks to light vs. using the torch is pretty minimal.
Grinding is always a good option as is getting the Ice Shield since it will up your stats considerably. Significantly if you're toting one of Tallys's better shields since the freed up ATs can be spent elsewhere.
One thing to consider when doing Moonpath is to have one of the powers that are checked at the end at the required level (70+). It'll make things a lot easier plus the xp rewards will add up after 30'ish runs. The wiki should have the specific powers. The dodging the ice checks employ more powers then the breath dodge. So if you have to level something you may want to level something that will work on all four checks. Also having your Archery at 70+ is a big help in that it reduces his stamina and also gives you some xp.
And you may be aware of the following but just in case. Don't forget about the Melee Ladders, Daidrur's Mark and the Ring of Illusion (all are in the wiki and have spoiler potential). Two additional things about the RoI; first completion gives you the phantom items, secondly zero defeats gives an extra 3072 xp to AS&P, 1 or 2 defeats an extra 2048 xp to AS&P. Also it is set up like the Proving Grounds in that getting beat and exiting w/o saving will still be recorded and count against you. Another general tip especially with the magic melee ladder and Daidrurs. If you get to an 18+ foe and Shadow Magic doesn't help go with an offensive blasting power.
wolfman10
04-07-2010, 05:05 PM
Gallowtop is doable at your level IF you don't want to fight the giants. But since you mention max rewards I'm guessing you would prefer to fight them. If so your MR should be a little better.
Having Elementalism at the required level for Heir for the checks to light vs. using the torch is pretty minimal.
Grinding is always a good option as is getting the Ice Shield since it will up your stats considerably. Significantly if you're toting one of Tallys's better shields since the freed up ATs can be spent elsewhere.
One thing to consider when doing Moonpath is to have one of the powers that are checked at the end at the required level (70+). It'll make things a lot easier plus the xp rewards will add up after 30'ish runs. The wiki should have the specific powers. The dodging the ice checks employ more powers then the breath dodge. So if you have to level something you may want to level something that will work on all four checks. Also having your Archery at 70+ is a big help in that it reduces his stamina and also gives you some xp.
And you may be aware of the following but just in case. Don't forget about the Melee Ladders, Daidrur's Mark and the Ring of Illusion (all are in the wiki and have spoiler potential). Two additional things about the RoI; first completion gives you the phantom items, secondly zero defeats gives an extra 3072 xp to AS&P, 1 or 2 defeats an extra 2048 xp to AS&P. Also it is set up like the Proving Grounds in that getting beat and exiting w/o saving will still be recorded and count against you. Another general tip especially with the magic melee ladder and Daidrurs. If you get to an 18+ foe and Shadow Magic doesn't help go with an offensive blasting power.
Yeah, thanks Oldschool. I've already done RoI and got the max from it except for that really high-level optional fight.
Did the non-magic melee ladder today though and really only the last rung was tough, but that's complete. I'll do the magic one later.
I'm also now at level 15 with Daidrur -so far no problem, but thanks for the tip.
With Moonpath I agree - I need to complete it and level up so that I can get my ATs back. I already have Archery and Fortification at 70, but that is also why I'm waiting on Heir since Elementalism is useful in both. Also I want to make absolutely sure that I don't have to face both the Winged Skeletons and the Massive Halgirom on the same Tarn run.
Oh, well off to Zumryn's I guess. By the way, what's the situation with the Lords of Ogredom? I know the fights get tougher the higher you go, but what's with the rock throw power checks - are they random difficulty?
Oh, and you were right, I do want to take out those three giants so can anyone suggest a minimum level for success please?
Thanks.
shadowblack
04-07-2010, 05:40 PM
By the way, what's the situation with the Lords of Ogredom? I know the fights get tougher the higher you go, but what's with the rock throw power checks - are they random difficulty?
The power level required for dealing with the rocks is indeed completely random and not related to the level you're on.
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