View Full Version : Hints, tips and strategies
Oldschool
06-29-2009, 10:06 PM
black
Be warned - this thread has spoiler potential.
black
This was a helpful thread on the old board so I figured to start one here.
First off don't overlook the "docs" on the Sryth homepage, especially the "playing tips".
Also the wiki has an excellent Character startup guide for both AG and non AG/free players - be warned as it has spoiler potential.
Here is the AG Character Startup Guide link, http://sryth.wikia.com/wiki/Character_Startup_Guide
And the Non AG Startup link, http://sryth.wikia.com/wiki/Non-AG_Startup
I would also feel remiss if I didn't pass this post off the old forum by Nearvirgo on the old forum Joddelle on this one along which is also linked in the wiki.
Note: This strategy is aimed for AG members/characters. However much of it, particularly the acquisition of skills, will also apply to non AG/free characters.
Cut and pasted from the "Additional skills/powers....." thread of the old forum.
I always buy powers from the grey circle. And yes, there is unlimited XP in the game if you grind. There is a whole page on the wiki on grinding.
My powers strategy is: Start with Restoration, pick up Necromancy free in the Wandering Dead startup scenario. Then buy 5 powers (any but elementalism) for 15K XP (1+2+3+4+5 K) I like to get Div/Fort/Gate/Tele/Illusion in that order. Then do Daggerspire and get Elementalism for free. Then do the two Murk quests and get two more powers for free. (Dest/Conj in that order) Thats the 10 basic powers. Read the tattered scroll and get +3 NV. I always get Shadowmagic from PG-V and use the icons from Runeskin for XP. (six icons of a power or three icons each of whatever powers I'm trying to build up at that moment)
Skills - I get the freebees as soon as I can, almost right away after the Hawklor startup minis. I start with Arcana/Diplo/Thievery/Unarmed and I pick up Woodsmanship. Archery, Weaponry, and Weap/Bashing at Trithik, then Seamanship at Port Halik, then go back to Hawklor/Bentlimb for Lore.
Finally, I go to Talinus and pick up all the weaponry subs.
By this point (very early in the game and without having done any of the Adventures that give XP to All Skills and Powers) you have all Powers except Shadowmagic, and all skills except horsemanship, Wpn:lance, Wpn:Troll bont, and Wpn:staves. I usually wait until a bit later in the game to join the Collective. Specifically, until after I defeat the Hall of 7 Ghouls in Axepath and have the Hideous Spider Statue. That way I get my refund of the 8AT membership fee almost as soon as I spend it.
You have to complete the Hunt for the Phantom Assassin and do a bit of grinding to be a 'purist' and not waste XP to aS&P, but it's not a lot of grinding. You could do a few quests that give XP to aS&P in lieu of the grinding.
Edited to add Illusion into the strategy
EDIT:
Although I'd rather copy and paste old forum posts the entire thread is too voluminous so here is the link off the old forum for anyone interested. "New" members have to register on the old forum, which by the way is a veritable smorgasbord of information, to enter and view posts. Remember if searching the old forum to expand your search parameters for number of posts and days.
http://shadowwolf47.proboards.com/index.cgi?board=talk&action=display&thread=4843
shadowblack
06-29-2009, 10:33 PM
Sticky'ed.
psychoadept
06-29-2009, 11:36 PM
Maybe no one finds it helpful but me, but just in case, my quest checklist is still available and up-to-date: http://spreadsheets.google.com/ccc?key=pOlK3-sYM7l4QyrgJV40jHg
If I can make changes to make it more useful somehow, just let me know.
solitu
06-30-2009, 07:44 AM
Novices' Strategies for Zumryn's battlegrounds
# The purpose of these strategies is to reach the highest level as possible. For grinding purposes you may want to use another set of strategies.
# Some of these strategies may not be suitable for very high-level adventurers.
1. Since the enemies in the beginning have very low to-hit rolls, you can enter the challenges wearing all your +NvR items such as Kozuron's Hood, Emerald Bracelet, Ring Of Mystic Ability, etc. When you notice that you've used up their NvR boosts / the enemies start to be stronger, you can then switch back to +MR items.
2. Notice that a level is counted as long as you leave it alive. That is, a level is counted even if you escape from it. (It will of course be your last level, though.)
3. Healing orbs show up between battles randomly, so using your restoration power wisely is important. Notice that in The Lords of Ogredom there is an interlude page before a battle. Notice also that if there were an orb at a level, it always show up before the interlude page. Thus you shouldn't heal yourself right after a battle. Instead you can go right into next level and check if you're lucky enough to get an orb, and then decide if you're going to heal yourself or not at the interlude page. However this strategy doesn't apply in The Bone Horde Challenge.
4. There are many random power checks in The Lords of Ogredom. Should you use a power to defend yourself or just dodge the flying rock? Well, using a power costs you one precious NvR but provides you with more safety and specific xp. Dodging costs nothing but there is a 30%-ish chance that you lose quite some SP and need to use restoration (maybe more than once!). It's a matter of personal choice but I recommend players who cannot pass level 30 using a power, because... uh, in this challenge we don't need that many NvRs.
5. In The Bone Horde Challenge, offensive powers are basically useless, because the main challenge here is your enemy's high SP. Using powers in combats will drain up you NvRs very fast. Save your NvRs for restoration and critical conditions.
6. At certain levels in The Bone Horde Challenge, you will have to face enemies that are 3+ to hit but have high SP and special attacks. Personally I recommend using aggressive combat mode against them instead of using quick-combats. I believe it's a matter of conditional probabilities, but again, this is my personal opinion.
7. Don't use restoration when your destruction orb is still active. These black orbs guarantee one-turn-kills and will protect you well. Don't give up waiting for a healing orb when you can.
8. When 6+ enemies begin to show up, you know you're approaching your limits. Now it's time to make use of the NvRs you've saved. For +6~+9 enemies, aggressive mode might be too risky, and I recommend entering the battle with (nearly) full SP and doing quick-combats / normal-mode combats. For 12+ and above, use QS, BoPs, Wand of Dragonfire, Finger of Dread, etc. I can only wish you luck there. Stay alive!
Oldschool
07-18-2009, 09:23 PM
Copied and pasted from the old forum's thread.
Also I've used spoiler tags even though the following information is more general in nature and along the lines of "I wished I'd have known that". Lastly, some of this will only apply to AG characters.
Another post got me thinking about a short list of "do's/don't do's" in regards to content. Off the top of my head......
Also searching the wiki for the keywords will yield more detailed information.
Don't talk to anyone in Silverwysp prior to starting Runeskin as it will knock you out of the prelude scenarios.
Don't encounter Thaoni at Moonshore Crossroads as she'll train you five levels in Slashing up to level 100 50 for 125 gold and NO experience, until you're at level 95 45 *See following EDIT*.
EDIT: The above "struckthrough" info re: Thaoni was a long standing bug and has been fixed. Now she'll train you up to level 50 max in slashing. She still trains as before to level 26 in weaponry.
Zero, one or two defeats in Solundor's Grand Ring of Illusion gives you bonus xp rewards to all skills/powers. Zero = 3072, One or two = 2048. Like the PG's exiting w/o saving still records a defeat.
The Black Steel Axe (Stoneback Hill) and the Medallion of Phase Form (PG IV - * see below) have "hidden" powers.
Purchase and hold onto that rusty longsword from the peddler in Kolnia and any cloudy blue gemstones you come across (See Sword of Merzekk in the wiki for more details) as well as that Jarix Stone (no known use yet).
* The Medallion of Phase Form will transform you into certain creatures giving you an MR boost. This power is random and the amount of the boost or creature seems to increase based upon your MR.
Oldschool
07-18-2009, 09:46 PM
Maybe no one finds it helpful but me, but just in case, my quest checklist is still available and up-to-date: http://spreadsheets.google.com/ccc?key=pOlK3-sYM7l4QyrgJV40jHg
If I can make changes to make it more useful somehow, just let me know.
Very nice especially for folks wanting to take a "purist" approach in regards to all skills and powers rewards.
Also although it was "released" after I'd been playing your character guide (http://docs.google.com/Doc?id=dcxqdwkm_30hh7q7n22) bears mentioning as well.
Have a rep for your hard work, attention to detail and willingness to share.
psychoadept
07-20-2009, 12:14 AM
Very nice especially for folks wanting to take a "purist" approach in regards to all skills and powers rewards.
Also although it was "released" after I'd been playing your character guide (http://docs.google.com/Doc?id=dcxqdwkm_30hh7q7n22) bears mentioning as well.
Have a rep for your hard work, attention to detail and willingness to share.
Thanks! Though nowadays the Startup Guide at the wiki beats my character guide; it integrates Joddelle's work and other stuff, too.
Joddelle
07-20-2009, 12:29 AM
I like to optimize AS&P and AT both. In 3 4-hour days without rushing things, I can get through all the startup and easy quests and tackle the Bog Cave with 40 Necromancy and 50 Woodsmanship. You miss the Restoration award, but you get a fat load of 16 AT without gaining any AS&P, and that's enough to get you to 72 AT without Valkin's ring or the Adventurer's Bonus Pack
And 72 AT, of course is the magic number that gets you first Rotbane, and then Creyn and the Quickstone. Though I put the QS off until after Runeskin
smv1973
07-20-2009, 02:00 AM
I did not buy my QS until after I had done Runeskin, The RoI, picked up all the stones in Old North Wood, Did all the adventures to do with the 7 Goblins and all the PG I-V (at the time).
Oldschool
07-21-2009, 02:15 AM
Just thought of this. For new players, or returning "old" ones, when you are in Trithik's Griffon Ledge Alehouse custom order Silvermark for a one-time Adventurer Token. This was one of the first things the Sryth Adventurer put out on Twitter.
Just checked and it is on the wiki - kudos to the responsible party and all the wiki contributors.
EDIT: Make sure to just ask for "Silvermark". If you add "ale" on the end of your request the serving woman won't recognize your request.
Lightwielder
07-21-2009, 03:36 AM
Just thought of this. For new players when you are in Trithik's Griffon Ledge Alehouse custom order Silvermark Ale for a one-time Adventurer Token. This was one of the first things the Sryth Adventurer put out on Twitter.
Excellent. Rep'ped for not only following the Twitter, but telling us, too. I noticed that you're now able to ask for specific drink in that alehouse. That's what it's for.
Maskull
07-23-2009, 07:21 AM
One thing I noticed when playing multiplayer scenarios is the time that can be lost by having to go and rest after one is forced to withdraw from the battle. The Redborn one in particular can be annoying since you can have a random encounter immediately after a battle. To speed things up, I noticed that casting Restoration once or twice while resting then immediately hitting Refresh afterwards can often save some precious seconds. This is especially true when the damage I've incurred from a bout is substantial and I'm eager to get back to the fray as soon as possible.
Oldschool
07-24-2009, 04:50 AM
Note: Original post moved to another thread for continuity purposes. This copy/paste re-posted here.
Here's another oddity that can help with SP. I don't know if it's a bug or not, but it can be very useful at times. It's a way to get free healing between battles.
Let's say for example when you equip your Shimmering Silver Longsword that your SP is 140, and when you equip Trielra's Staff your SP is 125. Now, let's say you're walking around with that sword equipped looking for trouble (er, I mean, adventure) and you get into a fight in which you naturally, of course, wreak havoc. After the battle however, you notice your health is down to 126. Being the purist that you are, you decide it's time for a little Restoration. Well, hold on there, adventurer! Try this instead. Equip Trielra's Staff. Now your SP is 125, like it should be. Now equip that shimmering sword again. Lo and behold, your SP is back to 140. How's that for a little free doctoring?
I haven't tested this out extensively yet, but it sure worked for me in Tarn. Tell me if you experience the same.
Oldschool
09-07-2009, 05:59 AM
While playing the game the following tips may come in handy.
When adventuring and in combat the following shortcuts can be used. I'm not sure but I think they work across all browsers.
When using the powers/skills/items drop down menus after one clicks the appropriate menu the corresponding letter on the keyboard can be used to choose the desired selection. If multiple selections occur with the same first letter (e.g. Destruction, Divination or Arcana, Archery) repeated keystrokes will cycle through the choices.
Once you have your drop down selection chosen you can click on the choice repeatedly without having to reselect it. However if the page or that frame reloads/refreshes you may have to reselect your choice. Also in some instances, like use of powers, the listed text will disappear. However, you can still click the space getting the same result. Multiple uses of restoration by just having to repeatedly click the drop down space are a fine example of this tactic.
Also while playing if you get an item/reward/etc... that doesn't show try refreshing/reloading the page. Sometimes the page doesn't load properly and the "thing" is added but doesn't show on the screen.
Credit to Havoc and Joddelle respectively via forum osmosis for the above.
thingirl
09-07-2009, 01:49 PM
I have heard that Firefox has a fester connection than Internet Explorer. This helps you a lot, especially in Multiplayers. Firefox + the Greasemonkey ad-on allows you to run Havoc's timer tracking script, which the GM has approved.
Oldschool
09-08-2009, 04:43 AM
Since we have a few "older" players that have recently returned I thought this might bear mentioning - the Elixir of Torrent has been tweaked to allow 19's as well as 18's to be increased.
Also for any returning players see my earlier post regarding the Silvermark Ale at the The Griffon Ledge Alehouse in Trithik.
scout1idf
09-10-2009, 04:26 AM
I have heard that Firefox has a fester connection.......
If you get a "fester connection" with a Firefox, I think you better go to the doctor and have it checked out.........
Oldschool
09-11-2009, 05:39 AM
If you get a "fester connection" with a Firefox, I think you better go to the doctor and have it checked out.........
---- Groan Alert ----
Or an electrician. (http://www.addamsfamily.com/addams/light.jpg)
You were warned. :cool:
Taleria
11-21-2009, 01:19 PM
This hasn't been mentioned yet, but quests should often be "tested" more than once in case of differing routes to victory to maximize rewards, particularly if the quest is new and the wiki hasn't yet been updated. It can be profitable to be meticulous and try out every option - for instance, how much experience is gained from melee versus using a power to bypass enemies.
It is also useful to explore dungeons thoroughly. There are some hidden gems that don't have handy hints for item/power usage. In short, experimentation is recommended.
And one more piece of advice: don't sell any weapons or items gained from non-replayable quests. You never know when you may need a seemingly useless item, and magical weapons are simply not worth selling in general. These should be viewed as unique objects and kept in storage.
Elrond
12-24-2009, 02:07 AM
I just noticed that Fortification can be trained past lvl 60 in the Grey Circle. Can it be trained all the way up to lvl 70 in the GC? And are there any other powers that can be trained past 60 there? Thanks!
Young Ned
12-24-2009, 02:33 AM
According to the wiki, "Destruction can be trained up to level 50, Elementalism and Fortification can be trained up to level 70, and all other powers can be trained up to level 60 (except Necromancy and Shadow Magic)." I think this has been true for a long time.
Delta7
02-12-2010, 01:36 AM
I've got a fairly good system for newish characters that are able to start grinding axepath.
I grind axepath remember always to go back and save before the arch, and if you have high sp alternate items to your mr boosting items switch to those, the higher sp is better because MR is irrelevant.
Workout which items are worth carrying around especially the larger ones EG 16 encum two handed sword (common) might be worth carrying but a 16 encum quarterstaff or iron staff of same quality most certainly isn't.
After your finished and loaded with loot, head to Durnsig first, it will save you some time in the long run.
Hit the village market, not to sell anything just to check the true value of the items your carrying. Anyting that is worth 500 or more drop off at your house in Durnsig, this is usaully only a couple of items per run unless your really lucky. Take everything to else to Grutlags in Mirgspil and sell it. I usually get 900-1600 per run and this is minus the better pieces.
With Rotbane and a QS it usually takes me under 10 min from when I get to Axepath until I finish selling my loot in Mirgspil.
While Axepath is on the timer hit up your next quest.
After you've built up a stockpile of 500+ value items and have gotten access to Graldoks Bazaar pick up your stockpile and sell it there.
This character is only about 4 days old and right now he has about 65k gold pretty about 80% from Axepath.
Ofcourse this is with the benefit of a QS.
This probably isn't news to the old hands but if your new it really helps with your gold funds early on.
zmflavius
02-12-2010, 01:51 AM
I've got a fairly good system for newish characters that are able to start grinding axepath.
I grind axepath remember always to go back and save before the arch, and if you have high sp alternate items to your mr boosting items switch to those, the higher sp is better because MR is irrelevant.
Workout which items are worth carrying around especially the larger ones EG 16 encum two handed sword (common) might be worth carrying but a 16 encum quarterstaff or iron staff of same quality most certainly isn't.
After your finished and loaded with loot, head to Durnsig first, it will save you some time in the long run.
Hit the village market, not to sell anything just to check the true value of the items your carrying. Anyting that is worth 500 or more drop off at your house in Durnsig, this is usaully only a couple of items per run unless your really lucky. Take everything to else to Grutlags in Mirgspil and sell it. I usually get 900-1600 per run and this is minus the better pieces.
With Rotbane and a QS it usually takes me under 10 min from when I get to Axepath until I finish selling my loot in Mirgspil.
While Axepath is on the timer hit up your next quest.
After you've built up a stockpile of 500+ value items and have gotten access to Graldoks Bazaar pick up your stockpile and sell it there.
This character is only about 4 days old and right now he has about 65k gold pretty about 80% from Axepath.
Ofcourse this is with the benefit of a QS.
This probably isn't news to the old hands but if your new it really helps with your gold funds early on.
Still, why not just sell the stockpile immediately?
Delta7
02-12-2010, 02:06 AM
Because its not a stockpile immediately :p
You get a better price for items worth less than 500 at Migrspil than Graldok. You usually only pick up one or two items that are worth 500 or more. So this way I only have to make one selling run to Mirgspil and don't travel to Graldok every time to sell one or two items.
Also Graldok isn't open until you finish Daggerspire, and I started grinding Axepath quite a while before I unlocked it.
Once you open Graldok you could just go sell everything there, and if gold isn't really a big deal than might be the fastest/best. But right now I'm maximize revenue so I sell 90% of the items at Mirgspil. I just stop off at Durnsig first to see which higher value items I should leave at my house. When I have a dozen or so items there I make a run to Graldok that has netted 6-8k on average so far.
Durnsig is close so you really probably save quite a bit of time by only making one loot sale run per Axepath run.
Again this is only if you really want to maximize revenue or if you don't have access to Graldok yet.
Oldschool
02-12-2010, 02:12 AM
This probably isn't news to the old hands but if your new it really helps with your gold funds early on.
Kudos Delta, while as you say many of us already know this some (moi for example) forget the fact that others don't and can benefit from the info. Exactly what the thread is for - nicely done.
jimyred
02-12-2010, 06:17 AM
A key way to check values is the item's MR / SP rating. If it gives you no bonus (i.e. all common weapons) it's worth 10 gold or less, and not really worth picking up. All armor that is common or better is worth at least 50 gold. If you haven't got your QS yet, check the inferior / poor armor, some of it can be SP +2, which is worth 100 gold. You'll get to where you know what is and isn't pretty quick.
texlaw1992
02-12-2010, 07:16 AM
I follow Jimy's approach, which is to never pick up a weapon drop unless its higher than "common" quality as "common" weapons are worth very little. I always pick up armor drops, no matter if "common," since all armor drops are worth at least 25 GP. I do ignore "inferior/poor" items, but of course with the QS you hardly ever see them (that crypt while "Exploring The Realms" is the major exception).
zmflavius
02-12-2010, 01:01 PM
I follow Jimy's approach, which is to never pick up a weapon drop unless its higher than "common" quality as "common" weapons are worth very little. I always pick up armor drops, no matter if "common," since all armor drops are worth at least 25 GP. I do ignore "inferior/poor" items, but of course with the QS you hardly ever see them (that crypt while "Exploring The Realms" is the major exception).
I've never seen an inferior/poor weapon ever since purchasing my QS, not even with the crypt.
texlaw1992
02-12-2010, 06:07 PM
I've only done the crypt in "Explore The Realms" twice since getting the QS, but both time I did get several "inferior" items. Also, I think we got some "inferior" items in the Halloween scenario, but that probably was by design.
Maybe I'll try the crypt again one of these days - haven't "explored" in an while.
Badstench
04-09-2010, 05:54 AM
Concerning gold and reaching the 1 million cap...
Your houses and rooms are still available, so continue to pick up anything and everything worth good money; store them at Durnsig, Thane Pyrond's keep, or at your house (if you have one).
At such a time as you need to spend gold (for whatever reason), these items will act like a bank for the replenishment of funds.
Do not store your icons. These weigh nothing to carry around and will keep room available at your abodes for other items.
Badstench
04-09-2010, 06:09 AM
When you're near the end of exploring Tarn and you're in the lower level, there are 3 set encounters and 4 or 5 wandering, random encounters with Halgorim
If you don't meet all the random encounters, keep moving within the dungeon before you exit. Each wandering encounter is worth approximately 30xp, which is good for one encounter.
Oldschool
08-02-2010, 06:32 AM
Regret that decision to not take Spikefist's Gauntlets (http://sryth.wikia.com/wiki/Item%3A1225_Spikefist%27s_Gauntlets)? Or just wondering if you should take 'em or not?
Consider using Conjuration at level 70+ for Vatyr's Grip. (http://sryth.wikia.com/wiki/Item:184_Vatyr%27s_Grip)
And while we're discussing conjured items don't overlook the usefulness of other ones - particularly Vatyr's Keep (http://sryth.wikia.com/wiki/Item:186_Vatyr%27s_Keep) which is nice to swap out an MR ring for when grinding or facing 18+ foes.
Here's the wiki page for other conjured items, http://sryth.wikia.com/wiki/Conjuration#Conjurable_Items
psychoadept
08-18-2010, 11:48 PM
I've updated my quest checklist to more-or-less match the quest list in the Wiki:
https://spreadsheets.google.com/ccc?key=0Ao5-RR60P44qcE9sSzMtc1lNN2w0UXlyZ0pWNDBqSGc&hl=en
http://sryth.wikia.com/wiki/Quest_List
I notice there's a fair amount missing from the quest list, and not just new stuff. When I have more time, I'll see if I can fix any of it...
Oldschool
08-19-2010, 01:11 AM
Repped when I recharge Psychoadept.
Scarbrow
08-19-2010, 02:49 AM
I suppose you didn't remove anything from your Quest tracker to match the wiki list, isn't it?
The Quest List draws the quests from the location pages. Maybe some new locations need to be added (and maybe those locations be marked with the appropriate onlyinclude tags)
Oldschool
11-10-2010, 06:12 PM
The following linked thread about grinding is worth mentioning here.
http://www.srythforum.com/showthread.php?t=1288
Oldschool
12-29-2010, 11:10 PM
Don't think this is mentioned elsewhere in this thread. I'll double check later and remove this one if so.
This was posted in the 2010 Holidy/Yuletide thread and is specifically aimed at the exploration timers in that event. However this strategy can be applied to any areas with similar exploration timers.
Also it's not mentioned it the quoted passage but remember each time the timers count down and reset it's necessary to activate them again to start them counting down.
Here's a tip or two that can benefit everyone but mainly those with multiple characters which I've mentioned before but I haven't been very specific. Many, even most, may know this especially if you've been playing awhile especially with multiple characters but it may help some folks - even if it's at the cost of spots on a possible leaderboard. Just cut me a hefty commission, lol. ;)
If the timers at full and hasn't started ticking away make sure to enter so you start it counting down - make sure to save.
For both solo and multiple players if the timer resets while you're offline or elsewhere the balance will be applied on your next run up to and including the max. Particularly handy if you're logging off especially with those multiples - since about four hours (two resets) in usually 3 of mine have been at or close to the max at any given time especially since I've not managed even a moderately long stretch of uninterrupted play time.
Plus you won't have as much dead time while waiting between resets. Again mostly helpful if you run multiple characters leapfrog style. This tactic has really helped streamline my runs through other such content like Fogbough especially if you have a limited window of playing time.
Oldschool
03-01-2011, 01:11 AM
Why you may want to consider NOT using powers in combat during an mp. Using them (i.e. Restoration) oustide of combat doesn't apply.
May take some time to load/scroll to the correct post.
http://www.srythforum.com/showthread.php?p=33711#post33711
Oldschool
03-14-2011, 04:06 PM
Nice tip from Silk,
Don't know if anybody else has mentioned this before, but I just noticed that if you double-click "run a quick combat" after selecting the quickstone fight option, you bypass the next screen "you've slain your foe." Same number of clicks but no mouse repositioning.
Noticed it in the Mirror of Gating forest. Will check and update if it works everywhere else.
Update: Seems to work everywhere.
scout1idf
03-14-2011, 04:22 PM
Nice tip from Silk,
Originally Posted by Silk
Don't know if anybody else has mentioned this before, but I just noticed that if you double-click "run a quick combat" after selecting the quickstone fight option, you bypass the next screen "you've slain your foe." Same number of clicks but no mouse repositioning.
Noticed it in the Mirror of Gating forest. Will check and update if it works everywhere else.
Update: Seems to work everywhere.
I will add, be careful using it on tough enemies (both high MR and/or SP). Sometimes that double click has ended Scout's life. The first click got him to the point where the Quick Combat ended and the second click was an attack that he should have healed on instead of attacking....
Badstench
04-14-2011, 07:45 PM
THE BATTLEGROUNDS
If you've decided to make a serious assault on the leaderboards and are prepared to spend one of your hard earned AT's to purchase a stone from Luridor...
Save your game before you make the purchase, not after!
With this strategy, if you are killed during the attempt and can't afford the time or inclination to try again, you will re-acquire your AT, at least.
Tetracapillactomist
04-15-2011, 03:58 PM
THE BATTLEGROUNDS
If you've decided to make a serious assault on the leaderboards and are prepared to spend one of your hard earned AT's to purchase a stone from Luridor...
Save your game before you make the purchase, not after!
With this strategy, if you are killed during the attempt and can't afford the time or inclination to try again, you will re-acquire your AT, at least.
Brilliantly useful reminder, this one. After all, no use adding insult to injury, loss to a defeat, bitterness to annoyance...
And in the same vein, it might be good practice to save your game before every single sale to a shop (especially if playing tired or distracted!): should you then mistakenly sell a 'loose' quest item or your favourite 'non-Tallys' weapon, you needn't beseech and bother the GM, or reload a save that may wipe a record performance or accomplishment.
Heed our wise words! ;)
Badstench
04-16-2011, 06:57 PM
MULTIPLAYER TIP
One of the reasons Judge Fury visits The Tar Pit is to accumulate quivering blobs of tar. Each one can be redeemed for a little bit of XP.
It is my recommendation to leave the battle against Ulgror once you've collected four or five blobs, quickly return to Talinus and save your game (also, replenish Blessings if you need to).
There's nothing more infuriating than collecting a nice amount of blobs, only to get killed before you can save them to your item list.
This is also true of replenishing you Finger of Dread at the Temple of Xarakk. If you are endeavouring to re-charge the finger, it pays to run back to a save point each time you get one.
Elrond
05-25-2011, 04:55 AM
Moving from the discussion in Tarlaro's Elixir's thread about the impact of Elixirs on Character Startup, I'd like to pose another startup issue based on the recently added residence renovations. The issue is that of the Library of Arcanum. Should a player get a residence or quickstone first? My initial hunch is to go for the residence to benefit from the LoA and other upgrades. In the early stages, the Palo Cellar might be worth it as it is easy and gives a few xp.
darkrkngl
05-28-2011, 02:23 AM
are the upgrades available before the quickstone? I wasn't sure because of when it was released I already had the quickstone and had gone through all of the residence quests.
Oldschool
05-28-2011, 03:45 AM
Should be but as far as I know it hasn't been confirmed. I don't see any reason why the quickstone should be tied to residences - except for one.
Also for the record one only has to have completed the cleanup quest which gives you unfettered access to your residence before upgrades become available.
The only thing that may affect the quickstone's "involvement" in purchasing residences is the quest involving the other quickstone power. Again not confirmed (as far as I know) but I would think it only affects that quest not your ability to purchase a residence.
Actually if it weren't for the upgrades purchasing a residence early wouldn't even be a consideration imo since most of the associated quests have varying prereq's.
However, in a nutshell, early purchase of a residence and subsequent upgrades as well as one of Tarlaro's "Battle Rage" Elixirs are definitely two strategies that deserve consideration.
Memory King
05-28-2011, 08:47 PM
The only problem with this excellent strategy that I can see is that one needs a grandeur score of 40 before one can buy upgrades, which costs around 40000 gold. Still pretty doable due to the reward for hunting The Phantom Assassin and his accomplishes,but it could make grinding for The Ring Of Motley Wonder more tedious than it already is.
I can confirm the usefulness of getting an elixir early, however. I rolled 19s for everything with my most recent character, and used the Elixir Of Heroism and the one from Stoneback Hill to maximise almost every stat, and got saved by Battle Rage quite a few times afterword.
Badstench
06-09-2011, 10:32 AM
THE BATTLEGROUNDS
These work on a time clock. Once you've started, if you're away from your computer for more than ten minutes, you'll automatically be booted out of the scenario.
There is one anomoly to this rule: the time clock is stagnant during a fight, so if you have to leave your computer during an assault, do it while in the middle of a melee.
You should still be able to continue.
scout1idf
08-27-2011, 08:31 PM
Concerning gold and reaching the 1 million cap...
Your houses and rooms are still available, so continue to pick up anything and everything worth good money; store them at Durnsig, Thane Pyrond's keep, or at your house (if you have one).
At such a time as you need to spend gold (for whatever reason), these items will act like a bank for the replenishment of funds.
Do not store your icons. These weigh nothing to carry around and will keep room available at your abodes for other items.
Something else to add,
Every time Scout reaches the cap, I've been buying unmatched weapons and armour then storing them. When he reaches the cap again, it's time to go shopping.
I know selling them back at a loss seems wasteful, but how much do you loose over time if you can't pick up gold?
Tetracapillactomist
08-28-2011, 01:04 AM
Not 'lossless,' but still a good option, Scout, I'll rep when I'm allowed (and when I remember and clear my several 'rep-debts'), for sharing the idea with all.
psychoadept
12-18-2011, 03:48 AM
Even the levels of Rhaknar's Mad where the exit disappears once you step away from it will allow you to enter and leave at will once you've placed your hand on the impression in the floor above, provided that you DON'T step away from the "landing pad" on the new level. If you have level that you're struggling with, or just think you might not have time to complete it before a new server day rolls around, it may save you a day in the long run to unlock a level, exit, and save before taking it on. Makes restarting the level faster, too, should it be necessary.
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